Distrust: Polar Survival

Distrust: Polar Survival

TL;DR: I love arctic survival games - but Distrust: Polar Survival is a lesson in how NOT to make an arctic survival game. Distrust is supposed to be a game about surviving in arctic conditions - yet once you figure out how to manage your resources, you’ll find the biggest challenge is surviving the many bugs like dropped connections and lost inventory.

PROS

I love arctic survival games, where you are not just fighting to survive but where the harsh conditions of the environment itself is killing you. If this doesn’t describe what you enjoy playing, I’d advise you to stop right now and pass on this game.

Real player with 94.5 hrs in game


Read More: Best Isometric Survival Games.


Distrust:




“Mayday. . . Can anyone hear us? . . . We need help. . . We’re losing people one after the other. . . HELLLP!” Then . . . silence. That’s when we decided to send a rescue team to our neighbouring Arctic base. But then, as the helicopter approached the base, screams were echoing all around. All we could decrypt on our end was “what is that light?” After that, all communication was cut and there was no sign of the chopper on our radar. I hope the rescue team survived the crash. That’s just the start of Distrust!


*– [Real player with 22.4 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*






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![AegisM](https://cdn.cloudflare.steamstatic.com/steam/apps/845040/header.jpg "")


## AegisM


As a fully integrated three dimensional game, AegisM makes other tower-defense games look like crossword puzzles. It has changed the genre completely. Play as a character who moves around, places towers, utilizes abilities, and shoots weapons in an effort to survive as long as possible. The enemy mobs are challenging and diverse. Each map requires a different strategy. The builds and possibilities are endless. Don't be afraid to experiment :) I have enjoyed every one of the 160+ hours I have played this game. Highly recommend!!!!


*– [Real player with 209.1 hrs in game](http://steamcommunity.com/profiles/76561198076416976)*




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Read More: Best Isometric Real Time Tactics Games.

--- Been playing this gem during development in early-access with non stop enjoyment. If you love Tower Defence then you'll for sure get lost in this game. The game offers a unique style to tower defence including competitive leader boards (which makes me enjoy it the most) fun challenges, unlockables and CO-OP gameplay which allows you to rule the leadersboards with your friends if you have good synergy and teamwork or simply just prove who's the better player in PvP or beating them in leader boards. *– [Real player with 177.8 hrs in game](http://steamcommunity.com/profiles/76561197984358357)* --- ![Dustwind](https://cdn.cloudflare.steamstatic.com/steam/apps/600460/header.jpg "") ## Dustwind Let’s start by saying that I really wanted to love this game. I was swayed by nostalgia over Fallout Tactics: Brotherhood of Steel but was ultimately confronted with the realization that Dustwind still needs a lot of polish to compete with modern games. The AI, in general, isn’t anything special which in some cases takes away any bit of immersion you might wanted to experience. Enemies screaming HELP due to low health, but insist on running towards you, or staying completely stationary while being shot at with sniper fire. *– [Real player with 50.4 hrs in game](http://steamcommunity.com/profiles/76561198009942155)* ---

Read More: Best Isometric Real Time Tactics Games.

--- I cannot give a positive review of this game. I tryied… but this is getting worse everytime i play on it. I really wanted to love this game. - **DEAD** This game is dead, in all ways. No one plays PvP, no ones play PvE. If you have friends to play with... give it a try but do not expect playing solo. - **DIFFICULTY** The difficulty of this game will make you nuts.. it is hardcore on every map unless you know exact positions of every enemies. It is a TRY HARD game until you finish successfully a mission. *– [Real player with 19.9 hrs in game](http://steamcommunity.com/profiles/76561198024752781)* --- ![Offroad Racing On Line](https://cdn.cloudflare.steamstatic.com/steam/apps/1373280/header.jpg "") ## Offroad Racing On Line Drift, slide, skid! Offroad Racing Online is the isometric 3D perspective car racing game that makes racing funnier than ever. As an experienced racer, you will have to manage driving your car on bumpers and jumps, narrow roads and even ice. 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As an old school player there are Some Nice Quality of life updates from the original such as su/gu and most things you pick up going directly into inventory, all the orbs( 10-RD99) now being located in an area in Aston. (Running orb alts used to be a pain). *– [Real player with 1142.1 hrs in game](http://steamcommunity.com/profiles/76561198426976654)* First of all I must preface that this game is a revamped version of a 30 year old game and through the decades there have been several attempts from other servers to bring it back to life. Personally this is hands down the best version released to date. OW Astonia was a grind, and is not for most people since fighting and movement aren't in 3D and there's not really button mashing like some of the newer RPGs. That being said there are a lot of improvements to quality of life that have already been implemented since release and surpass other servers by leaps and bounds. I really appreciate the community and it does seem to be growing, a mix of knowledgeable OW players with new ones coming on. Developers are constantly adding Quality Of Life/New updates on a timely and consistent manner and any issues are quickly resolved. Suggestions are taken into consideration and implemented. I'd highly recommend joining the discord server as well as there is a lot of useful information for new players already pinned. *– [Real player with 509.5 hrs in game](http://steamcommunity.com/profiles/76561197965375755)* --- ![Secret Ponchos](https://cdn.cloudflare.steamstatic.com/steam/apps/265750/header.jpg "") ## Secret Ponchos You Just Come Try and Shoot Me…Pardner. And, you'll probably succeed, but, whether you drop me or I drop you, or Ghin drops all of us simultaneously, you will have a lot of fun. Let's get down to brass tacks for a moment. Win or lose, you will have fun. That is what gaming is about, having fun. This is competitive, tense, immersive, with lovingly handcrafted visual and audio ambiance; sometimes you will be overwhelmingly outmatched and other times you will have just about the optimal balance of play. At times, you will pull off the perfect set of moves, in the perfect rhythm and feel like you just entered the Matrix--so under control and automatic, not thinking, just doing, and it's utterly satisfying--"no mind". Other times you will enter freak-out mode, pumping buttons on your controls with all the deftness and poise of a hyperactive three year old, listening to the repetitive, panicky dry firing of the empty chamber of your gun, about as able to push the "Reload" button for your weapons as you are capable of doing calculus speedily on an abacus, because you have straight lost your cool. Probably multiple times in the same game. *– [Real player with 102.1 hrs in game](http://steamcommunity.com/profiles/76561197991373041)* This is going to be a simple pros and cons list: Pros: - Game's aesthetic design is lovely and the wild west theme is applied pretty decently. - Characters are fitting and unique enough but they haven't created personalities and taunts for them which could make the player feel more attached to characters. - The thing I hated the most about MOBAs, limiting the game for only one map is not apparent here and most of the maps feel authentic enough. - All characters have three unique powers which are all fitting to the characters but some of them are useless imo, like The Deserter's impale attack as it takes too long to charge and easy to miss. *– [Real player with 27.7 hrs in game](http://steamcommunity.com/profiles/76561198069162389)* --- ![Shatter Keep](https://cdn.cloudflare.steamstatic.com/steam/apps/1588190/header.jpg "") ## Shatter Keep I'm super excited for Freethrow's first Steam game! Mostly because my friend Myles worked on this game as the Character Artist. I want to do what I can to support them, and I hope they see this review. I haven't been the greatest friend to them in the past, I've made mistakes and I regret a lot, and I'm hoping I can fix that going forward. Here's to you Myles, and here's to the rest of the wonderful team at Freethrow, excellent work everyone! I hope this game gets many more positive reviews, and gains a huge following! *– [Real player with 3.4 hrs in game](http://steamcommunity.com/profiles/76561198051009727)* I really like the concept of this game. The killer is fun to play and feels really satisfying when you hunt down your friends, and survivor gameplay is tense for that exact reason. The game has it's issues though. Although scenery goes transparent when walking near it, open doors remain opaque, and standing behind them completely hides your character model, which is one of the only ways to truly avoid the monster. This is counter intuitive to the intended design, as closing doors are one of the only ways to slow down the monster, however, the door is destroyed when the monster slashes it. It becomes apparent it's much better to hide your model behind open doors, rather than close it and risk losing it. *– [Real player with 3.3 hrs in game](http://steamcommunity.com/profiles/76561197999099895)* --- ![Alchemist Adventure](https://cdn.cloudflare.steamstatic.com/steam/apps/521620/header.jpg "") ## Alchemist Adventure Usually I don't jump into early acces games, especially not when they're out for just a few days. However, the steam demo week introduced me to this game and I liked it! Couldn't wait to continue once I noticed it was in early acces a few days later. I really do recommend this game to other players, at least give it a shot. Important to note is that the devs are really open for improvement and suggestions/tips on their steamgroup Being an alchemist with amnesia is, well, confusing. Along with the lead character you're trying to figure out what the hell is going on. *– [Real player with 37.9 hrs in game](http://steamcommunity.com/profiles/76561197997089981)* Playing on Ubuntu 18.04 with Vulkan and Proton without any major issues. The one intro video doesn't play properly (it's the one that's also on the store - with the great music) but all the cutscenes in game work fine. You can use Proton GE and even that plays fine too. Sometimes the game starts and shows a black screen, but hitting alt-tab or the super key will make everything show properly after that. The game is pretty fun! There are lots of neat things find and lots of exploring and story. I personally like the story "memory" cutscenes. *– [Real player with 33.9 hrs in game](http://steamcommunity.com/profiles/76561198004482503)* --- ![Chatteract](https://cdn.cloudflare.steamstatic.com/steam/apps/1381350/header.jpg "") ## Chatteract #### Chatteract - Play With Chat! Chatteract is a fun way to create a new level of interaction between Twitch Streamers and Twitch Chat. Play games with all your Chat's customized avatars while they participate and, in some cases, control their character via typing in Twitch Chat. One of the unique and amazing parts about Chatteract is that it only needs to be run on the Streamer's PC. Chatter's will only need to download the game on Steam to customize their unique avatars with free, earned, and upcoming purchasable items on the Steam Store. The best part about Chatteract is that it is **free** to play and will help connect Streamers and their Chat without any barriers to entry. #### Games Available Now: * Deathrun * Traffic * AC130 * Target Practice * Chat Cannon * 4 in a Row * For The King * Chat-Libs * Apples & Arrows #### Customizable Avatar - Coming Soon! * Hats * Shirts * Weapons * Masks and Faces * Backpacks * Character Emotes * Sub-Emotes * Winner Emotes * and much more! --- ![Command & Control 3](https://cdn.cloudflare.steamstatic.com/steam/apps/1175800/header.jpg "") ## Command & Control 3 PROS: + nice concept + easy to learn, hard to master + units + offmap support + team change during the game, so you can react quickly + sounds + fair price CONS: - infantry squads die too fast - pathfinding for vehicles - tragedy, they are turning 100x during a few seconds - unbalanced, for example cruiser missile have not enough dmg and big reload time - undestructable buldings - only a few units - only 2 factions - both factions have same units Should be developed: * PvE * PvP * some units should have map limit, on some maps its only tanks spam *– [Real player with 10.5 hrs in game](http://steamcommunity.com/profiles/76561198076060083)* The game concept is really cool, even with a simplistic look, the sound design is engaging, the slowness of the units and the progress is pretty boring, the fact that you point to locations and you can't have a precise idea of ​​positioning like in company-style games of heroes leaves a little to be desired, the units also don't have bonuses for the type of physical training, I believe that only for the type that it is ie if it's just a grenadier or if this or that… the concept of as if it were a general commander it was really cool...so far I missed aircraft like the black hawk doing circular flights protecting areas with the machine gun...the buildings don't have physics and also don't give the immersion of soldiers ambushing or taking cover efficiently. *– [Real player with 8.8 hrs in game](http://steamcommunity.com/profiles/76561197982383189)* ---