Midnight Fight Express

Midnight Fight Express

Fight your way across the city in a brutal romp that mixes old school brawlers and fast-paced motion-captured combat. Battle across multiple, distinct hand-crafted levels on foot or a variety of vehicles

Master Multiple Combat Systems: Use various weapons, the environment and more to wade through piles of enemies on your way to victory

Accessible but Difficult: Start punching in moments but you need to master your combat skills to conquer seemingly impossible challenges

Become the Ultimate Brawler: Fight. Win. Level up. Unlock cosmetics, new moves, and weapons to aid you in your triumph


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Midnight Fight Express on Steam

Curse of the Dead Gods

Curse of the Dead Gods

For the people coming from hades i recommend to temper your expectations. I just completed the game 100% and that took 32 hours in the game file. This is alot less than hades, but this flaw is only for completionists. Not every game must have over houndreds of hours of playtime. Curse of the Dead Gods is fine alternative to hades. You need to be more precise with dodges and parries. You cant just button mash like hades, but when u memorise all different attack patterns it becomes second nature looking out at different enemies and waiting to weave a parry in your attack combo.

Real player with 87.7 hrs in game


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Most comparable to Hades, but with more planning and knowledge involved with how you approach enemies as opposed to high-octane energy simulation. Personally, I enjoy Curse of the Dead Gods more, but both are good games with similar control schemes.

Both are rogue-lites, but whereas Hades as more direct upgrades to Zagreus, Curse of the Dead Gods lets you better control your run (IE: More rerolls, starting equipment selection).

For more specific details, it’s a top-down action rogue-lite, where your objective is to clear temples, with their own enemies, champions (2 per temple, minibosses), and the avatar. Later, you unlock the final temple, which mixes them together for you to test your knowledge and intuition in a way that’s incredibly satisfying. Your expectations of how you handle a situation are consistently challenged by what truly plays out, and your skill progression is especially apparent during these events.

Real player with 52.3 hrs in game

Curse of the Dead Gods on Steam

Cyber Fight Challenge

Cyber Fight Challenge

The fights are fun and online matches start up quickly. Ranking system seems to be a work in progress as I can see no real stats for my fighter. Tournaments also seem to be broken at this time. You can play against NPC fighters or online both are alot of fun but not polished by any means.

Only progress I can see is with the coins. You start off with 1000 silver coins and depending if you win or lose online fights you get or lose 10 coins. These coins are used to buy Gloves, Shorts, and Shoes for your fighter but the cheapest thing is 5k silver coins so get ready to grind those coins. If tournaments worked and you can place in it grind wouldn’t be so bad. You can also purchase another kind of currency with real money to but the cosmetics.

Real player with 27.7 hrs in game


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The game has Potential.

If you buy it, just know you’re not getting the finished article, literally it is an unfinished game.

It doesn’t have a career mode and I’m a bit Suspicious if I’m being matched up against real people or AI.

The Matches are 2 rounds and 2 minutes long, which didn’t bother me when I thought I was fighting real people.

The game play is amazing and I recommend buying it and using it to train, for what is hopefully to come.

Real player with 7.0 hrs in game

Cyber Fight Challenge on Steam

Secret Ponchos

Secret Ponchos

You Just Come Try and Shoot Me…Pardner.

And, you’ll probably succeed, but, whether you drop me or I drop you, or Ghin drops all of us simultaneously, you will have a lot of fun.

Let’s get down to brass tacks for a moment. Win or lose, you will have fun. That is what gaming is about, having fun. This is competitive, tense, immersive, with lovingly handcrafted visual and audio ambiance; sometimes you will be overwhelmingly outmatched and other times you will have just about the optimal balance of play. At times, you will pull off the perfect set of moves, in the perfect rhythm and feel like you just entered the Matrix–so under control and automatic, not thinking, just doing, and it’s utterly satisfying–“no mind”. Other times you will enter freak-out mode, pumping buttons on your controls with all the deftness and poise of a hyperactive three year old, listening to the repetitive, panicky dry firing of the empty chamber of your gun, about as able to push the “Reload” button for your weapons as you are capable of doing calculus speedily on an abacus, because you have straight lost your cool. Probably multiple times in the same game.

Real player with 102.1 hrs in game

This is going to be a simple pros and cons list:

Pros:

  • Game’s aesthetic design is lovely and the wild west theme is applied pretty decently.

  • Characters are fitting and unique enough but they haven’t created personalities and taunts for them which could make the player feel more attached to characters.

  • The thing I hated the most about MOBAs, limiting the game for only one map is not apparent here and most of the maps feel authentic enough.

  • All characters have three unique powers which are all fitting to the characters but some of them are useless imo, like The Deserter’s impale attack as it takes too long to charge and easy to miss.

Real player with 27.7 hrs in game

Secret Ponchos on Steam

Fights in Tight Spaces (Prologue)

Fights in Tight Spaces (Prologue)

Most exciting demo I have played for a very long time. Highly recommended if you are into games like Slay the Spire or Into the Breach. This game has so much potential but I do have a few concerns.

Pros:

  • fighting has a puzzle-like aspect to it, planning your move order really matters

  • great art style and animations

  • some potential for different builds and deck styles

  • it’s very fun. the fights themselves are more entertaining/satisfying than the fights in Slay the Spire, and can occasionally even tell little emergent stories (like the incompetent gunman who kills his whole squad by accident.)

Real player with 26.2 hrs in game

The design concept alone is enough to give this game a try, particularly because it’s a free demo. Unlike so many tactical, turn-based combat systems which put you in the shoes of a typical fantasy, sci-fi, or modern miltary role, Fights in Tight Spaces put you in a role that we’ve seen in hundreds of movies and games, but (at least to my memory), don’t often get the chance to play in a turn-based format: That of the close-quarters martial arts master. Your Jason Bournes, John Wicks, Bruce Lees, Batmans, etc.

Real player with 12.3 hrs in game

Fights in Tight Spaces (Prologue) on Steam

Infinite Dungeon Crawler

Infinite Dungeon Crawler

This “review” summarises my early impressions after having played this game for about 6 or 7 hours. I may update it when I learn something worth adding or changing.

Edit: Having played more than 30 hours, I find the game more interesting than before. I’ve updated my review, but decided to put the update in a forum post.

My original review:

In a nutshell: I recommend this game wholeheartedly to all players who are willing to adjust to somewhat unusual game mechanics and to cope with sometimes lengthy turn-based fights. And I recommend to try the free-to-play version first. Go through a few fights, and then make up your mind. Be prepared for some initial frustration, because fights can be lengthy, with both you and your opponent missing most of the time. You may decide that this is too boring and not worth your time. But you may also take it as a motivation to find out why there are so many misses and what you can do to hit more often - which is not so difficult once you understand the game mechanics and rules better. You can experiment (the fighting log tells you exactly what is going on), or you can read the great guide which you can access via the Steam Guides section of the game. There is also an interactive tutorial, which focusses mainly on the fighting system, but may be a bit too abstract to be used for your very first fight(s). It may be better to start playing without the tutorial, and to play it after your first, say, two or three fights, or in conjunction with reading the guide.

Real player with 34.2 hrs in game

love the game hours of fun keep up the good work you have me for life need in play cave Dungeons please!!!

Real player with 21.2 hrs in game

Infinite Dungeon Crawler on Steam

Runic Rampage - Action RPG

Runic Rampage - Action RPG

As I always start my reviews, play the game in English and don’t watch the translations. The Italian one is awful like every other one, so let’s stick with English.

This one is an action RPG with good graphics - I love them, 3D and with a view from above which allows you to see enemies and everything that surrounds you, since the fights are those of a hack ‘n’ slash and you don’t have a party, but a single dwarf XD.

Price is quite high (7€) so, get it on sale if you manage to!

The gameplay is really great and 100% joypad supported, so you have lots of combos, lots of equipment upgrades and most of all you’ll never have to deal with many sidequests or paths.. it’s a straightforward game with levels and bosses of increasing difficulty (never too hard, actually) and for a game like this to me it’s really good!

Real player with 43.1 hrs in game

I’ve put in only an hour and a half into the game, so take this review as an estimate of what you’ll feel like after that amount of time:

PREMISE:

There isn’t a ton of storyline to this, but there’s some. You’re a dwarf fighting to find your lost brothers and (I assume) become the hero your father wanted you to be. You have to conquer four Acts, each broken up into three chapters, each of which has three maps - except for the last, which contains a boss fight. You collect gold, which seems to accrue across death (ie. no gold loss upon getting squished). You also pickup single-use powerups as well as temporary bonuses from single use statues. Finally, you also get skill points, with which to level attributes (str, agility, defense and greed)

Real player with 20.4 hrs in game

Runic Rampage - Action RPG on Steam

Viral Cry

Viral Cry

Interested to see where this one goes, but as of now, doesn’t have a whole lot of content to warrant the price tag, somewhat expected from early access.

Enemies spawn infinitely and chase you down at max speed, occasionally getting caught on obstacles, and even more rarely, spawning out of bounds. No distinction between enemies besides visually as of now, nor are there bosses or anything else.

The music used in the game was pretty decent, even though I’m not huge on electronic music, but it was ok, didn’t stick out to me as anything that I’d listen to repeatedly. There was a glitch where the music would cut out, the other sound effects, which there aren’t many of, would still play, but the music would come back when it felt like it, pretty much.

Real player with 0.5 hrs in game

Early Access.. aka the Steam dumping grounds. Where developers little darlings get dropped off and forgotten about then hushed up and never spoken of again.

I would never have noticed the shooting in time to the rhythm thing if it hadn’t been pointed out below. The problem is while it’s a neat idea on paper it’s ridiculously silly in practice because your gun stops shooting when the beat of the song changes and then you’re left SOL and looking like a right pranny.

Movement is far too floaty with too much inertia and combat is tedious as endless waves of bland generic icons block you in due to the rhythm shooty thing and when you can deploy turrets. I’ll never get to unlock another weapon as it’ll just take too long and there’s fun to be had while doing it.

Real player with 0.4 hrs in game

Viral Cry on Steam

Endurance - space action

Endurance - space action

Sorry but no, just no.

Real player with 1.1 hrs in game

Endurance - space action on Steam

Sun Warriors

Sun Warriors

SUN WARRIORS is a frantic, hardcore, cooperative, twin stick shooter. The Moon Goddess, Aysel, is invading our world with a horde of creatures from the dark. As a son of the Sun God Naol, use the power of light to blast all enemies and stop the corruption that is invading our land.

  • Free game!

  • Frantic twin stick shooter action.

  • Play alone or with friends.

  • Local & online Co-Op.

Sun Warriors is a student showcase project from ESAT Valencia.

Sun Warriors on Steam