Cyber Knights: Flashpoint
Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.
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Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!
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Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay. Create your own story reminiscent of pen and paper cyberpunk RPGs
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Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts
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Endless Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team
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Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity
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Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.
Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.
The game’s threaded stories originate from both inside and outside your team – weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels – personal stories (your team), contact stories (your employers) and event stories (city-wide).
And every choice you make and mission you run will impact your character’s permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.
The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.
We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust – it’s all here under the New Boston dome.
Read More: Best Isometric CRPG Games.
Gamedec
Pretty well done. Definitely along the lines of Disco Elysium in a cyberpunk setting, but without the roll of the dice involved in your dialogue checks - options are mostly determined by how you branch your professions (the level-up system) and by your past actions and interactions with other characters, things or situations. On top of that, you have to use the information you gather to draw conclusions and make deductions (you play as a sort of cyber detective), and most choices you make will either block certain paths of information or open them, which ends up changing the nature of a lot of the dialogue and the way the story’s told and, inevitably, how you’ll get to end the game.
– Real player with 65.6 hrs in game
Read More: Best Isometric CRPG Games.
IN A WORD: COMPELLING
IN A NUTSHELL:
WHAT TO EXPECT: Detective adventure game. Isometric presentation. Cyberpunk Setting. Wide range of well-crafted locations. Good variety of crafted NPC individuals. Scripted, linear but self-deterministic story with arcs. Point & click style interaction system with some depth. Minimal character creation. Unrestrictive clue and deduction system. Occupational skill system for additional interaction options. Forgiving design generates some replayability. Made with no soft-caps. Text heavy, requires lots of reading. Extensive Codex feature full of important game data. No combat system. Single-player.
– Real player with 31.6 hrs in game
Lithium City
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Lithium City is a wonderfully atmospheric isometric twin stick action game. You play as a female warrior working her way higher and higher up in the city towards a final battle.
The game utilises guns, melee and thrown weapons and at times you will need all three. All will need to be used and due to the scarcity of ammunition you will frequently have to change weapons on the fly. Shooting is tight and easy and the various guns have the weight you’d expect. Even when everything feels far too hectic you can usually get back on top with judicious weapon use and occasionally running away! The controls are simple shoot/stab/punch with one button and dash with another, that’s it. Though the dash can be a little imprecise at times.
– Real player with 7.5 hrs in game
Read More: Best Isometric Beat 'em up Games.
A lot of people are comparing this game to Hotline Miami, which is true in a way. You enter a room with a pre-set enemy placement, and try to kill everyone in there, learning and adapting to where they are and what weapons they drop and the best way to plan your assault through it.
That being said, there’s a few stark differences between the two. Hotline Miami is focused more on larger levels, entire floor plans and buildings you have to clear out, whereas Lithium City has smaller rooms. Lithium City is a bit shorter, and each level has more of a specific concept it goes with, whether it’s utilizing moving floors or defending a single room with waves of enemies running in. The biggest complaint I have in regards to gameplay would be that Lithium City is short, with only six chapters it shouldn’t take you more than five hours to beat. Which is fine, for the price, but I found myself wanting more stages that were fully open, which don’t really come in until near the end of the game. It’s also isometric, which works really well with this kind of gameplay.
– Real player with 5.0 hrs in game
Shadowrun Returns
Let me start out by saying that this is the first Shadowrun game that I have ever actually played. Yes I have tried the 1993 Shadowrun for the Super Nintendo but I could never get into it due to it’s… Interesting controls (read point and click with a controller). But the game concept and the universe intrigued me, Over the years I forgot the name of it several times but would bring it up every few years and try to find the name of it and feel that they should remake it for the pc where it ultimately belonged. Well a few months ago was one such time that It popped into my head, I did a quick search for it and what did I find but a new Shadowrun being made for its proper platform (psst its the PC). I instantly fell in love with the style and everything I say was just the best thing I have ever seen.
– Real player with 42.1 hrs in game
Heads up, I need a runner and you need the Nuyen, are we on the same page? Good. If you’re used to quick and easy jobs, well you’d better strap on tight. This one’s a slap to your senses, a bug in the system, a pair of fools in an all-star hand.
If ‘get the job done’ is your middle name, then that’s all I need to know.
Whaddaya say, chummer?
Shadowrun Returns is a lone-wolf style, turn-based strategy with RPG elements, set in the year 2054 within the gritty underbelly of Seattle, combining an urban cyberpunk fantasy with the abrasive narrative of a seasoned crime novel.
– Real player with 25.5 hrs in game
Shadowrun: Dragonfall - Director’s Cut
Disclaimer: This review was written when Dragonfall was a DLC and will be updated to better reflect Director’s Cut in the future. If you are already familiar with the DLC version, skip to the end for my initial thoughts on the new features.
When Shadowrun Returns came out there were numerous complaints. Rather than ignore them, HBS listened to the fans and fixed many of them when they released Dragonfall. That wasn’t enough for them, wanting to better address the players suggestions they re-released it as a stand alone game and freely upgraded everyone’s existing copy.
– Real player with 605.2 hrs in game
2054. Berlin. The Flux State. It’s a world of magic, technology, metahumans, megacorporations, and dragons. You are a Shadowrunner, a criminal who does the dirty work for clients who can pay for your skills. But things aren’t always as they seem, as you’ll soon find out.
As the story unfolds, you’ll find yourself faced with some hard choices. Your clients can’t or won’t give you the whole story, and moral ambiguity will cloud the decisions you make. Not only that, the way you lead your team can have repercussions on how they view you. As you progress through the story, they may open up to you, giving you information about their lives. I felt like this was really well done. Your teammates have back stories, character flaws, and even side quests. It’s up to you to say and do the right things to gain their trust.
– Real player with 124.0 hrs in game
Unshaded
You like big Guns?
You like shooting your Way through hundrets of Enemies?
You like Bombing everything away that comes insight?
You like your Enemies hearing you coming in a distance from over 1000 Yards?
Wanna be like RAMBO?
Then you are wrong here. Sorry.
Here you will only have a Katana and your Skills.
You can be like SNAKE EYES!
Come on, thats the cool Ninja from the G.I. JOE Series.
BUT you have hundrets of Enemies!
Welcome to UNSHADED!
Somewhere in a dark Future, in a World ruled by Corporations, plagued by corrupt Police and Gang Wars you, the mysterious Fiend, are hired by one Corporation to test new Technology. Thats also your Chance to clean this World from the Scum that infested it.
– Real player with 5.0 hrs in game
I dont play stealth games often but this was actually not that bad. Apart from the gore it has. The enemies AI walk into thier own traps HAHA probably the most funny thing about this game I would say you should probably buy this when its on discount otherwise there are better games. Good game. Needs more Updates and Levels
– Real player with 0.2 hrs in game
Shadowrun: Hong Kong - Extended Edition
With as much written content as a novel, branching storylines intimately linked to your character choices, and a real tabletop feel where intrigue and negotiation can supplant the need for bloodshed; Shadowrun: Hong Kong is the commensurate single player RPG experience. It is best suited for avid readers who love video games, and for gamers who love interactive fiction. The tactical combat, the freedom of character creation, and the a-la-carte missions should appeal to the more goal-oriented RPG fans among us. But if you don’t like to read, you’ll find the game (and its predecessors) to be a bit of a turn-off (even though they are a much better read than basically every other RPG these days). For me, the game’s writing and art are on par with Dragonfall, and its gameplay has been dramatically enhanced.
– Real player with 79.6 hrs in game
The Shadowrun mythos is an edgy, magic-infused cyberpunk dystopia that stepped off the neo-noir streets of Seattle this run into the fluorescent, neon light of a noodle shop. Of all the Shadowrun games, I think Hong Kong inundates you the most thoroughly in mood and environment. It’s like walking onto the set of Bladerunner with all its mixed-ethnic, cultural richness and rain-coat dripping, depressive atmosphere; the setting is both gorgeous and miserable.
I avoided Shadowrun for a long time because I’m just no fan of isometric games. They take away what is, for me, the most important feature of storyline gaming: that first-person point of view escapism. A top-down, god’s view of the world is a big wall when I want to feel immersed in an environment and persona. But the Shadowrun cult-following has been so widely celebrated, I overlooked that when I bought and binge-played this trilogy. And I’m so glad I did.
– Real player with 76.7 hrs in game
Tokyo 42
Full Overview
Having completed Tokyo 42’s story campaign and discovered most of its secrets and collectibles, I’m more than a little conflicted writing this review; it’s undeniably stylish and tickles my fancy for Japanesque cyberpunk, but there are a host of issues holding it back.
The story is told from the perspective of your faceless, voiceless protagonist, a concession likely made because of your ability to switch character ‘skins’ at a moment’s notice to blend into the crowd and lose pursuers. The skin-swapping mechanic is fresh, but underused at best and completely worthless at worst: it will not throw off any enemies when inside gang strongholds or during infiltration/assassination/arena missions–in other words, the vast majority of missions. This power also costs half of your energy bar, which doesn’t replenish unless you die and respawn or stand on infrequently-placed charging tiles.
– Real player with 33.5 hrs in game
Tokyo 42 is just the medicine I was looking for.
The trip you get when taking this is a visual and auditory delight. This is one of the few games I’ve found immensely fun exploring, finding hidden items and things strewn throughout the map, while also appreciating the odd and awesome sights that are the rooftops of Tokyo. The audio fits the setting perfectly and enhances the exploration as well as the missions and story itself. The story is humorous, memorable, and entertaining all throughout. The stealth mechanic is simple but effective and quite fun (Running around swinging a katana (or golf club) never felt so good nor so badass when jumping from a higher level to kill a guy relaxing at a lower level). The gun play is brilliant, though challenging, difficult and punishing. One shot that hits you kills you, so if things go bad, they can devolve into bullet hell with you scrambling for cover, though you’ll also be rotating the camera at the same time to shift your perspective to enable a better view of the hell going on which adds to the difficulty (I’d highly encourage you to enable the use of mouse wheel to rotate camera option as this makes rotating the camera a lot easier). I suspect some players might get frustrated by this mechanic as it can lead to deaths that one might not initially expect, since perspective can be deceiving at times “I thought that grenade was going nowhere near me” or “I thought I could make that jump…”. I think it adds more depth to the game though and makes the combat quite a bit more interesting. Speaking of death, it’s handled quite nicely here, as soon as you die you can slam space to respawn at your latest checkpoint instantly (which there are many of, also no loading screens or anything) with enemies reverted to when you hit that checkpoint. So, while you might experience quite a few deaths, trying again is a matter of milliseconds which is very nice and doesn’t interrupt the flow of the game. There’s not many games like it, and to pass it up for the steal that is $20 is a travesty. Ask your Doctor about Tokyo 42 today.
– Real player with 27.6 hrs in game
Vulto
The city of Hevland went through many revolutions, but not without its costs. Powerful corporations turned the city into chaos in an attempt to control the government and monopolize the technology, resulting in an event called the Black Hole.
Engel Dekker survived in the now dangerous and violent city, living in the shadows of the streets and stealing supplies. When stepping in to do a heroic action for a change, he meets a Vulto, a kind of special agent who operates in the shadows to minimize violence and revert the damage Hevland suffered, and decides to go through heavy training to become one of them.
Bionic Battle Mutants
Warning: Based on single player content only.
Game runs fine under Windows 10, not a single bug apart from texture layer issue on one level (very minor thing).
Enjoyed the campaign (around 12 to 17 hours), the few problems inherent to isometric view and line of sight/visibility in this type of games are pretty well delt with here:
Wall transparency/visible line of sight/visible covers are all one icon away during battles.
The AP system, a few attack options and consumables are what you get to work with, clear and enough options for a few different layouts.
– Real player with 19.9 hrs in game
BBM is an interesting take on turn-based combat with a small squad of warriors. I like the graphics style and the customization options. The game is not too deep or complicated, and is good fom some relaxed tactics for a couple of hours.
You team members can die in a fight, and reviving costs quite some resources, so it pays off to play carefully and avoid getting hit or charged, since most enemies are tough melee fighters
Good thing is you can replay missions to collect some more loot for the next upgrade.
– Real player with 16.6 hrs in game