1428: Shadows over Silesia
Shadows over Silesia is a dark action adventure game with fantasy elements, set in real medieval Europe. With true historical events in the background, you can mainly expect challenging puzzles and difficult battles, but also stealth passages and important decisions. You will come across possessed devil worshipers, sexual demons, and beasts from hell, as well as creatures well-known from European mythology.
Dark fantasy story
Europe is in the middle of religious upheaval and many preachers predict that the end of the world is near. The year is 1428 and the Hussites have just set out on their Silesian campaign. These heretics appear to be the biggest threat in the kingless country. But true evil of a completely different kind is lurking nearby and it does not intend to engage in religious disputes.
The game is linear and takes place during the entire Hussite campaign. It will be divided into thirteen chapters, with which you will be able to spend about 30 hours of playtime. You will experience everything from the point of view of the two main characters. Hynek, a grumpy Hussite hetman who doesn’t hesitate to swear or mess around with anything, and Lothar, a Hospitaller knight, a man of good education and manners who stands alongside his brethren in the front line of the Silesian defense. Each has their own motivations and views of the world around them, different equipment and abilities. Their fates will soon become intertwined. Will they face one another, weapon in hand, or forge a fragile alliance to stand shoulder to shoulder against a far worse enemy?
Isometric graphics
The graphics are inspired by classic RPG games. They are isometric, stylized, and a bit fairytale-like. The action often takes place underground, in the rain, or at night, which serves to amplify the dark atmosphere and focus, which is mostly placed on the contrast of light and shadow.
Challenging puzzles
The original puzzles you will come across on your dangerous journey will most definitely be challenging. Classic adventure games of the 1990s were a big inspiration. You will have to take advantage of your surroundings, look for objects, obtain information, and solve puzzles or encoded messages. Some problems can be solved in multiple ways, or they can be cleverly worked around.
Sneaking in the shadows
Sometimes you’ll have to blend into the shadows and sneak past enemies to avoid being detected. Following their patrol routes and habits will help you find the best path. Or you can try to quietly take them out, one by one.
Complex combat
The combat system is easy to understand but it takes practice to fully master it. Remember one thing: being outnumbered is a problem! If three or more opponents attack you at the same time, you will die! The key is to take advantage of their mistakes, wait for the right moment, and then attack. You will face not just knights, villagers, and robbers, but also various supernatural beings - and you shouldn’t underestimate them.
Diverse environments
During the game, you will move around on foot as well as in the saddle. You will visit various real as well as fictitious places in medieval Silesia. You will plunder villages, doggedly defend the city walls, and explore places such as secret dungeons, abandoned mines, or forbidden parts of monasteries. For example, you can look forward to visiting Röwersdorf, Nysa, the Brzeg monastery, or the Rabesberg castle.
Hidden coins
You will have the opportunity to search for two kinds of hidden coins. Only the best of the best will be able to collect them all. Not only will you fill your wallet with them and unlock unique achievements, but you can also occasionally use them to progress through the story.
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Juro Janosik
몹시 귀엽지만, 매운맛 퍼즐 게임.
문 열기 퍼즐은 근처 오두막 힌트를 참고하면 되고,
징검다리는 열 수 있는 돌 몇 개만 누르면 된다. 찾을 때까지만 인내하라.
생각보다 난이도가 있어서, 게임이 너무 짧다고 울 일은 없음.
배경음악도 너무 좋아서,
힐링한다고 넋 놓다가 대포 처맞고 눕기도 함 :)
하여튼 추천!
– Real player with 15.9 hrs in game
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I like the game very much. It’s fun to play, it has interesting puzzles and sometimes challenging enemies. I also like low poly graphics and Slovak legendary hero theme. Also music fits perfectly and it has great game sounds. It’s great indie game to play.
– Real player with 12.3 hrs in game
Lost & Round
Very fun but hard game. The darksouls of indie games.
– Real player with 1.6 hrs in game
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890B
Really? An unskippable Sokoban puzzle?
The only thing going on is that you go from point A to point B. It is a walking simulator, no real decisions.
Looked alright, but I can’t recommend this game. Way too basic and boring.
– Real player with 0.9 hrs in game
Addle Earth
Amazing game
– Real player with 2.0 hrs in game
Dull game, very basic
I can’t explain the reason I didn’t like it any better than that
Maybe watch a game play video before buying.
– Real player with 0.3 hrs in game
Isometric World: Frame of Mind
In this game, you play as 15-year-old Cole Andrews, on an accidental journey in a virtual isometric 3D world. He doesn’t know exactly how he got there. All he knows for sure is that he has to find a way out!
The only way out is to reach the emergency exit at the very top of the world.
To reach the top, you’ll have to traverse from Altitude to Altitude, solving puzzles, and surpassing obstacles along the way. Most of all, you’ll have to work with a very important ability, Perspective.
TUNIC
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded on a mysterious beach, armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
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Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
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Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
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Collect the missing manual pages, bursting with hints and original full-colour illustrations
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Discover hidden treasures to help you on your way
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Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
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Featuring sound design by Power Up Audio (Celeste, Darkest Dungeon, Subnautica: Below Zero)
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And an original soundtrack by Lifeformed (Dustforce, Double Fine Adventure)
Keep your wits about you and be brave, little fox!
Behold The Dark
I really enjoyed this game. When someone puts their heart into something it really shoes through. Check out our exclusive interview with the creator where we discuss making the game and the future for Harness Games.
– Real player with 2.3 hrs in game
I enjoyed playing, I understand the concept of running with supplies, returning as a shadow, and repeating the process. I have no idea where the 3 places to find supplies are. I do not believe this entire game is worth the $2 I paid for at this moment, I will review again if I change my mind.
– Real player with 0.7 hrs in game
Infinite Dungeon Crawler
This “review” summarises my early impressions after having played this game for about 6 or 7 hours. I may update it when I learn something worth adding or changing.
Edit: Having played more than 30 hours, I find the game more interesting than before. I’ve updated my review, but decided to put the update in a forum post.
My original review:
In a nutshell: I recommend this game wholeheartedly to all players who are willing to adjust to somewhat unusual game mechanics and to cope with sometimes lengthy turn-based fights. And I recommend to try the free-to-play version first. Go through a few fights, and then make up your mind. Be prepared for some initial frustration, because fights can be lengthy, with both you and your opponent missing most of the time. You may decide that this is too boring and not worth your time. But you may also take it as a motivation to find out why there are so many misses and what you can do to hit more often - which is not so difficult once you understand the game mechanics and rules better. You can experiment (the fighting log tells you exactly what is going on), or you can read the great guide which you can access via the Steam Guides section of the game. There is also an interactive tutorial, which focusses mainly on the fighting system, but may be a bit too abstract to be used for your very first fight(s). It may be better to start playing without the tutorial, and to play it after your first, say, two or three fights, or in conjunction with reading the guide.
– Real player with 34.2 hrs in game
love the game hours of fun keep up the good work you have me for life need in play cave Dungeons please!!!
– Real player with 21.2 hrs in game
Wonhon: A Vengeful Spirit
After playing the demo I waited for this for so long…. and the full game surpasses my expectations. More enemy types and mechanisms and more brain racking to finish a mission. Also if you played the demo, the full game lets you CARRY OVER YOUR SAVE FILE. Awesome.
So what’s this game? Well in addition to the descriptions above I must say, the AIs can be pretty aggressive… not knowing the map fully on first tries, you are prone to die a lot. (remember: your hon gauge fills up when newly possessing someone and use a bit of that to dash through walls at the end of the gauge to get away) The game does let you play with fewer enemies if you die too many times or are having trouble but no real manual difficulty setting which I like. It’s immersive. You can’t choose the difficulty in life. It was nightmare mode for the Koreans in 1920 every day.
– Real player with 20.6 hrs in game
I was captivated by the E3 presentation so much that I had to play. I love horror, especially eastern stuff like Fatal Frame, so I might be a bit biased.
It’s a fun game, but quite repetitive. There are a lot of bumps that I’ll explain, but nothing to serious to stop you from playing. It’s significantly easier than it looks, even offering to replay missions with fewer enemies when you die often, and never (visibly) penalizing you for it.
Much of the game consists of three different types of missions; slaying, in which you’ll kill everyone in sight, fetch quests, where you’ll sneak around to get something for some spirits eternal rest, and the unfortunate bulk of them, will be rescue missions (escorts). The Ai can only really get stuck in the same places you would, which you will likely memorize and avoid, which is bearable, it’s okay as they follow you quite closely at an inconsistent speed. Most of Challenge mode consists of escorts, which is off putting, but the main game is enjoyable enough for 4-5 hours, especially in terms of rich atmosphere, and locations through different seasons, the best part.
– Real player with 13.8 hrs in game