Welcome To Lakewood
I broke your games boundaries simply by walking up the hill behind the bar. Perhaps put a fence there or rock to prevent people from doing so. Other than that I like this. It does scratch the detective itch.
– Real player with 0.9 hrs in game
Read More: Best Investigation Horror Games.
Worth 99 cents if you can handle walking at a snail’s pace and some janky mechanics. The jump scares that I’ve encountered so far have been hit or miss because sometimes they’ll happen behind a wall or not in the way that I’m facing. I’m currently stuck because either one of the mechanics is broken (I need to push a box out of the way but when I interact with it as prompted, nothing happens.) or perhaps I need to unlock something before I can make this piece of progress - I’m not sure because the map is incredibly vague and there’s no compass of any kind. The fact that you walk SO slow made me give up, hopefully just for now. The story seems good so far but the mechanics make it a bit unplayable. I do want to pick it up again but it’s almost a chore to navigate around this game. I’ll still recommend it though cause for all I know these issues could only be on my end and it’s 99 cents.
– Real player with 0.8 hrs in game
Vapor Music Tour
This will be mine one day.
– Real player with 34.0 hrs in game
Read More: Best Investigation Simulation Games.
Can you guys model my workplace?
– Real player with 0.2 hrs in game
VideoHole: Episode I
It’s a fun lil romp with cute characters to talk to, although it’s kinda buggy at the end of the game (Just talk to the ‘Constable’ and book it where you need to go… trust me on this, you don’t want to be frozen). The story was so interesting, I was determined to see the ending, so going through all the bugs end-game was so worth it; unless they weren’t bugs… and actually…–nevermind, spoilerz!~ Also, a strange thing to note, but it recognizes the gamepad for most of the game, ‘cept the ..last telephone that require you hitting the ‘E’ key, though it’s only a minor thing.
– Real player with 3.9 hrs in game
Read More: Best Investigation Story Rich Games.
great stuff, deep stuff, beautiful stuff.
Aesthetics, transitions and presentation are on-point, with a fantastic script as well.
Video hole starts off very quirky and light-weight, before sneakily turning into a poignant, melancholic piece of art (as all great art does). The ending is a punch in the gut, the characters remind me of my own friends (if they didn’t all end up crazy :P ), and you can see the developer baring their soul through this.
I was very moved, without really expecting it.
Strongly recommended.
– Real player with 2.5 hrs in game
THE NIGHTMARE ELEVATOR
Can you help me make my horror game ? ;)
– Real player with 0.5 hrs in game
Actual dog water, unplayable and a waste of $14
– Real player with 0.5 hrs in game
The Storm
i have played horror games in the past… this game is really good i played over one hour so far! love to see part two of the game…. now story telling is bloody great! for someone trying out this game its easy follow the green lights! also some places are dark but trust me you will go tho them easy! for £3 this game is what you need to play. please try it out! you wont be disappointed!
– Real player with 0.9 hrs in game
Desolate Roads
I really wish Steam had a mixed button for reviews. This game has a really nice environment (although specific locations are really poorly done…) The monster mechanic is alright. Scares and story are really bad though. Puzzles are also quite lackluster.
Overall I can’t really recommend this one unless it goes free to play someday. Sorry Dev.
– Real player with 1.5 hrs in game
Very neat small experience in the same vein of other short horror games like Paratopic, Anatomy or Marginalia.
What makes Desolate Roads interesting and sets it apart from those titles is that it is less a walking simulator and more a super condensed version of a traditional survival horror game. You have a space to explore with different locations, light backtracking, inventory management, puzzles and also a persistent enemy force that you have to deal with.
It is a very short and focused experience but very effective and a worthy entry to that category of cool short horror games.
– Real player with 1.4 hrs in game
Help Me Now
Cool different game than other horror games for sure xD here is my review for Help me now
https://www.youtube.com/watch?v=OpYAuyi2Y7A
– Real player with 1.2 hrs in game
Full gameplay review available here: https://youtu.be/HFN7MZxKLbc
– Real player with 1.0 hrs in game
The Alien Cube
SUPERB horror game by solo developer. This has to be the best looking game, with the most effort applied, that I’ve seen in a solo dev game. The game itself is interesting, taking you on a long, twisting journey that’s engaging the whole way through. There’s also secrets to find(always great to see). Of course, one guy can’t be great at everything; with that said, the game lacks in NPC interactivity, and the NPC animations could be more professional/realistic. I also experienced a crash every time I closed the game, on Windows 7, so there is certainly some polishing that could be done. The game also completely lacks keybind customization(same for “The Land of Pain”), which is one of the 10 Deadly Sins of Game Design. Otherwise, this was an amazing game to play, and I hope we see more content/titles from this guy in the future! Not as good or scary as titles like Penumbra, SOMA, or Lost In Vivo, but very close..!
– Real player with 7.4 hrs in game
H.P. Lovecraft inspired “Walking Simulator”. There’s not much else to do than walk around, take in the sights (and madness) and solve some minor puzzles by finding items and using them in the right place.
That being said, it’s one of the good ones. The graphics look pretty, story is interesting, horror atmosphere done really well, not too many jump scares, and I’ve definitely enjoyed my time playing through this.
! I’m not a big fan of the ending. It’s not bad by any means, its just a little bit cliffhangerish, leaving many things unexplained. A sequel would be in order.
– Real player with 5.8 hrs in game
Thief’s Shelter
Take up the role of Detective James as you try to uncover a mysterious criminal’s hidden identity. Reveal deep and disturbing secrets, solve unique puzzles and bring the schemes of a dark Cult to light. All under the effect of Dementia, a syndrome capable of making you mistrust even your own self.
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You can walk to multiple environments by interacting with the Detective hologram outline in order to move from point to point and investigate various positions
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Examine and discover hidden clues that can lead you one step closer to a criminal’s hidden identity
RED ORDER
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Discover the connections and schemes of this known cult.
DEMENTIA
Can you handle the effects of this syndrome? Be the right guide for Detective James. Do not let it misdirect you from your goal
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Linear Story Driven Campaign Our goal is to deliver an emotional journey that will be memorable to the players
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3D Audio One of the biggest reasons to wear headphones.
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Volumetric Lighting Spooky atmosphere with dynamic lighting, realistic reflections and shadows.
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Inventory Management Collect useful tools or items throughout your journey
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Horror Elements It wouldn’t be a dark story without the “Fear” factor
Visual Effects and paranormal events that add up more to the experience
Can you handle this emotional journey?
Bram The Toymaker
A scary bedtime story or a horrid physical entity?
The story goes that the toymaker is an undead figure who comes out at night leaving a toy on the children’s bedroom window to lure and capture them. Upon finding an old hidden journal, Blake discovers that a folktale passed through generations in his family might hold some dark secrets. He embarks on a journey to unravel what’s behind his ancestor’s mysterious journal.
Return to your family roots, deep into a long-forgotten isolated 19th-century village called Grimmville where time has stopped.
Upon arriving at the abandoned manor, once you set foot inside suddenly you find yourself trapped. Equipped with a flashlight you must explore the rooms. Some of them are escape-room style. Your main objective is to look for clues in order to solve timed puzzles that will give you the necessary items to progress further and make your way out.