Mark & Lara: Partners In Justice

Mark & Lara: Partners In Justice

=== [ 🎯 Difficulty: ] ===

🟥 No Difficulty

🟨 Easy

🟩 Standard

🟥 Big Learning Curve

🟥 Hard

🟥 Impossible

=== [ 👪 Audience: ] ===

🟩 Everyone

🟩 Kids

🟩 Teens

🟩 Adults

🟩 Mature

=== [ 👀 Graphics: ] ===

🟥 What Is This?

🟥 Bad

🟥 Acceptable

🟥 Good

🟩 Great

🟥 Stylistic

🟥 Beautiful

🟥 Masterpiece

=== [ SOUND/MUSIC ] ===

🟥 Bad

🟥 Nothing Special

🟥 Good

🟥 Great

🟩 Beautiful

🟥 I´m Gonna Cry

=== [ 🌏 Story] ===

🟥 This Game Has No Story

🟥 Nothing Special

🟥 It´s Alright

🟥 Well Written

Real player with 6.8 hrs in game


Read More: Best Investigation Local Co-Op Games.


Bought this game tonight and immediately played though it. My friend and I are huge fans of the “We were here” games and have struggled to find similar ones after playing though the first two. We tried “Tic Tok” and a few coop platformer but nothing could really match up to “We were here”. Until now at least.

“Mark & Lara” is an amazing coop game. You don’t need the internet, just the game and you are set for about 2,5 hours of fun. That’s about how much time it took us to play though it once and we will again soon in order to experience the story out of both character’s perspectives. So for 4 bucks you have ~5 hours of playtime, which is solid imo. The story itself is amazing and really pulled us in. It really feels like investigating and we really enjoyed it. The game consists of talking to one of the two suspects, “official” documents and documentations of conversations. You have to really concentrate and look for the details and compare what the two suspects say in order to find the solution. Teamwork is necessary. The story was surprising in quite a few points and it was refreshing to not have a standart “why I killed him” plot but something more complex. We developed a good amount of theories of what could have happened and none of them turned out to be the correct one in the end.

Real player with 3.3 hrs in game

Mark & Lara: Partners In Justice on Steam

Crash The Core

Crash The Core

A wonderful little rogue lite and deck building game. The UI is fairly basic but the mechanics are great which is bigger deal to me than shiny UI. I like the monster art and it in just the few days I’ve been playing the publisher has updated it, and fixed some things/issues. I believe it is a tiny or even one person maker of the game. So given the great mechanics and publisher seems to be wanting to make improvements, IMO it is by far worth the price! I always want to support small/indie developers, and this game so far been great fun!

Real player with 19.6 hrs in game


Read More: Best Investigation Perma Death Games.


It’s nothing revolutionary, but it definitely has its heart in the right place. I had a good time playing, and especially enjoyed it considering the price. If you’re a fan of roguelike deckbuilders, this’ll familiar but fun. The Summon and Item system makes for some interesting synergies. Just be wary of some annoying bugs and balance issues, which may or may not get patched out by the time writing this. Again, nothing phenomenal but pretty alright considering it’s their first game.

Real player with 9.0 hrs in game

Crash The Core on Steam

S.U.B.

S.U.B.

Small and simple co-op but very fun

Real player with 1.4 hrs in game


Read More: Best Investigation Arcade Games.


Small co-op station game.

1 submarine, 2 players, 4 stations (steering, weapons, scanner, smelter), 1 level. essential, this feels like a minimalist version of Catastronauts that is also less exciting. You navigate the deep looking for keycards and scrap metal while fending off laser sharks, and when you enter the enemy base, it turns out they’re in another castle, and the game ends. Mind you, the concept isn’t that bad, and if the devs had put some effort into making a campaign and different enemies, it could be a lot better; but as it is, If you want to do couch co-op, I recommed springing for a better game that has more variety.

Real player with 0.7 hrs in game

S.U.B. on Steam

We Were Here Together

We Were Here Together

Let me first say I highly recommend. 5/5!!

My friend and I have played the entire “We Were Here” (WWH) series, and have been fans from the beginning. We are also critics willing to acknowledge when games we like are flawed.

Our first impression coming into the game was that it had a very different feel from the start. Typical WWH has you starting in a dark, dank dungeon with extremely linear progression. It has a light touch of cartoony horror that has always both left us laughing, and me screaming while having a panic attack (at the theatre puzzle). This one starts you off in a very light hearted, warm, homey setting in a semi-free and open environment from where you can gaze at a startlingly beautiful landscape. The world feels alive down to the intracite detail. While still cartoony, it is new, refreshing, and shows a much higher quality while slowly returning to its cartoony-horror roots as you progress. (We only just started chapter 2) It is no longer just about a dungeon, but about being in a world and a story that is unraveling before your eyes.

Real player with 18.7 hrs in game

Honestly this is better polished than the first and second instalments but lacks the charisma of them both. We Were Here Together is a must have if you have played the other games, so go right ahead and give the free game We Were Here a shot first if you are on the fence. Chances are you already have so I am writing this review with that mindset that you have played the others. Fear not, there will be NO SPOILERS FOR ANY of the trilogy in this review.

The We Were Here trilogy centres around an expedition to a frozen wasteland where there is a castle filled to the brim with devious puzzles for you to solve. Why should you solve them? Well, why are you here? Go big or go home.

Real player with 17.5 hrs in game

We Were Here Together on Steam

First Class Escape: The Train of Thought

First Class Escape: The Train of Thought

I’d really like to recommend this, but that Chapter 4… it sapped the fun :( and made it almost impossible to finish the game. Great setting and ideas up to then, if sometimes let down by the execution. The co-op hosting was seamless, controls were fine, and how nice to find notes not littered with errors. I loved working out the guests, but searching a bookcase three times for that one you can interact with? Dull and frustrating. Collectables are a fun addition… sometimes they were more clever and satisfying to retrieve than solving the puzzles!

Real player with 5.8 hrs in game

Just finished playing this game in single player mode. Overall the game was enjoyable…graphics are nicely done and the puzzles for the most part were not overly difficult. I see some people giving the game negative reviews because some of the puzzles on Level 4 were challenging…if you take your time and examine how each machine works, you can eventually solve them without the need for a walkthrough.

Having said that, this is a new game and some refinement is needed. Having to drag things with the mouse (opening drawers, turning dials, etc.) is tedious and annoying….there has to be a better way to do this. There’s also apparently no way to customize the keyboard controls and no info that I could find on which keys do what. It’s also almost impossible to read some of the notes when you pick them up…the text is tiny and I could find no way to magnify it. Playing on a large screen TV sitting maybe 5 feet away, I had to get up and stand 6" away from the text to read it.

Real player with 5.7 hrs in game

First Class Escape: The Train of Thought on Steam

Lockdown VR: Kidnapped

Lockdown VR: Kidnapped

I was having a party and we decided to give this game a try on the side. Turned out to be quite fun competing with my friends and time. The puzzles were challenging i think it was a worthwhile purchase. With VR the escape rooms comes to me and not vica versa i like it.

Real player with 9.0 hrs in game

This is a good game with interesting puzzles. Great for those who like multiplayer escape rooms. Could I request the developers to PLEASE add an option to turn off the timer. You guys have taken the trouble to create the environment and we like to be able to investigate it in a leisurely way.

Real player with 5.7 hrs in game

Lockdown VR: Kidnapped on Steam

We Were Here Too

We Were Here Too

Great game!! The sequel to We Were Here, We Were Here Too is another series of escape rooms within the same castle (there are HINTS of a story). This one felt slightly less intuitive than We Were Here, although my friend and I didn’t really get hung up on any of the puzzles. When we did it was either because we did a bad job at describing something or because we didn’t communicate a detail that we didn’t realize was important and/or different for each player. There were timers on a lot of the puzzles that honestly were just sort of annoying. They were clearly there to increase the difficulty, but they didn’t. It often just resulted in us having to re-do puzzles we knew how to do, but ran out of time on. Or screwed up, because we were rushing. The maze puzzle in particular – there’s really no room for error.

Real player with 7.3 hrs in game

The first game was a great time, Unfortunately We Were Here Too is a buggy MESS.

-Both me and my friend were unable to ever resume games we started and were forced to start the whole game over and finish it in one sitting

  • The cube puzzle is just broken, sometimes after interacting with it, it doesn’t enlarge the cube for you to examine it OR you just immediately pick it up OR your guy just throws it on the ground. Steam has better item manipulation in their TRADING CARDS than this game does when you need to look at a bloody cube!!

Real player with 7.1 hrs in game

We Were Here Too on Steam

We Were Here

We Were Here

For a free game this is absolutely fantastic. Let me explain.

I am a huge fan of games that there are not enough of. we have FPS games, platformers, BEU’s coming out our ears. We Were Here offers a respire from that and gives every room escape ethusiast a game that is pretty awesome.


PROS

  • Co Op Gameplay. Not only that but puzzle solving Co Op gameplay. There is a drought regarding this genre.

  • Well designed puzzles. None felt cheap or left me scratching my head.

  • Good graphics and well presented.

Real player with 7.2 hrs in game

Similar games: Crossover between Keep Talking and Nobody Explodes and The Room .

Difficulty: Medium

Length: 2 hours

Game Description

This is a new type of 2 player co-op game, closely resembling the physical-world escape room team activity which originated in Kyoto and was popularised in Budapest. It exercises spacial, linguistic, and logical intelligence.

Real player with 6.5 hrs in game

We Were Here on Steam

Levi Chronicles

Levi Chronicles

Having been a part of the testing process from some of the first test runs to today, i can say it has been a fun and inspiring experience seeing the game progress to its current form.

The aesthetic of the game fits well with the theme, the puzzles are just the right level of difficulty and we’ve laughed many times frantically trying to work them out during the test runs. I am eager to see how the future of this game’s story pans out and completes.

Real player with 20.9 hrs in game

the game is good and have a high ping and if you played Multiplayer you will see your friends faceing the wall and you cant play multiplayer less then 4 and you can play single player 3

Real player with 7.5 hrs in game

Levi Chronicles on Steam

Unfortunate Spacemen

Unfortunate Spacemen

This game has everything a among us player wants plus sooooooo much more.

First of all this game is free and I mean free not loot boxs or pay to win mechanics, there are somewhat overpriced cosmetics but they are purely cosmetic and ad no gameplay advantage.

There is a story mode which is not bad, a survival mode that’s pretty meh, and shapeshifter the reason everyone plays without going into a long wall of text One of you is a monster and everyone’s name is hidden as a color. Instead of scaresolution for example you see blue the monster looks human until he transforms and the twist he can change color.

Real player with 117.5 hrs in game

Unfortunate spacemen is where you play as one of many unfortunate spacemen/women stuck on a station with a shapeshifting monster that’s out to screw you over one way or another. (there are other gamemodes, however the game and this review will revolve mostly around the shapeshifter gamemode)

Pros:

  • Very large amount of replayability, it has a justifiable amount of maps and weapons that show up in random spots, as do the objectives.

  • Fantastic OST, the recently added menu music is something I can’t help but jam out to (I miss the old music though :( )

Real player with 113.0 hrs in game

Unfortunate Spacemen on Steam