Beyond a Total Loss
Just finished the the game and really enjoyed it, there are many details and a lot of effort was put into it. It was a great old school adventure with some interesting twists and funny dialogues. If you are not sure, there is a demo.
– Real player with 37.3 hrs in game
Beyond a Total Loss is good.
It’s about what you’d expect it to be based on the visuals, and is more or less what I love about indie games.
A quirky story about a man who ends up going through a series of unfortunate events.
– Real player with 35.4 hrs in game
Dawn of Fear
loved this game reminds me so much of res evil 1 on the PSX
pros
true survival horror
cool story
fun game
cons
lack of Crank’s
– Real player with 10.5 hrs in game
Read More: Best Inventory Management Action Games.
Normally I support every dev trying to make an attempt at recreating old school survival horror.
In this case I will not, and I will keep it short. This game is a broken buggy mess from the start. The aiming is off, a controller is required (forget about key rebinds, and even then you have to use a controller).
The game is full of glitches and bugs. Enemies kill you in a few hits, and you won’t see them coming because of bad camera angles and aiming controls. Cutscenes are rare and voice acting is non existant. Save points are hard to come by, so is ammo. Game crashes on exit and uses full GPU???? Optimization is zero.
– Real player with 8.1 hrs in game
Devilated
So, I spent (80 USD) on RE 8 for my son. He finished the game in 1 day under 11hrs of playtime. I watched him. The game had like 3 different enemies aside from the bosses… oh the bosses (entire sections devoid of enemies, a hide and go seek boss fight, etc). BUT BUT it has a village.. that is entirely linear and changes after each set piece, to push you forward to the mechwarrior and call of duty bits… IN A HORROR FPS game. Lord help us all.
Devilated (25 USD) has 30 levels and 30 bosses. Enemies are absolutely disgusting and terrifying to look at. Some sneak up on you without sound until they take a bite out of your ass. 100s of weapons and several different impactful enemy types to adapt to. Gameplay mechanics like Bullet Time, Dive, and Dash. I am around 20hrs into the game and have only just reached level 19. The game takes inspiration from the greats! Serious Sam, Doom, Quake, etc.. It even has inventory management ala RE4.. you know the game RE8 wanted to be lol
– Real player with 33.5 hrs in game
Read More: Best Inventory Management Gore Games.
Devilated is a game that I can’t really describe properly. It’s a one-man effort that clearly harkens back to ye olde Doom and Quake and in some ways feels a a bit mashed together like old WADs but remade in Unity. Despite it’s problems it is an enjoyable, chaotic, fast-paced romp. No story, no context - just you, a hundred guns, 30 levels and a horde of demons. It’s far from perfect but if you can stand a bit of jank and are looking for a quick-paced shooter - this one is worth your time.
PROS:
– Real player with 24.9 hrs in game
Skin Witch
A buggy disappointment. I was really getting into the game. It’s a large puzzle based maze. Sometimes you’ll need keys to unlock a door while other times it could be finding something to help blow up a part of the mine, etc. The fps aspect comes in when you run into wolves. About 3-4 shots will take one out. You are limited in bullets but you can find more along the way. Here’s where the big problems are….This game has been out for a year now and keep that in mind:
1. Your save files could get trashed. Everything I saved from the day before starts the game back to the beginning.
– Real player with 1.5 hrs in game
It was a very buggy game that did not live up to its expectations. Within the first 10 minutes i had one of the enemies bug out and just stand there. There was no lack of ammo you find a room where you can keep picking up revolver rounds which i picked up 500 (too easy). After killing the first couple enemies my game crashed. Feels unfinished.
– Real player with 0.3 hrs in game
HYPERVIOLENT
HYPERVIOLENT is a brutal, fast-paced old-school FPS in the style of classic sprite-based 3D games from the 1990s. After responding to a distress signal from Commodus Asteroid 27-C, a remote mining colony, you find yourself in the midst of a violent outbreak among its inhabitants. You must unravel the secrets of the station as you seek an answer to the madness within its complex corridors.
Obliterate your foes with an array of guns and melee weapons that can be wielded in nearly endless combinations, and take the VIOLENCE to the next level with Multiplayer support for up to 30 players in a variety of thrilling game modes.
FEATURES
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Gorgeous 3D / Pixel Hybrid
Explore the rich environments of the I.E.C. Commodus station and paint them with viscera, rendered in a combination of classic low-poly 3D, and hand-crafted 1990s pixel art aesthetic.
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Brutal, fast-paced combat
Feel the adrenaline rush of an old-school shooter, the way FPS games were meant to be played! Dual-wield over 20 unique ranged and melee weapons to tear through everything in your way.
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Use the environment to your advantage
Utilize switches, computer terminals, keycards & other control mechanisms to navigate the labyrinthian station and manipulate your environment.
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RPG / FPS mechanics
Manage your inventory, upgrade weapons, interact with NPCs, & peruse through computer data logs to further your mission in this exciting, authentically nostalgic experience.
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Multiplayer
Battle up to 30 of your friends head-to-head in Deathmatch, Team Deathmatch, or survival. Take on the horrific challenges of the I.E.C Commodus with 4-person co-op!
30 days to survive
Bought the game on sale, and honestly enjoyed it. Not just because it was cheap, but it’s a challenging game, with simple graphics. There are a few bugs that I’ve encountered, and the RNG could use some tuning up(I got a bear as my very first enemy, and that peashooter doesnt do enough to kill it), but it has potential. It’s not a bad game, its more of an RNG side scroller.
The bugs so far
What looks like a combat shotgun, if picked up, can be picked up multiple times, and bugs the inventory to the point of game crash.
– Real player with 6.1 hrs in game
30 days to survive is a zombie survival, side scrolling platformer. It’s the first of its kind that I’ve seen personally. At the very least the devs should be commended for attempting it. The physics are a little wonky, but it fits well with its blocky, Lego-man-esque art style.
The controls and game mechanics take some getting used to. Right out of the gate can be pretty unforgiving. With its quick hunger and energy depletion, coupled with zombies that get little to no knockback from attacks. The items are RNG heavy, so you can get very unlucky with starving to death or losing the ability to run and jump. Progression hinges upon using the save function at your house to build up an arsenal of gear to survive with. It can be easily exploited by save scumming, but to some degree you kind of have to in order to live beyond 5 stages away from home. There is a sewer system that you can discover that acts as a sort of checkpoint system. There is a taxi that can appear randomly which you use to fast travel home. For the most part though, the further away from home you go, the further you have to walk back. Items respawn after moving two stages beyond, so you have a chance to find enough food and energy to make the journey back. Enemies respawn as well though, so it isn’t an easy decision to risk the journey.
– Real player with 5.1 hrs in game
Infected zone 感染之地
Fun game could use more content.
– Real player with 692.0 hrs in game
SENSEs: Midnight
Uesugi Kaho is an outgoing and adventurous college student and member of her school’s occult research club. When Returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend; The Midnight Door of Ikebukuro Walking Park. Of course Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal. However, entering the long abandoned park just before 12:00 a.m. and opening the Midnight Door may be the worst mistake she will ever make…
SENSE/s: Midnight is a full 3d survival horror game taking major cues from Fatal Frame and Resident Evil, featuring TANK CONTROLS and FIXED CAMERA ANGLES in order to capture the truest essence of classic survival horror titles. Discover the secrets of the park via environmental storytelling and lore, manage your limited inventory slots carefully to avoid backtracking, weigh risk and reward on puzzles that may alert the vengeful spirits of the park, use hiding spots to temporarily elude your pursuer, and remember, there is only one place you can safely save your game… Expect the Ikebukuro walking park to ooze dreadful atmosphere while the ever-present threat of a relentless Onryo stalks and chases you wherever you go!
SENSE/s: Midnight is the first part of the anthology style sequel to Sense: A Cyberpunk Ghost Story https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/ by SUZAKU games.
Revolution: Path of a Weaponsmith
Alternate History
It is 1989, due to a breakthrough success of the so-called Star Wars space defense program the United States has become a sole state entirely protected from a nuclear weapon attack. Its influence has since spread over most of the world through both diplomatic and military measures.
USSR weakened by a devastating defeat in the Afghan War has been swiftly overtaken. Many large cities lie in ruin, others are being controlled by the US military forces. While the occupants are establishing control over the new territories rebels are gaining more and more members each day, many of whom have combat experience.
You play as a scavenger-trader whose main source of income is to search remnants of your home-town for provisions, valuables and sometimes even weapons. Sell your findings to make sure that your loved ones are kept safe.
Stealth-action
The town is being overrun by military, bandits, and rebels. You are often outgunned and outnumbered so direct confrontation can often be deadly. Use stealth and explosives to turn the odds back in your favor. Gather supporters to help you or force enemy factions to fight each other making a room for your next move.
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Disguises - got a clean kill on a guard? Take his uniform and try to look as if you know what you are doing, most of his colleagues will not pay too much attention to you. But beware, higher-ranking officers can notice even the smallest mistakes in your disguise and become suspicious.
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Weapon visibility - civilians can’t carry visible weapons, but you can still have a pistol hidden. Or you can just fold your AKMS and hide it in your backpack to take it out when it is time for a more radical approach.
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Visibility - people will have a much harder time noticing you in complete darkness, choose your path carefully or just get rid of those pesky lightbulbs.
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Noise cover - guards will investigate suspicious noises unless of course there is heavy machinery working nearby that will cover that silenced shot sound. Pay attention to your environment and use it to your advantage.
Inventory Management
Food and medical supplies are scarce and hard to find. You will have to look around abandoned and demolished city buildings to scavenge for valuables and provisions. Or you can target some of the better-protected gang or even military warehouses. Alternatively, there is always an option of taking things you want from other survivors by force. The choice is all yours as well as the consequences.
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Loot - search the houses and enemy corpses for useful stuff. Some things you will be able to use directly, others can be traded for what you need.
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Backpacks - equip larger backpacks to be able to carry more, but be careful not to overexert yourself, too much weight would slow you down and make you get tired quickly.
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Gear - want to see in the dark? Get night-vision goggles and take them on, but watch out as they will make you look suspicious.
AI
The world of Revolution is filled with different people: bandits, USSR and US civilians, US military and rebels and honestly they don’t get along too good. Firefights between factions are happening pretty often and sometimes even civilians can pick up a dropped weapon to join one of the sides.
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Factions - members of rival factions would be hostile to each, that is when they identify each other as enemies which is done by judging clothes and also a location at which they meet.
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Civilians will usually run away at the sounds of shots, but sometimes they can join
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No seeing you through the booshes - don’t you just hate it when an enemy is somewhere behind the bushes where you can’t see them but apparently sees you well and can shoot right through, well not here!
Difficult Choices
You will face hard choices every step of the way. Do I help the rebels or the occupants? Do I trade or take by force? Does this family deserve to survive, or do my people need their supplies more? Every choice you make will have a varying impact on the world around you, but remember not everything is as it seems and more often than not you will have to choose the lesser evil.
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Story - become part of the epic story in which you will have to make hard choices between sides where black and white are hard to tell apart.
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Branching dialogues - choose what you say careful, choices in the dialogues matter just as much. In many situations fight can be made easier or avoided if you talk to the right people
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Characters - communicate with many different characters each having its own personality and preferences.
Biocide: Karver Island
Biocide takes place on Karver Island. You have been hired by a rival company of Celledyne a global leader in pharmaceutical and biogenetics. Your mission is to infiltrate the facility on Karver Island and recover data linked to experiments done by Celledyne. As well as locate a rogue scientist who has been selling research and secrets to the highest bidder.
Biocide plays much like the recent Resident Evil remakes with an inventory and combat system that mirrors it closely. The game is full of puzzles, tense moments, and lore inspired by some of my favorite classic horror games.