Grey Heritage: Faded Vision
Join Leon Beaumont’s journey through the land of Astrea. Despite being of nobility, Leon believes in giving the common people power to make political decisions. Facing against the Estore Empire is a daunting task. He is clearly outnumbered and lacking in resources. Help Leon achieve his vision in freeing his people from oppression.
OBJECTIVES
-
Rout (Kill All Enemies)
-
Defend (Survive X amount of turns)
-
Escape (Reach a destination with all of your soldiers.)
-
And much more!
FEATURES
-
If you find a Save Orb, you’re allowed to save mid-progress.
-
Mount/Dismount based on being Indoor/Outdoor.
-
Over 10 unique characters with a wide variety of classes, weapons, and skills
-
Created as a passion project from a lover of the genre!
Hydra Slayer
The description of this game does not do it justice. Roguelike based on mathematical puzzles sounds like an arithmetic quiz program or someone packaging puzzles in a mediocre framework. One of the reviews even said it would be ok without the math. I envisioned puzzles where there was a correct solution every time.
This is first a roguelike (oldschool roguelike), and the ‘puzzles’ are, like a game play in awell designed roguelike, emergent - naturally arising from the procedurally generated world. There are often many good solutions to the puzzles, and the game play revolves around finding good enough solutions, and using your resources wisely.
– Real player with 99.1 hrs in game
Read More: Best Inventory Management Science Games.
Подробная русскоязычная рецензия здесь:
https://habrahabr.ru/post/282383/
Very cool, but very specific game. If you are a mathematician, programmer, roguelike fan or just a nerd, most likely, this game is for you. Otherwise… Anyway, if you’re not outright scared with the concept of killing ancient beasts with the power of math, you should give it a try.
You can start with the free version . Keep in mind, though, that free version lacks some recent and/or steam-specific features.
– Real player with 77.6 hrs in game
Recon Control
Tactical Step-by-step shooter. The main feature, which is the whole essence of the game, is 2D graphic - reminds me my childhood, those games, flashbacks))
So - here are big variety. Maps, missions (25 missions, 3 campaigns), tasks, developers did a really good job. Moreover, there are many types of guns, armor, equipment, different items. It is a very important point which I figure out while playing any game, coz when developers of each game don’t respect the player, their users: they create only 1-3 guns using which u have to spend all time passing the game - so it becomes rlly boring ;( But, in “Recon Control” it’s +REP ofc☆
– Real player with 18.9 hrs in game
Read More: Best Inventory Management Strategy Games.
This is great tactical gem.
Familiar gameplay of a tactical turn based combat with standard classes (sniper, heavy, shotgun, rifle), but everything is done just right. Visuals, variety, enemies, abilities, items - all is very good. Although the game is not long, this is a ton of fun as a more simple but very polished approach while you are waiting for a big title.
– Real player with 15.2 hrs in game
The Black Pepper Crew
Undertake bounty hunting missions while fighting thugs on a city filled with criminals and dubious law enforcement agencies. Manage a crew of colorful characters, hire new ones, equip, loot, all that good stuff!
Bounties will appear for you to hunt down! Choose the crew and gear carefully and proceed to fight bandits on a randomly generated but carefully designed map. Loot, cash and improve your chances for that big bounty!
Every crew member has a set of unique abilities that they can perform. Combine this abilities to perform the ultimate strategy!
New crew members will be appearing to hire, and if you liked them, you can offer them a contract to stay permanently on your crew!
Heal, equip armor or change how the abilities work by equipping different kinds of gear on your characters. Loot will be appearing along the missions, and very special items will be waiting for your crew on each boss fight!
Some things you’ll find on The Black Pepper Crew:
-
Strategy its built on thinking rather than recklessly passing through. Characters don’t level up but rely on other crew members and gear to defeat its enemies.
-
Each bounty mission has its own location, boss, item reward and the levels are procedurally generated for more replayability.
-
The crew has 4 main characters but can be expanded as you permanently hire new members. Each character has its own backstory, abilities and colorful design.
-
Lots of items! Heal items, armor, consumables and special gear that change the way abilities work.
-
A jazzy soundtrack that takes from several musical genres to add to the atmosphere on each mission.
-
This is a game to be replayed many times! Try new strategies, outperform your previous playthroughs, try “no gear” runs, you name it!
Herman Electro
What an interesting game!
The video trailer and game description give a decent overview of some of the main aspects of the gameplay, which involve using (some subset of) your available tools to solve a puzzle in the current room. The large number of tools that each interact with a number of different room elements creates many puzzles that can be solved in multiple ways. And after you get through the tutorial zone and perhaps a few short individual failed runs, you discover that the game is not merely about solving a series of individual room puzzles. It’s also a resource-management game, where you must realize when rooms have multiple solutions, and then carefully choose which solution–and thus which set of resources–you want to spend on the current room in order to preserve resources you know you will need in another room.
– Real player with 31.1 hrs in game
I’ve been playing this game since its beta release and I am shocked that there’s not more hype. The puzzles are incredibly addicting and I am not even close to running out of gameplay. I think that the art is really classic and simple, which is really refreshing, since my computer can’t really handle graphically intensive games. I really hope that other potential players read this review and get the game so we can make a Herman Electro community!
– Real player with 9.0 hrs in game
Rise of the Foederati
Support this game, if you like turn based tactical battles with great historical content and want to support small indie Devs and be involved in development this is the game for you. At this price you cannot go wrong, this is going to be a classic all being well
– Real player with 8.3 hrs in game
A super nice strategy and management game - control your army to victory, level up your men, buy new weapon, armor and more to make your army ready for the next battle - timed battles, you have to think your strategy plan fast… A lot of play hours… good zoom in the game and a great atmosphere around the hole game setup.
– Real player with 4.4 hrs in game
Sabre Team
I figured this would like a cool little X-com: UFO Defense type of game, but I was mistaken. The UI is somehow even less user friendly and the entire objective of the game seems to be in finding ways to piss me off.
I expected better, honestly.
– Real player with 0.2 hrs in game
Wager
I really want to give this a good review but I have only been playing for a bit (5h or so of play) and I think I am done? No progression, unlimited cash, most runs. If it goes no where then what is the point? I have done a few runs and it seems very limited in variety. ALso, fix the numbers, add notation or something to that at least we can see the big numbers. This game needs some work to be worth paying for.
– Real player with 3.0 hrs in game
Fun little game, needs lots more items and has some balancing issues and bugs
On my first game I have found Assembly Line + Stacking Use ‘em is very broken, add some above and below 10 free money and you can catapult into the stratosphere very quickly.
I ended up getting so much money I caused a buffer overflow plunging me into negative coin values XD
Would like to see more than 28 items, as you get to know all of them and which ones are useful and which are not very quickly.
Needs some more work to make the gameplay interesting for much longer than half an hour or so
– Real player with 1.4 hrs in game
Quinterra
It is merely an okay game. The tactics portion of it isn’t very in depth, often times feeling very Rock-Paper-Scissors like, and the forces fit into at most two of those. The graphics are fine. The UI is usable though not helpful in any way and the text for the mission requirements is super tiny. Yet the missions end up feeling very much the same one after another, which would be fine if not for the Rock-Paper-Scissors element mentioned before. You can find yourself deep into a game and then because you are playing a force that has to group up (Lycans) vs. an enemy who poisons everything there is honestly nothing to do but quit the battle and find a port to get your morale back up.
– Real player with 20.1 hrs in game
Summary & Positives
Quinterra has a really strong underlying mechanic set, loosely reminiscent of a faster-paced Faeria. Whilst highly comparable to a card based roguelite (like Slay the Spire or Monster Train), it’s not really fair to lump it into that genre.
The combat map is composed of tiles, each of which produce different ‘colours’. Each turn, you pick a tile up which lets you produce a new type of unit (a bit like setting up a building to produce a unit for you in a strategy game) for that battle, with some limits. Over time, you can sequence your tile collection in a way that lets you pick up more ‘colours’ to use, both to get a wider variety of units to play with but also to give yourself a variety of options to augment and enhance those units more with added effects.
– Real player with 18.8 hrs in game
Dice & Dungeons
Dice & Dungeons is a unique deck builder. You build a DICE deck (dicebuilding)! Explore dungeons, fight enemies with increasingly difficult and get new dice to your deck. A dungeon and it’s challenges are never the same as before.
-
Based on dice building board games
-
Several different dice to build your “deck”
-
RPG elements
-
Character classes
-
Weapons and other items
-
Unique experience of building dice decks