Resident Evil 4

Resident Evil 4

This is a genuine masterpiece.

I’ve been playing this game for 175 hrs on my PC and at least 300 hrs on my PlayStation 4, and I’ve completed Leon’s and Ada’s stories for at least 20 times, but I’m still not tired of it.

This game has been released for approximately 20 years meaning it’s quite an old game. Therefore, some glitches would pop up occasionally, and it looks inferior to many games which are produced within the last decade.

In a word, Resident Evil 4 is a legend, at least to me, based on the era it was created.

Real player with 184.6 hrs in game


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One of my new favorite games, such a satisfying experience to play through, and replay a few more times to master, find everything, and become as efficient with your resources as you can.

The first third of the game is such a fun, atmospheric journey, slowly navigating your way through the village, finding new items and searching for hidden treasures, managing your resources and sorting your inventory into order. Second third, while losing a lot of the atmosphere and intrigue of exploring, is still very fun, even if it’s a bit more action focused. The last third, or maybe more like last quarter… that’s when the game starts to lose me unfortunately, it loses pretty much everything I loved about the game up to that point, but it does not detract from my love for the rest of the game overall.

Real player with 127.4 hrs in game

Resident Evil 4 on Steam

SENSEs: Midnight

SENSEs: Midnight

Uesugi Kaho is an outgoing and adventurous college student and member of her school’s occult research club. When Returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend; The Midnight Door of Ikebukuro Walking Park. Of course Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal. However, entering the long abandoned park just before 12:00 a.m. and opening the Midnight Door may be the worst mistake she will ever make…

SENSE/s: Midnight is a full 3d survival horror game taking major cues from Fatal Frame and Resident Evil, featuring TANK CONTROLS and FIXED CAMERA ANGLES in order to capture the truest essence of classic survival horror titles. Discover the secrets of the park via environmental storytelling and lore, manage your limited inventory slots carefully to avoid backtracking, weigh risk and reward on puzzles that may alert the vengeful spirits of the park, use hiding spots to temporarily elude your pursuer, and remember, there is only one place you can safely save your game… Expect the Ikebukuro walking park to ooze dreadful atmosphere while the ever-present threat of a relentless Onryo stalks and chases you wherever you go!

SENSE/s: Midnight is the first part of the anthology style sequel to Sense: A Cyberpunk Ghost Story https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/ by SUZAKU games.


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SENSEs: Midnight on Steam

Biocide: Karver Island

Biocide: Karver Island

Biocide takes place on Karver Island. You have been hired by a rival company of Celledyne a global leader in pharmaceutical and biogenetics. Your mission is to infiltrate the facility on Karver Island and recover data linked to experiments done by Celledyne. As well as locate a rogue scientist who has been selling research and secrets to the highest bidder.

Biocide plays much like the recent Resident Evil remakes with an inventory and combat system that mirrors it closely. The game is full of puzzles, tense moments, and lore inspired by some of my favorite classic horror games.


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Biocide: Karver Island on Steam

4 Months of You

4 Months of You

4 Months of You is an fun and interesting puzzle game with a horror feel to it. I’ve been playing this game for several hours, and I’m still not finished. But I’m enjoying every minute of it! If you’re into puzzle games and have a lot of patience and desire to explore every corner of the game’s environment (like I do), then this game is for you.

Essentially, this game requires you to solve puzzles one-by-one in order to progress further. You start inside your apartment, and as you progress further, things start to get scarier. You also start to uncover vague details about the main character’s background/story, but with still many details left vague (it leaves much for you to ‘fill in the gaps’).

Real player with 22.5 hrs in game

4 months of you is a cool game you have that gives gaming a new feel to horror, few bugs like the gate outside wouldnt open for me but i may have missed a key its a great game all together

Real player with 2.3 hrs in game

4 Months of You on Steam

CONSCRIPT

CONSCRIPT

**CONSCRIPT is an upcoming survival horror game inspired by classics of the genre - set in 1916 during the Great War. CONSCRIPT will blend all the punishing mechanics of older horror games into a cohesive, tense, and unique experience.

In CONSCRIPT, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken?**

  • Experience classic and methodical survival horror gameplay in a unique historical setting: the Battle of Verdun.

  • Highly re-playable with multiple difficulty settings, alternate scenarios, unlockable costumes and bonus weapons.

  • Fend off enemy soldiers and disturbing psychological manifestations with a variety of melee weapons and firearms.

  • Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design.

  • Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.

  • Distinct WW1 themed areas that intertwine and overlap.

CONSCRIPT on Steam

Eternal Evil Prologue

Eternal Evil Prologue

Eternal Evil Prologue is a demo for an unreleased/may never be released FPS adventure/zombie game that seems to have been slapped together by flipping a template from the venerable Unreal Engine.

While this is free, it’s not a game, it’s a demo, that was misleadingly published on Steam without being flagged as a demo. This is a common mistake.

As far as demos go, it shows promise as it’s copied from a reasonably good template set for Unreal. However, it’s buggy and largely unplayable despite the nice framework and art that copying assets from the Unreal store provides.

Real player with 6.0 hrs in game

The game is GREAT but assuming you have a good machine to run it.

Played on my old PC and it was terrible, very long loading times, 10-15mins, and there are loading screens between different maps. Add to this very low fps, super laggy on medium settings and it becomes basically unplayable,

But I really wanted to play it after watching one walkthrough, the youtuber had a lot of fun and he didn’t have these issues.

So I tried Eternal Evil on a more powerful machine and it was a completely different story!

Real player with 2.8 hrs in game

Eternal Evil Prologue on Steam

Station 35

Station 35

Ran into a few quirks with the ai and some interaction prompts but other than that, my friend and I had a really good time with this. I got spooked pretty good a few times but I managed to escape! It’s a pretty simple but well put together game aside from a few issues.

Real player with 1.8 hrs in game

I love the weird stuff, especially in horror games. The kind of stuff you have to dig 40 pages into the tags to find, stuff that has 0-10 reviews. Is it good? Who knows! Station 35 is the weird stuff. Of writing, this game has one single review and I found it by digging about 40-50 pages into the horror tag. So, is it good? tl;dr, yes.

This game speaks of a passion project. It’s perfect by no means and rings with design that is amateur, but it’s very much made with love. You often hear people tell others, “why don’t you make your own game if you want X?” and it feels like someone set out to do just that with Station 35. The game reads like your classic sci-fi horror: aliens on the ship, you need to get out. To do so, you are presented with three possible exits, one on each floor of a sprawling and dark spaceship. Each exit has three items it requires, be they keys or tools or ship parts, before you can use it to escape. Each of these items is scattered randomly throughout the ship, leaving you sneaking down corridors and into rooms trying to find that damned red key card since the yellow opened the first door and this blue one won’t do the trick for the second. As you do this, you’re presented with two main hazards: the blind, docile creatures that inhabit the hangars and the roving monstrosity that prowls the ship.

Real player with 1.2 hrs in game

Station 35 on Steam

Queen of Zarkov

Queen of Zarkov

Ill start with… this game needs work. I don’t bash any developers for making games as i know it takes alot of time and effort. Just going to leave an honest review.

Within a span of 40 or so minutes logged on this game, the menu and inventory interfaces work maybe half the time. Not being able to navigate or do anything at all on them. There is no guidance or map to show you or tell you were to go to start missions or what everything is inside the castle (FOB). The ADS system in the game is… horrid. The weapon reticle does not appear 9/10 times, so you are quite literally blind firing majority of the time wasting ammo that you barely have. The motion upon aiming is very laggy to say the least, just very difficult to manage. EVERY single enemy gives you bleed damage so you are suffering a very high amount of tick damage and the only way to remedy this is with a bandage or you die rather quickly. So enemies dont have a chance to proc bleed damage they just give it to you outright every single time. The enemies…. the little brown flea, tick, horseshoe crab, or trilobite, no matter how far away that little ankle biting piece of **** is… you get hit no matter what if you shoot it. My first run through i ran out of everything i had… and all i heard was a beeping noise. Im walking and walking then all of a sudden i get blown up by an invisible IED in the ground… in a concrete floor area inside of a meth house… needless to say i almost went deaf and nearly knocked all my **** off my desk because i was so surprised and pissed all at the same time. Every run after that i just bled to death like it was a very hellacious menstrual cycle. Over all in my opinion the state it is in now it is unplayable to me unfortunately.

Real player with 0.3 hrs in game

Queen of Zarkov on Steam

Tin Can

Tin Can

I came across this game whilst browsing for titles under £12 & Im sooooo glad I did cus I might not of ever discovered it under its own name & what it represents: “Tin Can.”

The game puts you in an escape pod being launched from a large exploding Spacecraft.(cutscene) It is then upto you to survive has long has you can by managing the different systems via there components aboard the “Pod” from steller “events” occuring in space - which are (ATM) Ice Nebulas, Electrical Nebulas, Asteriod Collisions & Star Proximities. Each of which event requires different ways of handling your Pods systems & there components to survive them. In saying that there is a learning curve.

Real player with 199.8 hrs in game

One of the best system simulations in an indie game. It focuses heavily on this aspect, and the production quality is very high probably partially thanks to the narrow focus. But even after you have seen all of the basics of the gameplay loop, you still haven’t seen everything.

There is more than meets the eye

Tin Can reveals surprising depth and attention to detail in the systems simulation, as well as how external events in space affect them. There are multiple ways to deal with problems with varying effectiveness and amount of work, time and danger involved in solving them. There are strategies to deal with individual problems, as well as overall strategy with how you approach your entire run. Experimenting with different approaches extend the hours of fun you’ll get out of this. Although I have to mention that I have found “the best” solution to each of the encounters that I would be tempted to use every time if the idea of experimentation wasn’t more interesting.

Real player with 66.3 hrs in game

Tin Can on Steam

Don’t run out of Soda

Don’t run out of Soda

This game is actually dope as hell!

Real player with 0.9 hrs in game

Pros:

-DEATH

-Funny Man Walk Cycle

Cons:

-Gameplay

-Sound design

-Antagonist AI

-Instructions

-Controls

-Minimal Tension/Horror

-Poor Game Design decisions

Potential is there, best death screen in horror. Game is unplayable in it’s current state

Real player with 0.7 hrs in game

Don't run out of Soda on Steam