Devils Gold
I like the game, I will continue to play
– Real player with 1.9 hrs in game
Read More: Best Inventory Management Adventure Games.
Are you ready to sell your soul to the devil? No?!
Then prove it in Devils Gold!!
– Real player with 1.4 hrs in game
Dice & Dungeons
Dice & Dungeons is a unique deck builder. You build a DICE deck (dicebuilding)! Explore dungeons, fight enemies with increasingly difficult and get new dice to your deck. A dungeon and it’s challenges are never the same as before.
-
Based on dice building board games
-
Several different dice to build your “deck”
-
RPG elements
-
Character classes
-
Weapons and other items
-
Unique experience of building dice decks
Read More: Best Inventory Management Trading Card Game Games.
HighFleet
Great game that combines strategic gameplay similar to submarine simulations with tactical air battles between flying tanks.
You command a fleet with the aim of capturing the enemy capital city, while fighting off enemy fleets searching for you. Fleet movement is a game of cat and mouse using a very well realised radar system, aircraft carriers, cruise missiles, intercepting enemy radio signals and much more. When two fleets meet, the game switches to tactical battle in which you directly pilot a ship and fight against the enemy. You can design individual ships in your fleet from the groundup and then use them.
– Real player with 233.4 hrs in game
The all-time best ever flying submarines in the sky game ever made. Although I have spent most of my time obsessing over ship design, “submarine airship game” is the best description for this FTL-like rogue-like UNFORGIVINGLY Difficult game I can come up with; in campaign, you spend a lot of your time trying to manage 15 different simple things (signals analysis, threat tracking, resources and fleet management, navigation, combat, landing, and then the global story/factions/political overlay of story driven decisions). The ship editor will drive you on the express train to crazytown; every. single. decision. carries huge implications for your campaigns when you start running custom ships, and this gets into the infinitely complex fleet design (what roles do you want your ships to play is critical, and the game lets you figure out your own ways to fail). This is one of my favorite games of 2021.
– Real player with 84.1 hrs in game
Grey Heritage: Faded Vision
Join Leon Beaumont’s journey through the land of Astrea. Despite being of nobility, Leon believes in giving the common people power to make political decisions. Facing against the Estore Empire is a daunting task. He is clearly outnumbered and lacking in resources. Help Leon achieve his vision in freeing his people from oppression.
OBJECTIVES
-
Rout (Kill All Enemies)
-
Defend (Survive X amount of turns)
-
Escape (Reach a destination with all of your soldiers.)
-
And much more!
FEATURES
-
If you find a Save Orb, you’re allowed to save mid-progress.
-
Mount/Dismount based on being Indoor/Outdoor.
-
Over 10 unique characters with a wide variety of classes, weapons, and skills
-
Created as a passion project from a lover of the genre!
Godsbane Idle
Godsbane Idle is a fresh idle take on games such as path of exile. It combines the hunt for powerful loot with idle systems to guarantee your progress even if time is short that day. It tries to stray away from linear paths and offers multiple ways to customize your equipment, skills and even more.
-
Frequent updates introducing new mechanics.
-
Equip the rarest items, artifacts and uniques to elevate your potential and efficiency to the highest levels.
-
Alter items and optimize your equipment even further by unveiling and crafting powerful effects.
-
Feed items that you deem unworthy into your heartcore to still its evergrowing hunger, progress even if the rng is not on your side that day.
-
A multitude of upgrade paths and a gigantic skilltree with more than 700 nodes to become the incarnation of destruction.
-
Use your destructive potential to challenge the mighty seraphim, rulers of ages past.
-
Unfolding features and paradigm shifts offering new ways to progress.
-
Hundreds of upgrades, empowering you even further.
-
A very active dev that takes the community feedback to heart.
-
Premium Currency that can be passively obtained at a fair pace.
Archquest
Gather your party and venture forth to the city of Evertide, where invading monsters have risen from the ruins of the old city. Liberate the city block by block as you uncover the mysterious origins of the ancient city and what lies beneath.
-
Create your character - based on tabletop RPG rules. Choose your class, feats, skills, and spells, and then customize your appearance by selecting your hair, beard, and skin.
-
Explore the world in an immersive first-person view with grid-based movement. Each character in your party gets to choose an exploration activity, such as Search, Scout, Sneak, or maintain a Detect Magic spell.
-
Engage in tactical turn-based combat. Execute reactions like Attack of Opportunity. Smash your enemies with Power Attack. Apply status effects with spells like Sleep, Grease, or Color Spray.
-
Converse with your Diplomacy, Deception, or Intimidation skill against NPCs in a full-featured branching dialogue system.
-
Manage your inventory and equip yourself with a paper-doll system. Craft magic items by grafting Potency Runes to weapons and armor.
Elven Magic: The Witch, The Elf & The Fairy
This story is to be implemented in time and it is based on a book called Elven Magic by Daniel Chay.
“A Game about Elves and Witches. Elven Voices delves deeper into Fae the elven witch’s apprentice and there endless struggle to recover their lost spell book from Earthen Lands without drawing any attention to themselves because this is strictly forbidden by the Elven Elders.
The story continues into another world and there are many twists and turns for Fae the Elven Girl and the Witch named Ellen that would have Fae be her apprentice to uncover. The imperial guard of the nearby capital city may prove difficult to avoid. It details the rise of a Wyvern Wraith and the plight of a Witch Wraith.”
Legends of Eisenwald
It pains me to see that such a great game only has ‘mostly positive’ reviews, whereas, in my opinion, it should have actually been ‘very/overwhelmingly’ instead of ‘mostly’. It is definitely one of my favorite games; in fact, it made my summer last year. I’ve played through it three times (including all the DLCs), twice here on Steam and once elsewhere, and I’m sure I’ll replay it at least for the fourth time.
This game is by the way the first modern RPG I’ve played, and it has also – apart from being a gorgeous experience itself – managed to draw me to the genre (I’ve always preferred playing pure adventure games and eventually strategies) and discover several other awesome games. But this one is going to remain my incomparable first love forever. :) At first I was a bit hesitant about playing it, as some reviews claimed it be too hard/confusing etc., but I cannot agree here. Once I got used to the mechanics, it was a sheer joy to play. At times, ‘Legends of Eisenwald’ can indeed be hard, especially considering your finances at the very beginning and certain fights, but I – almost utterly inexperienced in playing RPGs as I was back then – didn’t find it frustratingly tough. I think it was hard to a very reasonable degree, and I kept on feeling rewarded by the narrative through the whole game.
– Real player with 131.7 hrs in game
Okay.. phwoa!!… long game. Just finished it - in at around 100 hours - Final Fantasy eat your heart out. A few late nights let me tell you. I feel that this game deserves the time and effort for me to write at least something about it and how I felt about it even if to just say it was a good game. But I will do more because I felt this game really was something special and I have derived so much enjoyment from it that it is the least I could do.
I bought this game on sale for a few pennies (I can’t remember now but I think it was for under $5) and didn’t really have too high hopes for it considering its price and look but was then completely overturned in my opinion by what is essentially a really great game that in no wise is properly represented by its appearance. DON’T judge a book by its cover! Boy, don’t judge this book by its cover, it is a great game for what its worth. I think this game goes for around $20 more or less on steam and that is about the right price for this game. You won’t regret parting with that hard earned cash. If you see this game for anything less than $10 buy it straight away, don’t hesitate, you won’t regret it. You might ask if it is such a great game why is it only worth $20 dollars? Well that is what I will attempt to explain.
– Real player with 115.8 hrs in game
P.U.G.S. Agents
P.U.G.S. Agents is a classic 2D Top-Down adventure in the 80’s style with completely new heroes. Two agents of the secret organization P.U.G.S. must solve the mystery of the mysterious explosion at the local factory S.N.A.C.K.S. The suspicion of Arch-Evil Jamnior arises and the agent KGB (Kiss & Good Bye) is seen near Fazita Fazinova.
In the game you will be able to relive the chilling adventure in the hearts of pugs, meet the heroes of different races, and what’s important to find the dog’s snacks.
Control agents, solve puzzles, use pugilistic equipment, discover the true nature of the pugs agents!
-
Pug thrilling 2D Top-Down adventure
-
Pug agents cooperation mode
-
Quests, Puzzles and minigames
-
Twisted storyline with different races heroes
-
Special PUGS Agents suits, tools and devices
-
and secret of the Snacks
Rising Star 2
Overview
Let it be known that the developer specifically sought an opinion for Rising Star 2 from someone who enjoys simulation games and is a fan of Rock and/or Heavy Metal. Thankfully ReviewExperts has such an admin in ol' Il Pallino! There hasn’t been many games involving band management in the history of video games, but Rising Star 2 has something imperceptible that many great management sims lack. As expected, the player leads a band by designing the face and body of a musician, and once in game, recruits other band members, buys musical equipment, writes songs, and when enough material is had, the player goes about entering their band in “battle of the bands” competitions and finding gigs in dive bars as a supporting act. With enough popularity, the band can retain a manager who can perform a number of tasks, but the most important in the short term being to find gigs at larger venues, which increases band exposure, leading to more fans and more opportunities to sell merchandise. (Only managers can book shows at theaters and stadiums.) With enough grinding and traveling from city to city starting at the bottom, the player’s band can one day become mega-stars headlining in sold out stadiums.
– Real player with 324.8 hrs in game
EDIT on 7/8/2021 after 2 likes
Originally, I wrote a review after about 50 hours. In a nutshell, I wrote that it would be a good manager if not for two major mistakes and a gameplay, that unnecessarily makes it too much of a timesink. Since I was ready to give up, I gave it a thumbs down.
Well, I didn’t give up and here we are, 60 hours or so later. I still think, that a single manual save spot in a game like this is unacceptable. I still think, that it is a cardinal design flaw, that the player cannot choose, which effects equipment is used. And I still think that the (in-game) daily routine could be handled better. However, what I came to realize is that the progression of one’s band gets faster, once one hits the mid-game. In fact, I very much appreciate it that there is a noticeable step in between game phases. One has to re-think and re-design strategies. This came as unexpectedly as the original realization that the game has a strong strategic element to begin with.
– Real player with 192.0 hrs in game