Cavesweeper
Been a fan of BankBank’s work from way back, some of the wildest games Ive ever played have pored out of this bountiful creative mind. Sally forth me if you wrong, but the Indie scene as we know it would basically not exist if not for BankBank…
As for the game itself, I find it to be a maddeningly enticing combination of the Minesweeper template with some of the greatest storytelling endeavors of the early computer RPG scene… Wizardry 4, Ultima 4, Ultima 7 and Wizardry 6, 7 and 8 have all left their indelible marks upon this curious little sojourn. Quests Galore in this game, a day without Cavesweeper is like a year without rain.
– Real player with 9.0 hrs in game
Read More: Best Inventory Management Roguelite Games.
Cavesweeper is a weird combination logic puzzle / RPG battle game that hits this weird sweet spot in my brain. The logic puzzle is exactly the sort of Minesweeper-like constraint-solving mechanic that I can just sit and play with endlessly. But as the game progresses, the puzzle’s difficulty is ratcheted up such that it can’t be completely solved by logic alone, and you have to make tactical decisions about what risks you’re willing to take to gain information. I don’t get sucked into a lot of games, but once I start a Cavesweeper run I gotta see it through. I was pretty sad when Apple broke the iPhone version after an upgrade, so I was super excited to learn it had made its way to the PC.
– Real player with 1.8 hrs in game
Deeply Dark
EA Roguelite survival + challenging - optimization = Master the colors of life, acquire artifacts, and collect items to help you survive. Multiple deaths before figuring out things.
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– Real player with 1.1 hrs in game
At the current time (05/31/21), the game does not actually allow you to play. The idea seems incredible and the trailers look awesome. Please let me know if this game gets up and running properly.
– Real player with 0.1 hrs in game
Hydra Slayer
The description of this game does not do it justice. Roguelike based on mathematical puzzles sounds like an arithmetic quiz program or someone packaging puzzles in a mediocre framework. One of the reviews even said it would be ok without the math. I envisioned puzzles where there was a correct solution every time.
This is first a roguelike (oldschool roguelike), and the ‘puzzles’ are, like a game play in awell designed roguelike, emergent - naturally arising from the procedurally generated world. There are often many good solutions to the puzzles, and the game play revolves around finding good enough solutions, and using your resources wisely.
– Real player with 99.1 hrs in game
Read More: Best Inventory Management Science Games.
Подробная русскоязычная рецензия здесь:
https://habrahabr.ru/post/282383/
Very cool, but very specific game. If you are a mathematician, programmer, roguelike fan or just a nerd, most likely, this game is for you. Otherwise… Anyway, if you’re not outright scared with the concept of killing ancient beasts with the power of math, you should give it a try.
You can start with the free version . Keep in mind, though, that free version lacks some recent and/or steam-specific features.
– Real player with 77.6 hrs in game
Vivid Knight
This is a cute roguelite and auto-chess crossover. It’s very strategy-focused, and the difficulty makes it quite addictive, but some balance issues begin to detract from enjoyment once you’re deep in the game.
The Good
The core game play is roguelike, with your character exploring a maze and fighting monsters in turn-based auto-chess-esque combat. Each step consumes mana, a limited resource that refreshes on each floor, and your team begins taking damage when you run out of mana, forcing you to be efficient in your exploration.
– Real player with 62.5 hrs in game
Welcome to Auto Chess Darkest Dungeon, But Cute.
Jokes aside, this little game so far is one of the biggest surprises of the year for me. I do quite like the auto chess formula, but this game takes a quite unique spin on it which makes it really enjoyable for me.
I’ve seen a lot of reviews making comparisons to TFT and they’re not entirely wrong by drawing the said comparison.
That said, if you’re familiar with games like Auto Chess and TFT, there’s a few things this game does a little different.
– Real player with 32.4 hrs in game
Herman Electro
What an interesting game!
The video trailer and game description give a decent overview of some of the main aspects of the gameplay, which involve using (some subset of) your available tools to solve a puzzle in the current room. The large number of tools that each interact with a number of different room elements creates many puzzles that can be solved in multiple ways. And after you get through the tutorial zone and perhaps a few short individual failed runs, you discover that the game is not merely about solving a series of individual room puzzles. It’s also a resource-management game, where you must realize when rooms have multiple solutions, and then carefully choose which solution–and thus which set of resources–you want to spend on the current room in order to preserve resources you know you will need in another room.
– Real player with 31.1 hrs in game
I’ve been playing this game since its beta release and I am shocked that there’s not more hype. The puzzles are incredibly addicting and I am not even close to running out of gameplay. I think that the art is really classic and simple, which is really refreshing, since my computer can’t really handle graphically intensive games. I really hope that other potential players read this review and get the game so we can make a Herman Electro community!
– Real player with 9.0 hrs in game
NEO Scavenger
NEO Scavenger is a turn-based, post-apocalyptic, survival roguelike with perma-death. I also now sometimes fondly call it a Procedural Death Michigan. It’s mean, immersive, annoyingly addictive and seems to strongly dislike players wearing right boots (left boots are fine).
Basically, you scavenge around (and die after the building crumbles on you), fight other people scavenging around (and die valiantly with monkey wrench in hand) or try to talk to them (and die a turn later by drinking a celebratory made-it-through-the-turn sip of poisoned water), try to kill creatures that would like to eat you almost as much as you’d like to eat them (and die hungry), craft items to help you survive (and die warm because your fire alerted every deadly thing around), keep track of your hunger, thirst, diseases and injuries (and die very informed) or try to get to the seemingly last big hub of civilization (and die trying to get there; or trying to get in; or after you get in; or on your way back out).
– Real player with 389.2 hrs in game
Picked this up on a lark, as I am heavily into survival games lately. I was hesitant due to the low res, pixel graphics, but man am I glad I took a chance on this!
What stands out immediately is choice and consequence. You can’t have it all. You have to build a character with weaknesses, and weaknesses can just be not having some of the skills you might like to have, or it can be actual weaknesses to give you points to get more benefits.
You might take Fragile for example, making you take more damage than normal if you get hit, and you might do this because you really want the points it gives you to take Trapping so you can make fire right away at the start of the game.
– Real player with 168.4 hrs in game
Words Can Kill
Words Can Kill is a fusion of roguelike deckbuilders and word games. But this game isn’t about your vocabulary. It’s about your decisions and resource management. You will travel through the fantasy world and fight monsters trying to find a more efficient way to use your letters and your gear.
Features
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Indirect synergies. It’s hard to consistently use a powerful weapon that requires 6+ letters for bonus activation with a deck full of rare letters and without additional draw sources.
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Plan your future turns. Are you ready for a strong enemy attack on the next turn? Don’t use words now, place your letter tiles on the board and wait. This way you can make multiple blocks on the next turn and defend yourself.
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RNG management. Replace tiles in your hand any time you wish. But pay with your health.
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Upgrade your deck. That tile with ‘Q’ poisons your life. Remove it from the deck on your next visit to the forge.
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Easy to learn, hard to master. The game has simple mechanics but deep strategy. Only a true hero can save the princess!
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Dozens of random enemies, random maps, 100 unique items. It’s still a roguelike, so yet another stupid death awaits.
Sword of the Stars: The Pit
OK, let’s get this out of the way right now.
You will die.
Lots.
You will be poisoned, diseased, irradiated, blown up, and electrocuted. You will be hungry and starved, your equipment will break, your armor will fail, and your ammunition will run dry. You will be stunned, confused, blinded, and terrorized. You will be shot by crazed security robots, shredded by mutated terrors, and gnawed on by countless foes, and occasionally disintegrated.
…so, you’ve got that going for you.
Overview (what is it?):
– Real player with 522.3 hrs in game
This game is excellent for so many reasons. It’s a Rogue-like, and, if you know what that means, you’re probably a fan of the type. If not, do a little research because the sub-genre isn’t for everyone.
Firstly, the game is very broad for how simple it is. There are a ton of interactable objects within the Pit to interact with, all relying on your particular class' skills and some RNG to determine the effect when using them. (Typically, pass/fail, but sometimes the reward or punishment can be greater than standard.) Tons of weapons, armors, utility items and the like to aid in your overall objective which is to reach the bottom of the Pit!
– Real player with 512.2 hrs in game
Dungeon Limbus
Rogue-lite port from Nintendo Switch, that gets better the longer you play it.
My only complaint is you cannot return to a previous floor from your saved game.
– Real player with 21.1 hrs in game
This was a hard one to rate. Some of the fundamentals are really good here. Enemies have different ways of moving and reacting to the player, which is nice. Gear drops seem decent enough. Graphics are pleasing and music and sound effects are passable.
Yet…if there’s magic, I had yet to find it after getting to the dessert section. Perhaps it unlocks, as every time you get to town you pull a few cards that let you do things like cook or upgrade if you have the gold. Maybe you unlock magic later? Regardless, there do not appear to be classes, and combat does not vary on repeated deaths.
– Real player with 1.0 hrs in game
Lovecraft’s Untold Stories 2
Lovecraft’s Untold Stories 2 is an action RPG with rogue-like elements that continues the story where Lovecraft’s Untold Stories left off, taking the characters to a new stage on their fight against the Unknown. Gather items or craft your own, explore old and new locations, solve puzzles and challenges, and defend yourself against dozens of different enemies, alone, or with the help of your friends, in the new Multiplayer mode.
A PAINTING FOR CRAZINESS
The Surrealist Artist Ardois-Bonnot presented his painting called Dream Landscape in the Paris Spring Salon of 1926. The moment the painting was uncovered, it caused a sudden riot among the public, and people screamed and ran all over the place. Soon after the exhibition, Ardois-Bonnot fell into a strange deep sleep from which no one could wake him up. Rumors abound that shortly before this attack of ‘sleeping sickness’, he was at the verge of completion of his greatest masterpiece which would change the world.
6 DIFFERENT CHARACTERS
This time, you will have access to 6 different playable characters, old and new, each one with a different playstyle. The Detective, the Witch, and the Professor from the first part, which continue their fight against the Great Old Ones, and the Medium, the Veteran, and the Alienist who join the group of adventurers.
CRAFTING EQUIPMENT
One of the new elements that we are including in Lovecraft’s Untold Stories 2 is the possibility of crafting your own equipment. Find blueprints and resources to create and improve new items (clothes, weapons and consumables), and see how every item changes the appearance of your character.
COOPERATIVE MULTIPLAYER
Lovecraft’s Untold Stories 2 goes beyond and introduces a new cooperative multiplayer mode where up to 4 players can fight their way on dozens of levels full of action. Create a balanced group of characters to help each other. Just be careful of friendly fire in this world!
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Fight dozens of different enemies and monsters from the Cthulhu Mythos in this intense action RPG.
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Pick your hero between 6 different characters each with their own stats and skills.
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Improve your stats to become more powerful, finding the perfect combination of items
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Collect hundreds of different items and artifacts or create your own..
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Brand new Coop multiplayer up to 4 players. Create an instance or join one, and fight hundreds of enemies with your friends.