MythBusters: The Game - Crazy Experiments Simulator

MythBusters: The Game - Crazy Experiments Simulator

https://store.steampowered.com/app/1362560/Fire_Commander/

MythBusters: The Game is an official video game adaptation of the legendary Discovery show. Become a Mythbuster yourself, both in front of and behind the camera!

Be a Real Mythbuster

Utilize the full MythBusters Workshop, and explore other locations like the warehouse, MythBusters Hall, and the testing ground. There’s always a new myth to unlock, so level up to try the next experiment. Be careful and be prepared, because each experiment carries a huge risk. And remember:

Don’t Try This At Home

In MythBusters: The Game, you can:

  • Solve puzzles in the Blueprint Zone to work out the mechanics of each myth

  • Collect the materials for experiments and craft the equipment to use

  • Bring the experiment to life by setting it up and testing it out

  • Confirm or bust crazy real-life myths, or deem them plausible

  • Build your audience to get as much popularity as you can!

Produce and Direct!

Fund and cut your episodes to grow the popularity of the show! First, manage your production budget and inventory. Once you conduct your experiments, play with the video editing module wisely, choosing the best bits to show. Make sure you have everything you need to impress the audience!


Read More: Best Inventory Management Sandbox Games.


MythBusters: The Game - Crazy Experiments Simulator on Steam

Toy Tinker Simulator

Toy Tinker Simulator

The game is simple, and calming. If you’re looking for a very deep simulation, this isn’t it. But the simplicity and charm won me over. It’s worth the small price tag and a good game to while away some time when you’re stressed out and just need something relatively mindless to zen out with. I very much recommend it and I’d say it’s a game that smaller kids could enjoy without much hassle. Also the dev support is pretty good too. When I first bought the game I encountered a bug but I was able to work with them and after a couple days of back and forth debugging and trying updates, we were able to get it up and running. All is well now and I’m very pleased with the support.

Real player with 13.8 hrs in game


Read More: Best Inventory Management Sandbox Games.


Disclaimer: A copy of this game was provided by the publisher.

Toy Tinker Simulator is a casual simulator where you repair toys, display them in a museum and even play with some of them.

This game being a simulator makes it easy to know if you are gonna like it or not straight away. It offers a calming experience where you can work on the toys while listening to relaxing music. The repairing process is simple and guides you for every step with decent visual cues, buy tools/equipment, zoom in, take out all parts, use tools to clean and color the parts, take a photo for the before and after comparison, get paid. All of the actions are mouse based where each tool has a specific repetitive pattern to fill up a short progress bar. This can make it straining on the hand for longer gaming sessions. The more complex toys don’t become harder, they only contain more parts that have to be run through more tools.

Real player with 9.6 hrs in game

Toy Tinker Simulator on Steam

Starsand

Starsand

BEFORE you rage quit - please read.

I have put some time in on the game and have to say that it would be an excellent addition to an anger management course. The dynamic with the bugs is very frustrating and it can seem like the developer is trying to troll you. It begins to feel like a “groundhog day” endless restart of your life to do things exactly right. More of a puzzle that you only get to figure out the next piece by dying. Over and over and…..over. For those who go in thinking it will be a sandy and hot version of The Long Dark there will be angst at first.

Real player with 68.3 hrs in game


Read More: Best Inventory Management Open World Games.


The game has potential, that’s why I kept playing, but there are way too many things wrong with it as it is right now.

It crashes Firefox. Every single time. I literally cannot have Firefox open at the same time as Starsand.

The centipedes are the most annoying mobs I’ve seen in any game, and they completely ruin it for me. No matter how many of them I kill they are always back the next day. I can’t even find myself on the map most times, how can THEY find me again THAT fast?

Their bodies also despawn very fast, so you can easily find yourself with no loot at the end of a tough fight. The bodies despawn on load too, so if you killed 3 of them, saved and then got killed by the last one you’ll notice the ones you killed disappeared.

Real player with 61.5 hrs in game

Starsand on Steam

Tin Can

Tin Can

I came across this game whilst browsing for titles under £12 & Im sooooo glad I did cus I might not of ever discovered it under its own name & what it represents: “Tin Can.”

The game puts you in an escape pod being launched from a large exploding Spacecraft.(cutscene) It is then upto you to survive has long has you can by managing the different systems via there components aboard the “Pod” from steller “events” occuring in space - which are (ATM) Ice Nebulas, Electrical Nebulas, Asteriod Collisions & Star Proximities. Each of which event requires different ways of handling your Pods systems & there components to survive them. In saying that there is a learning curve.

Real player with 199.8 hrs in game

One of the best system simulations in an indie game. It focuses heavily on this aspect, and the production quality is very high probably partially thanks to the narrow focus. But even after you have seen all of the basics of the gameplay loop, you still haven’t seen everything.

There is more than meets the eye

Tin Can reveals surprising depth and attention to detail in the systems simulation, as well as how external events in space affect them. There are multiple ways to deal with problems with varying effectiveness and amount of work, time and danger involved in solving them. There are strategies to deal with individual problems, as well as overall strategy with how you approach your entire run. Experimenting with different approaches extend the hours of fun you’ll get out of this. Although I have to mention that I have found “the best” solution to each of the encounters that I would be tempted to use every time if the idea of experimentation wasn’t more interesting.

Real player with 66.3 hrs in game

Tin Can on Steam

RiMS Racing

RiMS Racing

This game makes Ride4 look like Roblox without the fun.

I’ve only played through the different bikes on a trackday type session, and I’m already astonished. The sensation of being on a real, overwhelmingly fast machine is second to none. Not even the best car simulation matches the sensation of speed of Rims.

First of all, I assume that the people reading this review will want a serious simulation, and will be playing in one of the ‘cockpit’ cam modes. Its not an arcade racer, be warned.

Why is it so good? Well, for a start the bikes have a heft to them that makes them feel like real, weighty machines, not the lightweight nonsense of Ride4. The steering feels grippy and correct, but is genuinely terrifying when you drop it to a steep angle on a sharp turn. It was actually shocking when I pushed it over hard on a chicane - the change of your weight from side to side felt real to me, so much so that I was disorientated for a moment. No other bike game has achieved that sense of immersion. You can really get in the flow.

Real player with 37.2 hrs in game

RiMS Racing is a game unlike any other motorcycle title we have been given in past few years. It has features that make it unique. Thats why it is hard to compare it to Milestone games, GP Bikes or TDR. One of the main focus was set to attention to bike details and mechanics, with possibility to manually mount and dismount parts, allowing to upgrade and customise your ride. Additionaly each part can be damaged or used up, what requires to buy new stuff and replace the old ones to keep the motorbike in top condition.

Real player with 33.2 hrs in game

RiMS Racing on Steam

Biomes: Survival Era

Biomes: Survival Era

biomes: Survival Era

is a top-down, sandbox, solo or 4-player-coop, open-world crafting survival game.

The first version will appear as a regular survival adventure in a map based on the biomes of North America.

You will fight against animals and also flee from them, as well as harvest plants and mine rocks in order to use their raw materials in the manufacture of new weapons, tools and clothing. Either alone or with your friends you can build houses and explore the wilderness.

Features

  • survival mechanics like hunger and thirst

  • Crafting of items and equipment

  • Hunting animals and harvesting plants

  • Different biomes with their native animal and plant species

  • Character creation

  • New human character (last screenshot)

  • Day-Night-Cycle

  • Speed of players and animals based on the slope of the terrain

  • Grid-based building system with which you can easily connect buildings with one another

  • Two camera modes, static with a vertical view and dynamic with a 60-degree angle and obstacle detection

  • Leaves of Trees between character and camera are hidden so that your character always remains visible

  • Show and hide roofs in buildings

  • Multi-floor building system

Pre Release

As long as the game has not yet been released, videos will be published on my Youtube-Channel .

You can also join my Discord-Server to stay up to date, sometimes I am also looking for people to test new functions. Of course, you can also talk to like-minded people there and make new friends who might want to play with you.

Idea behind this game

The idea behind this game is that animals and plants only appear in their native biomes before humans have messed everything up, including species that have been extinct and exclusive, introduced new species by humans.

ATTENTION

This game was and is being developed by a single person.

Biomes: Survival Era on Steam

Phantaruk

Phantaruk

When it comes to sci-fi horror games, I’ll play anything. And I mean anything, even reaching all the way back to From Software’s “Echo Night: Beyond.” And for that reason, I’m probably the least credible reviewer of this niche genre of games. While I don’t like them all, I’ll bend way over backwards to give them the time of day. Yeah, I give sci-fi horror games a mile-wide benefit of the doubt; I give them the kind of pass you wouldn’t give yo mamma. In a word, be very suspicious of everything I say here.

Real player with 8.8 hrs in game

In terms of gameplay and presentation, Phantaruk is basically Amnesia: the Dark Descent on a spaceship. The game is a first release from a small Polish development team, using the Unity engine. The game takes about 3 hours or so to finish; there are no weapons, and the main gameplay is sneaking around and avoiding the enemy as it wanders around the level searching for you.

Overall I’d say the production values are “professional Indie” quality. Not full studio quality, but not an asset flip cooked up by one Eastern European dude in his bedroom either. Keys are fully rebindable, and you can invert the mouse axis. The game also has controller support and an FOV slider. There are voice acted audio logs, but you won’t encounter any NPCs other than the enemies.

Real player with 5.8 hrs in game

Phantaruk on Steam

Revolution: Path of a Weaponsmith

Revolution: Path of a Weaponsmith

Alternate History

It is 1989, due to a breakthrough success of the so-called Star Wars space defense program the United States has become a sole state entirely protected from a nuclear weapon attack. Its influence has since spread over most of the world through both diplomatic and military measures.

USSR weakened by a devastating defeat in the Afghan War has been swiftly overtaken. Many large cities lie in ruin, others are being controlled by the US military forces. While the occupants are establishing control over the new territories rebels are gaining more and more members each day, many of whom have combat experience.

You play as a scavenger-trader whose main source of income is to search remnants of your home-town for provisions, valuables and sometimes even weapons. Sell your findings to make sure that your loved ones are kept safe.

Stealth-action

The town is being overrun by military, bandits, and rebels. You are often outgunned and outnumbered so direct confrontation can often be deadly. Use stealth and explosives to turn the odds back in your favor. Gather supporters to help you or force enemy factions to fight each other making a room for your next move.

  • Disguises - got a clean kill on a guard? Take his uniform and try to look as if you know what you are doing, most of his colleagues will not pay too much attention to you. But beware, higher-ranking officers can notice even the smallest mistakes in your disguise and become suspicious.

  • Weapon visibility - civilians can’t carry visible weapons, but you can still have a pistol hidden. Or you can just fold your AKMS and hide it in your backpack to take it out when it is time for a more radical approach.

  • Visibility - people will have a much harder time noticing you in complete darkness, choose your path carefully or just get rid of those pesky lightbulbs.

  • Noise cover - guards will investigate suspicious noises unless of course there is heavy machinery working nearby that will cover that silenced shot sound. Pay attention to your environment and use it to your advantage.

Inventory Management

Food and medical supplies are scarce and hard to find. You will have to look around abandoned and demolished city buildings to scavenge for valuables and provisions. Or you can target some of the better-protected gang or even military warehouses. Alternatively, there is always an option of taking things you want from other survivors by force. The choice is all yours as well as the consequences.

  • Loot - search the houses and enemy corpses for useful stuff. Some things you will be able to use directly, others can be traded for what you need.

  • Backpacks - equip larger backpacks to be able to carry more, but be careful not to overexert yourself, too much weight would slow you down and make you get tired quickly.

  • Gear - want to see in the dark? Get night-vision goggles and take them on, but watch out as they will make you look suspicious.

AI

The world of Revolution is filled with different people: bandits, USSR and US civilians, US military and rebels and honestly they don’t get along too good. Firefights between factions are happening pretty often and sometimes even civilians can pick up a dropped weapon to join one of the sides.

  • Factions - members of rival factions would be hostile to each, that is when they identify each other as enemies which is done by judging clothes and also a location at which they meet.

  • Civilians will usually run away at the sounds of shots, but sometimes they can join

  • No seeing you through the booshes - don’t you just hate it when an enemy is somewhere behind the bushes where you can’t see them but apparently sees you well and can shoot right through, well not here!

Difficult Choices

You will face hard choices every step of the way. Do I help the rebels or the occupants? Do I trade or take by force? Does this family deserve to survive, or do my people need their supplies more? Every choice you make will have a varying impact on the world around you, but remember not everything is as it seems and more often than not you will have to choose the lesser evil.

  • Story - become part of the epic story in which you will have to make hard choices between sides where black and white are hard to tell apart.

  • Branching dialogues - choose what you say careful, choices in the dialogues matter just as much. In many situations fight can be made easier or avoided if you talk to the right people

  • Characters - communicate with many different characters each having its own personality and preferences.

Revolution: Path of a Weaponsmith on Steam

Don’t run out of Soda

Don’t run out of Soda

This game is actually dope as hell!

Real player with 0.9 hrs in game

Pros:

-DEATH

-Funny Man Walk Cycle

Cons:

-Gameplay

-Sound design

-Antagonist AI

-Instructions

-Controls

-Minimal Tension/Horror

-Poor Game Design decisions

Potential is there, best death screen in horror. Game is unplayable in it’s current state

Real player with 0.7 hrs in game

Don't run out of Soda on Steam

Forest Ranger Simulator

Forest Ranger Simulator

https://store.steampowered.com/app/1362560/Fire_Commander/

Forests are flooded with rubbish! Let’s have a look at the valley you live in - entirely covered with them…

It’s a high time you finally hunker down, grab a bin liner and lets your area challenge you - explore it and admire how the view is changing when you take care of it.

You can find rubbish in the forest, by the river or near your favorite lake. You can even fish garbage up from the water.

Hey, it’s great you are excited, but pay attention to the constraints of your body - if you collect too much, you may have a hard time carrying it back home. So, firstly plan it wisely and then, why don’t you buy a car?

How does it feel to be the mane of a change? Go further, be eco and segregate the rubbish you gathered. Paper, plastic, glass - each segregated rubbish is extra money you can make!

Sometimes you can find a real treasure in the rubbish - a really rare and valuable object.

What to do with them? One option is to sell it on the market and instead buy new tools, chic furniture for your place or even, buy your own car to scale up your business!

No worries, if you really like something you found, simply keep it and use it to decorate your house. It’s all up to you!

Great you decided to take care of your valley, but by now you probably know that it’s not enough to take care of your area. Build bee yards in the forest, buy and build birdhouses and repair hives. Don’t forget to take car elf animals and remove animal traps, make sure you prevent fire and many more.

Forest Ranger Simulator on Steam