Cult of Dawn
Experience the story of two characters attempting to survive as a mysterious event strips away the bounds of reality itself in Cult of Dawn, a third person horror adventure inspired by classic survival horror titles of the 90s and early 2000s. Featuring tank controls, fixed and over the shoulder camera angles, old school inventory management and more.
- Fight off mysterious entities while exploring a variety of locations, from an abandoned mansion to ancient catacombs, desolate woods, an old apartment complex, dark, urban alleyways and more
Read More: Best Inventory Management Action Games.
Dawn of Fear
loved this game reminds me so much of res evil 1 on the PSX
pros
true survival horror
cool story
fun game
cons
lack of Crank’s
– Real player with 10.5 hrs in game
Read More: Best Inventory Management Action Games.
Normally I support every dev trying to make an attempt at recreating old school survival horror.
In this case I will not, and I will keep it short. This game is a broken buggy mess from the start. The aiming is off, a controller is required (forget about key rebinds, and even then you have to use a controller).
The game is full of glitches and bugs. Enemies kill you in a few hits, and you won’t see them coming because of bad camera angles and aiming controls. Cutscenes are rare and voice acting is non existant. Save points are hard to come by, so is ammo. Game crashes on exit and uses full GPU???? Optimization is zero.
– Real player with 8.1 hrs in game
Devilated
So, I spent (80 USD) on RE 8 for my son. He finished the game in 1 day under 11hrs of playtime. I watched him. The game had like 3 different enemies aside from the bosses… oh the bosses (entire sections devoid of enemies, a hide and go seek boss fight, etc). BUT BUT it has a village.. that is entirely linear and changes after each set piece, to push you forward to the mechwarrior and call of duty bits… IN A HORROR FPS game. Lord help us all.
Devilated (25 USD) has 30 levels and 30 bosses. Enemies are absolutely disgusting and terrifying to look at. Some sneak up on you without sound until they take a bite out of your ass. 100s of weapons and several different impactful enemy types to adapt to. Gameplay mechanics like Bullet Time, Dive, and Dash. I am around 20hrs into the game and have only just reached level 19. The game takes inspiration from the greats! Serious Sam, Doom, Quake, etc.. It even has inventory management ala RE4.. you know the game RE8 wanted to be lol
– Real player with 33.5 hrs in game
Read More: Best Inventory Management Violent Games.
Devilated is a game that I can’t really describe properly. It’s a one-man effort that clearly harkens back to ye olde Doom and Quake and in some ways feels a a bit mashed together like old WADs but remade in Unity. Despite it’s problems it is an enjoyable, chaotic, fast-paced romp. No story, no context - just you, a hundred guns, 30 levels and a horde of demons. It’s far from perfect but if you can stand a bit of jank and are looking for a quick-paced shooter - this one is worth your time.
PROS:
– Real player with 24.9 hrs in game
Resident Evil 4
This is a genuine masterpiece.
I’ve been playing this game for 175 hrs on my PC and at least 300 hrs on my PlayStation 4, and I’ve completed Leon’s and Ada’s stories for at least 20 times, but I’m still not tired of it.
This game has been released for approximately 20 years meaning it’s quite an old game. Therefore, some glitches would pop up occasionally, and it looks inferior to many games which are produced within the last decade.
In a word, Resident Evil 4 is a legend, at least to me, based on the era it was created.
– Real player with 184.6 hrs in game
One of my new favorite games, such a satisfying experience to play through, and replay a few more times to master, find everything, and become as efficient with your resources as you can.
The first third of the game is such a fun, atmospheric journey, slowly navigating your way through the village, finding new items and searching for hidden treasures, managing your resources and sorting your inventory into order. Second third, while losing a lot of the atmosphere and intrigue of exploring, is still very fun, even if it’s a bit more action focused. The last third, or maybe more like last quarter… that’s when the game starts to lose me unfortunately, it loses pretty much everything I loved about the game up to that point, but it does not detract from my love for the rest of the game overall.
– Real player with 127.4 hrs in game
Beyond a Total Loss
Just finished the the game and really enjoyed it, there are many details and a lot of effort was put into it. It was a great old school adventure with some interesting twists and funny dialogues. If you are not sure, there is a demo.
– Real player with 37.3 hrs in game
Beyond a Total Loss is good.
It’s about what you’d expect it to be based on the visuals, and is more or less what I love about indie games.
A quirky story about a man who ends up going through a series of unfortunate events.
– Real player with 35.4 hrs in game
Skin Witch
A buggy disappointment. I was really getting into the game. It’s a large puzzle based maze. Sometimes you’ll need keys to unlock a door while other times it could be finding something to help blow up a part of the mine, etc. The fps aspect comes in when you run into wolves. About 3-4 shots will take one out. You are limited in bullets but you can find more along the way. Here’s where the big problems are….This game has been out for a year now and keep that in mind:
1. Your save files could get trashed. Everything I saved from the day before starts the game back to the beginning.
– Real player with 1.5 hrs in game
It was a very buggy game that did not live up to its expectations. Within the first 10 minutes i had one of the enemies bug out and just stand there. There was no lack of ammo you find a room where you can keep picking up revolver rounds which i picked up 500 (too easy). After killing the first couple enemies my game crashed. Feels unfinished.
– Real player with 0.3 hrs in game
Alien Shooter 2 - The Legend
I’ve been playing Sigma Team’s games for years, and I really like Alien Shooter 2 - The Legend. As someone who has played through AS2 - Reloaded and ZS2 a bunch of times, there is a LOT that I like in this game that expands on the previous titles in interesting but not too overly complicated ways. But there ARE issues with this game that will hopefully be patched in future updates.
I may make a longer post about pros and cons somewhere in the discussions. But for now, I’m going to share only the most enjoyable pros and annoying cons I’ve experienced in my current play through (not as much of a review for new players as more of a feedback report for the developers and any other players familiar with their games).
– Real player with 362.1 hrs in game
With update 1.3 the developers finally addressed a major point of criticism: They made the repetitive filler missions optional (destroy X teleporters, kill X aliens, hold position for X minutes, collect X ammo, food, metal, bones, artifacts). Now you can skip them and only do the real campaign missions. This has reduced the amount of mandatory missions to about 70 from a 150 total. This change was very welcome.
At this point I considered a thumbs up, but there’s one thing holding me back: they added an artificial weapon recoil, which makes your crosshair move upwards every single shot. And it only moves up, up, up, and never back. This constantly forces you to reposition your mouse, even when targeting static spots, makes you miss monsters, and shoot walls instead of the actual target. It’s absolutely annoying. This feature has to be removed.
– Real player with 108.8 hrs in game
SENSEs: Midnight
Uesugi Kaho is an outgoing and adventurous college student and member of her school’s occult research club. When Returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend; The Midnight Door of Ikebukuro Walking Park. Of course Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal. However, entering the long abandoned park just before 12:00 a.m. and opening the Midnight Door may be the worst mistake she will ever make…
SENSE/s: Midnight is a full 3d survival horror game taking major cues from Fatal Frame and Resident Evil, featuring TANK CONTROLS and FIXED CAMERA ANGLES in order to capture the truest essence of classic survival horror titles. Discover the secrets of the park via environmental storytelling and lore, manage your limited inventory slots carefully to avoid backtracking, weigh risk and reward on puzzles that may alert the vengeful spirits of the park, use hiding spots to temporarily elude your pursuer, and remember, there is only one place you can safely save your game… Expect the Ikebukuro walking park to ooze dreadful atmosphere while the ever-present threat of a relentless Onryo stalks and chases you wherever you go!
SENSE/s: Midnight is the first part of the anthology style sequel to Sense: A Cyberpunk Ghost Story https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/ by SUZAKU games.
30 days to survive
Bought the game on sale, and honestly enjoyed it. Not just because it was cheap, but it’s a challenging game, with simple graphics. There are a few bugs that I’ve encountered, and the RNG could use some tuning up(I got a bear as my very first enemy, and that peashooter doesnt do enough to kill it), but it has potential. It’s not a bad game, its more of an RNG side scroller.
The bugs so far
What looks like a combat shotgun, if picked up, can be picked up multiple times, and bugs the inventory to the point of game crash.
– Real player with 6.1 hrs in game
30 days to survive is a zombie survival, side scrolling platformer. It’s the first of its kind that I’ve seen personally. At the very least the devs should be commended for attempting it. The physics are a little wonky, but it fits well with its blocky, Lego-man-esque art style.
The controls and game mechanics take some getting used to. Right out of the gate can be pretty unforgiving. With its quick hunger and energy depletion, coupled with zombies that get little to no knockback from attacks. The items are RNG heavy, so you can get very unlucky with starving to death or losing the ability to run and jump. Progression hinges upon using the save function at your house to build up an arsenal of gear to survive with. It can be easily exploited by save scumming, but to some degree you kind of have to in order to live beyond 5 stages away from home. There is a sewer system that you can discover that acts as a sort of checkpoint system. There is a taxi that can appear randomly which you use to fast travel home. For the most part though, the further away from home you go, the further you have to walk back. Items respawn after moving two stages beyond, so you have a chance to find enough food and energy to make the journey back. Enemies respawn as well though, so it isn’t an easy decision to risk the journey.
– Real player with 5.1 hrs in game
IRON WORLD
You have come from outer space to the destroyed Earth. You are a person from the past in a harsh and inhospitable world… The IRON WORLD. Can you survive?
Your cool car
Driving your personal car in events on the global map. Always transport your stuff in the trunk. Shoot enemies with a turret or crush them.
Explore the world
Before you is a big ruined world. You are free to go wherever you want. Mountains, wasteland, towns and farms. Realistic layout of houses and attention to the interior. What is waiting for you around the corner? Create your own adventure.
Uncompromising fights
Dynamic and bloody battles. Move, use shelters, arrange ambushes, use power-ups to survive and defeat outnumbered enemies.
Tactical AI
The enemies will seem smart to you. They will find you by the noise and look for you if you have disappeared. Be sure, they will find you and surprise you.
Dynamic field of vision
You will not know who is in the house until you go inside. A sense of uncertainty and danger around every corner.
Visual style
Carefully recreated atmosphere of the apocalypse and devastation. A large number of details on the locations. The original hand-drawn style of graphics.
Craft
Collect resources in houses, berries and mushrooms growing in the world. Create food, ammunition and power-ups from them. Good nutrition is the key to success.
Characters and humor
Meet colorful NPCs in cutscenes, dialogues and quests. We tried to make the characters bright, not devoid of black humor and sarcasm.