Vivid Knight
This is a cute roguelite and auto-chess crossover. It’s very strategy-focused, and the difficulty makes it quite addictive, but some balance issues begin to detract from enjoyment once you’re deep in the game.
The Good
The core game play is roguelike, with your character exploring a maze and fighting monsters in turn-based auto-chess-esque combat. Each step consumes mana, a limited resource that refreshes on each floor, and your team begins taking damage when you run out of mana, forcing you to be efficient in your exploration.
– Real player with 62.5 hrs in game
Read More: Best Inventory Management Roguelike Deckbuilder Games.
Welcome to Auto Chess Darkest Dungeon, But Cute.
Jokes aside, this little game so far is one of the biggest surprises of the year for me. I do quite like the auto chess formula, but this game takes a quite unique spin on it which makes it really enjoyable for me.
I’ve seen a lot of reviews making comparisons to TFT and they’re not entirely wrong by drawing the said comparison.
That said, if you’re familiar with games like Auto Chess and TFT, there’s a few things this game does a little different.
– Real player with 32.4 hrs in game
ThrustLander
I really love Thrustlander. Originally it was a launch title for the much vaunted new Atari VCS Linux Super Console that came out last year. I have to say as soon as I saw it, I wanted it. Though there was nothing else on the VCS for me to buy so I forgot about that idea. Then I noticed it was getting a PC release. I immediately put it in my wishlist. So I am really happy that today I get to play it.
Well I have been playing it for months actually. I was one of the select few who got to play it early. Below is my review of a truly great game. Where other modern retro games fail this one has succeeded.
– Real player with 81.6 hrs in game
This is a great game, some real retro goodness. It brings back memories of Lunar Lander, Thrust, and Oids. While simple in nature, it gets quite hard later on. The graphics are excellent, the little touches like the landing gear extracting while refueling are top notch. The controls are fluid and responsive, I’m using an xbox one controller for it, and the game is quite fun. If you’re a fan of retro shooters, get this game.
– Real player with 1.9 hrs in game
Hydra Slayer
The description of this game does not do it justice. Roguelike based on mathematical puzzles sounds like an arithmetic quiz program or someone packaging puzzles in a mediocre framework. One of the reviews even said it would be ok without the math. I envisioned puzzles where there was a correct solution every time.
This is first a roguelike (oldschool roguelike), and the ‘puzzles’ are, like a game play in awell designed roguelike, emergent - naturally arising from the procedurally generated world. There are often many good solutions to the puzzles, and the game play revolves around finding good enough solutions, and using your resources wisely.
– Real player with 99.1 hrs in game
Read More: Best Inventory Management Science Games.
Подробная русскоязычная рецензия здесь:
https://habrahabr.ru/post/282383/
Very cool, but very specific game. If you are a mathematician, programmer, roguelike fan or just a nerd, most likely, this game is for you. Otherwise… Anyway, if you’re not outright scared with the concept of killing ancient beasts with the power of math, you should give it a try.
You can start with the free version . Keep in mind, though, that free version lacks some recent and/or steam-specific features.
– Real player with 77.6 hrs in game
Herman Electro
What an interesting game!
The video trailer and game description give a decent overview of some of the main aspects of the gameplay, which involve using (some subset of) your available tools to solve a puzzle in the current room. The large number of tools that each interact with a number of different room elements creates many puzzles that can be solved in multiple ways. And after you get through the tutorial zone and perhaps a few short individual failed runs, you discover that the game is not merely about solving a series of individual room puzzles. It’s also a resource-management game, where you must realize when rooms have multiple solutions, and then carefully choose which solution–and thus which set of resources–you want to spend on the current room in order to preserve resources you know you will need in another room.
– Real player with 31.1 hrs in game
I’ve been playing this game since its beta release and I am shocked that there’s not more hype. The puzzles are incredibly addicting and I am not even close to running out of gameplay. I think that the art is really classic and simple, which is really refreshing, since my computer can’t really handle graphically intensive games. I really hope that other potential players read this review and get the game so we can make a Herman Electro community!
– Real player with 9.0 hrs in game
Vortex Attack: ボルテックスアタック
73 / 100
Being more of a retro throwback to the 8-bit arcade games, Vortex Attack (VA) does not bring much new to the genre, yet I found myself having quite a bit of fun challenging my high scores & pushing further through the levels. Leaning more on the easy side, getting through much of the game’s levels will not take a lot of time to conquer. Once you get the hang of things, powering through the main 50 levels may take you 30 mins, but getting a high scoring run is more challenging.
– Real player with 14.9 hrs in game
While this game is a great idea and has some good things going for it, there are some issues that do need to be fixed, particularly with UI and menus. When initially setting up for the first time, moreso when using a controller, the main menus are extremely hard to navigate and initial controller setup is much harder than it should be-it’s way too hard to see what you’re trying to select as the background keeps fading in/out and it randomly switches into and out of demo mode seemingly on it’s own, and the controls don’t feel as responsive as they should be. The gameplay itself generally is fine-think an attempt at mashing up Galaga & bullet hell shooters-but sometimes with a gamepad controls feel a bit too loose and could be tightened up a bit.
– Real player with 8.7 hrs in game
Resident Evil 4
This is a genuine masterpiece.
I’ve been playing this game for 175 hrs on my PC and at least 300 hrs on my PlayStation 4, and I’ve completed Leon’s and Ada’s stories for at least 20 times, but I’m still not tired of it.
This game has been released for approximately 20 years meaning it’s quite an old game. Therefore, some glitches would pop up occasionally, and it looks inferior to many games which are produced within the last decade.
In a word, Resident Evil 4 is a legend, at least to me, based on the era it was created.
– Real player with 184.6 hrs in game
One of my new favorite games, such a satisfying experience to play through, and replay a few more times to master, find everything, and become as efficient with your resources as you can.
The first third of the game is such a fun, atmospheric journey, slowly navigating your way through the village, finding new items and searching for hidden treasures, managing your resources and sorting your inventory into order. Second third, while losing a lot of the atmosphere and intrigue of exploring, is still very fun, even if it’s a bit more action focused. The last third, or maybe more like last quarter… that’s when the game starts to lose me unfortunately, it loses pretty much everything I loved about the game up to that point, but it does not detract from my love for the rest of the game overall.
– Real player with 127.4 hrs in game
Ring of Pain
3.5/5 : Card battler heavy on the modern “roguelike”: you die a lot, over and over, but your deck improves slowly (I’m going to start calling them neo-roguelike since rogue had no such advancement). Very pretty and novel UI. Weird story. I’ve played it all the way through and I don’t have any idea what I’m supposed to get.
The worst part of the game and the reason for the low score: YOU CANNOT STOP PLAYING without losing the run. It’s the worst no-save game I’ve seen in a decade.
Full playthroughs take hours, but if you need to stop, you have to leave the game running or you lose all your progress. Not only no save, but no saved position. I have had to leave the game running for days because I had a great run going but then had silly things come up like work, sleep, cleaning, or making dinner. Perhaps the RING OF PAIN name is supposed to reference how terrible this designed defect is?
– Real player with 511.8 hrs in game
Alright, I’ll do my best to keep this review neat and concise. I will preface by saying that I tried the closed beta of this game.
Ring of Pain is a Dungeon Crawler Card Game where the player chooses to go left or right and attack monsters. You have stats and manage item slots with items found across dungeons, progressing deeper and deeper into this “ring” until you reach the end. You have Attack and Defense, Speed to determine whether you or the monster attacks first, and Clarity, which manages how much healing you get from potions, Curse chances, and additional Souls (currency) is acquired per monster kill. Item slots are individualized, meaning if you find a weapon, it goes in the weapon slot and if you find a new weapon, you have to make a choice of either chucking your old one for the new one or keeping the old one.
– Real player with 78.6 hrs in game
Vortex Attack EX
I’m sorry to the Developer for this review who is on my friend’s list as well (probably not for much longer) but I can no longer recommend this game.
I’m supposedly and apparently one of the best players of this game (according to the dev) and its predecessor so I don’t post this lightly. I currently have the number 4 best score on expert on the global score list registered back in January when the game was first released and number 1 on the previous version)I’ve sunk several hours into it. So why don’t I recommend it?
– Real player with 141.5 hrs in game
This is a preview of first impressions only as I have played only 1.8 hours.
What I can say now is that it is fun, very colorful, runs very smoothly and has a decent sound track too.
I only play single player, but that’s fine with this game. Glad I bought it, and anyone who likes a game with
some character to it, arcade style shooter with leader board and plenty of achievments is sure to like it.
– Real player with 90.5 hrs in game
Deeply Dark
EA Roguelite survival + challenging - optimization = Master the colors of life, acquire artifacts, and collect items to help you survive. Multiple deaths before figuring out things.
Follow our curator for similar games
– Real player with 1.1 hrs in game
At the current time (05/31/21), the game does not actually allow you to play. The idea seems incredible and the trailers look awesome. Please let me know if this game gets up and running properly.
– Real player with 0.1 hrs in game
Jump Off The Bridge
This is one of the most original games I’ve ever played, as it gets updates and the developer adds more to the game I can only hope more people find out about its existence. Every death handed to you is specifically placed by the creator to literally test your patience, and overcoming the challenges put before you is just really fun even if you don’t manage to do it. The game offers a lot of challenges and it will not hold your hand, but everything is a new experience and feels rewarding, not to mention one of the most memorable characters you can find in a game.
– Real player with 17.1 hrs in game
@dev secret level in the final build where the time wizard returns? FeelsOkayMan :point_right: :ok_hand: :question:
I also found an unintended way to jump off a boomerang. While holding the boomerang, if you have upwards momentum from your jump (can not be highest peak), you have to throw and land on the boomerang at the same frame, by pressing your jump button again. That way you can mid-air off the boomerang.
Makes some jumps at the boomerang-section easier.
Great game, worth the money! Can’t wait for Hardmode.
– Real player with 16.7 hrs in game