DNA Farm
Very interesting game, the description says it all, clearly…but it runs well and feels fun! I keep saying it in these reviews, but I mean it…the price is a little too steep..this could be fun for a lot of people but…if they won’t spend 11 bucks, maybe the won’t see how good it is, anyways..just my thoughts. Not a bad game at all!
– Real player with 0.1 hrs in game
Read More: Best Inventory Management Resource Management Games.
Vivid Knight
This is a cute roguelite and auto-chess crossover. It’s very strategy-focused, and the difficulty makes it quite addictive, but some balance issues begin to detract from enjoyment once you’re deep in the game.
The Good
The core game play is roguelike, with your character exploring a maze and fighting monsters in turn-based auto-chess-esque combat. Each step consumes mana, a limited resource that refreshes on each floor, and your team begins taking damage when you run out of mana, forcing you to be efficient in your exploration.
– Real player with 62.5 hrs in game
Read More: Best Inventory Management Roguelike Deckbuilder Games.
Welcome to Auto Chess Darkest Dungeon, But Cute.
Jokes aside, this little game so far is one of the biggest surprises of the year for me. I do quite like the auto chess formula, but this game takes a quite unique spin on it which makes it really enjoyable for me.
I’ve seen a lot of reviews making comparisons to TFT and they’re not entirely wrong by drawing the said comparison.
That said, if you’re familiar with games like Auto Chess and TFT, there’s a few things this game does a little different.
– Real player with 32.4 hrs in game
HighFleet
Great game that combines strategic gameplay similar to submarine simulations with tactical air battles between flying tanks.
You command a fleet with the aim of capturing the enemy capital city, while fighting off enemy fleets searching for you. Fleet movement is a game of cat and mouse using a very well realised radar system, aircraft carriers, cruise missiles, intercepting enemy radio signals and much more. When two fleets meet, the game switches to tactical battle in which you directly pilot a ship and fight against the enemy. You can design individual ships in your fleet from the groundup and then use them.
– Real player with 233.4 hrs in game
The all-time best ever flying submarines in the sky game ever made. Although I have spent most of my time obsessing over ship design, “submarine airship game” is the best description for this FTL-like rogue-like UNFORGIVINGLY Difficult game I can come up with; in campaign, you spend a lot of your time trying to manage 15 different simple things (signals analysis, threat tracking, resources and fleet management, navigation, combat, landing, and then the global story/factions/political overlay of story driven decisions). The ship editor will drive you on the express train to crazytown; every. single. decision. carries huge implications for your campaigns when you start running custom ships, and this gets into the infinitely complex fleet design (what roles do you want your ships to play is critical, and the game lets you figure out your own ways to fail). This is one of my favorite games of 2021.
– Real player with 84.1 hrs in game
Restaurant Renovation
Restaurant Renovation is not only a game but in particular stories that always start at the heart of every restaurant — in the kitchen. That’s where the awkward owners see the causes of their business flap. Is it right? Where is the problem? And how to solve it? It is on you to show them their mistakes and to make their restaurant profitable again. It will be up to your advice, knowledge to save them from bankruptcy. Convince them to your vision and show them the right path to success in food business.
Explore the area and check among the local residents which restaurant will fit their needs. Create a new menu, change the appearance of the restaurant, reopen it.
Create a miracle
It is on you, to show them their mistakes and to make their restaurant profitable again. It will be up to your advice, knowledge to save them from bankruptcy. Convince them to your vision and show them the right path to success in gastro business.
Know the neighborhood
Explore the area and check among the local residents, which restaurant will fit the needs. Create new menu, change the appearance of the restaurant, reopen it and look at the owners' smiles.
Key Features:
-
Changing the interior design in the restaurant
-
Creating a new menu
-
Possibility of environmental interview among residents
Revolution: Path of a Weaponsmith
Alternate History
It is 1989, due to a breakthrough success of the so-called Star Wars space defense program the United States has become a sole state entirely protected from a nuclear weapon attack. Its influence has since spread over most of the world through both diplomatic and military measures.
USSR weakened by a devastating defeat in the Afghan War has been swiftly overtaken. Many large cities lie in ruin, others are being controlled by the US military forces. While the occupants are establishing control over the new territories rebels are gaining more and more members each day, many of whom have combat experience.
You play as a scavenger-trader whose main source of income is to search remnants of your home-town for provisions, valuables and sometimes even weapons. Sell your findings to make sure that your loved ones are kept safe.
Stealth-action
The town is being overrun by military, bandits, and rebels. You are often outgunned and outnumbered so direct confrontation can often be deadly. Use stealth and explosives to turn the odds back in your favor. Gather supporters to help you or force enemy factions to fight each other making a room for your next move.
-
Disguises - got a clean kill on a guard? Take his uniform and try to look as if you know what you are doing, most of his colleagues will not pay too much attention to you. But beware, higher-ranking officers can notice even the smallest mistakes in your disguise and become suspicious.
-
Weapon visibility - civilians can’t carry visible weapons, but you can still have a pistol hidden. Or you can just fold your AKMS and hide it in your backpack to take it out when it is time for a more radical approach.
-
Visibility - people will have a much harder time noticing you in complete darkness, choose your path carefully or just get rid of those pesky lightbulbs.
-
Noise cover - guards will investigate suspicious noises unless of course there is heavy machinery working nearby that will cover that silenced shot sound. Pay attention to your environment and use it to your advantage.
Inventory Management
Food and medical supplies are scarce and hard to find. You will have to look around abandoned and demolished city buildings to scavenge for valuables and provisions. Or you can target some of the better-protected gang or even military warehouses. Alternatively, there is always an option of taking things you want from other survivors by force. The choice is all yours as well as the consequences.
-
Loot - search the houses and enemy corpses for useful stuff. Some things you will be able to use directly, others can be traded for what you need.
-
Backpacks - equip larger backpacks to be able to carry more, but be careful not to overexert yourself, too much weight would slow you down and make you get tired quickly.
-
Gear - want to see in the dark? Get night-vision goggles and take them on, but watch out as they will make you look suspicious.
AI
The world of Revolution is filled with different people: bandits, USSR and US civilians, US military and rebels and honestly they don’t get along too good. Firefights between factions are happening pretty often and sometimes even civilians can pick up a dropped weapon to join one of the sides.
-
Factions - members of rival factions would be hostile to each, that is when they identify each other as enemies which is done by judging clothes and also a location at which they meet.
-
Civilians will usually run away at the sounds of shots, but sometimes they can join
-
No seeing you through the booshes - don’t you just hate it when an enemy is somewhere behind the bushes where you can’t see them but apparently sees you well and can shoot right through, well not here!
Difficult Choices
You will face hard choices every step of the way. Do I help the rebels or the occupants? Do I trade or take by force? Does this family deserve to survive, or do my people need their supplies more? Every choice you make will have a varying impact on the world around you, but remember not everything is as it seems and more often than not you will have to choose the lesser evil.
-
Story - become part of the epic story in which you will have to make hard choices between sides where black and white are hard to tell apart.
-
Branching dialogues - choose what you say careful, choices in the dialogues matter just as much. In many situations fight can be made easier or avoided if you talk to the right people
-
Characters - communicate with many different characters each having its own personality and preferences.
Dino Cub
A relaxing game, with good puzzles and a great cost-benefit
– Real player with 8.0 hrs in game
If you like casual game, this one was made for you. I totally recommend it.
– Real player with 1.8 hrs in game
Scheming Through The Zombie Apocalypse: The Beginning
A choices matter Visual novel full of offensive humor, staring two degenerate morons and how they deal with surviving a zombie apocalypse.
+graphics are pretty good cartoon style.
+Story line is funny(THE FIRST TIME)
+Soundtrack is relaxing, but not necessarily good.
-Saves. This saves after every chapter. There’s no other save option. Should save after every chapter, so you can go back in case you mess up. This is super punishing for mistakes.
-Lack of options. You can literally only change them at the beginning of game. And there’s literally nothing for sound or graphics. Just to show the text in the talk bubbles. If you choose to not show text, it still shows the stupid bubble over everyone’s head anyway. Oh and language settings, which only has about 8 options.
– Real player with 33.5 hrs in game
Scheming Through The Zombie Apocalypse: The Beginning is a freaking hilarious adventure game, that was created for people, who are seriously in love with funny characters, dark humor and witty dialogue lines.
Pros:
-
Good engaging story
-
Great nonstop humor for the whole game
-
Choices really matter here with many different outcomes
– Real player with 22.5 hrs in game
Beyond a Total Loss
Just finished the the game and really enjoyed it, there are many details and a lot of effort was put into it. It was a great old school adventure with some interesting twists and funny dialogues. If you are not sure, there is a demo.
– Real player with 37.3 hrs in game
Beyond a Total Loss is good.
It’s about what you’d expect it to be based on the visuals, and is more or less what I love about indie games.
A quirky story about a man who ends up going through a series of unfortunate events.
– Real player with 35.4 hrs in game
The Black Pepper Crew
Undertake bounty hunting missions while fighting thugs on a city filled with criminals and dubious law enforcement agencies. Manage a crew of colorful characters, hire new ones, equip, loot, all that good stuff!
Bounties will appear for you to hunt down! Choose the crew and gear carefully and proceed to fight bandits on a randomly generated but carefully designed map. Loot, cash and improve your chances for that big bounty!
Every crew member has a set of unique abilities that they can perform. Combine this abilities to perform the ultimate strategy!
New crew members will be appearing to hire, and if you liked them, you can offer them a contract to stay permanently on your crew!
Heal, equip armor or change how the abilities work by equipping different kinds of gear on your characters. Loot will be appearing along the missions, and very special items will be waiting for your crew on each boss fight!
Some things you’ll find on The Black Pepper Crew:
-
Strategy its built on thinking rather than recklessly passing through. Characters don’t level up but rely on other crew members and gear to defeat its enemies.
-
Each bounty mission has its own location, boss, item reward and the levels are procedurally generated for more replayability.
-
The crew has 4 main characters but can be expanded as you permanently hire new members. Each character has its own backstory, abilities and colorful design.
-
Lots of items! Heal items, armor, consumables and special gear that change the way abilities work.
-
A jazzy soundtrack that takes from several musical genres to add to the atmosphere on each mission.
-
This is a game to be replayed many times! Try new strategies, outperform your previous playthroughs, try “no gear” runs, you name it!
Alien Life Lab
The entire station, known as Alien Life Lab, has lost communications with society and fallen into chaos!
It’s up to you to traverse through Alien Life Lab Station to find any survivors, recover valuable lab resources and find what caused the station to go haywire.
-Procedural Generation to give you a new level every time!
-Electric Tranquilizer Gun uses actual (in-game) physical bullets to stun violent aliens!
-Tranquilize hostile aliens with sci fi pistol, shotgun and sword.
-Find survivors and tag aliens to earn credit coins.
-Go deeper into the station.
*Experiences Will Vary.
Story & Lore:
Several months ago, the Lab went black… Communications were lost with the outside worlds.
Residents on-board have no idea what triggered the Lab into stasis that released the dangerous exhibits to roam throughout the cargo-holds to search for sustenance.
Everyone and everything on the Lab has been reduced to utilizing whatever resources they have or can find to survive, not knowing when, or even if, help would arrive.
In the deep of space, you board the seemingly dead ghost ship…