Animation Studio Manager
My friend made this game and gave me a copy to play prior to release, and I’ve really been enjoying it so far. I completed levels 1-8 on both easy and medium mode. The easy level had enough guiding to help me through the game without being overly hand-holding, and it’s been nice to switch to the medium level for more of a challenge. The game moves at a nice pace but there is a pause button in case you need to stop and evaluate your next steps, which I appreciate because it keeps the game from becoming overly frustrating. I started out playing to give the creator some feedback from the perspective of someone who loves to game but doesn’t recognize herself as a hardcore gamer. Despite this, I have definitely found myself playing this game simply because I enjoy it and it helps focus my mind after a hard day of work. I can’t wait to see the next levels! I would definitely recommend this game and I will continue to enjoy it :)
– Real player with 48.5 hrs in game
I’m hooked. I’m truly feeling the excitement and stress that a real animation studio manager would feel. It has cool mini games, an annoying producer, a sarcastic mother and a myriad of production and corporate employees. It’s a fun challenge as new demands appear at every level, like keeping employees happy making webisodes, episodes, and films. Try doing that while making enough money not to go bankrupt. Loved choosing the titles and genres of my TV seasons and watching them go viral. It was also exciting when one of my seasons got renewed. Next level, I get to compete for awards. Can’t wait.
– Real player with 21.4 hrs in game
ASTRO AQUA KITTY
Surprised this doesn’t have a higher rating. Maybe people are disappointed because they are comparing it to the first game and this game is very different. The first game was great because it has these crunchy controls with old school arcade-paced levels. This game is not like that. Unlike Milk Mine Defender, where you can only go left and right in an infinite loop, these are open maps where you have to hunt around and collect specific things. Also unlike Milk Mine, the powerups are not temporary but are items which can be collected and upgraded. Personally, I love it. It’s like if Star Fox was a 16-bit rpg with all the little side-quests and boss battles. But if you were expecting a continuation of Milk Mine, I can see why it would be disappointing.
– Real player with 28.1 hrs in game
Read More: Best Inventory Management Class-Based Games.
Now I have finished it, I can say it worst its price. It is a very lovely sequel and a quality product for an indy title.
ASTRO AQUA KITTY is such an improvement compared to the previous one.
Now it is an Action RPG shoot-em-up with classes and multiples weapons. An immersive and even more cute artistic direction, a minded and polished level design that increase in size level after level and give you various tasks, all served by very good musics.
Devs made it with great care and you can feel it.
– Real player with 26.7 hrs in game
Crafty
truly amazing
– Real player with 1.2 hrs in game
Read More: Best Inventory Management Multiplayer Games.
Prison Tycoon: Under New Management
Good thinks first:
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2 point hospital style is great for this, UI and control is great
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Actually difficult eco, it is not easy to balance thinks…
Thinks which must be updated:
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Nobody cares about building cells. Allow copy/paste of buildings (just like 2PH have room classes across games. This is must have). To build one, two is fine, to build 40 is just a waste of time.
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Cleaning of the rooms is broken. Sometimes items in the room cannot be cleaned for what ever reason (fckng toilet seat cannot be cleaned) and the maintenance guy looses all his stamina on one item. Then he goes to the rest and another one comes in and spend his stamina on the same item. I have to manually move the item - then it is fine. This could be “fixed” using magic trick - maintenance cleans the room as a whole, not per item.
– Real player with 22.0 hrs in game
I love these kind of games but there could be improvements such as:
1. It would be good to have workshops that prisoners can learn new skills that will help them get a job after they leave prison. There are therapies available that treat their disorders but Workshops are different and is there so they can learn new things in order to adjust to the society once they go back. Such as cooking classes, learning a new musical instrument, learning foundations of business and finance 101.
Then you will be able to hire professional chefs, musicians, lecturers to come and teach.
– Real player with 13.2 hrs in game
Multishop Tycoon Deluxe
Casual game; Not really good or bad. In this game, you have to select which food you serve in which area and at which price.
You get the opportunity to buy upgrade and change the color of the food truck to attract more customers.
But that’s where the big problem is: you don’t get a tutorial or hint.
– You get NO feedback or hint about the things you propose. Customers don’t say anything - for example that’s it’s too expensive, or that they didn’t like the meals proposed or that i proposed too many units of that item. You get NO advises or confirmation the items you selected are the right one.
– Real player with 25.9 hrs in game
great casual simulator of foods selling shops network - game’s small, does not have any heavy hardware requirements, does not require any learning to play it, but its funny and addictive, bright and colourful, suitable even for children.
sure, its not a complicated economics strategy, not a simulation of all complexities of a real world, its a simplified model of a business, but - after you play the game a little you will understand where are retail stores prices are coming from as you will be rising the prices to the maximum to get the maximum profits :) you will understand, why a cup of coffee that costs 0.1 euro to make is 2 euros in retail :)))) and maybe this knowledge will help you to save some money not buying junk foods at typical junk foods locations
– Real player with 12.1 hrs in game
Hero Park
Edit Weeks later, still broken steam achievements. No real improvements.
It’s okay for 8 bucks. But it gave me tendonitis in about 2 days and the Steam achievements don’t seem to be triggering? I have a level 10 Temple and a Rank 2 statue. Is there something else I need to do to get them to go off? Nothing in the Wiki about it, no google search will answer the question. Pretty pointless game if you can’t get the achievements to go off.
Also sometimes the number of heroes goes negative. -3/20 for example. Not sure how this effects anything or if it’s just a UI bug. Might be exploitable to hire heroes without paying for them till you are full up sometimes.
– Real player with 36.6 hrs in game
I love it, though it is far less ‘idle’ than I thought, but I think that’s beginning game, not later game? Since you can automate making the items needed for the shops as you level the shops.
I find the game very enjoyable! I like lots of moving parts and re-stocking shops, and I love the monsters! I’m having a lot of fun :D
EDITED FROM NEGATIVE REVIEW: Responsive developer fixed the game-breaking problem. THANKS!
– Real player with 28.3 hrs in game
Inventory Manager
A cute little idle game for a dollar. Gave me Flash game nostalgia.
It’s rough around most of its edges, but it does handle an enormous number of customers just fine, which is fun to watch. I’m also easily motivated by bars going up and the “made a sale” sound happening faster and faster.
Weirdly, in the end, my shop was just sellers, my initial bag, and a hundred grabber arms and distributors.
– Real player with 20.7 hrs in game
I’m not sure how i feel about this game. it’s a bit like a clicker, but without the clicking. you make numbers get bigger until you get to the biggest number, and then you win. I saw it through to the end though, so I must have not hated it? 18 hours played, but probably 12+ of that was leaving the game running to gather funds to get myself over the finish line
– Real player with 18.1 hrs in game
Domino House
Fantastic experience! The ambiance, art, and music are wonderful, and the puzzle solving is very rewarding. Those ‘epiphany’ moments when you figure out each puzzle are well worth the time invested looking for hints and clues.
What started out as a “spooky” house you want to escape, slowly turned to a charming place with wonderful character and heart, that I was sad to leave in the end; you develop an attachment to Domino House as you learn it’s secrets and examine all the nooks and crannies in the wonderful artwork searching for clues/hints to the puzzles.
– Real player with 14.1 hrs in game
Yes, it took almost 5hrs maybe to beat this. But it wasn’t that complicated I just kept getting interrupted. You believe me, right? Think most people can complete it in under 3hrs.
This game is fantastic. Yes, I got it for free, but I already want to play it again. Who wants to play point and clicks again? The art is on point, the music is chill and relaxing, the scares and uncomfortable things in the house are just perfect. There was only one puzzle I got annoyed at because the sequence was so long, but everything was incredibly creative. Things blended into the environment seamlessly, and something I saw as easy I know other people struggled with. It’s perfect.
– Real player with 5.9 hrs in game
Unholy Alliance - Tower Defense
Very nice game. I love defense games. And I played a lot of them. The developer has worked hard to make it the best. No buy to win. Just strategies and fun. Thanks to the developer.
– Real player with 5.8 hrs in game
Obviously early days, but a promising Tower Defense - keeping me more than amused!! (Bought the game after trying the demo.)
Good Tower and Ability upgrade paths. A very good variety of enemies with different attributes - you will have to think.
Will try to update further in.
– Real player with 1.5 hrs in game
Head 2 Head
I can’t stop playing this game. After the update that included the head case and rolling for heads I’ve been addicted. Picked the game up just for the style but I love the feel of this game and can’t wait to see future updates. The games combo system is really open ended, basically letting you do anything you try. It’s easy to play but so far it seems really deep too. Has parries like 3rd strike but the game doesn’t require special move motions. Don’t know where it going or how big it will get but I’m really enjoying what’s here. Good music too. Please put in a music player so I can listen to the tracks from options screen or extras menu or something.
– Real player with 24.8 hrs in game
I AM THE FASTEST
Also this game is really fun so you should buy it. Combos feel really good and the game allows for lots of creativity. The music is also great especially once you get farther into survival mode.
– Real player with 9.7 hrs in game