The Rule of Land: Pioneers
it’s aight, pretty addictive.
needs a light polish, some spelling checking
on screen text gets a bit annoying after some time
“Press [esc] to cancel this operation”
“No Bullets”
I hate having to press M1 for every action,
Mining 40 rock is tedious.
loses difficulty fast.
I gets very boring after all other survivors are dead.
Getting to 200 days is mostly a chore
edit:
4-11-2020
I just found the “continues mining” option. the game is much better now.
XD
– Real player with 85.7 hrs in game
Read More: Best Inventory Management Resource Management Games.
This ended up being a lot more fun than I figured.
I was worried that having the game play limited to just a few locations would make it repetitive but it actually wasn’t.
The only thing I disliked was that the HUD wasn’t explained very well but it is a brand new game so take it with a grain of salt.
Overall I found it to be a medium paced game that was thoroughly enjoyable. I look forward to watching it develop more over time.
– Real player with 48.4 hrs in game
Infected zone 感染之地
Fun game could use more content.
– Real player with 692.0 hrs in game
Read More: Best Inventory Management Open World Games.
Hammerting
Review Date: Nov 20, 2021
I wrote a giant review, and then after reading through it, realized my opinion was more like no than yes, and when I changed it, Steam erased everything I had written. So, rather than do it again, I’ll just drop some bullet points. I’ve been playing since early in Early Access, so that will color my review.
New overworld trade system is terrible. It’s boring. It’s grindy. and it doesn’t work. I’m at max rep with a faction, and have yet to see the “subversion” mission mentioned in the tutorial.
– Real player with 158.5 hrs in game
Read More: Best Inventory Management Automation Games.
A decent time killer as-is, but released far too soon for the ambition they sought to achieve.
-
Settlement milestones are sparse and largely uninteresting, with few “make your own goals” opportunities to fill in the blanks. You will pretty much always build the same structures in the same order, and most structures are not actually all that useful.
-
Overworld is shallow and brainless, with pawns moving around for the sake of moving. Factions have no personality or storyline aspects, and the “war” has nothing to make it compelling or interactive. This is actually a bit of a downgrade from the initial concept at the start of Early Access, where there was at least a good vs. evil kind of thing going on.
– Real player with 116.1 hrs in game
Factory Engineer
I enjoyed this game, it’s fairly easy, relaxing and although it’s far from perfect I feel some of the reviews are a little harsh.
This game does look like Big Pharma but the game play is quite different. Besides, I’ve completed Big Pharma and absolutely loved it, would it be such a bad thing if more games were like it. In Big Pharma you raise and lower the concentration of ingredients which you then combine to make drugs while competing against the AI. In Factory Engineer you import raw materials to make intermediate products which are then used to make and sell finished goods. You start off with only a few simple products to manufacture but as you research more technologies many more products become available that are much more complicated and require many components to complete them.
– Real player with 24.9 hrs in game
This review is late. Very late. To preface; I bought the game a long time back, for some substantially low amount, during a sale. I hadn’t played much when I did get it, and now, as of writing this, I’ve “Finished it”. Though the game has no end, there no reason to keep playing. By “Finished it” I of course mean I’ve now gotten all the achievements. All 8 of them. A concerningly low amount for a game that is about solving complex puzzles. However, they’re not real puzzles. I call them that because having to figure out the most efficient way to make something is a challenge in and of itself in this game.
– Real player with 24.3 hrs in game
“Warehouse Tycoon”
Do you know how to program in Lua? Are you bummed by this game not being as good as it should be? message me. I recommend the game, however only if you know how to program either in Lua or are willing to learn so that you can fix his glitches and crappy programming and make it better. Half of my play-time is due to me fixing the game and running it over and over again. Again, message me if you’re interested in helping me fix this because the developer is never touching it again.
– Real player with 109.7 hrs in game
Information / Review English
Warehouse Tycoon is a Management and Simulation game developed by EcoGames.
Gameplay / Story
Warehouse management refers to the Management, Control and Optimization of Warehouse and distribution systems with Warehouse management (including quantity and storage space Management as well as Conveyor control and Disposition), with extensive Methods and means for controlling the System status and with a selection of Operating and Optimization strategies . Your task in this Game is to build yourself a Company in which you take on assignments and the better your Reputation gets, the more you get and become better known. No matter if Construction, Logistics, Transport services etc. many more await you. Build yourself a great Empire and become Number 1 in your Region.
– Real player with 5.0 hrs in game
Blockchain Tycoon
The 8 career campaigns teaches you how to play then there are 10 scenario , 10 challenges and sandbox mode, the game dose not provide you with popup tips you have to use your brain it is not hard to figure out the campaign is the tutorial, this is not a supper complex game have a little patience, i’m saying this because the achievement for completing the campaign says only 0.8% have this i don’t know how accurate it is. One level was annoying just because i had to wait for the worker to complete creating a new coin and it takes a while. I guess it takes about 5hr to complete the campaign i’m not sure tho i fell asleep at about 5:30am so my actual playtime is different from shown.
– Real player with 70.5 hrs in game
After several months of silence and no update to fix any bugs or issues, I am changing my recommendation. It seems to be dead.
This is a good game with GREAT potential! I liked playing it, and of course there were bugs and things that could be improved. One thing is a more realistic market in the exchange. It always seemed to me that the market was mostly stagnant with very little real price fluctuation. By that I mean that if you looked at the price over a year, it would be flat for every coin and token. It may fluctuate on a day to day basis, but no real growth. The other thing that could be improved is the token creation. In the game when you create a coin, it says you also create a blockchain, so why can’t you use your own for the creation of a token. I think it would be cool if you added the ability to add offices and more mining warehouses so you could also add a research tree. That would enable the ability to create hard forks, ability to implement cross platform support, add smart contracts, NFTs, etc. You could also add in researching the hosting of an exchange or NFT gallery. There is a lot that could be done on this front, and it could all affect different attributes of the coin and price, as well as the price of other coins potentially, if interoperability and forks are added. All of that having some sort of correlation with the price of your coin and token and how many other developers want to “support” your blockchain. Also, for some odd reason, any time I created a token, not matter what I did, I could only get tokens during my ICO to be between 30-50 and I couldn’t figure out why. I mostly stuck to creating coins because of this. Also, there needs to be somewhere that explains what different things do. For example, when you are creating a token, what are the differences between utility, security, payment, etc., and how do they affect the token? Speaking of that, when you do create a token, if you forgot which kind you chose, there’s no way of telling. It makes me think that maybe it doesn’t do anything at all. But, besides that, I never could get more than 30-50. One of my biggest irritations was that you weren’t actually managing a company. You didn’t name it or anything. There was no way to compare yourself with your competitors. There was a competitors section, but there was no info about you to compare to them there, and the information about them was very vague. It needs to be reworked entirely, along with some reworking of the economic system. It is very basic. It would be nice to have random events that affect the crypto market so there are real dips and surges. Also, it would be nice to actually benefit other operations when you invest. I would invest 10’s of millions, and it would say that their total investment would be a few mil. So there wouldn’t really be an affect on them. So I then have all these coins and it seems their companies have gone belly up or something because they never go to market. Those are just a few examples of how it is a basic economic system. Anyway, I really hope the developers keep working on this game and bring out some updated to address these things. It would make that mixed review rating look a little more positive. :) And why not take advantage of the crypto craze? lol
– Real player with 49.3 hrs in game
Magnat: Beer Maker
Magnat: Beer Maker is a business simulation and management game. Take the challenge, manage your own beer factory(s), manage your warehouses, employees, production lines and transportation of merchandise.
Logistics to manage
To produce, you usually need a production line, resources to refine, storage and transportation. In Magnat: Beer Maker, the goal being to produce beer, you will need to import and store the raw materials, refine, brew in tanks, store the beer, bottle it and finally send it to the client.
Recruit and manage your employees
When you want to develop your business, there is nothing better than hiring employees to help you with your tasks. The employees in your factory can help you with most tasks and it is up to you to tell them what to do, but be sure to monitor them.
A realistic economy
Every action has a cost and it’s up to you to manage your finances well. From recruitment to transportation to taxes, the whole finance system in Magnat: Beer Maker has been designed to be as close to reality as possible.
Customize and upgrade your factory
In order to produce beer you need all kinds of machines. Once you have invested in new machines, you can place them wherever you want in your factory, but be careful not to block the way of your vehicles and employees! It is also possible to upgrade the equipment you have and produce more efficiently. Expanding your factory if you lack space is also a possibility.
Prison Tycoon: Under New Management
Good thinks first:
-
2 point hospital style is great for this, UI and control is great
-
Actually difficult eco, it is not easy to balance thinks…
Thinks which must be updated:
-
Nobody cares about building cells. Allow copy/paste of buildings (just like 2PH have room classes across games. This is must have). To build one, two is fine, to build 40 is just a waste of time.
-
Cleaning of the rooms is broken. Sometimes items in the room cannot be cleaned for what ever reason (fckng toilet seat cannot be cleaned) and the maintenance guy looses all his stamina on one item. Then he goes to the rest and another one comes in and spend his stamina on the same item. I have to manually move the item - then it is fine. This could be “fixed” using magic trick - maintenance cleans the room as a whole, not per item.
– Real player with 22.0 hrs in game
I love these kind of games but there could be improvements such as:
1. It would be good to have workshops that prisoners can learn new skills that will help them get a job after they leave prison. There are therapies available that treat their disorders but Workshops are different and is there so they can learn new things in order to adjust to the society once they go back. Such as cooking classes, learning a new musical instrument, learning foundations of business and finance 101.
Then you will be able to hire professional chefs, musicians, lecturers to come and teach.
– Real player with 13.2 hrs in game
Underlings
All in all a great game. It has that old school feel as advertised. Like games from the ancient 80’s and 90’s, it doesn’t hold your hand and challenges you to beat it. Victory is far from certain. I haven’t beat it yet but, when I do, that feeling of achievement is sure to follow. In contrast to the empty feeling from beating adventure games that autopilot the player to certain victory, I prefer games like this one.
There’s a lot more to the crafting system than I expected. I was surprised as this game has more crafting structures than most other game out there, and not just some one time use stations either. They all get used over and over.
– Real player with 115.9 hrs in game
REVIEW UPDATE #2
I am glad that the “instant noodles” nest exploit, armor, and repair bug has been addressed, it is a much better gaming experience now.
I wish there there were an easier way to create and join servers (think “Don’t Starve).
I still love the game & I think that you should buy it.
– Real player with 64.7 hrs in game
Lost Away
You are stranded, deep inside the wilderness of a mysterious planet. Use all of your tools, tech and skills to set a base camp, discover the planet’s previously undiscovered secrets and return to Earth alive.
Stay oxidized: On this planet, oxygen won’t be taken for granted. With little breathable air from the atmosphere, a lack of oxygen will remain a constant foe throughout your journey. Stay ahead, continue breathing and you will become the king of the jungle.
In order to survive, you will have to know your surroundings. Plan your route, use navigation points and discover the deep and gorgeous world around you.
Everything you find can prove useful if you are creative enough - combine, experiment, and master the skill of crafting.
Explore this alien world in the search of materials, use your newly crafted tools to build a mighty shelter, and increase your chances of surviving the night.
There’s more than one way to survive hunger. Make your way through the jungle, and hunt wild and strange animals, or stick to the flora, grow and harvest your very own alien fruit and vegetable from the ground below your feet.
Develop new manufacturing technologies, repair the badly damaged spaceship and return to Earth. Don’t be fooled though, you’re in for a long and arduous journey.
Use the sandbox experience just to have fun and play at your own pace. Focus on discovering secrets and ancient alien locations, or create a comfortable habitat and make yourself at home.