Resident Evil 4
This is a genuine masterpiece.
I’ve been playing this game for 175 hrs on my PC and at least 300 hrs on my PlayStation 4, and I’ve completed Leon’s and Ada’s stories for at least 20 times, but I’m still not tired of it.
This game has been released for approximately 20 years meaning it’s quite an old game. Therefore, some glitches would pop up occasionally, and it looks inferior to many games which are produced within the last decade.
In a word, Resident Evil 4 is a legend, at least to me, based on the era it was created.
– Real player with 184.6 hrs in game
One of my new favorite games, such a satisfying experience to play through, and replay a few more times to master, find everything, and become as efficient with your resources as you can.
The first third of the game is such a fun, atmospheric journey, slowly navigating your way through the village, finding new items and searching for hidden treasures, managing your resources and sorting your inventory into order. Second third, while losing a lot of the atmosphere and intrigue of exploring, is still very fun, even if it’s a bit more action focused. The last third, or maybe more like last quarter… that’s when the game starts to lose me unfortunately, it loses pretty much everything I loved about the game up to that point, but it does not detract from my love for the rest of the game overall.
– Real player with 127.4 hrs in game
Cult of Dawn
Experience the story of two characters attempting to survive as a mysterious event strips away the bounds of reality itself in Cult of Dawn, a third person horror adventure inspired by classic survival horror titles of the 90s and early 2000s. Featuring tank controls, fixed and over the shoulder camera angles, old school inventory management and more.
- Fight off mysterious entities while exploring a variety of locations, from an abandoned mansion to ancient catacombs, desolate woods, an old apartment complex, dark, urban alleyways and more
Read More: Best Inventory Management Gore Games.
Restaurant Renovation
Restaurant Renovation is not only a game but in particular stories that always start at the heart of every restaurant — in the kitchen. That’s where the awkward owners see the causes of their business flap. Is it right? Where is the problem? And how to solve it? It is on you to show them their mistakes and to make their restaurant profitable again. It will be up to your advice, knowledge to save them from bankruptcy. Convince them to your vision and show them the right path to success in food business.
Explore the area and check among the local residents which restaurant will fit their needs. Create a new menu, change the appearance of the restaurant, reopen it.
Create a miracle
It is on you, to show them their mistakes and to make their restaurant profitable again. It will be up to your advice, knowledge to save them from bankruptcy. Convince them to your vision and show them the right path to success in gastro business.
Know the neighborhood
Explore the area and check among the local residents, which restaurant will fit the needs. Create new menu, change the appearance of the restaurant, reopen it and look at the owners' smiles.
Key Features:
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Changing the interior design in the restaurant
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Creating a new menu
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Possibility of environmental interview among residents
SENSEs: Midnight
Uesugi Kaho is an outgoing and adventurous college student and member of her school’s occult research club. When Returning to Japan for a family visit, the other club members dare Kaho to investigate an infamous urban legend; The Midnight Door of Ikebukuro Walking Park. Of course Kaho jumps at the opportunity to prove the legend true and capture positive proof of the paranormal. However, entering the long abandoned park just before 12:00 a.m. and opening the Midnight Door may be the worst mistake she will ever make…
SENSE/s: Midnight is a full 3d survival horror game taking major cues from Fatal Frame and Resident Evil, featuring TANK CONTROLS and FIXED CAMERA ANGLES in order to capture the truest essence of classic survival horror titles. Discover the secrets of the park via environmental storytelling and lore, manage your limited inventory slots carefully to avoid backtracking, weigh risk and reward on puzzles that may alert the vengeful spirits of the park, use hiding spots to temporarily elude your pursuer, and remember, there is only one place you can safely save your game… Expect the Ikebukuro walking park to ooze dreadful atmosphere while the ever-present threat of a relentless Onryo stalks and chases you wherever you go!
SENSE/s: Midnight is the first part of the anthology style sequel to Sense: A Cyberpunk Ghost Story https://store.steampowered.com/app/1120560/Sense___A_Cyberpunk_Ghost_Story/ by SUZAKU games.
ASTRO AQUA KITTY
Surprised this doesn’t have a higher rating. Maybe people are disappointed because they are comparing it to the first game and this game is very different. The first game was great because it has these crunchy controls with old school arcade-paced levels. This game is not like that. Unlike Milk Mine Defender, where you can only go left and right in an infinite loop, these are open maps where you have to hunt around and collect specific things. Also unlike Milk Mine, the powerups are not temporary but are items which can be collected and upgraded. Personally, I love it. It’s like if Star Fox was a 16-bit rpg with all the little side-quests and boss battles. But if you were expecting a continuation of Milk Mine, I can see why it would be disappointing.
– Real player with 28.1 hrs in game
Now I have finished it, I can say it worst its price. It is a very lovely sequel and a quality product for an indy title.
ASTRO AQUA KITTY is such an improvement compared to the previous one.
Now it is an Action RPG shoot-em-up with classes and multiples weapons. An immersive and even more cute artistic direction, a minded and polished level design that increase in size level after level and give you various tasks, all served by very good musics.
Devs made it with great care and you can feel it.
– Real player with 26.7 hrs in game
Broken Blades
Broken Blades is extraordinary, so many unexpected alternatives and creativity.
The game is a blast and I’m happy playing it and having it in my library !
Suggestions :
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I always had the shield bar empty. I finished the game and no vendor I found, offered shields.
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A tad too hard, and I found no save points.
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An ingame map would increase the allure so much :
I progressed going around and around till finding new areas by luck and perseverance.
Thought the game was short and over at times, but instead, it is so big.
– Real player with 4.8 hrs in game
I found difficulty too harsh you die way too easy not fun when everything in the game is stronger than you. Is there a check point in this game don’t know can’t seem to progress really mixed on this one.
– Real player with 0.7 hrs in game
HYPERVIOLENT
HYPERVIOLENT is a brutal, fast-paced old-school FPS in the style of classic sprite-based 3D games from the 1990s. After responding to a distress signal from Commodus Asteroid 27-C, a remote mining colony, you find yourself in the midst of a violent outbreak among its inhabitants. You must unravel the secrets of the station as you seek an answer to the madness within its complex corridors.
Obliterate your foes with an array of guns and melee weapons that can be wielded in nearly endless combinations, and take the VIOLENCE to the next level with Multiplayer support for up to 30 players in a variety of thrilling game modes.
FEATURES
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Gorgeous 3D / Pixel Hybrid
Explore the rich environments of the I.E.C. Commodus station and paint them with viscera, rendered in a combination of classic low-poly 3D, and hand-crafted 1990s pixel art aesthetic.
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Brutal, fast-paced combat
Feel the adrenaline rush of an old-school shooter, the way FPS games were meant to be played! Dual-wield over 20 unique ranged and melee weapons to tear through everything in your way.
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Use the environment to your advantage
Utilize switches, computer terminals, keycards & other control mechanisms to navigate the labyrinthian station and manipulate your environment.
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RPG / FPS mechanics
Manage your inventory, upgrade weapons, interact with NPCs, & peruse through computer data logs to further your mission in this exciting, authentically nostalgic experience.
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Multiplayer
Battle up to 30 of your friends head-to-head in Deathmatch, Team Deathmatch, or survival. Take on the horrific challenges of the I.E.C Commodus with 4-person co-op!
Piece Of Mind
Game does not work and main file has viruses detected in it. Fix or take off of steam, not worth paying for.
– Real player with 0.3 hrs in game
Doesn’t even work!! Why are you selling this STEAM? Somebody needs to remove this garbage.
– Real player with 0.2 hrs in game
Station 35
Ran into a few quirks with the ai and some interaction prompts but other than that, my friend and I had a really good time with this. I got spooked pretty good a few times but I managed to escape! It’s a pretty simple but well put together game aside from a few issues.
– Real player with 1.8 hrs in game
I love the weird stuff, especially in horror games. The kind of stuff you have to dig 40 pages into the tags to find, stuff that has 0-10 reviews. Is it good? Who knows! Station 35 is the weird stuff. Of writing, this game has one single review and I found it by digging about 40-50 pages into the horror tag. So, is it good? tl;dr, yes.
This game speaks of a passion project. It’s perfect by no means and rings with design that is amateur, but it’s very much made with love. You often hear people tell others, “why don’t you make your own game if you want X?” and it feels like someone set out to do just that with Station 35. The game reads like your classic sci-fi horror: aliens on the ship, you need to get out. To do so, you are presented with three possible exits, one on each floor of a sprawling and dark spaceship. Each exit has three items it requires, be they keys or tools or ship parts, before you can use it to escape. Each of these items is scattered randomly throughout the ship, leaving you sneaking down corridors and into rooms trying to find that damned red key card since the yellow opened the first door and this blue one won’t do the trick for the second. As you do this, you’re presented with two main hazards: the blind, docile creatures that inhabit the hangars and the roving monstrosity that prowls the ship.
– Real player with 1.2 hrs in game
Dawn of Fear
loved this game reminds me so much of res evil 1 on the PSX
pros
true survival horror
cool story
fun game
cons
lack of Crank’s
– Real player with 10.5 hrs in game
Normally I support every dev trying to make an attempt at recreating old school survival horror.
In this case I will not, and I will keep it short. This game is a broken buggy mess from the start. The aiming is off, a controller is required (forget about key rebinds, and even then you have to use a controller).
The game is full of glitches and bugs. Enemies kill you in a few hits, and you won’t see them coming because of bad camera angles and aiming controls. Cutscenes are rare and voice acting is non existant. Save points are hard to come by, so is ammo. Game crashes on exit and uses full GPU???? Optimization is zero.
– Real player with 8.1 hrs in game