Sierra Ops - Space Strategy Visual Novel
Update after episode 2
This first episode is good but also very very very short. Might be one of the shortest I ever tried. It has an interesting sci-fi setting and introduces the characters but doesnt let you get to know them since you barely get a few lines. It also makes use of flash backs as the main characters clearly has mental wound attached to past incidents. Battle system is ok and unusual for a VN but not too hard to figure it out. The design of characters seems to fit a game like this quite well. Overall it got me interested to see next episode and decide if its good enough to get the season pass.
– Real player with 42.2 hrs in game
Read More: Best Interactive Fiction Mechs Games.
I won’t lie, this barely tips the needle into recommend rather than neutral. Sierra Ops is basically a visual novel with a light fleet command and time management mechanic attached to it. I think the issue I have with it is that none of the component parts of terribly good. They aren’t BAD, but in trying to cram all of that in here they’ve cut a few corners on each section. Battles are a mixed bag of good, bad, and frustrating. I like a lot of things there but you have to go through so much story to get to them… and when it turns out they’re one the token five minutes and done type battles that can be frustrating. Not to mention the difficulties of introducing various new mechanics and ideas with that pacing. There’s a similar problem with upgrading your ship, by the end of chapter 2 there’s still not that much to choose yet. On the visual novel side the story is… it has potential but I don’t want to give it too much praise or condemnation yet. It’s not completely sold me so far, in either plot or execution, but I have to admit there are some good foundations here and it could make me eat those words in future chapters.
– Real player with 36.2 hrs in game