Black Hair Girl is Best Girl
insane i love this game
– Real player with 51.7 hrs in game
Read More: Best Interactive Fiction Adventure Games.
ꜰᴏʀ ᴍᴇ ᴛᴇɴ ʏᴇᴀʀꜱ ᴡʜᴏ ɪꜱ ᴛʜᴇ ᴘᴇʀꜱᴏɴ ʏᴏᴜ ʟᴏᴠᴇ ɴᴏᴡ, ᴏʀ ᴍᴀʏʙᴇ ɪᴛ ɴᴇᴠᴇʀ ᴄʜᴀɴɢᴇꜱ ʏᴏᴜ ꜱᴛɪʟʟ ʟᴏᴠᴇ ᴛʜᴀᴛ ᴘᴇʀꜱᴏɴ ʙᴜᴛ, ʙᴇꜰᴏʀᴇ ʏᴏᴜ ʟᴏᴠᴇ ꜱᴏᴍᴇᴏɴᴇ ᴇʟꜱᴇ ᴄᴀɴ ʏᴏᴜ ꜱᴀʏ ʏᴏᴜ ʟᴏᴠᴇ ʏᴏᴜʀꜱᴇʟꜰ, ᴘᴇᴏᴘʟᴇ ᴡʜᴏ ᴀʀᴇ ᴘʀᴇᴄɪᴏᴜꜱ ᴛᴏ ʏᴏᴜ ᴀʀᴇ ᴛʜᴇʏ ꜱᴛɪʟʟ ᴛʜᴇ ꜱᴀᴍᴇ ᴀꜱ ʙᴇꜰᴏʀᴇ ᴏʀ ɴᴏᴡ ʏᴏᴜ ɢᴜʏꜱ ᴀʀᴇ ꜰᴀʀ ᴀᴘᴀʀᴛ ᴡᴀʟᴋɪɴɢ ᴏɴ ᴀ ᴅɪꜰꜰᴇʀᴇɴᴛ ᴘᴀᴛʜ
ʙᴜᴛ, ɢᴀᴛʜᴇʀɪɴɢꜱ ᴀɴᴅ ᴛʜᴏꜱᴇ ꜰᴀʀᴇᴡᴇʟʟꜱ ʜᴀꜱ ɪᴛ ᴄʜᴀɴɢᴇᴅ ʏᴏᴜ ꜰᴏʀ ᴛʜᴇ ʙᴇᴛᴛᴇʀ ᴏꜰ ᴍᴇ ɴᴏᴡ, ꜰᴏʀ ᴍᴇ ᴛᴇɴ ʏᴇᴀʀꜱ ɪꜰ ɴᴏᴡ ʏᴏᴜ ᴀʀᴇ ʜᴀᴘᴘʏ ᴅᴏ ʏᴏᴜ ꜱᴛɪʟʟ ʀᴇᴍᴇᴍʙᴇʀ ᴍʏꜱᴇʟꜰ ꜰʀᴏᴍ ᴛʜᴀᴛ ᴅᴀʏ? ᴇᴠᴇɴ ɪꜰ ɪᴛ ʜᴜʀᴛꜱ ᴛʜᴇʀᴇ ᴀɴᴅ ɪ ᴄʀʏ ʙᴇᴄᴀᴜꜱᴇ ᴏꜰ ɪᴛ ʙᴜᴛ ɢᴇɴᴛʟʏ, ᴘʟᴇᴀꜱᴇ ᴄʜᴀɴɢᴇ ᴍʏ ᴛᴇᴀʀꜱ ʙᴇᴄᴏᴍᴇ ᴀ ᴘʀᴇᴄɪᴏᴜꜱ ᴍᴇᴍᴏʀʏ
– Real player with 22.2 hrs in game
Death On A Street Corner: Overdose Simulator
Excellent. Buy it. Sit down for less than an hour of your busy life and enjoy it.
The decision to convey this message through a game, a format distinguished by the expectation to make decisions and influence circumstances, is a meaningful light to shine on the fallacy of “personal responsibility” in poverty and drug abuse. Moreover, Death on a Street Corner’s depiction of the working world’s co-option of family, as an institution, really conveys the inter-generational regime of fear, guilt and expectation that is created while we judge ourselves into submission and while naïve, rich kids and finance demi-gods look on, alienated and looking to be entertained.
– Real player with 0.7 hrs in game
Read More: Best Interactive Fiction Emotional Games.
It is incredibly depressing.
I really love the way the story is put together.
I wish there was some more interaction. I don’t mean that I should have any choices, just a few more things to do.
Definitely worth the price tag and will stick with you for a while after you play.
– Real player with 0.7 hrs in game
Alzheimer’s: Memories
NOTE: This review is part of my steam curator review and is the extended version. Check my steam curator page at https://store.steampowered.com/curator/39607348-Random-Game-Reviews-by-Labprofess/ . Follow appreciated!
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Alzheimer’s: Memories is a game about an old man diagnosed with Alzheimers, who is now trying to remember various aspects of his life such as his friends and family. Follow the “old man” from his perspective of how he views his reality and dreams. See how reality morphs in your mind and experience, the day to day life of a Alzheimer’s patient. I personally don’t know anyone with Alzheimer’s , but I met someone with Dementia of which I understand certain experiences of the game which are very personal to me. It’s interesting to know how reality changes completely for some people, something we as “outsiders” can struggle to understand. This game is a must play if someone you know is struggling with Alzheimer’s or another form of memory loss, but also just to learn about what Alzheimer’s is and how it affects the person who suffers from it.
– Real player with 1.9 hrs in game
Read More: Best Interactive Fiction Casual Games.
Initially I found the game to be a little confusing, as I was used to the typical “fast paced action” of other titles.
However, when I realized this was a somewhat puzzle like game. It all clicked (pun not intended, a lot of clicking in the game).
I had a lot of fun playing the game, even though it’s short. It provides some wholesome moments for you and also can give you insight.
Very nice!
– Real player with 1.1 hrs in game
Instrumentalist
Ayyyy, dats pretty good
– Real player with 1.7 hrs in game
Occultism Limbo: The ritual of little nightmares
good time killer wish there was more content than the same questions over and over again I give this simple game a 6/10
great character desgins though
– Real player with 0.2 hrs in game
While entertaining, the excitement only lasts for a few minutes. It is basically just clicking the same answers over and over and new questions are introduced which are also repeated. It’s essentially like “bop-it” but in questions format, if that makes sense. But, it was only $5.
– Real player with 0.1 hrs in game
Pen Pal Princess
This story begins like many others do… With a princess locked away through no fault of her own. Her parents honor the old traditions of royal courtship and, unfortunately for our princess, this involves a lonely bedroom in an unnecessarily tall tower with a fearsome dragon as her only housemate.
Pen Pal Princess is a queer romantic comedy visual novel set in a technologically modern fantasy world. Correspond with potential suitors through letter writing, email, and instant messaging to convince them to rescue you from your secluded princess tower! Will you be honest to yourself and others to find true love, or are you looking for a quick match who has a big sword ;D and can get you out of the tower as soon as possible?
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Multiple romance routes!
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Minigames and letter writing!
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…Hot dragons?
What kind of princess will you be?
task: 312
right click wouldnt work at all for stage 2
– Real player with 0.2 hrs in game
The Call Centre
This game is half an hour long. There’s no sound effects or music, just some barely animated stock library anime sprites supposed to represent your co-workers. Horribly written dialogue with poor grammar and multiple spelling mistakes every sentence, very few branching paths or dialogue possibilities. Did I mention it’s half an hour long?
I played it because I liked the premise having worked in a call centre before and love visual novels, but with so little “game” here I don’t think it’s worth even a fraction of what the dev is charging. Frankly I’ve played free visual novels which have better production values and effort put in than this.
– Real player with 0.6 hrs in game
At face value, The Call Centre does not work at all as a game: It is slow, soul crushing and completely shallow at its core. However, as a meta-joke about customer service work, The Call Centre is painfully real in presenting the world of phone work as accurately as it ever would need to. It is a world where the general public continue to disappoint you, a world where toxic work environments bring out the worst in those who thrive on it and prey on those with the best intentions. I think Junaid, perhaps naively, went into this with those exact intentions and a commendable effort he even tried to really. Not many games thrive on the same concepts of a drab, day-to-day, office environment, with Paper’s Please and Stanley Parable being the only ones that spring to mind. The anime, visual novel, inspired look is something I can appreciate too. That said, there needs to be a bit more to The Call Centre than that, so players stay gripped on the idea. At the very least though, the heart is in the right place
– Real player with 0.2 hrs in game
The Great Plague Exodus
Had the opportunity to play this game on stream. For an early beta, I think it’s absolutely wonderful! It gives off Oregon Trails and text-based adventure vibes, which I absolutely love. The fact that it’s historical fiction is a bonus, too! The only thing I would like to mention is that sometimes the options during random events show as blank text boxes, and the drop-down menu for the entertainment doesn’t always show the options. These are all easy fixes, and didn’t really affect the game play for me as I find random/blind choices to add to the experience (just a personal opinion, I know you need to make educated decisions in a game like this).
– Real player with 1.8 hrs in game
Great initial concept game, a little buggy but can get a few enjoyable plays, difficulty is reasonably easy but with no way of changing this.
Good game that could be made into something really special, so much potential for more content, more freedom of movement (currently you travel the country on a linear track). kudos to the sound and artwork design, very nicely done.
The game is a touch buggy, but these are not game ending in most cases.
Look forwards to seeing how this game develops
– Real player with 1.8 hrs in game
Dog Eat Dog
Things are bad. Rent is late, again. There’s no food, again. Your father-in-law needs medication, again. Life is relentless. In this ethically ambiguous title, it’s time to set your morals aside, and do whatever it takes to survive. When all you have is nothing, you take from those who have it all.
Desperate Measures
When you’re feeling the squeeze from all sides, there’s little respite to be found. Playing as a scammer at a call centre in town, you do whatever it takes to provide for a struggling family, help a sick father-in-law and fend off those you owe.
How far will you go to protect the ones you love in a dog-eat-dog world?
Features
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Tonally dark story with a noir feel.
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Branching paths leading to differing conclusions.
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Simulation gameplay, controlling people’s computers.
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Over 20 different people to call, encouraging multiple playthroughs.
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Every decision matters.