Six Ages: Ride Like the Wind
It’s an excellent game. Surprisingly engrossing graphics, quite a lot of fun to manage your clan, etc. The negatives are… Difficult to cover without some spoilers though. So I’m giving it a thumbs up because as a stand alone it’s a masterpiece. As a successor to KoDP it has definitely gone a bit off the rails. Spoilers to follow so stop reading now.
Yes it’s an amazing game. A couple things to be aware of though, which made KoDP a standout for it’s time but which Six Ages has given up on: unlike KoDP where you were expected to follow the path your ancestors set or you were punished severely, in this one you’re supposed to be “good” using today’s moral compass instead. Seriously. You can’t kill off other tribes, they’re super easy to ally with, it’s almost impossible to lose heros (compared to the original,) you’re supposed to jump on board with everything that’d be attractive to modern sensibilities (slavery is bad, yeah help enemies consistently, etc.) That’s a pretty big departure from the original where if you spit on your clans history you’d consistently be wrecked for it, so yeah. Important to know: Your ancestors were all idiots and the gods actually support going full hippy rather than doing whatever backwards crap those apes cared about. I tried KoDP like that the first time and was shocked how punishing the game was towards applying modern morality to the game. I was dissappointed that all I had to do to be this game on its hardest difficulty was to just disregard literally everything I’d learned about the lore and the world from the original. As long as you’ve never played the original, this is a nonissue; it’s only if you’ve gotten to experience the alternative, where you’re having to make judgements based on how their culture would likely interpret and react to events, that you realize how much actual depth that removes from gameplay.
– Real player with 152.9 hrs in game
Read More: Best Interactive Fiction Simulation Games.
A number of your clan’s children have gone missing while foraging. Your people are anxious for their return. What do you do?
** consult the clan’s spirits
consult a god
immediately send out a search party **
King of Dragon Pass 1.9
Six Ages is a great game. It is basically a streamlined version of King of Dragon Pass with various new systems and all new stories and events. You have to manage your clan, make sure people are fed and happy, please the gods, explore lands close and distant, negotiate with other clans, practice magic, fight, etc. etc. I have heard people compare it to the Banner Saga, which I have not played yet, but I think the gameplay is fairly different. In Six Ages, you do all of the actions above by picking options in the various screens and events, not by e.g. positioning armies or walking around places. There are many, many events, which are beautifully painted scenes with text, where you have to make interesting choices that will effect the management of your clan and the world. There is really no other game quite like it; the genre is unique.
– Real player with 132.1 hrs in game
Facettes
The game
Sitting at her messy desk. The objects that dress it evoke chimeras, stories and fantasy characters for our protagonist, the Author. Dreamy and immersed in her imagination, she brings this decor to life.
Through this introspective adventure, explore the identity questions of the Author, this faceless protagonist. Let yourself be guided by this inner journey to the rhythm of her personal wanderings.
The Author is the character that you will play and follow through her inner journey.
The gameplay
Dice in hand and perched on this desk, the Author of Facettes invites you on a journey of identity initiation. At your fingertips is a dreamlike world, populated by heroines, Potentials and life paths to discover.
The Author keeps creating more Potentials using tabletop RPG mechanics: roll a dice and assign values to various characteristics in the process of character creation.
There is a set of Potentials to collect, alongside the objects which inspired them and the voice recordings of the Author’s thoughts.
The Potentials
Her experiences give life to fantastic creatures and worlds yet imbued with reality that nourish the personal construction of this mysterious Author.
These creatures are the “Potentials”, enigmatic women whose stories represent many possible lives for this mysterious protagonist. They each have a past, a purpose, and ties with other Potentials in this introspective journey.
The world
The stories of these chimerical women gradually come to life through the dreams of the Author in the phantasmagorical world they inhabit.
Mirror Island is the main place of this fantasy universe. There is where most of the Potentials live, but some of them are not terrestrial beings.
The island is torn apart by a conflict involving many of the Potentials rivaling to rule this land.
Features
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An inclusive and LGBTQIA2+ game celebrating the queer identity, which is also an accessible and nice-looking game introducing an issue by experiencing it
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A metaphorical and poetic experience sharing the process of self-discovery and accepting one’s identity
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A relatable story that contributes to build empathy with the Author, the characters and LGBTQIA2+ community, providing more content to understanding the issue and self-questioning
Nuances
Facettes is the third game from the Nuances series which holds a strong message about feminism, LGBT+ themes or inclusiveness.
It follows Sweet Love, a game about moral harassment within a couple, marital rape and femicides and A Comfortable Burden, a game tackling mental load with an otter couple.
Read More: Best Interactive Fiction LGBTQ Games.
DreamCatcher: Reflections Volume 1
Short, but interesting. Cute imagery, and overall it’s a lot of fun. I’ve spent more on things that were a lot less fun that this read was.
– Real player with 2.1 hrs in game
Read More: Best Interactive Fiction 2D Games.
Heart & Soul
The first rule of Ancient Greece is to not tick off any of the gods or goddesses, though that’s already been broken. Heralded for her supernatural beauty, the attention Psyche garners worldwide causes Aphrodite to become jealous and curse her to a terrible fate: a marriage to the most monstrous being alive.
Much to Psyche’s surprise, her husband seems human, even gentle. What once seemed an inconceivably terrible fate now seems like a dream come true, though trouble isn’t far and Aphrodite hasn’t forgiven or forgotten.
The Last Pirate Adventure: Drake’s Treasure
The last pirate adventure
Legends of the great pirates continue to be told in the town squares, including Captain Drake and his loot, the greatest ever known. But all this is behind us. Or not. Embark on this new adventure in the footsteps of Captain Drake and become what you’ve always wanted to be.
A graphic adventure like the ones before
Relive a new adventure like the old ones. Look. Talk. Use. Pick Up. Unravel all its puzzles as you enter the 18th century Caribbean, show that you are a real sailor and find what you want. Captain Morgan and his crew will help you in your mission, but beware of playing with voodoo forces that you do not know.
Gameplay & Features
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Point-and-click adventure game
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Unravel logic puzzles
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Find the KEY to move from room to room
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Multiples characters to interact with
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Dialogues to choose from, each one more hilarious than the last
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Collect various strange objects that will help you as you progress
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Graphic style that will remind you of Pixel art but renewed
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Soundtrack with rasin style, Haitian roots music
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Learn the History of the 18th century and feel like a pirate
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The most complex first puzzle in adventure games
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Only with intelligence will you find the hidden treasure
School of Mythology
A summary of the creation of the world and the collection of basic myths in Egyptian mythology. It is an educational project and it is completely text-based. The aim of this work is to understand the basics of Egyptian mythology in an easy way and in a short time.
Content
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1. Introduction to Ancient Egypt
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2. Creation Myths
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3. Tales of Egyptian Gods and Goddesses
Gods of the Twilight
Gods of the Twilight is a multi-season episodic visual novel that places you in a dystopian near-future where old magic is reemerging in a world on the brink of Norse mythology’s apocalypse. Play as two protagonists—one male, one female. Explore government conspiracies and attempt to navigate your social and romantic lives while a decaying future world faces Ragnarök, and ancient truths about you and your companions start to resurface.
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Your choices determine the protagonists' relationships with their companions, and with each other.
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A range of possible endings, for your characters and for the world.
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Choose which romance(s) each protagonist will pursue, or choose none at all!
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An episodic story released over time, where choices carry over between volumes.
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At least 3 volumes, with over 95,000 words (10-15 hours of gameplay) currently planned for the first volume alone.
Both player characters have romance options of multiple genders, including each other! But the romance arcs are completely optional, and you can enjoy the game’s core story and all endings even if you opt to romance no one.
Althea Mishra - A scholarly but sheltered daughter of two high-achieving parents, she’s an intellectual who nonetheless loves dirty jokes.
Farkas Heklason - Under the hardened exterior of a guy who survived rough streets growing up, he’s a scarred introvert whose emotions run very deep.
Sara Grímsdóttir - Sensitivity and strength combined, this mostly soft-spoken girl is just as full of bravery as she is compassion for anyone she encounters.
Hector Koskinen - A shameless dork, he’s involuntarily wealthy thanks to his CEO father, but nonetheless straightforward and honest to a fault.
Lieutenant Cebisa Komani - A duty-driven Icelandic special forces police officer, she’s now an operative for the highly classified international operation dealing with recent supernatural occurrences.
Mikael Pulkkinen - Hector’s valet, who has become more like an older brother to him through the years they’ve spent together. Easily sees through bullshit and has zero tolerance for it.
And more as the story unfolds!
Pendragon
_### Quick Overview
Imagine a game of chess where each of your pieces has its own little story and agenda. Each piece would also like to see its story to the end, but you, as the player, know that will not always be possible. Sacrifices have to be made. And stories will change and adapt because of them. Some will be cut short, some will be epic, but most of them will have to face tragedy sooner or later.
For those needing comparisons, think more Into the Breach than Banner Saga._
– Real player with 35.1 hrs in game
Pendragon has captured my attention in a way that very few games manage.
I describe this game as a chess-like narrative roguelike.
The roguelike aspect is straightforward, with each run following the same general structure : choose a hero and make your way to Camlann to aid King Arthur in the fight against the evil Mordred, dispatching enemies and recruiting allies along the way.
Mechanically, it is not a game of chess, but it is a very good analogy to get oneself into the mindset required to play Pendragon effectively - in order to be successful at the higher difficulties, one must be thoughtful in the moves they pick, their potential consequences, and how the enemies may react to them.
– Real player with 22.0 hrs in game
The Epic of Inanna
Captivating stories of voice and very nice graphic.
– Real player with 7.5 hrs in game
So you’ve read the description and now you’re down here in the comments trying to figure out what’s it all about. Click the video above to see some of the gameplay, mechanic and hear my thoughts on the game.
The Epic of Inanna is a visual novel with the occasional FMV thrown in. The voice acting is probably the best part of the game. The graphics, images and music are all pretty much average for what you’d expect for a visual novel.
Note This is like watching a movie. There are no choices to make, no multiple endings to find and probably no replayablity.
– Real player with 0.5 hrs in game
The Sin
This game has an incredible sense of mood. The translation to English was pretty wonky but this did not stop me from enjoying the game at all. Loved it.
– Real player with 19.8 hrs in game
Oh man, this needs a proper translation badly, it deserves one.
– Real player with 10.8 hrs in game