Lacuna: Prologue
I can’t wait for this game to drop. I played the prologue through and was excited. the game play was varied, there are alot of interactivity between the character and the environment. I really like how you can move through the game as the character talks to himself, most games you have to either skip the monologue or not hear it to continue playing. I never thought I’d like a game with this type of graphics but I’ve been finding more and more games like this that I really like. I saved the date on my calendar for this game.
– Real player with 2.2 hrs in game
Read More: Best Interactive Fiction Noir Games.
This is going to be a gem! The prologue mainly is a tutorial of the game mechanics but it doesn’t feel like one at all. It feels like you are experiencing a story and based on the previews of the full game, the choices you make have an impact!
Also, the world just fits my taste perfectly! This is some modern scy-fi stuff mixed with noir elements, considering you play a detective anyways. Filled with so many details, you can’t help but feel like you were in another world for an hour :)
I also love that the game challenges you to use your brain and not just follow the instructions.
– Real player with 1.4 hrs in game
Woodsalt
I’m a fan of adventure games, and this didn’t disappoint me. Intriguing storyline and fun graphics. The mid section of the game allows you to explore and interact with the world on a daily timeline with new things to discover each day. I found this engrossing, getting to know the characters, the environments, and the challenges the society was facing. However, if your goal is primarily to complete a game quickly you would probably find this frustrating. The pace and excitement picked up in the latter stages as you closed in on whatever ending you gameplay had led you to. I spent 9 hours absorbed in the game from start to finish, and am now looking forward to starting afresh to see how different decisions will change the ending.
– Real player with 9.5 hrs in game
Read More: Best Interactive Fiction Third Person Games.
Target Audience: Those really open-minded with imagination and looking to help a small developer
Summary:
I’m not going to beat around the bush: Woodsalt has major structural problems from a story perspective, leading to a very uneven experience that unfortunately does not live up to its high price of admission. The sci-fi story does have a few characters that do an alright job of making you relate with them in the side stories, but an inconsistency in what time is spent with what characters and how they impact the main story ends up really making it suffer. Certain events don’t make sense in the big picture of the story, and it doesn’t help that the nature of the game’s one side versus another and playing both sides as being possibly right has a glaring weak spot that destroys that idea toward the mid-end of the game. Again though, it’s the inconsistencies of the events of the main plot that feel like they have big chunks missing that really makes the game’s story suffer here. You just don’t believe what’s happening in front of you, even with the sci-fi nature of the game. The characters, especially those like Gi, just make you wonder if conflicts were inserted for the sake of conflicts being needed.
– Real player with 8.2 hrs in game
CRYPTIC
Great game I’ve been enjoying and replaying ! After playing “Stories Untold” and “Open Sorcery”, I was looking for another game that would allow me to “type in” my way through the story ! It uses all your imagination to find your way, find the clues and avoid the “Game Over” traps. Original and excellent kind of game !
– Real player with 17.9 hrs in game
Read More: Best Interactive Fiction Text-Based Games.
Very intriguing, solid, old-shool IF. This is only my first impression after 1h of gaming but my opinion is at moment very good. If you are a enthusiast of the text adventure genre like me this is a mandatory purchase. Thanks to Shoho Games to keep alive this type of games, I’ll buy all your next games!
– Real player with 4.7 hrs in game
BURN
BURN is a pop star tragedy told over 16 endings that on replaying with different choices you can unlock the full story and endings. BURN follows Nina BURN, a Finnish pop star over 3 Acts from her DEBUT at 16, ESTABLISHMENT at 24 and CLIMAX at 27 via shuffled moments from her life which give insight into Nina on every replay. BURN’s story is adapted every play where your dialogue choices change Nina’s style, her dialogue, the musical score and results in a GOOD, BAD or UGLY ending from 16 potential outcomes.
BURN is a story game everyone can finish at least once and is Convict Games’ most interactive story to date. WISHLIST BURN NOW.
CONVICT GAMES
Convict Games has been “breaking free since 2017” with its small but passionate remote team of highly-experienced developers willing to risk everything to create games like STONE and now BURN. With team members based everywhere from Australia to Finland, Convict Games boasts a global presence that it applies to its projects. Convict Games, the team boasts over 10 years of combined experience in the gaming and entertainment industries, with contributions to popular games such as Returnal, Noita, Carrion, Control, TormentorxPunisher, Quantum Break, Broforce, Nuclear Throne and films including Gravity, World War Z, Sucker Punch and Prometheus.
Choices That Matter: And The Sun Went Out
Incredible, a definite must play if you enjoy CYOA books and games. While not literally every choice you make is going to change the course of the narrative, they hel immerse the player into the main character’s role, this paired with the intresting story and characters, and the intriguing mysteries make for an amazing experience if you like this kind of game
– Real player with 16.1 hrs in game
I’m just starting arc 5 i think and wow has it been a cool ride so far. i googled it and apparently on any given play through you only read 150,000 of a total 600,000 words which leads me to believe that these choices that seem like they really change whats going on, really do. Which also inspires anxiety but hey that’s all in the fun of making serious choices. so far solid 8/10 8.5 because canada eh
– Real player with 6.6 hrs in game
DAEMMERLICHT
You’re playing as a small, orb like vessel that was pulled violently into this world by someone or something. As you find out that you are not the first one to arrive, it soon dawns on you that this isn’t a place, you want to stay. Many before you got lost. Will you escape?
-
Explore a dark and ominous world.
-
Find three lights, attached to three decisions.
-
Collect remnants of the poor souls that came before you.
You will have the option of either playing in native resolution or turning on “low-res” mode for bigger, crunchier pixels.
Grotto
A Game Has Never Made Me Cry Before…
First of all, I want to say that this game is extremely well-written. The characters all have their own unique voice, a manner of speech unique only to them. You don’t always know how they will interpret the answers you give them. Sometimes the outcome remains the same, regardless of what you tell them; rather than a stiff railroad, though, the narrative comes across more like a river delta, with lots of little branches that ultimately lead to the same destination.
– Real player with 12.4 hrs in game
This game is a delightful experience filled with heart, joy, sadness, anger, and hope. Worth a purchase for anyone looking for a low-key game with simple, straightforward objectives and controls.
But what is it? In Grotto you play as the Soothsayer, the Stranger, the Startamer, and a bunch of other nicknames given to you by a primitive tribe for whom you read the stars, assigning them meaning and purpose in order to give guidance to those who seek you out. Over the course of the game you’ll see how your guidance affects the state of the tribe and their future, with many consequences unforeseen.
– Real player with 12.0 hrs in game
Lacuna – A Sci-Fi Noir Adventure
Disclaimer: I know the developer personally, which is why this review can be considered biased.
Still, I honestly had a great time with Lacuna and recommend this to everyone who enjoys games with a focus on narrative and detective-work.
I played through the game once and will likely play it again, since your choices really seem to have an impact on the story.
The game combines pixel art with several effects such as dynamic lighting and fog. Together with the soundtrack and an overall great sound design, it creates a very captivating and moody atmosphere.
– Real player with 16.9 hrs in game
Lacuna doesn’t miss much as the game’s investigation leads you through unfilled spaces and into a deeply compelling sci-fi noir story.
Lacuna - an unfilled space or interval; a gap or missing part - a very intriguing title choice. Lacuna – A Sci-Fi Noir Adventure moves beyond visual novel yet doesn’t really play like a point-and-click game; however, the story and overall feel are sure to please fans of the Blackwell series and similar investigative adventure games.
– Real player with 9.4 hrs in game
Nightingale
A bit of background : I have played both acts of Shadows on the Vatican to the end. And I am also old enough to have played every Infocom text adventure when they first came out. So I was really looking forward to Nightingale.
Alarm bells rang when I found I couldn’t save whenever I wanted but I must say the branching system works well whenever you wish to change any earlier decision. I have managed to get a few different endings in one playthrough – and not a save file in sight.
I found the pacing of the text worked well, introducing a sense of tension that might not have been there otherwise.
– Real player with 6.3 hrs in game
Nightingale
This was a very interesting read; I was intrigued!
-
Clean crisp user Interface
-
Story: Not one I have seen covered
-
Excellent music that reflects the tone and pacing in the scene.
The protagonist in this Text Adventure has a special talent. The Nightingale has been helping people for years with their paranormal gift. One person that the Nightingale helped is a professional assassin. That creates a dilemma.
This is a short-story set in the “Shadows on the Vatican” universe, but you need not have played them.
– Real player with 2.8 hrs in game
Rubicon : a conspiracy of silence
Rubicon: a conspiracy of silence, is a game inspired by whistleblowers. In this narrative game, you play as Paula Cole, a food safety officer for a multinational corporation, who gradually takes on the role of whistleblower. Depending on your choices, you will be confronted with different situations inspired by real facts, the whole scenario being based on a journalistic work, coordinated with the online newspaper Mediapart.
As a player, you’ll discuss with multiple protagonists to investigate and find out your truth. From the first discoveries to the revelations to the press, you will make choices that will have an impact on what happens next.