Windrush Tales

Windrush Tales

_We were invited back. Told that we’d be welcomed to start our new lives. Our new homes.

The “mother country.”

But this…

…This isn’t the Britain we dreamed of._

Fresh off the devastating fallout of World War II, Great Britain called for help to rebuild from the bombs and bullets. And in June 1948, hundreds of men and women from the Caribbean answered that call.

The arrival of HMT Empire Windrush signalled the beginning of many brave immigrants arriving with just a small suitcase of their best clothes, hopes and dreams, to craft a fresh start.

What they found wasn’t what they expected.

Windrush Tales is an illustrated text-based narrative game exploring the courage, community and culture of a generation.

Step into the shoes of three very different, playable characters arriving during the Windrush era of Britain, as you face the challenges experienced by Caribbean migrants adjusting to life in the UK.

Your choices will affect each character’s journey as they attempt to grow, change and sometimes, just simply exist, in the face of an ever-changing world rife with racism and bigotry.

Will you truly find a place to thrive between the hope and hostilities of your new home?

Key features:

  • Play a world first: Explore country-changing history from a different perspective in the first ever video game based on the real-world arrival of the Windrush generation.

  • Discover an engaging, branching narrative: Immerse yourself in an emotional, non-linear, illustrated text-based story with three playable characters and several different endings.

  • Experience a slice of Caribbean culture: Take in the sights and sounds of a generation through beautifully hand-painted visuals and authentic music.


Read More: Best Interactive Fiction Adventure Games.


Windrush Tales on Steam

The Metamorphosis

The Metamorphosis

I dont usually play games ,but I quite liked this concept of book adaptation, drewings & sound desing is really well done. :)

Real player with 22.4 hrs in game


Read More: Best Interactive Fiction Comic Book Games.


  • weird main menu behavior

  • steam screenshots don’t work

  • inconsistent text display:

___narrative text displayed on whole screen most of the time but also on lower thirds

___main character gregor appears in lower thirds dialog box even though he has no dialogue

  • art and animation are ok during chapter 1
  • art in chapters 2 & 3 was lackluster and didn’t match the text

Real player with 4.4 hrs in game

The Metamorphosis on Steam

Cracks

Cracks

Cracks is a single player side-scrolling platformer following the couple Liam and Lana, as they navigate the highs, lows and struggles of their relationship. Their relationship is part of the game, where their level of cooperation depends on how connected they are. Join them on their adventures and learn how you can overcome the biggest obstacles as a team, whether it’s dealing with overbearing store clerks, or finding seats together on the tube. Experience the joy of doing even the most mundane chores together, and grieve with them when their arguments turn ugly and they are unable to work together on the smallest task.


Read More: Best Interactive Fiction Romance Games.


Cracks on Steam

Sonata Theory

Sonata Theory

If you enjoy narrative experiences, you’ll enjoy this game. What I like best about it is how it expands on its visual novel core. There is some environment exploration, some light puzzle-solving, and branching endings based on how you play. Game scenarios tend to have multiple solutions, and it is fun to try to find them all. Visually it is bright and colorful with good audio. Plus, it is essentially a one-hour experience (and less with each subsequent play-through), so you don’t have to commit a lot of time to enjoy this (free) game. Note: I was the faculty advisor for this project.

Real player with 4.3 hrs in game

The music was great, the level was beautiful, the character design was unique, and the story was fairly good. Menus had a few issues, quest items didn’t disappear which made it a bit confusing, the relationship portion didn’t seem effect gameplay, and the dialog boxes could use a redesign. Overall I actually enjoyed the game music and level design were major Pluses.

Real player with 1.1 hrs in game

Sonata Theory on Steam

The tram of wishes

The tram of wishes

Just a really calming game to play before bed. My nightly routine for the past week has been to take a melatonin, drink some bedtime tea and play this game for 20-30 minutes. Bonus if you have the night time dimmer setting on your pc. Really helps me get to sleep.

Real player with 3.1 hrs in game

First time playing, I did not understand that there were tasks I could solve, I was just stopping at every stop. Then I read the comments and started getting the gist of this. Simplistic gameplay and art style and the latter is in cute watercolor. Ending music score is nice. The message is pretty nice. Story and riddles could have been a little deeper.

Real player with 0.9 hrs in game

The tram of wishes on Steam

The Medieval Psychologist

The Medieval Psychologist

STORY

Bernard is a stranger who has just arrived in Lostworth. Its purpose is to help people spiritually. He can solve the problems of his patients, sometimes by talking, sometimes by preparing medicine or magic, and sometimes by lying. He is not a priest or a sorcerer. He is just a researcher who knows a lot about the spiritual structure of man. The source of this information is his books.

While focusing on patients' personal stories and solving their problems, Bernard finds himself in the strange events in the city. Bernard will face the truth about himself as he uncovers the secrets of the city.

The Medieval Psychologist on Steam

Where Birds Go to Sleep

Where Birds Go to Sleep

Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.

Slip into the subconscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.

Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.

There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.

Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.

Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, it is the small things that – true to life – ultimately decide who we are.

Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.

The difference between saying “you tried your best” and “you’re horrible” is empathy.

The smallest of your choices are remembered by the experimental Insight System, which analyses your character and offers you personalised, interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.

An island has appeared in the distant sea…

Sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. Get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.

One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?

Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.

Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead. The provisions are scarce… but the others need them less than you.

Is Where Birds Go to Sleep a text adventure?

Where Birds Go to Sleep is not a text adventure. It is an adventure game featuring graphics akin to those seen in the trailer with fully voice acted dialogue, sound effects, ambience and music.

Will there be localisation to [language]?

Where Birds Go to Sleep is likely to release with only English, but we are keeping an eye on wishlists and interest from different regions, and will strive to localise the game accordingly post-release.

Will there be Linux support?

Unless we run into major platform-specific issues, we would like to release a Linux version in parallel to the Windows version on Steam.

Where Birds Go to Sleep on Steam

Creepslore

Creepslore

Welcome to the world of CREEPSLORE, where text shown in all caps means someone is SHOUTING!

Take part in a surreal, interactive arthouse adventure inspired by older Adventure Games mixed with Choose Your Own Adventure books and RPGs. Supported by it’s massive list of (112+!) characters, heartfelt story, and uniquely weird art style, Creepslore is here to make you laugh, cry, and question it’s creators' sanity and overall well being.

The game takes place sometime during the 1970’s, and is told from the point of view of a sarcastic character who gets suckered into an adventure after arriving on a monster filled island. Realizing there’s no way back, he now has to deal with a bunch of intoxicated creatures with idiosyncratic tendencies (ergo: they’re also stupid) who think humans are the de-facto best gourmet food option.

What this game offers:

  • surreal & tongue in cheek humor

  • a story with 5 completely different scenarios (no forced repeats of dialogues to unlock ‘extra’ content!)

  • 18 explorable locations, ranging from cities to swamps

  • more than 110 individual characters

  • pre-rendered backgrounds created in Quake

  • even MORE NUMBERS to grab your attention

  • text, text and some more text

  • a sad fish

What this game DOESN’T offer:

  • saving the world

  • cute anime girls

  • fan-service

  • a happy fish

PS: if you’ve ever wondered why the Giant Spider in Skyrim carries coins, and where the hell it puts them, we’ll, let’s just say we have the answer to that.

Creepslore on Steam

Evil Shogun

Evil Shogun

Finished in less than an hour. Too short for this price. Dialogs are lame and the story is underwhelming. Puzzles take 3-4 seconds to complete.

Real player with 0.9 hrs in game

❗❗❗ Warning: Mac/iOS ONLY ❗❗❗

There is no warning about this anywhere on the Steam page, this game does NOT work on Windows.

Real player with 0.6 hrs in game

Evil Shogun on Steam

Orwell’s Animal Farm

Orwell’s Animal Farm

This game explains nothing about its gameplay (after multiple playthroughs I’m still unsure of what the Animalism stat does) and appears to be a buggy mess of RNG. Dead animals can still comment on events occurring (Napoleon and Boxer appear to be the biggest culprits) or show up at the gravesite despite being dead (such as the Cabal of Pigs ending where Snowball and Napoleon have died, but Napoleon is at the grave). You can run into problems where you have plenty of supplies and want to repair the buildings but you can’t until the option presents itself, or similarly where you had the opportunity to harvest with multiple animals to fill the supplies to their maximum but suddenly only one animal can be chosen and you have far less than usual. Sometimes it skips letting you plant for next year which makes supplies much worse and no longer lets you plant on subsequent years, even if you have the supplies to do so.

Real player with 12.9 hrs in game

Introduction

George Orwell’s dystopian and satirist literary work undoubtedly influenced, and still influences, a lot of other creative people, who are inspired by his themes, and use them for their own work. However, having a full videogame adaptation of his work is something else, and now we finally got it with Orwell’s Animal Farm, which adapts the original allegorical novella. This text-based game tries to capture and expand the book’s themes and experience a bit by adding several story choices. There is not much more to this game, as you could say it is similar to a visual novel. Is it a good addition, though? Well, let us dive into the review to find it out!

Real player with 6.6 hrs in game

Orwell's Animal Farm on Steam