What Comes After
What Comes After is a short and touching side-scrolling visual novel which succeeds in sending an impactful message through only a few words. It’s a reminder that the lives of each and every one of us matters, be that of a human, of an animal or of a plant. It gives a soft nudge towards understanding that we can make life better by being kind, compassionate and considerate towards each other, and that changing the world starts by changing yourself, by bettering yourself.
https://steamcommunity.com/sharedfiles/filedetails/?id=2283780132
– Real player with 2.1 hrs in game
Read More: Best Interactive Fiction Casual Games.
I tried to play this game on stream for my community, but I admit that I was only able to get through about 20 minutes before deciding it was a game to play offline for myself. I’m glad that I decided to play it offline because I felt that it was an intimate, emotional journey that I need to go at my own pace.
I will stress that is an emotional journey, and could potentially be triggering depending on your head-space - the game deals with a lot of heavy topics such as mental health (depression, anxiety, etc.), deaths (or near death experiences), and the meaning of life. Conversations were difficult at time, but I think that it was worth pushing through to see the final message.
– Real player with 1.8 hrs in game
EmptyBottle
Its a good game, i recommend it if its a good sale.
The story is nice and the puzzles are somewhat hard, but not a lot.
The only downside is that it is very short.
– Real player with 1.6 hrs in game
Read More: Best Interactive Fiction Puzzle Games.
Cute yet somewhat dark at the same time with simple controls. It’s pretty good.
– Real player with 0.2 hrs in game
Woodsalt
I’m a fan of adventure games, and this didn’t disappoint me. Intriguing storyline and fun graphics. The mid section of the game allows you to explore and interact with the world on a daily timeline with new things to discover each day. I found this engrossing, getting to know the characters, the environments, and the challenges the society was facing. However, if your goal is primarily to complete a game quickly you would probably find this frustrating. The pace and excitement picked up in the latter stages as you closed in on whatever ending you gameplay had led you to. I spent 9 hours absorbed in the game from start to finish, and am now looking forward to starting afresh to see how different decisions will change the ending.
– Real player with 9.5 hrs in game
Target Audience: Those really open-minded with imagination and looking to help a small developer
Summary:
I’m not going to beat around the bush: Woodsalt has major structural problems from a story perspective, leading to a very uneven experience that unfortunately does not live up to its high price of admission. The sci-fi story does have a few characters that do an alright job of making you relate with them in the side stories, but an inconsistency in what time is spent with what characters and how they impact the main story ends up really making it suffer. Certain events don’t make sense in the big picture of the story, and it doesn’t help that the nature of the game’s one side versus another and playing both sides as being possibly right has a glaring weak spot that destroys that idea toward the mid-end of the game. Again though, it’s the inconsistencies of the events of the main plot that feel like they have big chunks missing that really makes the game’s story suffer here. You just don’t believe what’s happening in front of you, even with the sci-fi nature of the game. The characters, especially those like Gi, just make you wonder if conflicts were inserted for the sake of conflicts being needed.
– Real player with 8.2 hrs in game
The Epsilon Outcome
The Epsilon Outcome is a wonderful and clever point & click adventure game. Kenneth A. Perrine clearly loves and understands the genre - if you have a similar feeling for these types of games, do not miss out on this thouroughly enjoyable five or six hour experience.
The game has a nice sci-fi foundation, but it knows how to have fun with it. There are the hilariously far-fetched solutions to puzzles and ways to overcome obstacles any aficionado of classic P&C adventure games knows and loves, but the game is never too vague about it. The challenges will make you think and the characters will make you smile.
– Real player with 7.9 hrs in game
What a delightful game! It’s a love letter to the point-and-click, Sierra-Online-style adventure games I played as a kid. The hand drawn graphics and dry humor make this feel like a very personal, interactive art project as much as it is a game. I enjoyed solving the puzzles—always felt taken care of by the designer, in that things were hard enough to be interesting but not so hard as to be frustrating. Even the manual is fun!
– Real player with 7.1 hrs in game
Game Theory At Christmas
✱This game requires internet to play normally
✱The English of this game is made with Google Translate. My apologies.
In order to participate in the game competition, let’s make a game with the theme of Game Theory. Originally thought so, but due to various complicated reasons. In the end it became a spoof game.
Because the game operation method is very intuitive and simple, I won’t introduce it here.
The game contains a total of six non-zero sum games:
1. Guess the mean 2/3
Enter a number from 0 to 100 .The one who enters the number closest to the average 2/3 of all people’s numbers will get 1,000 coins.
2. Dollar auction
Enter a price of 0~1000 to bid for some coins. The person who bid the highest price wins the bid, but everyone has to pay their bid.
3. Traveler’s dilemma
Enter a number from 0 to 2,000 coins. The one who enters the smallest number will get the same amount of money.
4. Prisoner’s dilemma
All members cooperate, all get 1,000 coins, one betray, traitors get 500 coins, plural betray, all lose 500 coins.
5. Free rider problem
Choose ignore or resist, ignore loss of 300 coins, resist loss of 1,000 coin and terminate the round.
6. Ultimatum Game
Enter 0~500 twice to decide how much money distributed to others. If someone refuses to distribute, you will lose 1,000 coins.
The game will revolve around the above game. The accumulated star coins or snow coins can be used to upgrade characters. Each character can have different effects according to the level. Only by fulfilling the conditions of the level can you advance the plot, so you need to adopt a strategy that can meet the conditions of the level without losing too many star coins and snow coins.
Some levels require the character to reach a certain level to pass the level, so when you are stuck in a level, you can replay the previous level and accumulate star coins to upgrade your character.
James Peris 2: La fuente de la eterna embriaguez
James Peris, the rookie secret agent 00.5 is back! He will have to solve no more and no less than two missions; yes, TWO missions in one game. Hence the 2 in the title…
This time Peris will have to deal with a mafia boss and get the lost necklace of Sant Angelo, one of the jewels created by Leonardo Da Vinci. At the same time, he will have to find the mythical Holy Great Beer, a legendary artifact forgotten for centuries. Why leave such important missions to someone so incompetent? We have no such answer.
Universe 25
I don’t usually write reviews, but I feel like this game is getting no attention. Its been okay to play so far. I have only had to two glitches where I had to click multiple times on an object for it to work. Other than that I would give the game a try. The price isn’t bad either.
– Real player with 9.4 hrs in game
This is simply a nice and cheap game. It’s quite enjoyable and it has some kinda difficult puzzles that don’t always make sense. The game is small, but with a decent story. It has a few bugs here and there, but nothing too important. It doesn’t get much attention, so buy it and see for yourself how much fun it is. Till next time, don’t forget to point & click!
– Real player with 4.3 hrs in game
Dear Home
Dear Home is a unique blend between a sandbox game and a “pushing-blocks / sokoban” kind of game. It focuses on exploring and collecting natural resources from your environment, while the quest items or some more rare materials are obtained by solving small puzzles.
You use the mouse or the keyboard to control a robot that just arrived on an unknown planet, together with 3 talkative spaceship modules. One of them landed right next to you and talking to it / completing the quests that it gives you will act more or less as a short introduction meant to show you the basic mechanics. You’ll find out that the robot can gather soil and mine stone, which can then be used for unlocking new research entries or crafting items.
– Real player with 8.6 hrs in game
First impression: medium-sized exploration puzzle game.
This is a first impression because I got killed by a T-Rex on my first playthrough, which has never happened to me in a Sokoban-style game before. This game is special! The premise is that you have a tech tree that allows you to mine resources and build stuff, and for some research you need unique materials that you can get by solving box-pushing puzzles that are scattered around the environment. This is all good fun except for wo things:
- The inventory is quite limited, and you can’t discard unique resources. If you pick up puzzle rewards you don’t yet need, you may find yourself unable to complete the research you need to progress (e.g. to unölock a bigger inventory).
– Real player with 6.8 hrs in game
Wallace & Gromit’s Grand Adventures
A charming and cute point & click adventure brought back from the grave by Telltale. I was looking for this game for ages and I am glad they re-released it for Steam. Though I would say it is definitely a game for only big fans of W&G. There isn’t much engaging in the game play department unfortunately.
+Eye-catching levels filled with whimsy and captures the essence of the W&G animated classics really well
+Voice acting is actually great, it takes a while to adjust to new Wallace but he does a good job
– Real player with 7.3 hrs in game
Wallace and Gromit’s Grand Adventures; Episode 1 of Fright of the bumblebees.
Wallace and Gromit is a point and click game where the story revolves around the popular duo. True to the style of a Wallace and Gromit animation, created by Nick Park and Aardman Animations, the game is a puzzle, picking items up to combine them by interacting with people or other objects to progress through the game, which is my least preferable style of game.
Developed by Telltale, a developer which has popular recognition for other titles such as The Walking Dead series, The Wolf Among Us, Tales from the Borderland, Guardians of the Galaxy, Game of Thrones, Batman, and more. However, Telltales other game, Back to the Future, has a closer resemblance than the aforementioned games in that, not just the style, the story might be more appreciated by others whom have an inclination towards Wallace and Gromit films and series as this game was not one that impacted me, being born in the late 70s, as much as Back to the Future.
– Real player with 5.9 hrs in game
Detours
Detours is a thoughtful and moving game with deep characters and road trip vibes! I love it so much. You can tell a lot of love was put into making this story. Also the soundtrack is a JAM.
Super recommend.
– Real player with 1.8 hrs in game
BEST GAME 2021,
The story is riveting and feels very real.
It is easy to find yourself resonating with both of the characters as you play through.
The midwest aesthetic is spot on and shows the care and detail that went into every aspect of the game.
If you like visual novels pick it up. plus the team is super cool I hear.
10/10
– Real player with 1.4 hrs in game