Keyboard Sports - Saving QWERTY
THE COMPUTER KEYBOARD IS IN DANGER. Every day new useless controllers are invented. Keyboard Sports - Saving QWERTY is a tribute to the dear old keyboard before it is defeated by the hordes of awful touch-based, emoji-driven, VR-enabled, voice-recognizing input devices.
KEY-features
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ENTER a world of KEYBOARDS
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Help Master QWERTY with a PRESSING matter
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Speed and precision are KEY. This is not the time take a BREAK
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TAB your foot to a soundtrack composed in all KEYS #KEYpingItReal
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Reconnect with your keyboard on so many levels
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( INSERT more KEY puns. There’s plenty of SPACE )
Quarantine Cutz
It’s day 87 of the quarantine, and you’ve run out of options. You’re going to have to cut the family’s hair yourself. There’s just one problem: You have no idea what you’re doing!
Choose to play as either Pappa Smith or Momma Smith, each with their own special secret haircut skill. Each family member will ask for a haircut of their celebrity idol, who of course you’ve never heard of. Using a magazine as a guide, you’ll be graded on how closely you can match their dream haircut: “Soul Crushing”, “Terrible”, or most impressive of all, “Barely Passable”.
Each level challenges you to give a different family member an increasingly tricky haircut, culminating in the most difficult surprise challenge of all.
Key Features:
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Master ludicrously uncontrollable jittery clippers that veer out of control at the slightest mistake.
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Learn how to prevent ruining haircuts from increasingly unruly family members who resist and fight you at every turn.
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A story that reveals the fates of the family members and their new hairstyles when the quarantine finally ends.
Can you overcome your jittery nerves and pop culture obliviousness to give your children a haircut that won’t crush their hopes and dreams? Probably not, but it’s worth a shot.
Read More: Best Intentionally Awkward Controls Satire Games.
SPINGUN
Spingun is a 2D retro pixel “spacewar/moon lander” ripoff with a gimmick. Instead of reasonable controls, the developer decided only left and right arrow will work. Left arrow gives a little thrust to the left, right to the right. Alternating this will propel you like a fish. Tapping both left and right shoots your weapon. Collect weapon upgrades and shoot the baddies.
It’s a massive failure in game design if, lacking the competence to create decent graphics, compelling story or gameplay, interactive content, or any of the elements that successful games bring to the table, you instead decide that you should rip off games from the late 1970’s but make the controls worse, because you think players like bashing their hands on two keys like demented chimpanzees. The retro pixel graphics are lazy and bad enough, but this game gets a thumbs down for the developers sheer misunderstanding of the correct species attributed to PC gamers.
– Real player with 15.1 hrs in game
Read More: Best Intentionally Awkward Controls Arcade Games.
First impressions: This is worth more than $1.99
EDIT I am now addicted
Do yourself a favour and buy this
Then do yourself a favour and buy this on your phone
It’ll cost you less than a fiver for both
ANOTHER EDIT Long train rides and boring waiting rooms now get me excited, just an excuse to play more spingun! The game seems to make more sense on a phone as the controls are well placed and ultra responsive (no travel time for buttons). Also the look and feel of having everything so tiny on a phone is also super cool imo. Some way for your acheivements and scores to cross over between the phone and computer versions would be great.
– Real player with 8.3 hrs in game
Guppy
Relaxing fun, especially when you get good at swimming fast.
Controller support didn’t work for me (Steam/Linux) but configured as keyboard instead.
For the price well worth a punt.
– Real player with 2.9 hrs in game
Guppy is a poetic game, which lets you control a fish by moving its tail left and right.
No other control is used; and every movement of the tail is propelling the fish in the direction of the movement. Used alternatively, left and right movements allow the fish to progress forward, or any way you so desire; by gauging how much of each movement to produce.
Both the left and right sticks can be used; but the game really shines when shoulder controls are used, epecially the analog ones. I am unsure as if the game is using them in an analog fashion (I think not), but using them feels most natural to me.
– Real player with 2.7 hrs in game
Drunken Fist 🍺👊 Totally Accurate Beat ‘em up
I mainly recommend this game because it’s very cheap and it’s a very unique fun concept with the physics based fighting. More games should use proper physics. There is a sufficient amount of different moves to make it rather interesting. (although I’d add a few more)
However I think it’s far from desirable. It feels unpolished / unfinished with many features, such as key rebinding and level select are missing on release.
I also don’t like the “drunken” part. Sure, it’s advertised in the title, but in practice it means that the game is hard to control and clunky. While some could consider the result funny, I can only think of it as frustrating, as things often don’t work as I expect.
– Real player with 8.7 hrs in game
Tl;dr: Drunken Fist is a silly game that needs a lot of work. It feels like an Early Access title, but it’s being sold as a finished product.
The Good
- Silly and good for a laugh* Charming art style
The Bad
- Priced a bit higher than it should be for the quality/amount of content ($2 - $3 seems more reasonable)* Controls aren’t always responsive* Lacks something as basic as the ability to exit the game from the main menu* Player character can get stuck inside the scenery
– Real player with 2.9 hrs in game
Goop Loop
During the frustrating first play-through of this game I was convinced that it was not a game where you would eventually be able to consistently get past obstacles but I immediately proved myself wrong in the second run. Don’t get me wrong it is still hard but it is definitely a lot more manageable. I definitely recommend it if you like foddian games and if you aren’t afraid of a challenge.
– Real player with 9.7 hrs in game
Physics platformers are notorious for being insanely hard.
This one’s no exception. But it does have some quirky/clever vocal (English only) tutorial, that only really speaks up if and when you’re having trouble. I was actually quite amused by how the game knew when to say “You should slow down”, versus pretty much pre-emptively telling me I screwed up when I passed a point of no return.
It’s like having the developer commentary from Half-Life (But more quirky/punny), the goopiness of Gish (With more freedom of movement), and the jankiness of, well, basically every physics platformer out there. My hand started hurting after about an hour, so I had to take a break, but I’ll definitely be trying to finish it after I take a break.
– Real player with 6.6 hrs in game
Neon Ships: The Type’em Up Shooter
At first glance, the game seams like any other spaceshoot but when you start playing it you realize that the “type system” add a whole new level of gameplay and this makes for a unique experience! Recommended for anyone who wanna try something different and challenging.
– Real player with 3.1 hrs in game
This is a nice idea, but has way too little of everything. It’s not a bad value game, cause it’s oh so very cheap, but I’d like way more content. This is just too good of a game to leave with 3 levels / 0.2 hours to complete the content. Also I’ve seen no issues with Linux which is nice (i3, multiple displays).
What I’d like to see:
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more levels
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more phrases, srsly, I’ve got the same phrase twice in a row in 12 mins and so many repeats.
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more mechanics? Diffferent ships, different modes (like shmups often have slow mode), power-ups (maybe certain ships drop “bombs” and you have to activate bombs by typing a certain phrase, like in typing maniac?).
– Real player with 2.7 hrs in game