Happenlance
A beautiful and addictive addition to the asldfj;oaisheouhigoiu genre. Highly recommended.
– Real player with 28.4 hrs in game
Read More: Best Intentionally Awkward Controls Puzzle Platformer Games.
I like the game. Happenlances approach to teach things is like how it was done back in the 8bit days. Levels are designed in a way that you have to learn to do new tricks in order to continue, and you don’t get any annoying tooltips or small videos that show you what you have to do. You really have to figure things out yourself. And oh boy it gets challenging and fast.
Only thing that i would add, is somekind of collectibles in hard places. That way when you get better in the game, you would revisit some maps to get those collectibles that you couldn’t get before.
– Real player with 13.6 hrs in game
Goop Loop
During the frustrating first play-through of this game I was convinced that it was not a game where you would eventually be able to consistently get past obstacles but I immediately proved myself wrong in the second run. Don’t get me wrong it is still hard but it is definitely a lot more manageable. I definitely recommend it if you like foddian games and if you aren’t afraid of a challenge.
– Real player with 9.7 hrs in game
Read More: Best Intentionally Awkward Controls Philosophical Games.
Physics platformers are notorious for being insanely hard.
This one’s no exception. But it does have some quirky/clever vocal (English only) tutorial, that only really speaks up if and when you’re having trouble. I was actually quite amused by how the game knew when to say “You should slow down”, versus pretty much pre-emptively telling me I screwed up when I passed a point of no return.
It’s like having the developer commentary from Half-Life (But more quirky/punny), the goopiness of Gish (With more freedom of movement), and the jankiness of, well, basically every physics platformer out there. My hand started hurting after about an hour, so I had to take a break, but I’ll definitely be trying to finish it after I take a break.
– Real player with 6.6 hrs in game
Bound Up & Squirming!
Bought it during a sale, and what seemed like a joke game turned out to be quite the challenging platformer.
It starts to get a bit frustrating in some levels around midway through the campaign - just when I thought I got good at it, the game whoops my ass.
It’s good in short bursts as a side activity while listening to/watching something, otherwise it might get a bit too frustrating (though, obviously, your mileage may vary)
– Real player with 11.5 hrs in game
Read More: Best Intentionally Awkward Controls Parkour Games.
Its a fun, simple, polished little game where what you see is what you get. It’s made by the same guy as Mount your Friends and Mount your Friends 3D and the similarities are obvious like the non traditional platforming and character design. I’ve been spending a fair amount of time with the game while listening to streams or podcasts which it has been perfect for. Bound Up & Squirming has offered me strong simple gameplay mechanics and fair challenge I’ll probably play it all the way through which has become more of a rarity with the large amount of games being released every month. If you have Mount your Friends 3D you should have automatically gotten a coupon for the game that takes off a dollar or so to the games already small price point. The game is far beyond worth the price of admission especially since it’s $5.69 Canadian. Check it out if you want something simple and fun to play while consuming other entertainment or are interested in weird platformers.
– Real player with 5.3 hrs in game
How I learned to Skate
“This is a story about how I learned to skate. It was hard…"
How I learned to Skate is a desperately difficult ice-skating challenge about a boy learning to skate for the first time, following an increasingly burdensome path, chasing after the girl he could never have.
Gameplay
Control individual legs and body tilt to move the ice-skater with a mouse or a controller. It’s simple.
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Raise a leg
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Choose a direction
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Release the leg
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Tilt the body to turn
Additional info
This game is all about learning and mastering a new unique mechanic.
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A challenge with checkpoints.
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Inspired by a Warcraft 3 mod that I love, Polar Escape 5
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Merged together with instantaneous mouse controls from Getting Over It
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Takes roughly 12 hours to complete, depending on how fast you learn. Roughly 3 hours for the demo.
LOST EGG
Really fun game. I love platformers and this gave me such a refreshing challenge in gameplay. I would highly recommend if you want a challenging platformer that’s also really chill : )
– Real player with 2.5 hrs in game
Two dollars gave me two hours of frustrating “punch the table” fun. There are only 5 levels and the replay value is none. Do yourself a favor (at the time of writing) pause the game and spam jump to do super jumps. Have fun destroying the game. That alone is worth two dollars for me. If you were expecting more…then that might be your fault.
– Real player with 2.2 hrs in game
Here Goes Muffin
Here Goes Muffin is an exploratory, physics-based, puzzle platformer, starring… A muffin. With legs. Collect various sweets that will enable you to explore the world in new and exciting ways!
Powerups
Every powerup gives you a new way to move through the world. For example:
The Popsicle Lets You Jump!
The Lollipop Wheels let you climb hills, and hang below platforms!
And many more! Mix and match your powerups to overcome the unique challenges that come your way.
The world
Muffin beware: This place isn’t all sugar and sunshine. The path of a muffin is wrought with danger, and soon enough, you will just want to get back home.
There are several areas to explore; Some cheerful, some inhospitable, and some downright scary ones! All part of one big, interconnected world.
Jump, climb, swim, and fly your way to new heights (or depths) to see all that the world has to offer, and try not to fall into the many pits of spikes!