Cranked Up
Initially found the game didn’t have enough content, but with the lava versions of levels, secret levels, and the challenge mode, there’s a surprising amount to do. Game feels fun to play and explore through, story is pretty basic but still fun, and the challenging ramps up pretty gradually. Definitely recommend to give it a go and see if it’s for you.
– Real player with 93.3 hrs in game
Read More: Best Intentionally Awkward Controls Time Attack Games.
The game is really fun and can be very challenging to complete all levels in all modes, especially in “Floor is Lava”. Very dynamic and the songs are really good. Can’t wait for the new modes levels !
– Real player with 64.3 hrs in game
How I learned to Skate
“This is a story about how I learned to skate. It was hard…"
How I learned to Skate is a desperately difficult ice-skating challenge about a boy learning to skate for the first time, following an increasingly burdensome path, chasing after the girl he could never have.
Gameplay
Control individual legs and body tilt to move the ice-skater with a mouse or a controller. It’s simple.
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Raise a leg
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Choose a direction
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Release the leg
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Tilt the body to turn
Additional info
This game is all about learning and mastering a new unique mechanic.
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A challenge with checkpoints.
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Inspired by a Warcraft 3 mod that I love, Polar Escape 5
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Merged together with instantaneous mouse controls from Getting Over It
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Takes roughly 12 hours to complete, depending on how fast you learn. Roughly 3 hours for the demo.
Read More: Best Intentionally Awkward Controls Precision Platformer Games.
Keyboard Sports - Saving QWERTY
THE COMPUTER KEYBOARD IS IN DANGER. Every day new useless controllers are invented. Keyboard Sports - Saving QWERTY is a tribute to the dear old keyboard before it is defeated by the hordes of awful touch-based, emoji-driven, VR-enabled, voice-recognizing input devices.
KEY-features
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ENTER a world of KEYBOARDS
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Help Master QWERTY with a PRESSING matter
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Speed and precision are KEY. This is not the time take a BREAK
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TAB your foot to a soundtrack composed in all KEYS #KEYpingItReal
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Reconnect with your keyboard on so many levels
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( INSERT more KEY puns. There’s plenty of SPACE )
Read More: Best Intentionally Awkward Controls Stylized Games.
SpiderClimber
SpiderClimber is a role-playing adventure game
SpiderClimber has advanced physics engine and innovative operation. Every hill, branch and stone can bring you many challenges.
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find your way home with just one thread.
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looking for the meaning of life in constant failures and setbacks.
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Lost, back again and again, this journey home seems to be painful, 60% of our testers, struggling on the ground for 30 minutes or more, 80% lost for 1 hour or more, good luck.
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unexpected rewards are waiting for the little spider.
I Am Bread
My opinion about the game overall:
If you were expecting a funny/punny review then you came to the wrong review. I decided to make an actual helpful/serious review for the game. Let me start off saying this is a really great game and is a real and serious game despite looking like a joke, back when I saw this game in Greenlight I laughed and gave it a vote expecting it to be a game that wouldn’t even get to a full release, when it first came out my friend bought it so I went to his place and played it for a few hours, after playing it a few times I decided to buy i. Aas it got more and more updates it got better. A lot of people say the game is hard to play with a keyboard but I disagree, back when I first played the game I didn’t have a controller so I played it with a keyboard, after a while, I got a controller, and the only thing that was hard about playing with a controller was that sometimes I got confused with the buttons' names, overall it’s better with a controller. Awesome game, they really put a lot of work to it and listened to the community throughout the making of the game.
– Real player with 89.8 hrs in game
This game is amazing! The main story is a fully immersive action, adventure, 3D platformer, roleplaying puzzle game with unexpectedly dark twists in the story. It is truly an emotional roller coaster as you hang on for dear life, inches away from safety, flinging yourself upward with the little strength you have left in a desperation, only to fall to a painful death, alone, far from loaf of your family, on the cold hard floor. Then you try again, and again, as frustration and you question whether it is even possible to reach you goal is this cruel world. The feeling of accomplishment after finally succeeding makes it all worth it. You learn, if a piece of bread can overcome all the odds and become toast, you might have a chance at succeeding in life too, if you stop playing this addicting game and go live it. You also learn that alcohol compounds psychological issues.
– Real player with 21.4 hrs in game
🚀 Human Rocket Person
Whoa! Way to go Activision! As you probaly know, Call of Duty has been going nowhere the last couple of games and many has been wondering what Activision would do with the franchise to revive it. Well, enter CC:HRP! It takes the series in a whole new brave direction! I mean, the inter-war, inter-age theme following different generations of the same family through ww1, ww2, the vietnam war, afghanistan and the american war is damn cool! Also, the historical accuracy is great. And then there is the changed controller scheme that changes the gameplay but in a really cool way! Anyhow, to sum it up:
– Real player with 4.3 hrs in game
This game is full of shit! In a good way :)
When I read the game was hard, I though: “Yea right…. How hard can it be?”. Well, it is hard! At the moment I’m mid level 6, and there is ass juice and helmets everywhere. It looks like a warzone, just with shit instead of blood. But the humor is awesome!
I see this game as a challenge. I want to beat this, no matter what. It takes time, and there will be poop. A lot of it. But I hope some day I will complete the game. Don’t give up if you play it, and don’t smash your keyboard or controller into the wall ;)
– Real player with 2.9 hrs in game
Ria’s Hook
A pleasant and relaxing game. I thorougly enjoyed the wonderful and whimsical artstyle that reflected the soothing gameplay that I found myself going back to the beginning to enjoy the game assets one more time.
The controls were well designed and finely tuned. I found myself swinging on the same vines repeatedly just for the fun of the swinging because of how exciting it was!
For the low cost of 2.6 USD, I found myself enjoying this game for an extended amount of time, coming back to the game over and over because of the exciting gameplay. The ending was extremely charming too, and it was a fitting end to such a great story.
– Real player with 52.2 hrs in game
The game is good, The grappling hook is really fun to play with, the platforming is really janky though but that’s the points, and it can be mastered so that’s fine. Collectable are saved, and progression is saved only in baby mode. Once you reach 50%, a faster way unlock at the bottom of the map in case you fall.
Negative points though that make my review change to a negative.
Updated changed the “world size” so you can’t really see anything 90% of the time, which make the game way harder for the one who haven’t played it before, and its still really hard for someone who played it before.
– Real player with 13.9 hrs in game
Playerless: One Button Adventure
Discover Playerless, the game set in another game. Your character has become self-aware, you can only use one button to play, the AI has formed a sect - and the game engine is a physical mechanism. It’ll be fun!
How many games can you play at once?
1, if you’re a normal person.
604, if you’re a chess grandmaster.
2, if you’re playing Playerless.
So we were making this game about ghost-hunting, but the AI kinda got out of control - now two plots intertwine to form the big picture. On a scale of not broken to broken, the game is ridiculously broken. Could you please help us clean up the mess?
How many buttons do you have?
104, if you’re using a keyboard.
120, if your keyboard is an accordion. One-tap control
Game
1, if you’re playing Playerless.
All you need to do is press buttons on a keyboard! Oh, actually, press one button. The others are sort of… temporarily out of order. So that the puzzles are more challenging.
Can self-awareness appear all by itself?
No, say the religious.
Probably, say the scientists.
Hi, say the Playerless.
Join the debug unit on a unique puzzle adventure where you get to shape the characters - and the characters get to shape you. Satisfaction (and abstract philosophical thoughts on the nature of existence) guaranteed. Bringing up AI was never this fun before!
https://store.steampowered.com/app/711610/Playerless_One_Button_Adventure/