Bound Up & Squirming!

Bound Up & Squirming!

Bought it during a sale, and what seemed like a joke game turned out to be quite the challenging platformer.

It starts to get a bit frustrating in some levels around midway through the campaign - just when I thought I got good at it, the game whoops my ass.

It’s good in short bursts as a side activity while listening to/watching something, otherwise it might get a bit too frustrating (though, obviously, your mileage may vary)

Real player with 11.5 hrs in game


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Its a fun, simple, polished little game where what you see is what you get. It’s made by the same guy as Mount your Friends and Mount your Friends 3D and the similarities are obvious like the non traditional platforming and character design. I’ve been spending a fair amount of time with the game while listening to streams or podcasts which it has been perfect for. Bound Up & Squirming has offered me strong simple gameplay mechanics and fair challenge I’ll probably play it all the way through which has become more of a rarity with the large amount of games being released every month. If you have Mount your Friends 3D you should have automatically gotten a coupon for the game that takes off a dollar or so to the games already small price point. The game is far beyond worth the price of admission especially since it’s $5.69 Canadian. Check it out if you want something simple and fun to play while consuming other entertainment or are interested in weird platformers.

Real player with 5.3 hrs in game

Bound Up & Squirming! on Steam

SPINGUN

SPINGUN

Spingun is a 2D retro pixel “spacewar/moon lander” ripoff with a gimmick. Instead of reasonable controls, the developer decided only left and right arrow will work. Left arrow gives a little thrust to the left, right to the right. Alternating this will propel you like a fish. Tapping both left and right shoots your weapon. Collect weapon upgrades and shoot the baddies.

It’s a massive failure in game design if, lacking the competence to create decent graphics, compelling story or gameplay, interactive content, or any of the elements that successful games bring to the table, you instead decide that you should rip off games from the late 1970’s but make the controls worse, because you think players like bashing their hands on two keys like demented chimpanzees. The retro pixel graphics are lazy and bad enough, but this game gets a thumbs down for the developers sheer misunderstanding of the correct species attributed to PC gamers.

Real player with 15.1 hrs in game


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First impressions: This is worth more than $1.99

EDIT I am now addicted

Do yourself a favour and buy this

Then do yourself a favour and buy this on your phone

It’ll cost you less than a fiver for both

ANOTHER EDIT Long train rides and boring waiting rooms now get me excited, just an excuse to play more spingun! The game seems to make more sense on a phone as the controls are well placed and ultra responsive (no travel time for buttons). Also the look and feel of having everything so tiny on a phone is also super cool imo. Some way for your acheivements and scores to cross over between the phone and computer versions would be great.

Real player with 8.3 hrs in game

SPINGUN on Steam

keyg

keyg

keyg is a game experience unlike any before. On paper, it seems easy enough, but in reality, using your entire keyboard as a controller (yes, almost EVERY KEY) is extremely difficult, especially as you get into the

! hardcore mode. A decently short one, it’s frustrating but highly rewarding and well-polished. The game’s puzzles are clever and the challenges are insane to do as you try and figure out where to put all ten of your fingers on your keyboard. Really unique game, highly recommend it!

Real player with 5.2 hrs in game


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I purchased keyg during a sale without putting much thought into it, simply finding the screenshots and trailer appealing as well as its bargain of a price: little did I know I was in for a surprise.

The game revolves around different sets of puzzle-like levels that the player must guide their selected avatars through (a circle, a square or a triangle): in order to spice things up, the layout will be based on a keyboard, which means that you’ll have to press the correct keys in order to progress. The game will introduce some mechanics and different stipulations to clear levels as you advance as well as increase the difficulty, so quick reflexes and smart thinking will be needed.

Real player with 4.7 hrs in game

keyg on Steam