Rag Doll Kung Fu
Amazing fighting game with responsive physics and bullet time slowdowns. Still one of the most unique games in my library. The reviews don’t do it justice, this game went over most heads due to the difficulty curve and was rightly criticised for being abandoned by Mark Healey when he went on to develop little big planet.
Ignore my playtime, we battered this game before records began
pros-
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smooth ragdoll physics creates amazing combat sequences
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weapons, bullet time and magic from your fingertips
– Real player with 14.1 hrs in game
Read More: Best Intentionally Awkward Controls Martial Arts Games.
To all People Who Want To Buy This:RETURN.NOW. DONT WASTE 10 EURO ON THIS GAME…
The Game’s Fully Abandoned,It Was In Work For A Few Years,And There’s No Multiplayer.
The Story’s Meh,Combat System Feels Weird,No Advice,And And And…
I acutally paid for this…Im Not Happy,But it’s Ooookkaaay.
If you want to use this as an Review in the Internet,Try it.
Yet there are no real features…there are many missing ones,And Such…If you want to support someone who gave up on this game,buy it.If Not,Then Waste Your Money On Hats In TF2 Or Something Like That.
– Real player with 8.3 hrs in game
Happenlance
A beautiful and addictive addition to the asldfj;oaisheouhigoiu genre. Highly recommended.
– Real player with 28.4 hrs in game
Read More: Best Intentionally Awkward Controls Precision Platformer Games.
I like the game. Happenlances approach to teach things is like how it was done back in the 8bit days. Levels are designed in a way that you have to learn to do new tricks in order to continue, and you don’t get any annoying tooltips or small videos that show you what you have to do. You really have to figure things out yourself. And oh boy it gets challenging and fast.
Only thing that i would add, is somekind of collectibles in hard places. That way when you get better in the game, you would revisit some maps to get those collectibles that you couldn’t get before.
– Real player with 13.6 hrs in game