RESONARK X

RESONARK X

Played this in vrchat and honestly it’s really fun. ^^ I hope to see a option for custom songs? similar to BeatSabers mods. The problem I have is the blue note. They work better in this game then in vrchat. In vrchat, they kinda delay a bit? idk if that’s a vrchat issue or not, hopefully that gets fixed. Overall it’s not a bad game I hope to see more content.

Real player with 2.2 hrs in game


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Loved the VRChat world and bought it to support

Real player with 1.0 hrs in game

RESONARK X on Steam

Rise 2.0

Rise 2.0

Nice and simple game, great music and concept. It would be a very good game for its scale if it got some more polish in the way how the controls work and how the game communicates its concepts.

Some feedback for the developer(s):

  1. To jump I drag my mouse pointer and that’s fine. What’s weird is that it seems like the game tracks not how I drag the pointer on the screen, but how it moves in the game world. Meaning that if i fall down my arrow starts pointing down and I have to cancel my attempt.

Real player with 0.3 hrs in game


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Rise 2.0 on Steam

Clarevoyance

Clarevoyance

I do like the nostalgia of being back in Southwestern Nova Scotia. It’s kind of neat with the folklore twist and the questing. I appreciate the history that’s shared. I have told my kids about various bits of history from back home like Samuel de Champlain and the Expulsion. I showed them the Clare Lore that backs up the thing I knew. There’s so much more I didn’t know or forgot from 6th grade social studies class

One thing I wish were better, some scenes are pretty laggy. I’m kind of surprised given the simple layout of the game.

Real player with 8.8 hrs in game


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This game was a trip. Clarevoyance is a visual novel with light resource management elements set in the Acadian municipality of Clare in Nova Scotia. The images in the game are all taken in the region and all dialogue is voiced by locals in Acadian French with English subtitles. I am from New Brunswick originally so it sounds pretty nostalgic.

You play as someone visiting relatives in Clare over the summer. As you travel around doing different activities and “spinning yarns” with the locals, you start to realize that things are not quite as they seem. The story incorporates local legends in a way that was pretty clever and fun. The resource management portion involves earning money, buying food and managing your “well being”, a sort of HP gauge that decreases when you use your powers to interact with the local mythology and increases when you do certain fun activities. There is also a time system where activities use up certain amounts of time in a day, and some things can only be done at specific times of day. There isn’t a time limit though so you can take as long as you want to proceed through the story.

Real player with 5.2 hrs in game

Clarevoyance on Steam

Word Wise

Word Wise

Fun game a little strange on exiting

Real player with 3.3 hrs in game

Very chill, low pressure game.

The kind of thing that’s fun and easy to mess around with while watching YouTube, listening to a podcast or whatever.

Real player with 2.8 hrs in game

Word Wise on Steam

L’Onza the Bounty Hunter

L’Onza the Bounty Hunter

Pure bullethell in which everything is available from the start. Pick your mode -arcade, campaign or challenge - and fly mode -vertical, horizontal and arena- and try to survive as long as you can while dodging enemy bullets and shooting them with a machine gun, shotgun and laser beam. The last two have limited number of shots that recharge over time. As your screen gets filled with enemy bullets, you’ll need to use your only special power - slow mode. But even that won’t help you get far. Enemies just keep coming and always get to fire at least one shot at your position. If you don’t hurry up and take them out fast, you’ll be dead before you know it. Bosses might take a cheap shot at you (unblockable lasers) and they gain extra attacks as you cause damage to them.

Real player with 0.4 hrs in game

Didn’t seem fair for a game not to have a review

Well There isn’t much but it is made buy Built in a Day Games so I can’t really be mad at that now can I.

Pros:

It is a bullet hell in the sense of I dare anyone to actually beat it.

Spacebar slowing down time in a bullet hell is a new one for me but it doesn’t last forever

Right click does a more powerful shot but again it doesn’t last forever

The soundtrack sounds like something I would hear on the Super Nintendo

Cons:

One song and no sound effects so far. Again “Built in a Day” but maybe just one other song for boss battles perhaps?

Real player with 0.1 hrs in game

L'Onza the Bounty Hunter on Steam

A Musical Story

A Musical Story

A Musical Story is a rhythm game set against a 70s backdrop. Explore the memories of Gabriel, a young man trying to come to terms with his situation through the connections to his musical memory. Each correctly played melody opens a new chapter into Gabriel’s past, bringing him closer to the truth.

Key Features

  • Rekindle Gabriel’s memories with rhythmic button presses in time with the music

  • Storytelling without words – discover Gabriel’s journey through music and visuals alone

  • Gabriel’s story comes to life through a beautifully crafted art style

  • A unique original soundtrack featuring 26 songs

  • Play every song perfectly to unlock a hidden chapter

A Musical Story is the debut game from independent French developer, Glee-Cheese Studio. They are: Charles Bardin (Game Design + Music), Maxime Constantinian (Programmer), Valentin Ducloux (Music + Integration), Alexandre Rey (Artistic Direction).

A Musical Story on Steam

The Lone Blade

The Lone Blade

The Lone Blade is a 3D platformer where you are a soul trapped in a sword. The game takes place in the ruins of a world that once was yours. In order to redeem yourself, you will have to go through deserts, canyons, and temples… to the highest mountain.

«Punished by the gods, the greedy one was locked up in the blade, his ascent will be his redemption»

The main interest of being a sword is exploring new ways of moving around and overcoming obstacles. Jump, dash, spin or spike to the ground and walls, in other words create your own path.

The game takes place in the ruins of a world that once was yours, immersing the player in an uncanny universe: giants and folks trapped in the sand, humongous gates, staring eyewalls…

The game is meant to be challenging, but not unfair or frustrating. The difficulty is a direct reflection of the game lore: the character need of redemption, and the struggle that it implies.

The Lone Blade on Steam

Sudokolorful

Sudokolorful

It’s a very relaxing game. Perfect for when you just want to chill out and still exercise your brain a little. I liked the idea of a color-based Sudoku. It would be interesting if we had an option for customizing our own palettes.

Real player with 7.9 hrs in game

It’s very colourful!

Love a good puzzle game!

Nominated it for the Sit Back And Relax Award during the Autumn 2021 Game Awards event.

Real player with 1.5 hrs in game

Sudokolorful on Steam

Cardinal Chains

Cardinal Chains

This is a fantastic little puzzle game that offers a simple premise but a lot of depth. Your goal is simple, make chains of integers that only ascend. While this is simple at first, the more complex the board and the more starting points you get make for an increasingly difficult challenge, and with over 500 puzzles you will be at this game for a while. It’s the sort of game you get suck on for hours and then come back to a few days later and solve in a few minutes, and then get stuck all over again.

Real player with 25.1 hrs in game

Suitable challenging puzzles, super fluid UI.

Real player with 18.4 hrs in game

Cardinal Chains on Steam

Nocked! True Tales of Robin Hood

Nocked! True Tales of Robin Hood

The game Nocked! has you taking on the role of Robin Hood set in a world where myth and magic still has a foothold. You start out as a runaway who takes to Sherwood forest to claim their future.

The game itself contains elements of interactive fiction (think choose your own adventure) as well as resource management. In fact, this was the stand out portion for me.

The first thing you will notice is that you can choose the gender of your Robin, and even some limited background choices which will have some game affects. Additionally, the character of Maid Marian even has some variation which can affect play.

Real player with 324.1 hrs in game

A really nice CYOA game. It actually reminded me of Mass Effect 2, in that you have a base and companions, and your choices have long-term impact (otherwise it’s entirely dissimilar to ME2; see any screenshot).

There are healthy doses of whimsy in the setting and humour in the writing, and it mixes classic Robin Hood story beats in with more fantastical stuff. It’s comfy and tense, and perfectly paced. The music is also wonderful.

My only gripes are minor (despite this being the biggest paragraph): some of the art is quite bad (the character silhouettes work well, but some of the other stuff looks like programmer art) and the overall graphic design could use work. This is all just window dressing though and doesn’t really matter*. A bigger annoyance is that the checkpoints are a bit far apart for more my liking–I appreciate it discouraging save scumming, but there were a couple of times when I misunderstood an option so badly that I felt unfairly shafted by choosing it, in which case I rolled back and lost lots of progress. The last thing that left a bad taste was the ending: it felt like I had no way of knowing the implications of some of the choices.

Real player with 32.6 hrs in game

Nocked! True Tales of Robin Hood on Steam