Guise Of The Wolf

Guise Of The Wolf

This is the best game I have ever played. This is the best game I will ever play. People owe it to themselves to load up GotW, and I’m a little disappointed Steam/Valve haven’t bought it on behalf of every single Steam user. The game has amazing graphics, fluid animation, wonderful mechanics, the best sound effects money can buy (the ‘walking on wood’ sound was so good I felt I was walking on water) and an atmospheric, chilling soundtrack.

I play this game every day. Sometimes I pretend I’m actually the main character in person, skulking around the dark, moody castle (my bathroom), whilst other times I pretend to be Isabella and hide from everybody else, no matter how often they get upset and beg me to come out.

Real player with 1262.9 hrs in game


Read More: Best Indie Adventure Games.


Guise of the Wolf delivers where many AAA titles have faltered. Truly, this is a remarkable breakthrough in the gaming industry. The studio behind this masterpiece have made their entrance into the gaming world and it looks like they’ll be sticking around. My sense of smell actually feels heightened and I can feel the tingling hairs on my nipples as they grow tenfold. Can you smell what the ROCK is cookin? I smell a sequel, do you? But I digress, reviewing time baby.

The game throws away unconventional and worthless things like clipping. You, the player of masterpieces, will have nearly infinite freedom. No longer will we be limited to roads and paths, this is the FUTURE. The first rock you encounter will have something special cookin' inside of it, so make sure you go in there and look! You won’t want to leave-and can’t!

Real player with 46.6 hrs in game

Guise Of The Wolf on Steam

Moonlit

Moonlit

While this is a relatively solid game with a really fascinating game mechanic and pretty stand-up music, it’s challenge, story, and other mechanics are definitely lacking. When first playing, I immediately put the difficulty on hard, just because I like to challenge myself a bit more with games like these, however, instead of an actual “challenge,” I found that the gameplay just becomes incredibly tedious- enemies taking up to ten shots to go down with the pistol, and boss battles that last WAY too long for it to keep my attention, especially the “clown car” of the Carnival Level. The story, while not as important for a game like this, starts out with something that can definitely be built upon, with the protagonist seemingly getting the curse from whoever the person is serving as the first boss, only for that story to go absolutely nowhere. The protagonist doesn’t seem to have any real quest, other than, I guess, getting rid of the curse? But even at the end, there is still little to no indication of this being so in the lab. For other mechanics, I truly wish there was some sort of leveling-up system and hub world, because leveling up would lead to gameplay being far less tedious, and the hub world could lead to more quests, even revisiting some levels, by talking to NPCs like in the beginning of the game with the wizard(?) and even petting the dog.

Real player with 3.5 hrs in game


Read More: Best Indie 2D Platformer Games.


This is a simple game. It’s not ambicious, inovative or corageous in any form but everything about it works well.

There is nothing BAD about the game. It certainly lacks a special touch that would make us say something like “daaamm, what a game…” but it serves its purpose.

Pixel Art graphics look fine.

Chiptune Soundtrack is really good!

Sound effects I don’t like the most, bu it is a personal opinion.

Controls are responsive and show absolutely no input lag.

It’s a simple platformer with no surprises and I’m recomending it because we see LOTS of titles that try to go this exact way and end up being just BROKEN and BAD.

Real player with 1.3 hrs in game

Moonlit on Steam

Infinity Runner

Infinity Runner

I’m really quite fond of this.

There aren’t many games like this on the PC and it’s not ‘with good reason’ really, either. I could understand disdain for this if it were endless, or if there were exploitative microtransactions. This game has neither. It has a level structure, and it even has difficulty settings which affect the game in very interesting ways. Also: It’s a bloody werewolf on a spaceship, you miserable old sadsack. What more could you ask for?

To throw some more details into this ball of words than that – it’s similar to endless runners on the tablets, except not at all. The level structure and controls (which feel rad) make it feel very different, it’s more ‘inspired by.’ So the end result is a game that has more in common with SkyRoads and ’90s PC shareware games than it does Temple Runner. That’s not a bad thing, since Temple Runner and its ilk are ‘pay to keep going’ games. This is a ‘be good enough to keep going’ game. And if you’re simply awful at it, well there’s an easy mode for you, too (as I mentioned!).

Real player with 9.9 hrs in game


Read More: Best Indie Action Games.


4 out of 5 stars.

I don’t own an occulus rift, so I can’t rate it on that experience. I can however rate it on its gameplay.

I find Infinity runner is a game best entered with few expectations. It promises pretty much what you think it does. Its a first person action running simulator.

That said, its an on rails obstical course with an interesting twist. The werewolves in space theme allows you to turn into a hulking werewolf mid-run, and change many of the rules in your favor, as it should. The combat in the game (yes, it has combat) is in the form of QTEs depending on the position and number of enemies in a room. If you succeed the challenge, you are rewarded with a smash and kill style fight as your avatar kills everyone in the room and continues to run at break neck speeds.

Real player with 9.2 hrs in game

Infinity Runner on Steam

Werewolves: Haven Rising

Werewolves: Haven Rising

Got to say that I love this game.

You can choose turn your wolf into many types:

• A brutal killing machine where you kill every human you meet

• A more stealthy wolf where you fight from the shadows

• A pacifist where you use non-violent actions or don’t attack humans

The above types will probably help you choose if you want to aid in all out war or try and be peacefull with the humans. However the humans do view you a slaves and you currently have very few rights. It’s up to you if you want to fight to be free or be more clever and play the long game and try to slowly ebb away at the humans control.

Real player with 45.0 hrs in game

The game would be fine if the authored hadn’t been so focused on soaking it in emotional soy boy political correctness. The gist of the book is this: You’re a werewolf born into the forced human captivity of your once proud pack. Under this premise, you’re given option to be a peaceful, academic or feral leader.

For me– My pack being oppressed by the humans angred me and I sought revoloution by force, hoping not for utter genocide but all too willing to put any who would attempt to violate our territory or our people to the fangs & claws. The problem with this path is I built my character to be a detached battle ready Alpha and yet the writer keeps projecting their own feelings of regret and inner struggle onto me everytime I make a non-pc choice.

Real player with 42.8 hrs in game

Werewolves: Haven Rising on Steam

Eville

Eville

Betray your friends- and lie your way to victory. In the multiplayer social deduction game Eville you find yourself in a village riddled by a series of murders. Some say it might have been you - or was it? Convince others you’re not a murderer to stay alive!

Inspired by popular social-deduction party games such as Werewolves this is a new take on the concept with realtime gameplay and interaction. Take on the role of a Villager or Conspirator and do your deeds when no one is watching. Place wards to observe other players or tread through the village to visit any house and go on a killing spree. It is your task to communicate with other players and prove your innocence. Use your unique role abilities to your advantage and make sure your team survives.

Devious murders are taking place in the once peaceful village of Eville. Each day the Villagers can decide on suspects and execute them until all evil-doers are found. Each night however the Conspirators gather and decide to murder another innocent Villager until they take over the village. You play as a random role and have no idea who is on your side. Use your abilities and social skills to find out!

Objective: Stay alive and discover the conspirators!

  • Win by executing all conspirators

  • Call in meetings, vote out and execute the Conspirators

  • Find your dead friends and use your abilities and social skills to find out who murdered them

  • Brew potions to save yourself, others, or poison people you think are suspicious

  • Lift the curses and evil magics brought upon Eville by the Conspirators

  • Trade with vendors and acquire items to protect yourself and gather intel on other players

  • Use your unique role abilities to observe players, talk to ghosts, see footsteps or place traps in the village

Objective: Deflect accusations and murder the Villagers!

  • Win by killing all innocent Villagers

  • Get rid of Villagers by sneaking into their home at night and murdering them, or trick Villagers with your deceptive skills

  • Wake up at night, steal and deceive the sleeping villagers

  • Put evil curses upon the village, securing your win

  • Buy trade goods on the black market, giving you unique items such as boots to protect you from traps

  • Use the underground to traverse through Eville in secret

In Eville you assume a randomly assigned role for each session. Convince others that you’re on their side to stay alive! Here are some of the available roles:

  • Detective - A nimble noble with an exceptional eye for the truth.

  • Axe Murderer - A blade master that got off the right path.

  • Shape Shifter - No one really knows who she is, and those that do never see her again.

  • Ghost Whisperer - A mystic with the ability to communicate with deceased Villagers.

  • Slanderer - Never takes the blame for anything. Always tries to frame others.

  • Trapper - A lone ranger with a powerful arsenal.

  • Seer - Places magical wards and observes other players during the night.

  • Mayor - Everyone knows him and everyone pays him.

  • Thief - Watch out for this one, or you’ll soon have nothing!

  • Guard - A crusader of justice and truth.

  • Smuggler - A master of the underground - clearing secret paths directly to a player’s home

More roles will be revealed!

  • Real-time 3D gameplay: Interact with players, vendors, NPCs, use items, visit player homes and use your role-specific abilities

  • Player Customization: Choose a Skin, Equipment, Accessories, Paintings, Stickers, Emotes, and more

  • Game Settings: Set custom rules for your own play session

  • Scalable session size: Roles are distributed and balanced automatically based on the number of players in your game

  • Rich discord integration (coming soon)

We take the community’s input very seriously. Listening to the feature requests and feedback from our fans is important to us, that’s why fans can have a direct line to us, via our discord community channel; where they’ll be able to discuss the development of Eville with us. Quite often game developers suffer from tunnel-vision, and we’re no exception. Having a springboard to bounce ideas back and forth with, can be quite refreshing. At the end of the day, our goal is to create a fun experience, and having the community’s direct feedback is essential to this process.

Eville on Steam

The Werewolf Hills

The Werewolf Hills

stay away - horrible performance / no optimisation !

Real player with 0.7 hrs in game

I was appealed by the werewolf in the woods theme, don’t fall for the same trap. This game is bad. You’ll play for a couple of minutes, use all your ammo and then be killed by a monk with a gardening tool. Because when you run out of ammo, there is nothing left but to wait for death , even against human enemies.

It’s not even worth the couple of bucks I paid for it.

Real player with 0.2 hrs in game

The Werewolf Hills on Steam

Blood of the Werewolf

Blood of the Werewolf

This is one of the most underrated games that I have seen. I have no idea why it only has mixed reviews. It is a really solid platformer that I enjoyed just as much as highly acclaimed games like Trine, Guacamelee or Shovel Knight. Maybe it is slightly worse than those 3 but definitely not as much to justify such a huge difference in rating.

The game has 10 regular levels and 5 boss fights. The boss fights don’t really have any replay value but the regular levels have a ton of it, which is one of the biggest strengths of the game. I replayed all the levels many times because I was motivated to get all the collectibles and complete each level in a fast time and without dying.

Real player with 24.3 hrs in game

Overall 7/10 - Hunting the achievements down is addicting as there seems to be a challenge for everything.

Pros:

  • I got the game for $0.99

  • Devs just put out a big update for free

  • 125 Achievements

  • 4 Steam Trading Card drops

  • Good gamepad support

  • Rebindable buttons/keys for both gamepad and keyboard

  • Multiple resolution options + Antialiasing + Windowed/Fullscreen + Framerate cap options all working as they should

  • Voice acting in all level transitions

  • 3 Game Modes (Normal, Score Rush, Endless)

Real player with 8.2 hrs in game

Blood of the Werewolf on Steam

Dead Hungry Diner

Dead Hungry Diner

Not a bad game if you’re into time management games. Sit down a bunch of monsters into your restaurant. Keep them happy and win points. Certain monsters make other monster happy, others make monsters mad. You have to figure out how to best configure these monsters within the seats available.

You also gain magic spells where you can make them more patient, turn them into calm zombies compared to angry monsters, and a host of other spells to help you get the max points on each level.

The game is simple, yet entertaining and doesn’t over extend itself with too many levels or too many variety’s of spells and monsters. Fun while it lasts.

Real player with 35.3 hrs in game

MM BRAINS! While no innovator of the genre or GOTY candidate, Dead Hungry Diner is a relatively fun indie arcadey game which manages to be a competent casual Diner Dash clone. While not much at the core of this game is different from its predecesors except for a ghoulish Plants vs. Zombies-esque theme, it does everything it promises to deliver extremely well. Due to how well the game is executed, I see no reason to not recommend this game to fans of the time-management games or as an introduction to those who haven’t.

Real player with 9.4 hrs in game

Dead Hungry Diner on Steam

Sang-Froid - Tales of Werewolves

Sang-Froid - Tales of Werewolves

Easily one of the best and most unique games I’ve have ever encountered.

+Well crafted role-playing elements

+Best skill tree I’ve seen in years

+Amazing sound track

+Immense freedom with strategy

+Complete new genre

-Worst voice acting in a game I’ve ever heard (And I like the english VA in S.T.A.L.K.E.R)

-Terrible story. Just skip it. Like, wow.

I first saw this game years ago and thought it was focusing its efforts too much on being some try-hard, weird niche game. I was wrong.

Sang-Froid creates a whole new genre with a sophisticated collaboration of roleplaying, strategy and action.

Real player with 38.3 hrs in game

A very canadian game about two lumberjack brothers who must protect their fevered sister from hordes of wolves send by the devil.

And then things get weird…

This game could be called a “Strategic Trap Defense Game” in spite of “Orcs Must Die!”, only much more slow-paced. The gameplay is split in two parts:

1. The Strategy part: This is where you place your traps on a strategic map of the in-game location and take preperations for the night to come. The map shows you what enemies will appear, where they appear and which route they take. There’s a variety of different weapons, items and accessoires you can buy in the shops that will help you to survive and you can change your loadout as you like. There are, of course, limitations in form of Action Points and Money. Every trap costs a different amount of Money and AP and once you run out of one (or both), you have to get along with what you prepared. There’s also a Skill-Tree. Each time you level up you gain a skill point which can be used to further advance your traps or abilities in combat.

Real player with 38.0 hrs in game

Sang-Froid - Tales of Werewolves on Steam

MacGuffin’s Curse

MacGuffin’s Curse

MacGuffin’s Curse is a third person 2D puzzler where you are cursed with an amulet that can turn you into a werewolf. You main character and its alter werewolf self have specific actions that it can take. As a a human, you can interact with doors, switches, swim, and more. As a werewolf you can destroy debris, push and pull objects. Your goal is to bring a battery to its home in each level in order to open up the other doors that you did not come in through.

The puzzles are fairly simple to mediocre for the majority of the time. If you try to get all of the achievements, meaning visiting every nook and cranny of each level you will find some levels that definitely test your brain to the fullest. In fact, I would even go so far as saying that some of the later puzzles are very tedious. The corridors, doors, and other objects restrict your movement meaning you need to know how to move around things or open doors, or press buttons in the right order in order to complete a level.

Real player with 24.3 hrs in game

Sometimes I am really surprised by an indie game. This is definitely one of them:

I hadn’t heard of the game before and was just a bit curious what it was. I expected to be bored very soon - but couldn’t stop playing until, four days later, I had not only completed the game, but also collected every achievement.

MacGuffin’s Curse is puzzle game made by some witty and talented Australians. You navigate MacGuffin, an anti-hero-turned-werewolf, through lots of boxes, occasionally pushing them around to open exits and such. The story is well-crafted and offers a lot of funny as well as some touching moments. The environments are fantastic, too, and some lunatic even took the time to write a seperate description for every chair, lantern, picture or other item you come across. Needless to say, I had to read every single one so I wouldn’t miss anything. The puzzles hardly ever become boring or frustrating. Another thing I really liked was the developer commentary. It is always interesting to get a little glimpse into the process that went into making a game.

Real player with 21.3 hrs in game

MacGuffin's Curse on Steam