Realm of Alters
devs should stop prompting player to rate the game over and over every 3 match! i’m not convince yet to giving out any good or bad review yet but this prompt keep appearing which annoy me and made the game less fun.
i’m going to re-review this game later. for now yeah bad review for needless pop up and needless clicking.
edit :
now that i’ve been playing for 20 hours i’m confident to giving out review. though i don’t think i’m close to completely master the depth of this game so i avoid talking about balance or meta stuff. those things changes every month anyway.
– Real player with 37.0 hrs in game
Read More: Best Indie Early Access Games.
Mixed on this game because I want to see where it goes and if they introduce something original (counter spells, fast spells, double attack ability or is it just going to be back and forth the whole time) After playing Legends of Runeterra, which has only been out this year, but perfected and introduced a ton of new mechanics to the CCG world, this game doesn’t even compare. Still a little confused why this game exists it’s basically Shadowverse early stage without voice acting and a ton of other mechanics. Some confusing things such as you can’t check cards stats of what they do by clicking on the card in hand, I forgot half the time what the card actually does and I’m playing it blindy. Haven’t figured out how to emote yet, you can’t even see each others players name during a match, the card collection search is a mess (Legends of Runeterra you can search by keyword for abilities to help build your deck faster),
– Real player with 20.2 hrs in game
Solar Command
Welcome to the Interstellar Age
The year is 2612. Humanity’s central interstellar government has fallen. Amid the chaos, new factions are rising, eager to chart a course for the future. It is up to you to command their armies and wage war. Who will you lead to victory?
Prepare Your Decks
Choose from a variety of cards representing ships, planets, upgrades and operations. Create unique combinations and strategies to defeat your opponent on the battlefield. Master the cards specific to your faction to guarantee victory.
Build Your Fleet
Utilize the resources of your capital world and the planets you control to construct weapons of war. Learn to wield the unique ships each faction has to offer.
Expand Your Empire
Colonize new worlds to fuel the progress of your young interstellar civilization. Plan your expansion carefully to gather the resources you need. Play powerful cards to ally with minor factions and use their powers against your rivals.
Conquer the Enemy
Eliminate your rivals by seizing control of their planets and systems. Destroy the forces that stand in your way. Defeat your opponent to establish dominance over your region of space.
Rule the Galaxy
Hone your skills in the closed alpha and prepare for greater battles to come. Enlist in the alpha here .
Read More: Best Indie Space Games.
Journey of Greed
Fun and enjoyable trading card game that is unique from the rest. Instead of being a 1v1 you are at a free for all against 3 other players, pretend helping them only to take as much gold as you can from then and the board as possible.
There are no microtransactions so you can and will unlock all the cards and cosmetics eventually, which is great and clearly reflects in the highly positive reviews of this game.
There are some mentions of the game being originally english rather than being a translation from chinese and while i disagree with that notion (some of the cards are hard to figure out of you havent actually tried them in an actual game) it is still mostly comprehensible as to what is going on and theres always bots if you feel like trying your new cards in pvp is a bad idea.
– Real player with 80.6 hrs in game
Read More: Best Indie Multiplayer Games.
This game is fun and hilarious, and is very well executed. As your first question in reading this review section is probably pertaining to whether this game is p2w, allow me put your mind at ease. You acquire cards and build a collection as you play, but there are no in-game microtransactions. This adds to the feeling that you’ve earned the ability to build effective decks (which doesn’t take long at all). Journey of Greed is a great example of how digital board/card games can be, and for that alone I am willing to support the developers by paying the small price tag. The game’s name is actually quite ironic in this sense, as the people who made this one are clearly not in it for the money.
– Real player with 51.8 hrs in game
Forbidden Game
Fair free to play collectible card game in dark fantasy setting.
“On the edge of the world, on the very border with the Abyss, mysterious masters of the Forbidden Game are looking for new disciples who could stand on their side in an endless game of existence."
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Almost every card has a unique ability;
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Over 100 cards in the first set;
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Short game sessions (about 5 to 10 minutes);
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Player appearance customization;
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All content is available via in-game currency;
“We giveaway boosters and cards for free, this is Not a “pay2win” model. Our monetization goal is to sell appearance, that has no impact on gameplay."
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Built-in tournament and ladder systems;
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Unique game mechanics;
GO AWAY, THERE’S KUMIS OVER THERE!
This game is litterally making you motion sick, or dizzy at the least.
It’s not just how the speed goes insane within seconds, but all the graphics get a weird blur filter while moving at insane speed, ultimately guaranteeing you to become motion sick and/or dizzy.
That being said, the gameplay is also not worth it and within 5 seconds you have seen the entire game. This game features no progression, no story, no good gameplay, no good graphics, and no fun.
– Real player with 14.7 hrs in game
GO AWAY, THIS GAME IS OVER THERE!
0.2 hours on record for this one and I got it for $0.75…I STILL feel ripped off.
You play as a deer with a jetpack picking up points (shown as hotdogs), health points (shown as hearts, max health is 3), and point multipliers (shown as +1 and +2)….that’s literally it.
So, what’s so bad about this particular title? Mouse control ONLY (up and down), increasing speed (which you’ll discover within seconds), enemies the same color as the clouds. Good luck on the 100% at score 500. Relatively easy, but this game hurts my eyes.
– Real player with 5.0 hrs in game
Magic Nations - Card Game
This game is not worth Your time. Some people already pointed some stuff out, but I would like to emphasize some more:
1. Updates
This company tends to overpromise and underdeliver. Despite that, there’s no roadmap published there are some ‘under construction’ functionalities within the game. For now, just 3 out of 6 races are available, story mode is ‘coming soon’ and ‘special cards’ are just a placeholder. Updates history on steam shows that company is more interested in monetization than deliver content as major changes made are related to buying packs for real money and marketplace. Little to none bugfixes or design improvements…
– Real player with 353.7 hrs in game
Beta needs alot of work. You get all the cards in the game to work with without having to work for them. That means everyone can just slim their decks down to 20, using only the best cards. Then comes into play, RNG. The top player has a rediculous amount of games played compared to everyone else. This leads me to believe he is part of the dev team. Ranking is based on “experience” (which you earn thru wins/losses). As long as you keep playing (you get matched against the AI randomly too, which you can farm higher exp), you can never lose your position. I got a full feel for the game in it’s entirety… in 1.7 hours.
– Real player with 21.4 hrs in game
Trial of the Gods: Siralim CCG
Updated, the original post starts on the 2)
- Played this for over 50h in total and the Dev made many additions to make the game even better, if you were in doubt before, now it’s a nice moment to buy this game. The new mechanics blend in to the game and with the SIRALIM universe even more. congratulations, very, very solid game,
2)Played it so far, very interesting
My personal liking is for quick battles which are present. Strategy comes in knowing your opponent and be able to counter it. Not only you need to abuse their weaknesses, you gotta cover your own.
– Real player with 51.9 hrs in game
I completed the game but not earned all achievements, 9 still missing as need RNG and grind for it. I believe, that I experienced all the content and so I can share my experiences about this game.
– Real player with 31.0 hrs in game
Astral Heroes
I want to leave positive feedback on this game. The new player experience is excellent in my opinion.
My reasons are:
Excellent Campaign Mode: It is both fun and explains the game mechanics well, and has a good mix between repeating cards and introducing you to new cards.
Guilds: The guild system is great. It provides common goals and incentives, and I have found that other guild members help and guide a new player like me and offer advice.
Draft: Drafting is accessible early on. As a new player, I don’t expect to perform well in draft at first, but that is not important for now. What is important is that the crystal price for Draft Tournaments seems fair and accessible, which means that I will be able to draft and gain experience. I am happy that my opponents, who might have a large collection, are restricted to a limited pool of cards like me. I can gain knowledge and experience in Draft by observing which strategies of my opponents are most successful, and this will help me in future drafts.
– Real player with 489.2 hrs in game
A worthy successor to Astral Masters. Some rules have been simplified and it’s faster paced, but still the same idea. Build a deck out of your cards and battle opponents in the league, or with random decks or draft tournaments. The cards come a bit faster if you pay, but it’s absolutely not necessary.
Skill counts for a bit more than in some games, but it’s not chess and the decisions on each turn won’t take forver to think about. The basic rules are simple, and each card’s special properties and abilities are clearly described on it. Cards are divided into creatures and spells - creatures all have a special ability as well as attack and defence. There are few options to hit the opponent directly, so although spells are powerful and creatures don’t tend to live very long, the creature battle is nevertheless central.
– Real player with 221.9 hrs in game
Echo of Combats
Quite good already as an early access. Aside from a few bugs, like when I clicked a button in the store it gets stuck sometimes and some card’s description is showing duplicate information of effect of the ability of the card.
*Will recommend for the fun game play mechanics and interesting card effects.
Cons:
1. Well in most card games there a booster packs (for the game to be alive)..
a. no crafting yet (I haven’t found any possible way yet to craft specific cards)
2. If you are playing for free expected in the near future that you will feel that this game is P2W
– Real player with 147.3 hrs in game
Played most of the card games out there, with Eternal and MTG Arena as favorite, and I have to say this is a very nice early access! Yes, some ripoof from HS and others, but all cardgames are kinda similar! I really liked the gameplay and graphics and another very important note:
I posted a couple bugs/questions in the forum and the developers acctually answered pretty fast!
Only one little consern, but its just out there and in early access: There is not alot of content…3 dailies and climb the rankladder. So hope they show progress in content so players will stay for more :)
– Real player with 72.1 hrs in game
Good puzzle: Animals
Very cute puzzles, nice design
– Real player with 3.1 hrs in game
Quick & easy puzzles of animals, ok for wasting 30min. Cheap, doesn’t take much brainpower & you get a nice feeling that you’ve finished something. Best for when you’re not feeling well.
https://www.youtube.com/watch?v=wsto4-fQ1pk
– Real player with 0.8 hrs in game