Crash Landing
Good game. Can tell the developer put a lot of time into it. Great art style.
Few small things I would recommend changing:
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The protagonist voice acting is pretty dull. Would recommend looking at that.
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Auto-reload of weapons. I think it would make sense to do what other games do: reload weapons automatically.
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Doors opening automatically when player is in proximity. I sometimes have to bump into doors to open them.
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I didn’t like the bugs showing up behind me in rooms I had already cleared.
– Real player with 2.6 hrs in game
Good, but has room for improvement
The game so far is pretty damn good. I like the crafting, enemies, weapons, story, and the options menu is good. The game still has room for improvement though. I can never get a break from enemies, and always have to be conscious of them spawning behind me. I can’t even stop to read one of the text pickups, and they keep coming when I am trying to craft a weapon. I also noticed my frames kept gradually dropping from 60 until I was at only a couple fps, then the game crashed. One tip I found is that the best experience is probably to play on easy difficulty, because at normal or hard there is so many enemies everywhere and they take so many bullets to kill that you will be reloading every 5 seconds and you’ll die pretty quickly. Overall, the game is fun and good but could be fleshed out a little more.
– Real player with 1.6 hrs in game
Ambidangerous
This is definitely one of the most unique games I’ve played. The learning curve it pretty steep initially but not overly difficult. You control two separate characters in a top-down shooter with a single controller. Your left hand controls one character and your right hand controls the other. Think of it as if rubbing your belly and patting your head got converted to a video game. I reccomend either putting both characters together initially so your movements are identical or just shoving one guy in a corner where he is safe.
– Real player with 103.1 hrs in game
Read More: Best Indie Controller Games.
Awesome mechanics and weapons!
– Real player with 2.0 hrs in game
Audioship
Very nice game to play in your spare time, when you take a break or anything that lets you have time to play one song.
The aesthetics are very simple, but the gameplay feels polished.
Pro:
Play whatever song you have on your hard drives
Fast and action based
Test your Luck mode
Random generated enemies
Behaivor changes to the music
Couch Multiplayer
Easy to learn, hard to master
Contra:
Kinda hard getting a score over 600
300 played games for an achivement, ain’t nobody got time for that
Online muliplayer is missing by the time I write this review, maybe the developer will add it
– Real player with 9.6 hrs in game
Read More: Best Indie Music Games.
It is really a simple and complex gem, only make sure, if you play this on Windows 10
you need set the game to Windows 7/8 compatibility to choose your own music.
Audioship is not as complex a shooter as Beat Hazard or Waves but its controls are more complex…
This is good if you want to play in simplicity using a complex approach.
To add that dimension its controls are using different colors for ammunition and colliding objects.
It is a minimalist game that include co-op, multiplayer, leaderboards and music based game play.
– Real player with 2.1 hrs in game
Bloody Streets
Bloody Streets is a run-and-gun top down 2d zombie shoot-em-up developed by Headless Wizard. It is packed with easy achievements and a variety of weapons and enemy’s. Bloody Streets is a great time killer.
The core gameplay of Bloody Streets is sprinting and gunning down zombies, while trying to stay alive and resupplying between rounds. Wave after wave of numerous enemy’s with a thirst for blood will rush the player attempting to kill them. The enemy’s include slow and fast zombies, spiders, maggots, giant zombies, and exploding zombies.
– Real player with 7.5 hrs in game
Well, I can say, the game is not noticeable, the usual shooter with a view from above, but with all that, he tightened on several good meat and bloody evenings.
Personally, I really liked this game, although I’m not very familiar with this genre, the only acquaintance is naturally Alien Shooter, so there’s really nothing to compare me with.
Bloody Streets have two big minuses is character customization is completely absent. And the game doesn’t have any story line.
The game has a standard set of weapons, namely: two assault rifles, two shotguns, two pistols, and a machine gun. All this opens with the passage of the chapters, here their four.
– Real player with 5.4 hrs in game
City Z
I bougth this game just to test it but I´ve gave me a big surprise. Very funny and adictive game. I recomend it . One thing I would improve is when you don´t have amunition in Survival MOde, It could be some king of clues over the map.
– Real player with 10.4 hrs in game
Update: HTC VIVE users - try sitting down [on the floor] to play it helps with the camera. Game errors out when trying to run from VR mode - have to actually shut down SteamVR and run game in normal mode to be able to play.
The concept is fun but in VR (Vive or Rift - tried in both) it is a bit disorienting with the camera being stuck at what feels like a 30-40 degree angle facing the ground and camera follows player. This doesn’t feel very optimized for VR. Fix these two things (make camera preferences adjustable and saveable?) and this may end up on my favorites because of the scale and survival/missions concept. Otherwise, can’t play further.
– Real player with 2.0 hrs in game
Kill The Humans
To be honest, if I could give this game a neutral review, I would. Its nothing great but its also FAR from the worst title I’ve played
Before I get into the meat and potatoes of this title, a bit of something unconventional, in other words how I got this game for free and some information i was told regarding it
The information I can disclose is that I was NOT given any further compensation for this review, so this review is my own opinion/doing and I got the key for this game from a person who aided in publishing this title for the purpose of review
– Real player with 0.3 hrs in game
Legion of Scorn
First, and quite possibly last, the game is pretty okay for one dollar, it doesn’t support HD resolution and the it only has the most basic of top down shooter game-play and a story that might as well not exist, but hey it’s only a buck and it works i guess, oh and the music is pretty alright too.
– Real player with 0.1 hrs in game
Lonecastle
A prime exemple of a simple game that can makes you addict to it . Nice game !
– Real player with 0.1 hrs in game
Ship Fight
Set sail and battle it out! Fight the unforgiving single-player mode, share your glory with up to four players in cooperative, or turn against your allies in versus.
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2D shoot-em-up with four difficulty levels, many unique enemies, and several boss fights
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This is no bullet hell; make your shots count against enemies who seek you out
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Enhance your ship with upgrades like a super-fast missile and a proximity mine
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Don’t like fighting alone? Up to three other friends can join the battle in cooperative mode
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Want competition? Fight among yourselves in the action-packed versus mode
Ready?
Ship Fight!
Siphonophore
I was a beta tester for Siphonophore so I’ll go into a bit more depth about the game.
TL:DR - I enjoyed my time with the game, The gameplay loop is simple and fun, Boss fights are challenging and the game’s story kept me interested while at times a little confused.
Gameplay/Difficulty
You start off with a basic cannon like weapon which you will be using for a majority of the game with new weapons and colour upgrades becoming available once you have defeated each boss. You also have a dash ability that can be used to propel you short or long distances with momentum affecting how far you travel. The creature also has some weapons to deal with enemies and is more useful against the bigger enemies you encounter.
– Real player with 13.3 hrs in game
Tip: Hold E and use scroll wheel to enable progress.
So far I don’t think it’s a masterpiece. The gameplay is lacking due to the large number of enemies, important indicators communicated exclusively through the HUD, and near complete lack of distinction between food and foe.
However, it’s worth playing. The aesthetic and sound design are just like in the trailer, and the dialogue while probably thoughtless gibberish is entertaining to read (except in the extended tutorial that entirely misses the core issue).
– Real player with 1.7 hrs in game