Gunpoint

Gunpoint

Gunpoint is a sidescrolling stealth platformer with smooth jazz, guns and cool hats.

I’ve never been a gigantic fan of platformers, but this game is a big, big exception in my library, and I felt I needed to address this by updating my review in 2020. I’m going to reinforce this by saying that I have MANY more hours than steam says, and it provided me with endless entertainment on a couple of bus rides half way across the country, and that says something!

Gunpoint is unique in that it’s stealthy gameplay extends much further than ‘sneak around, shoot guy’ with some pretty complicated puzzles made by the in-game wiretapping feature “Crosslink”, which leaves every level open ended, akin to something like Metal Gear Solid V in a completely new medium.

Real player with 15.6 hrs in game


Read More: Best Indie Puzzle Games.


-Quick Review-

Gunpoint is an indie puzzle game with loose ties to “stealth” and “technology”, Gunpoint was developed by Suspicious Developments and released 2013.

-Detailed breakdown review-

Story: The story is all in written format, somedays I feel like reading all that is writen in a video game, other times I see a chunk of text and think “I don’t really care” and skip right into the mission.

Gunpoint lets you skip dialogue and jump right into the puzzle solving action if you feel so inclined, however the story is quite well written. You’re a detective and have multiple choices for interaction with your clients. (Naturally I was as condescending and insulting as possible – the reactions were very much worth it!)

Real player with 11.6 hrs in game

Gunpoint on Steam

Spy Chameleon - RGB Agent

Spy Chameleon - RGB Agent

Awesome game! I hardly ever go for indie titles or casual games, but this one is a total anomaly! With damn near infinite replay value thanks to the fly/time/ladybug challenges plus a global leaderboard, this game has had me hooked since I picked it up 24 hours ago.

Spy Chameleon has one of the best learning curves I’ve ever experienced in a game - many levels are made in a way that is easy enough to complete, but difficult to master, especially in the later stages. The difficulty very gradually goes up, to the point where you don’t even really realize that it’s getting more difficult until you’re trying to break the world record and you fail 50 times.

Real player with 31.7 hrs in game


Read More: Best Indie Difficult Games.


Spy Chameleon - RGB Agent is a fun, unique and charming indie game for fans of stealth and puzzle games.

It a fairly short, but challenging game. I completed the game with 29/30 achievements in a little over 11 hours. It can be difficult and will have you raging at times, but it’s very enjoyable. There are some indie games that are so challenging, you feel like the developers hate you and just want you to suffer. However, this game is difficult enough to make you feel challenged without making you feel like completing it is an impossible task.

Real player with 11.3 hrs in game

Spy Chameleon - RGB Agent on Steam

NEON STRUCT

NEON STRUCT

For anyone who’s a huge admirer of Thief like I am, this is a definite recommend! While it is a rather low-budget, small scale game, it has enough of its own vibe and does not outstay its welcome to become boring. I will attempt to sum up my feelings on it in more detail. (Possible spoilers ahead?)

Mechanically , it directly borrows light gem and surface materials elements from Thief. I love that! The experience of “reading a room” for isles and pathways that are safe to run on or stay in (and having to dynamically think through affordances of illumination and sound) never gets old and is unfortunately missing from most modern stealth games.

Real player with 17.2 hrs in game


Read More: Best Indie Cyberpunk Games.


NEON STRUCT is a game for those who like first-person stealth, and don’t care about graphics or story. It’s not exactly that it’s a bad game; I did play it to completion. But thinking back, there’s little that stands out positively, and the experience never really gripped me.

The gameplay is probably the strongest part of NEON STRUCT. The game is divided into self-contained missions, each with a couple of goals such as stealing an item or deleting data from a computer. The levels are moderately sized with a progressively increasing number and variety of guards, security cameras and similar obstacles to overcome. There’s some freedom in approach; for example, you can steal keycards from patrolling guards, knock the guards out first, or hack the door with a Breakout mini-game; and all levels feature multiple routes to explore.

Real player with 14.1 hrs in game

NEON STRUCT on Steam

The Marvellous Miss Take

The Marvellous Miss Take

The Marvellous Miss Take has the allure of a great Caper Story set in London, where you play as the beautiful Sophia Take, a thief reclaiming her aunt’s art collection. You stealthfully try to take back your aunt’s masterpieces from a number of galleries utilizing quick strategy, an array of high-tech gadgets and the special skills of your fellow bandits, Harry and Daisy. Each level provides a range of challenging security from guard dogs, to lasers, and infrared cameras, requiring masterful forethought in planning your heist. Each character has a number of achievements to unlock based on specific art pieces collected or how fast you finish the level. When it comes to trying to beat the clock, it can be frustrating at times because the random path of the guards almost seem like they know where you are, leaving you no choice but to run and hide or start again.

Real player with 36.1 hrs in game

A solid 11 oceans out of 10 art heists

This review is a reupload from Gao Li Occasionally Reviews

The Marvellous Miss Take (Wonderstruck, 2014) is a short, but incredibly fun to play and beautiful to look at stealth game. The art collection Miss Sophia Take was supposed to inherit from her aunt was stolen by Ralph Blackstock and she and her friends have not just vowed to reclaim it, but also uncover the truth behind his ill-gotten gains. In this game with an isometric camera angle, players engage in various art heists in 25 different galleries (not counting tutorial and epilogues) as one of three characters: Sophia Take, the master thief Harry Carver, or the pick pocket Daisy Hobbs.

Real player with 19.4 hrs in game

The Marvellous Miss Take on Steam

Volume

Volume

He was a good outlawe,

And dyde pore men moch god.

~John Stow, Annales of England

OK, now this one is complicated. First of all, story-wise, you can’t judge Volume by its screenshots. Just because it’s actually… a Robin Hood story. Believe it, or not. Not the usual one, of course, since it’s more like a cyberpunk take on Robin Hood, but still. We play as Robert Locksley, a hacker thief, who’s fighting Guy Gisborne, an evil man, who took control over the England, by streaming the simulations of heists over the country. For me, it was enough to become interested in the game. Just because I’m a huge fan of Robin Hood since I was a kid. The fact that it’s also a stealth game made it even more interesting to me, because I totally love the genre. In the end, it was supposed to be like a dream game to me. I mean, stealth, cyberpunk, Robin Hood… It sounds awesome! And in some way it is. But it’s not that simple.

Real player with 25.5 hrs in game

So, I just finished this lovely game.

It goes by the name of Volume.

Back when I first heard about it, I knew I had to have it.

It’s essentially a cyberpunk re-imagining of Robin Hood mixed with VR Missions from Metal Gear Solid.

If that’s not enough to make you rush and pick it up I don’t know what else to say.

But let me start at the beginning, that’s where all the good stories start I hear. If you’re lazy and want to know if it’s good that’s down at the bottom, somewhere. (Yes, it’s good.) (it’s at the bottom too)

Real player with 9.2 hrs in game

Volume on Steam

2Dark

2Dark

This game seems to get a really negative rep, for reasons that I don’t entirely understand.

I genuinely love 2Dark.

It’s a horror/stealth game in a style that I’ve never seen before, and for that alone, I love it.

And, especially these days, I’d argue that creativity is more important than polished gameplay.

That being said, the gameplay is far from perfect. The combat is kind of clunky, the U.I. is unintuitive and needlessly inconvenient, and the “come on” voice line sounds like it was ripped directly from a web browser flash game.

Real player with 35.4 hrs in game

So, I played this game. I played it not knowing what I was going into. It was a very morbid experience and all the way throughout it felt tense because you could die at any moment. It was a great game and I enjoyed the ending regardless of how short it was. There are three endings in total and I achieved all of them. After playing this game an extra time, for the achievements, I got to truly appreciate what makes this game special. At first I thought there was going to be some demons and shit and I had to stay away from the dark. Little did I realize then and there that the darkness was going to be my best friend. This game has a lot of fucked up stuff in it so be prepared to see body parts but not just any body parts, children. This game messed with me on a lot of occasions because I was just shocked at what this game contained. I’m not going to spoil the game any further and let you experience it for yourself if you’d like. Now, I’m saying this game is good but why am I not recommending it? Well, for the most part the game fucked with me so much. When the enemies are distracted they do these little spins as I like to call them and you can’t hit their yellow hit box which promptly one shots them instead hitting the red hit box which just angers them the hell out and they immediately pummel you. I thought the coughing animation after saving the game, via smoking, was a really cool feature but felt that it was unnecessary to have in some parts especially with the aspect of the game being to sneak around and whatnot. Most times I would find my location revealed because my guy decided to cough like twenty times. I also think that the moving paths of the enemies are a bit skewed with them colliding with each other especially in the hospital where two of the cops were stuck in place simply not going anywhere leading me to need to distract them. This leads me to another point that I think was especially exaggerated. The candies ricochet off the walls like a fucking ping pong. Worst case scenario they accidentally hit an enemy and they see you regardless of sneaking in the dark as they are coded to do. Finally, I want to bring this to a conclusion as the game was enjoyable. I simply want to leave it behind as a good memory regardless of my experience. I am not recommending this based solely on my experience with the game mechanics and not the actual experience itself! It is very important that I make that clear as I feel that the thoughts were well planned out but not executed well enough. The ending being the more controversial part for myself. I thought that it was a bit anticlimactic given that we just murdered like an entire cult but we only get to see the conclusion of our children rather than any consequences for the massacre we committed. I think it could definitely be improved perhaps in another reality but for now I leave it as it is. This review covers what I experienced in the twenty one hours that I played this game so take that into consideration when considering getting it. Have an amazing day if you read this far, even if you didn’t! :)

Real player with 21.2 hrs in game

2Dark on Steam

DanCop - Daniela on Duty

DanCop - Daniela on Duty

A fun stealth game. It’s not too hard to get through the levels, but getting the extra achievements like beating the clock and picking up the hidden badge add a nice extra challenge.

Real player with 8.2 hrs in game

Simple yet effective stealth game. Now without achievement breaking bug !

Took me 7h to 100%. Some of it is agreeably challenging.

Real player with 7.2 hrs in game

DanCop - Daniela on Duty on Steam

Haste Heist

Haste Heist

I really liked this game. This is stealth game with the ability to play together on one screen. Topics - spies, thieves, theft, mission impossible - all this. There are all sorts of red ray cameras, security guards. There are quite a few tasks, and the gameplay is varied and interesting - it seemed to me so. I have nothing more to say, for that small fee I am very pleased. Many thanks to the developer, I want more similar games. Maybe about the ninja. There are few such stealth games.

Real player with 4.7 hrs in game

I have been quite involved in this game so take my review with a grain of salt.

We have been playing this game in big international couch co-op parties and every time it has been a blast! There is enough content for multiple parties too. And when the story of about 50 levels gets completed, there is steam speedrun leaderboards and the co-op to mess with.

While the game might not be perfect in every way, I’m gonna give it a thumbs up for the good times!

Real player with 3.3 hrs in game

Haste Heist on Steam

Ho-Ho-Home Invasion

Ho-Ho-Home Invasion

A fun, charming little indie game for the Christmas season. It’s short, but enjoyable, and really easy to get all of the achievements on. All in all, I’d say it’s one of those rare games that’s worth more than what they’re charging for it.

Let’s be honest, ‘Ho-Ho-Home Invasion’ is not a complicated stealth game. I’d go so far as to say it’s a pretty good introduction to the stealth genre. It has no complex mechanics which on one hand means that it’s easy for even beginners to pick up, but on the other means it lacks depth for anyone more experienced in the genre.

Real player with 3.4 hrs in game

This game is pretty great, especially for something free. You really get to experience the stress of being a home inva… of being Santa Claus. The 5th level in particular is really well done. It’s the last level, but easily the one that really solidifies the concept with lots of moving parts and things to keep aware of to not be caught.

I played the first few levels with m/k, but finished with controller and felt both work pretty well. I prefer the controller for this one though. The music is fitting, but has some jarring looping. That could have been better, and there’s not a lot of use for the peaking around the corners ability. Since you have the map which lets you see everything around. Maybe a hard mode where it disables the map would make that more useful though. Sometimes your visible overhead view isn’t as useful as the one you see on the map.

Real player with 2.4 hrs in game

Ho-Ho-Home Invasion on Steam

Hyde and Zeke

Hyde and Zeke

Please. Read this entire review before you come to a conclusion about whether or not to try this game & remember that most of the following complaints come from the last mode, Sage mode, & all my losses were mostly my fault. While the RNG is either the worst or most noticeable in that mode, I got impatient & left my cover when I thought I had enough time, so a lot of my rage was self-inflicted.

As problematic as this game will sound, as awful as I’m going to make it appear, please understand that it functions perfectly fine & is still a product of effort, clearly seen in the art & AI.

Real player with 11.2 hrs in game

I Like this game but i might be a little biest because the animater for the game is my Art touter so ya here is her link: https://www.wyzant.com/Tutors/KaylaArtLessons this game is a keyboard game so there is no mouse controls you press A to start and S and W to go up and down very good game highly reccomend

Real player with 0.1 hrs in game

Hyde and Zeke on Steam