A Week In The Cold
This game has a very relaxing vibe; it has a good progression of difficulty and it can get a bit challenging at times. I very much enjoyed playing it, also nice graphics and music!
– Real player with 2.1 hrs in game
Read More: Best Indie Adventure Games.
Its an ok game, a bit short but its very fun to skate on the ice.
The story could use work but the game is stunning!
– Real player with 2.0 hrs in game
Sprint Vector
It’s finally here! I’ve been waiting a very long time for this game to finally release.
I still remember my first match with Zeshin at PAX East 2017. Back when we had 1 map a red guy and a blue guy. I knew this game was going to be gold. Survios didn’t disappoint!
You get a very quick intro tutorial that you can’t skip but it’s over very quickly. If you don’t need it, under 40 seconds. That leads you into a pretty amazing intro sequence where you get to meet Mr. Entertainment face to face. This was an amazing touch that blew me away.
– Real player with 55.9 hrs in game
Read More: Best Indie Racing Games.
Sprint Vector is VR in perfection!
It’s a refreshing, fast paced, easy to learn but hard to master racing game that also requires physical effort.
The whole locomotion system is just incredible and I haven’t seen it in any other game before. To get moving you have to swing your arms up and down - the faster you do so the faster you will get moving (“Freedom Locomotion VR” is a free Steam VR app that showed off this kind of armswing locomotion before). But that’s only the basic movement, you can drive around curves by physically turning or by drifting (which you can do by pressing some buttons on the controller). The game also includes climbing (with comparable mechanics of the game “Climbey”) and flying. There are powerups you can pick up during the game including different types of mines, boosters and rockets.
– Real player with 37.1 hrs in game
Session: Skateboarding Sim Game
Sick game definitely challenging, a steep learning curve. Can’t wait for the next update!
– Real player with 171.0 hrs in game
Read More: Best Indie Sports Games.
good game
– Real player with 97.4 hrs in game
Tanuki Sunset
Introduction
Tanuki Sunset is a game in which you play as a rebel raccoon not only disobeying their mother by not wearing a helm but also all of the Tony Hawk knowledge I possess that you don’t do tricks on a longboard AND the titular Tanuki even does it without looking ahead!
Visuals and Mechanics
The visuals of Tanuki Sunset are a gorgeous depiction of the 80’s synthwavey style with dancing to the music suns and buildings and overall vibrant and un-photorealistic style of the entire game and it’s menus. As for the mechanics boy is this game an example of easy to learn and hard to master. Much further than steering, drifting and a few tricks the game doesn’t push you but if you want to do it well you need to be on the ball!
– Real player with 25.3 hrs in game
The glory of an indie game is the freedom to do with it what you please. Gone are the shackles of publishers chucking deadlines and investors expecting what will profit the most over what will be enjoyed the longest. Take the craziest idea in your head and so long as you have a decent crew and the wherewithal to plug the hours in, you can make that crazy idea happen. Like, say, piloting a longboarding tanuki through 80s inspired chillwave landscapes worthy of a computer wallpaper while Tokyo Drifting to a slappin’ soundtrack. Yeah. Indie games, man.
– Real player with 7.5 hrs in game
Escape of Mari: The Polar Ladybug
Who knew that a tiny ladybug could cause so much headache? Help Mari navigate and make your brain twist for a solution in this frozen puzzler that will warm up your hearts. It’s difficult but fair.
It’s a very underappreciated game that got lost with a high initial price. It was worth that price as it is actually very very good but nobody ever gave it a chance.. I’ve had it for quite some time but unfortunately couldn’t review it (before the price drop).
Given the price reduction BUY IT A-S-A-P as you are missing out. Very nice stages, good design, smooth gameplay and a real puzzler that will take a lot of your time to finish. It can frustrate at times but you will get the handle of it and feel accomplished in the end of the level.
– Real player with 4.8 hrs in game
OlliOlli
The Skateboarding game we deserve.
Detailed yet simple control scheme weighing importance to timing while remaining fair and not very dexterity heavy. An immense emphasis on the joystick offers a myriad of tricks to try out for players but I’ve only been able to try out a handfull of them by the time I even finished all the levels. Trying out more tricks makes sense because your score depends on what trick you perform but given the dexterity requirement, it’s gonna take more than a hand full of tries to remember and make use of them in the game. That is my only complaint but then again, I can only spare so much time for gaming these days, that’s just me.
– Real player with 8.9 hrs in game
Reminiscing the age of Tony Hawk’s Pro skater, OlliOlli is an objective based skateboarding game that re-imagines the 3D formulae into a retro 2D side-scroller. Originally developed for the PS Vita by Roll7 – the windows port up-scales the game whilst offering a similar experience. But does it grind past its contemporaries or face-plant into failure?
The games primary feature is a single player career mode. This is split across 5 distinct areas each divided into 5 courses. Your tasked with completing each course to unlock the next with increasing difficulty as you progress.
– Real player with 7.2 hrs in game
OlliOlli2: Welcome to Olliwood
Even better than first one!
OlliOlli2: Welcome to Olliwood is a hard as hell sidescroll arcade skate game, which is probably the best “skate” game you can get on Steam.
I’m a huge fan of the first one aswell, but in my opinion the developers managed to make a great game even better.
Here’s why:
The positive :
- An outstanding soundtrack.
The first one had a great soundtrack, too and OlliOlli2 doesn’t disappoint in the slightest with it’s choice of music. It’s a mixture of electronica, glitch & and hiphop (artists like CidRim or Kyle Cook) and does just fit so well to game. One of the reasons I like that game so much!
– Real player with 19.7 hrs in game
Pros:
- Great, responsive controls
+Lots of content
+Looks great
+Few glitches (other than some clipping with death animations that are mentioned below)
+Very difficult, yet rewarding enough to keep you going
+Very addictive
- Has free-play mode for all levels
Cons:
-
$17 might be a little bit much to ask for a 2d side-scrolling game, but value isn’t really a concern if you end up liking the game and pumping hours upon hours into it (like I am likely to do)
-
Death animations are hilarious the first few times but are ultimately on the glitchy side with some clipping, and obvious disregard of physics, although intentional, I would’ve prefered somehting a little less over-the-top
– Real player with 13.1 hrs in game
Dr. Tacocat
Small and fun game!
Wish the controlls was a hit easier tho
– Real player with 0.6 hrs in game
good game, would recomend to my grandma, 1000000000/10
– Real player with 0.4 hrs in game
BMX The Game
okay. lets start this review by saying this game has let many of us down in the past. but i choose not to dwell on the past. i have tossed all bias out of the window to the best of my ability. but first hand and try at the game. the character editor is pretty damn good. its simple. yet adds your own characteristic flair. the clothing/gear was a little lack luster but it is only the 3rd or 4th day post launch. the BMX customization is pretty impressive at first glance. felt like i could really customize my BMX to my liking and preference. the ability to change almost every little detail from bars to tire. [top to bottom] even the color adjustment of the nipples for the spokes. the little things matter. i only ask to see size adjustment in frame size and rim/tire size/width. maybe done with sliders or set increments like a real life bike set up would be. now that i feel i have touched upon the customization portions of the game lets talk about game play. after about 25-40 hours in the pre alpha this was a easy pick up for me. may not be as intuitive for others seeing as a good percent of the community hasn’t played the pre alpha and have no past experiences with the game. so if you are new then take your time to learn the game. just cruise around and get a feel for the handling and physics as this will be one of the biggest complaints i feel people will have. but once you have taken the time to understand the physics then it really pays off. having the general understanding of the games inner workings or core gameplay if you will then its actually a fun game to mess around with and to set small goals or expectations during your play through. all i want to say is when you hit these goals or tricks you have been been trying so hard for, and when do it feels so good. its almost like a light bulb lights up when you figure out something new for the first time irl. something clicks in ur head and then boom you have it. the core game play or physics if you will only need time to improve and your feedback of areas they could improve. or maybe have ideas to help or a tip. the community can help make or break this game. moving away from core game play and physics there are only currently 6 tricks you can do atm. i will count bunny hops, manuals, and 180/360s as these are still tricks but more widely seen as basic skills to have rather being seen as tricks so to speak. so we have a current trick list of manuals, bunny hops, 180/360s, bar spin, tail whip, and table top, now this may not seam very appealing but in my opinion through my morning play through i feel good about the tricks we have currently. you can tons of tecky tricks with manuals and 180/360s and adding the 3 main stream tricks [barspin/tailwhip/table top] you can get some pretty cool and satisfying to land or get right or how you feel is right. at the end of the day there is improvements that need to come in our tricks. with more tricks and variations to the already implemented tricks. like barspin you could maybe do a bus driver. it is a variation small at that. but it would be good to see. now. replay editor. considering we never had one in its pre alpha days this is an awesome edition to the game. and allows us so much more expression. we can create edits or clips. even just show cases of spots. it runs smooth in the replay editor. the key frames feels right. overall thats a game changer. lets talk graphics. personally the graphics are amazing. but that does not mean it plays smooth. i have a 3700x and a 2080 S and im currently running the game at all low settings in 1440p getting around 70 to 90 fps. this game looks super beautiful. but it MUST be optimized to run better for lower and high specked PCs. fps isnt everything. but when some people in the community are struggling or may struggle to even run the game on all low at reasonable fps. i feel its a topic to address in this review. lets move on to the park editor. this is extremely useful for people who want or need to learn something specific. if you want to grind or do a certain trick you can make a skate park or a little spot to for your specific needs. and if you do or may struggle to run this game then the park editor is a really cool way to make your own spot how you want and run the game at more then reasonable fps. you have much less to render and keep running while playing bmx the game. so for the low specked user the park editor is a big plus. im ending this review mostly positive. would i recommend this game for 25 USD? it depends. if you are a bmx rider or enthusiast then i feel this could be a game for you. the average joe? i will still recommend this game. 2 things to keep in mind average joe, A.keep an open mind and try to learn the learning curve not bash on it. B. set a timer for 1 hour and 55 minutes on your phone or pc. and start playing the game. when the timer goes off close the game and make a personal call or choice. are you enjoying this game? would you like to play this again? would you like to progress? maybe even see where BarSpin studios goes from here with BMX the game. if you feel that you are liking or could like this game and feel its worth the money to you. then i say 100% go for it. if not then as long as you are under 2 hours of gameplay then you can get a full refund from steam. i hope you find this review helpful or just useful in general. what ever your choice. skate and BMX on bois.
– Real player with 109.4 hrs in game
waited 7 years for this game and it is still absolute s***!
can’t ride up a curb, fall off bike every two seconds when you hit some stupid hump on the floor.
I have a VR gaming rig and can’t even play the game without jitters on the lowest settings
then there’s the trick list 9 tricks! oh wait no not even that because “riding” is listed as a trick and basically everything you can’t do it listed.
barspin - half cirle
tailwhip - half circle
tabletop - quarter circle
manual - hold down a bit (yeah that’s a quote from the game!)
– Real player with 23.4 hrs in game
Skater XL - The Ultimate Skateboarding Game
this is probably the most accurate skateboarding simulator I have ever played. I would say what also makes this game stand out is the modding capabilities that allows this game to not feel stale. I have played this since its first release and the progression of the game combined with the mods makes this really fun!
– Real player with 1304.0 hrs in game
Pretty fun with mods sucks donkey ass without mods.
– Real player with 69.3 hrs in game