Train Valley
I thought this would just be geometric puzzles.. figure out how to lay the tracks. But the creators took this into account by throwing an array of constraints at you:
A. Budget (both too much and too little)
B. Physical Constraints.. both “immovable” and “purchasable” where you pay to use the area
C. Scheduling Challenges.. not only the ones thrown by the game but a “must do” quantity of add-on trains you add at your choice of times in your game play.
D. Time Constraints.. each “location” has limited time to accomplish your work
– Real player with 693.4 hrs in game
Read More: Best Indie 3D Games.
This wasn’t what I was expecting. I was expecting a game like transport tycoon made more simple and kid-friendly that I could let my niece play when she came over. (She likes trains.) Instead, this game is basically one of those traffic-manager games, although it does feature pausing. Space is severely cramped, forcing multiple trains to share the same tracks since there isn’t room for the parallel tracks you’d normally use, and so managing traffic flow and multitasking are the name of the game.
– Real player with 32.6 hrs in game
Silmaris: Dice Kingdom
Silmaris meets the bare minimum for me to recommend it; it took me about 12 hours to beat the game, then another 5 hours to exhaust all the various outcomes, or at least as many as I cared to see. After that, in my opinion, there is little to no replayability.
It was fun and an interesting story, with plenty of choice. I love the idea of dice rolls; its a good strategy and resource management game with (lite) elements of city/kingdom-building as well as the thrill of RNG. And yes, you will die plenty of times before figuring out how to best navigate the decision-making. For me, that adds to the joy of the eventual triumph. However, once you beat the game, you’ve probably seen all the events, and for me, the game is not enjoyable enough to replay after there’s no new surprises.
– Real player with 21.8 hrs in game
Read More: Best Indie Difficult Games.
I played this game for a time and for me it was enjoyable. You play a ruler in a city surrounded by five other cities. Two of them are hostile towards you at the beginning. The rest is neutral. Trying to either subjugate or befriend them is your main goal then. For this goal you have a pick out of a varity of advisors at your disposal. Additional to this politic part you can solve missions on the map, which can provide you with artifacts making your advisors stronger.
Everything works via dices you use in the game. You gain them by either letting your advisors collect more or earn them in missions.
– Real player with 16.5 hrs in game
Bravium
Bravium feels like (and is) a mobile game, but I’d actually say go ahead and give it a run regardless. If you were a fan of the old Kongregate ‘Epic War’ style games, then this has a nice nostalgic feel to it. The gameplay isn’t terribly deep, but there are some constant meaningful decision points, and challenge levels that encourage you to try out a wider variety of options than you would by default. The level design seems simplistic, but does promote some different strategies and will likely make you change up your approach occasionally even when you think you’ve settled into a winning combo.
– Real player with 52.4 hrs in game
Read More: Best Indie Puzzle Games.
Really love this game and it has many many maps to get through,
and also a huge amount of replayability
Pros:
*Many weapons/weapon classes to unlock and upgrade
*Many Items/artifacts/spells to unlock and upgrade
*Achievements has been made as missions in game
= clear a mission to unlock a new weapon or something else.
So that is a really nice thing to see since not many games think them through like this!
Cons:
Can get a bit boring after some time since it is very grindy if you want to get everything maxed out. Also you will replay many of the same levels again on a harder challenge version
– Real player with 52.0 hrs in game
COVID: The Outbreak
get it in 80% off
one of the best game during Lockdown or Quarintie or stay at home order !
compared to another Honor/ shooting / War fighting games flooding in Ste-am Va-lve playing million per day
this is great education game for upperclass and Private school or mutilanguastic or Frequency traveler to learn how the Commerical tycoon/Politican thinking
however according to mogolia/KAKZ conlony PRC citizen think , the wuhan bio-Weapon dead rate is 5% but if they don’t Work in nightlife, the dead rate is 100%
– Real player with 21.2 hrs in game
So I found this game by a pure accident a couple hours before getting published and rushed to buy it, hoping to find a game that’s complex, detailed, realistic and most importantly, let’s me cope with the zombie apocalypse going currently in the world and the quarantine shitshow.
The game turned out to be exactly what I expected and far more, the amount of data available is truly astonishing and immersive, all the actions you can take, quarantine, public order maintenance, research, border closing, decisions you have to make during various random events that can appear, all this makes for an excellent simulation, and the fact that I’ve received a product that already looks very polished despite probably being made rather quickly is mindblowing. I really hope it’ll be updated accordingly as the situation develops and more knowledge about the virus will be gained.
– Real player with 18.6 hrs in game
Drill Down
Great chilled logistics, management, just get on with it and learn it’s ways. It rewards the time put into it. It has it’s own style which I really like. There is only one game speed and no pressure, just continually tweak and optimise. The game-world is potentially huge, although part of the fun is getting all the stuff done in as small a space as possible.
There are comparisons to mindustry and factorio but it is it’s own game. I prefer it to those in many ways.
The dev is also clearly committed to the game and is resposive to reports.
– Real player with 262.5 hrs in game
I love the game play of Drill Down, but the Steam version does not size correctly on a 3840 x 2160 display screen, sadly the game is completely unplayable on the best modern screen display size. It does work fine if the display is set down to 1620 x 1080 but that is not an acceptable solution.
UPDATE - I have done some further investigation….. The problem seems to be in the Java Run Time Environment that Drill Down uses to run. I have used Java elsewhere and so have a JRE installed already - it is this that causes the problem. I was able to uninstall this and ————- the JRE distributed along with Drill Down kicks in and ——— it works ***************
– Real player with 162.5 hrs in game
High Strategy: Urukon
This game is surprisingly addictive. Stripping a genre down to bare bones to see what new things might appear has, of course, been done many times before, but this game demonstrates precisely why that’s the case. There are far more resources than the average grand strategy game, perhaps more comparable to an Anno or Settlers title, but stripped-down gameplay makes it easy to understand how to obtain what you need to achieve your objective.
As one might expect, the interface is tastefully minimalist and generally easy to understand. The music is very enjoyable, to the point that I’m reluctant to mute it and watch videos on my second monitor as I often do with other games (even though this game is otherwise perfect, gameplay-wise, for doing exactly that).
– Real player with 26.0 hrs in game
This is essentially a lightweight grand strategy game that has been heavily abstracted and streamlined. Everything, including your army, is a resource, and game play consists of exchanging resources either peacefully or aggressively, to try to gain an advantage against other nations. It differs a few ways from other games in the genre: it’s easy to learn the rules, and you can jump in pretty much right away; games are fast, usually lasting around an hour or two; and you’re given goals other than just “conquer everything”, which keeps the game fresh when replaying it. It does feel like the game could be expanded with more features, but given the modest price point, I find it worth the cost.
– Real player with 25.8 hrs in game
Hyper Train Corporation
The game is incomplete, and was released the crudest way as possible. However it have a good premise, with an interesting engine wich allows it to grow and someday became a real game, today it is a shame to be sold full-price as a complete game, not as an alpha-test version.
– Real player with 5.0 hrs in game
dont buy it, save your money on anything else
– Real player with 2.3 hrs in game
rymdkapsel
It has been quite a while since I experienced time loss playing a game, but rymdkapsel did it for me. I got so into the game I played for 3+ hours without realizing. I thought maybe 40 minutes had gone by.
It did a couple things right for me personally to achieve that: enjoyable base building and management of units, despite the minimal approach + short, challenging, make it or break it runs to achieve various goals. The first level/difficulty of the game was a blast, easy enough to keep playing though challenging enough you will die, reassess your strategy, and start over a few times. Next level/difficulty is more challenging (I haven’t gotten all the achievements yet) but similar. Build, manage, gather and grow resources, power ups, fight enemies, die, reassess strategy, try again. It’s quite fun and sucks you in!
– Real player with 12.1 hrs in game
On the face of it rymdkapsel looks like an isometric type tetris clone, but in reality it’s a surprisingly good minimalistic space RTS come Tower Defense game where you have to build corridor like capsules (that look like colored tetris pieces) such as weapon rooms, living quarters, kitchens, gardens, reactors and resource extractors. The aim of the game is to complete several tasks such as researching monoliths that once unlocked gain you extra attributes such as speedier minions, slower enemies, increases the range of your weapons or makes for faster resource production. Other aims are to complete all four monoliths within 45 minutes and to survive the 28 waves of enemies that get steadily harder as you progress. You race against time between enemy attacks to build your various modules. The sensible thing is to concentrate on aiming for one monolith at a time and building one each of the modules in turn till the cycle begins again. The sortest route to each monolith is the optimum so use the pieces that appear at the top left of the game field to decide when to build a new corridor. As your work force increases you can manage them via the task bar at the bottom of the game field, swapping minions between tasks as and when needed.
– Real player with 9.0 hrs in game
Abyss Manager
Another FM-like game. Amazing to be the coach in abyss. “Bad instruction”? No. There’s no instruction. I wish the developers could add it in the next update.
BTW, although this game doesn’t have a macOS/Linux version, it behaves well with Steam Play
– Real player with 117.6 hrs in game
I have bought a lot worse than this, much is not explained well, some is not explained at all.
I pretty much ignored exploration and the monthly battles.
I played around 3 yrs in game or so I think.
My main problem is you have too many hero’s. It’s hard to get to like/know them well when you have to keep so many.
It’s cheap enough and fun enough that I certainly don’t regret the purchase.
– Real player with 36.4 hrs in game
Harmonium
A cute, post-apocalyptic game. Mostly text-based but with a pleasant story-book design. But wait a minute – should cute and post-apocalyptic go together? It works like a children’s cautionary tale: it won’t give you nightmares but may touch your ideas about the future.
I enjoyed the story. There is a steady progression to the main character and plot with freedom to ‘explore’; but you’ll need to bring some imagination as much of exploration is done through text narration. The game makes a good distraction for an evening or two. And after you’ve finished all your quests and character development, you can choose to think about how it compares to our own world – or not.
– Real player with 9.7 hrs in game
Alright, I’ll go ahead and give this one a positive - IF it sounds interesting to you. If you don’t like a lot of reading, choose-your-own adventure style, you’ll become bored. That is the meat of this game is the great writing.
You must choose from a list of events to initiate to progress to the next week and they’re all a few paragraphs of what your character is doing. You pick one of those choices, a few paragraphs of the result of your choice play out based on your stats, and then you receive rewards but mostly it’s to progress the week because you put characters in your house to passively generate resources. Resources are what is used to upgrade your furniture and sometimes spent on events. The game is pretty straight-forward about what does what and how to progress the story. There’s not a lot of things you have to keep in mind. There is a finite number of weeks before you must complete the game. Full disclosure, I have not done so yet, however the time limit does not seem too short that you’ll feel the need to hustle. It’s okay to fail events occasionally.
– Real player with 7.5 hrs in game