Smart Gecko

Smart Gecko

⭐⭐⭐⭐⭐

Real player with 4.3 hrs in game


Read More: Best Indie Puzzle Games.


(This game was received for curation with no promise of a review, positive or otherwise.)

Smart Gecko is essentially a simple variant of the “don’t cross your own path” puzzle sub-genre. It could have been a passable way to spend a little time, but for the fact that zero effort has been made to fix some pretty glaring issues.

It should have been simple: Move your gecko one space at a time in order to eat all the fireflies and finish the board. Yet there are multiple problems, least of all the lack of a tutorial. It seems like that would be unnecessary, but at least two of your losses will be figuring out that turning into a wall makes your gecko explode violently, as does walking into a pillar (in the game’s overhead view, the pillar looks like something you can walk over). There is no way to undo a bad move, which will happen more than you’d like due to the inexplicable lag after pressing a movement key. There is a timer that doesn’t seem to do anything, and no option to play without it. Finishing a level means you have to actually maneuver your gecko to the edge of the screen, and then press another key to move it off the screen. The problem with this (besides the obvious redundancy) is that you cannot tell where the actual correct path is. And since, as I’ve mentioned, there is no undo key, you’ll just have to start over.

Real player with 0.5 hrs in game

Smart Gecko on Steam

Chip’s Challenge 2

Chip’s Challenge 2

I started playing the Windows version of Chip’s Challenge way back when I was five years old. It took a good three years to beat the game, but they were three very enjoyable years. Shortly afterward, around 1997 to 1998, I discovered a small online community dedicated to the game, which was buzzing about a potential sequel. Sadly, by the time its development was finished in 1999, the sequel never saw the light of day due to publishing problems. So that should give you an idea of just how much time fans have been waiting to see this game. In the meantime, the CC community grew and started developing its own official fan-made sequels to the original game in lieu of CC2, and CC developer Chuck Sommerville released a successor to his original called Chuck’s Challenge.

Real player with 7943.2 hrs in game


Read More: Best Indie Puzzle Games.


It’s Chip’s Challenge 2, and I enjoyed it enough to play through the entirety all at once.

Took over 13 hours. Totally worth it.

Anyway, everything from the original returns here, as well as a huge pile of new elements that, though overwhelming at first, are definitely introduced at a reasonable pace. Some levels have time limits a bit on the short side for their puzzle (often these are bowling ball on rail puzzles) and there are quite a few more short time limit levels in the game: though these are more straightforward, where the time limit merely adds to the challenge rather than frustrates by running out of time right as you’re approaching the finish.

Real player with 342.7 hrs in game

Chip's Challenge 2 on Steam

Project:Pong

Project:Pong

This game is much more fun than many of the big budget high detail graphics AAA games. It brings the same kind of vibe as playing a game of Foosball or table tennis. Especially when playing against friends at home or online with Steam Remote Play Together. Playing against the computer is really nice too. And it’s hard enough to stay entertaining. Especially when playing the game modes that the developer created that are different than standard Pong. The simple graphics keep the game clean. In the matter that when you lose or win a point, you know exactly what happened and why. Unlike a lot of games where you sit there wondering what went wrong, or being mind boggled about what the game just did that just didnt seem right. I paid 1 euro and felt like I could easily share my love for the game by gifting the game to a couple Steam friends. One of them is TheJoyOfPuzzles on Twitch. He fell in love right away and played the game on stream for hours

Real player with 112.3 hrs in game


Read More: Best Indie Bullet Hell Games.


Exactly the face-lift that classic pong needed. I am pretty sure that I am just scratching the surface of the growing complexity of the levels. There is a tough learning curve to just get competent at basic pong if you’re not already. totally worth it to get through the initial challenge and start conquering some of the later levels. Worth at-least a dollar. No question!

Real player with 41.7 hrs in game

Project:Pong on Steam