StoneTide: Age of Pirates
Been playing this game for a couple days now and I gotta say it’s been a real joy. Despite the bugs, it seems very promising with lots to expand on. For a $10 early access title, I say its well worth it and I look forward to seeing what this game will have to offer in the future.
– Real player with 20.3 hrs in game
Read More: Best Indie Action Games.
imagine, if you will, you spent ten dollars on a map, which led to a oversized treasure chest filled with coins. and each singular coin represented an early access title infesting steam. now imagine each coin is crap, because early access is a curse, but every so often, while sifting though the fake coins, you come across a pristine, good one. one which is a keeper. one that, despite a few flaws or rough edges, is still worthy of your time. when you take that coin, and close the chest, you realize. this game is that coin. and the ten dollars you invested were worth it.
– Real player with 4.9 hrs in game
战术狂想1(Chimera of Tactics 1)
Ugly and buggy, 0 effort garbage.
– Real player with 0.8 hrs in game
Read More: Best Indie Mouse only Games.
1971: Indian Naval Front
1971 : Indian Naval Front is a Naval Combat game made as a tribute to the Indian Navy towards their contribution during the 1971 India-Pakistan War.
_1971 was a year filled with diplomatic tensions between India and her neighbour Pakistan. As the atrocities by the Armed Forces from West Pakistan against the people of East Pakistan kept increasing, Indira Gandhi, the then Prime Minister of India decided to act on it and determined to liberate East Pakistan(Bangladesh) as an independent country. During the months of October and November in 1971, Indian Navy sent her famed aircraft carrier INS Vikrant and few more powerful vessels to create a blockade against the naval vessels of West Pakistan and her allies in the Bay of Bengal to the East. Pakistan Air Force, on 3rd December, attacked multiple Indian airfields along the North and North West regions of India.
The War had now officially begun!
In retaliation, the Indian Navy sent 3 of her Osa-I class missile boats in an operation codenamed Operation Trident with an objective to destroy the Karachi Harbour. Operation Trident was a resounding success! After this point, major naval operations were kicked off in both the Eastern and Western waters; an encounter with the Pakistan Navy’s Submarine PNS Ghazi being one of them. Indian Navy’s fighter jets like the Hawker Seahawk were also used to destroy many East Pakistani Airfields and Harbours like Chittagong and Cox Bazaar.
On 16th December, Pakistan eventually signed the Instrument of Surrender and Bangladesh was declared an independent country.
1971 : Indian Naval Front will enable you to experience pretty much all the Indian Navy operations executed during the 1971 War including transmission of intel through morse codes!_
Features
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Play with iconic ships of the Indian Navy like INS Vikrant, INS Rajput, INS Brahmaputra, INS Veer, etc.
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Experience real world missions in the form of a campaign like Operation Trident, taking out PNS Ghazi, destruction of airfields, etc.
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Wreak havok from the air using the Hawker Seahawk of Indian Navy.
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Fly the classic Westland Seaking helicopter for recon and search and rescue missions.
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15 levels of naval and air combat missions.
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Transmit Morse Codes to deliver intel as part of the Military Intelligence team.
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A Quick Battle mode with preset scenarios and classic time-trial modes.
Read More: Best Indie Action Games.
Battle Group 2
If you love old school type action shooters such as Battleships or 1942 then you’re going to love Battle Group 2 as it combines the best of those, it’s so easy to just pick up and play with no complicated controls or instructions and with minimal setup as well so you’ll be up and playing in a couple of minutes. In fact it’s such a breeze that any fool can play it.
This is strictly a single player game with 30 stages in the campaign and starts off very easy and gets progressively more difficult with each stage that you complete, there are no difficulty options so everyone plays the same game. Each stage is very short and your job is to control a single ship at the start and two ships after your have upgraded to fend off various waves of planes and helicopters which can be shot down with your ships guns or missiles which can also be upgraded at the end of every stage when your scores and rewards are displayed. You control a primary ship which is your main weapon and a support ship which offers backup and there are a total of 8 ships that you can collect and use throughout the game.
– Real player with 24.2 hrs in game
Despite the name, there really is not much “navy” involved except the overall setting. What this really is is skeet shooting. You don’t move, you simply mow down defenders before they can reach you, much like the good old “Missile Command” except your perspectives shift a bit: enemies can now come from the sides, top, bottom, even from behind. AND you get a secondary ship with some fancy stuff like missile decoy, escort fighters, and so on. And then there are special abilities such as satellite support (i.e. zap all the missiles or all the enemies at once), then there are the boss fights.
– Real player with 21.9 hrs in game
Furious Seas
Very impressive game so far. I recommend it over many VR games out there.
Pros
-Controls are easy to understand and use.
-No motion-sickness and is a game that can be played standing or sitting.
-Graphics are great, I really like the wave effects and sky
-Cannons load at a perfect speed. Any slower or faster and it might make it too difficult or easy.
-Collect items after defeating enemies, some of which are temporary weapons, gold, and health.
-The constant wind, whichever way you are sailing, is good to keep the game moving. If true wind directions were used, many players would be like sitting ducks in the headwind.
– Real player with 7.7 hrs in game
Highly recommended, even in its current state it’s in. There’s three chapters to the game where it welcomes you into the first, pits you against a fun ‘Demon Sisters’ run on the second, and an interesting third leaving room for more fun chapters and campaign fun. Even if it’s a demo, it’s great fun with many more things planned for the game. When you boot up the game you’re basically standing at a shipwreck with the wheel, bell, and a firing turret which makes this an interactive menu, something I praise highly. To your right you’ll find your objectives sinking three bosses with a funny skeleton posing next to the chest. The game is interesting in that semi-realistic yet arcade manner where you have to jump between steering, firing both side guns, while even (by choice) raising and lowering the sails with the two bells with 1 on either side of the wheel.
– Real player with 4.0 hrs in game
Sea King
Please follow United Critics for quality reviews
Sea King Review – Experience Fast-paced Naval Combat
Introduction
Playing games with friends is quite interesting, especially when all friends are playing against each other for victory. How exciting is to be the last standing person by taking down the other three members. Clean your room, set your couch and invite three friends to play against you. Have you enough guts to defeat your other friends in 4-player local co-op game? Sea King is one of the most anticipated video game that is offering Action-based 4-player Local co-op gameplay, brought to you by Interactive Stone.
– Real player with 16.9 hrs in game
best 0.39€ of my life, it makes me think of a minigame in pirates of the caribbean lego on wii, so much memories
– Real player with 2.2 hrs in game
Ultimate Admiral: Age of Sail
This review will focus on the management side of the game, rather than the actual combat.
Just be warned this is a management game first, and real time strategy game second.
But,
If you enjoy Empire: Total War’s combat gameplay, you’ll experience a more challenging iteration of that in this game. I have ‘sank’ over 300 hours into this during the closed alpha, and to simply put it, this game takes the officer, equipment, supplies, and manpower management systems of Ultimate General: Civil War and applies it to the combat of Empire: Total War.
– Real player with 114.5 hrs in game
The game has a neat concept. Moving battle ships while considering and accounting for the shifting wind adds a an enjoyable and novel complexity to the typical RTS game. BUT the BUGS are legion and game balance non-existent. For instance, your infantry disembarking for naval assault WILL spontaneously disappear from time to time. Ships in formation WILL get stuck for no apparent reason. Although the game seems to suggest multiple ways of completing missions, in reality, the game will frog march you down one way…and one way only to finish a mission. Any attempt at finishing a mission with anything less then the biggest boat you can buy will always end in failure. Failure to research mortars as early as possible will make all land battles impossible. The Game has no qualms about telling you to take down a 112 gun ship with fire ships, and leave you NO other options for succeeding in the mission. I could stomach the frog marching, but the BUGS…I cannot stand the BUGS…Jesus! This game has so many annoying BUGS.
– Real player with 100.4 hrs in game
Windward
The gameplay dynamic in Windward goes from calm, controlled and thoughtful (if you’re looking for trade routes and quests to build up your towns), to outright mayhem and sudden and repeated death (if you’ve ventured into a tough pirate region, or a combat instance).
These are some basic facts to know, if you’re considering a purchase:
The game begins with creation of a World, somewhat under the control of the creator, in terms of its shape, the challenges it will present, and some other global features. The world consists of a large number of rectangular regions, each of which contains a procedurally generated terrain and oceans, with a few coastal towns scattered in each. The next decision is to choose your starting faction. There are several Windward factions, all of which are allies by default, and each comes with a different set of advantages and drawbacks, which are described to you when you’re asked to choose: maybe you want to get rich as an Exchange captain, or rampage the seas wiping out pirates with Valiant, or … the choices are yours.
– Real player with 885.2 hrs in game
Over all, I do enjoy this game in small doses. The Pirate genre is sadly under-served in video games. I’ve played a few from Sid Meier’s Pirates (which I loved, for the most part), Assassin’s Creed 4 (which is beautiful and interesting, but needs more sailing) to New Horizons 2 (which is for me the absolute gold standard for pirate games.) Windward isn’t as good as those guys. At all. You could forgive Black Flag for not having a robust trading system since it is an action game. You can forgive Sid Meier’s Pirates for not having a developed 3rd or 1st person character action since its focus is on piraty things. You can forgive Uncharted Waters 2 for not having beautiful graphics because of its age. But they all offer something special. Windward doesn’t have a robust trade system so at least it has what the other games have, right? Well, no, the graphics are pretty average. Graphics aren’t everything, at least you can develop your avatar through some sort of story or purpose. Except… you don’t really have an avatar. In fact, there’s no story at all. In fact, the premise is not even “here’s a boat, go and do as you see fit”, it’s more of a sentence fragment of “boat”. Ok, fine. Boat it is.
– Real player with 225.9 hrs in game
Pixel Piracy
Let’s get the obvious shït outta the way first: I like Pixel Pirates! And yes, I know it’s actually called Pixel PiraCY, but Pixel PiraTES just sounds way better.
Anyway, moving on… I like this game. I really really do. HOWEVER, I cannot POSSIBLY recommend it to ANYONE, simply because of the atrociously poor “productivity” of the so-called “developers” of the game. They CLAIM that their complete radio silence and lack of updates for over eight months was due to ONE guy’s failing health, and while I do wish him a speedy recovery, THIS DOES NOT MEAN THE REST OF YOU LOT GET TO SIT AROUND AND TWIDDLE YOUR FÛCKING THUMBS!
– Real player with 104.6 hrs in game
So normally I would write a more concise review analyzing a game, and looking at all the good parts of it but also all of it’s faults. Pixel Piracy is this special case where I absolutely adore the concept it delivers and the gameplay, but the execution is so god damn awful I can’t bring myself to play it anymore, I wanted to play it to the end and explore everything, have a massive powerful crew that would dominate the seven seas. Instead we’re left with a game that, to put it simply, is badly made. It doesn’t work, and yet it ‘released’ mere days ago. Anyway, here’s a list of about everything wrong with this game that will ruin your experience. Some issues may not seem important but do realize that all of them create unfair situations where the player is not at fault and yet the game will end up punishing them anyway or worse, just straight up giving them a situation they cannot get out of because of the god awful AI. So, here’s the list.
– Real player with 32.3 hrs in game
IronWolf VR
Ironwolf really nails the idea of being a VR game. Everything (apart from the menus) is controlled by wheels and switches that you have to pull or turn or require other physical tasks. It makes the game much more immersive, yet it doesn’t make the game more annoying or tedious.
The game can be played as singleplayer, but it’s much more fun to play together. Up to 4 players can play together, and the more players are playing, the more fun the game gets. Sadly right now It can be hard to find a full lobby, however it isn’t too hard to find at least 1 player to play with. The community itself is extremely nice too, I didn’t encounter even one player who was toxic, yelled at others or insulted anyone, and mistakes were often forgiven, even if they caused the mission to fail.
– Real player with 98.3 hrs in game
First off, love the game, and I am using a Samsung Odyssey Mixed Reality headset and controller - which isn’t listed in the supported headsets, but works great. Controls all work and are where they should be.
The graphics in this game are, in my opinion, not phenominal, but definitely good enough to be a highly immersive experience putting you in a WWII era submarine. I bought a space ship SIM based on a highly popular sci-fi franchise the same day as this one, and while the graphics in that one are very nice and polished, I don’t think it is anywhere near as fun as this game is.
– Real player with 82.0 hrs in game