Robot Roller-Derby Disco Dodgeball
Easily game of the year. This game has so much more to it than meets the eye. I began playing this game in beta, and it was amazing! It has easy mechanics, easy objectives, and unfathomable entertainment. There are so many things that I love about this game.
First off, unlike most other fps games, it’s balanced. All players are equal, and when you die, there’s no excuses. The other player was either better than you, or was able to use the map and powerups better than you. It’s straight forward hit or miss gameplay. Also, the powerups are balanced. The big balls will help you hit more robots, but they are so much easier to see, and unlike the homing and laser, you can’t hide having the powerup. When you’re holding a ball, it’s always big and noticable. The homing is amazing against bots at long range, but is so much harder to use close up. Also, when you lose it, you’re so used to seeing the tracker that it disorientates you for a moment. Laser is fast and great for ricochets, but it messes up the way you’re used to playing, being the ball has no drop. Jetpack is great for capturing points or swooping in like an eagle, but you can lose vertical momentum, making yourself an easy target. Pogo is good for navigation, but if you fumble, you’re an easy midair target. Super boost is great for hit and runs, but really hurts your finger pressing shift. I find that when you use superboost, you start going in a lap pattern, which makes you a predictable target. You also get disorientated in close combat. The balance in this game makes it such a more entertaining game because you’re just as capable as the rest of your team to achieve the objectives.
– Real player with 176.7 hrs in game
Read More: Best Indie FPS Games.
Flashy Arcade-Style Fun!
An Early Access game that graduated with flying colours.
Let me start this review off by saying I’ve got 97 games on Steam and this is my most played game. If that doesn’t peak your interest, feel free to read on.
Intro:
This game is special. When I say “special” I don’t mean mentally handicapped, I mean it’s genuinely unique and a real diamond in the rough. For the price, this may be the best value you can find on Steam. It may be pretty simple in concept but trust me when I say that this game can entertain for hundreds of hours. Did I mention it’s one of the (very) few games that’s done Early Access right and actually seen a solid release?
– Real player with 175.7 hrs in game
Dark Deception: Monsters & Mortals
hay glowstick just want to say thanks for a great new game. it is a breath of fresh air in the scratched horror genre and I think i was a very fun and challenging experience ! But On the other hand this game needs a lot of IMPROVEMENTS for example:
1. No anti-cheat system, Some times when I am in a mach some characters will be unkillable or in Maze escape there will be, 2 monsters or 4 mortals in some cases.
2. some more Balancing, Like making the brute do less burn damage , or when Doug Houser’s teleport would get cancel if he gets stunned by enemies.
– Real player with 383.2 hrs in game
Read More: Best Indie Horror Games.
this is a tough one but I gotta go with a negative review for this game
I’ll start with the positives, its fun with friends and when nobody plays op characters which is very rare. Aside from a few exceptions the maps are pretty good and the game does look decent, especially with the silent hill map.
now onto the bad and oh boy there is a lot of it
the game has the content of an early access game and honestly most of these complaints would be void if the game was labeled as such. Crashes, freezes, sometimes I load into a game and can’t move at all so I have to close the game (from outside the game since there is no pause menu). Since its peer to peer world play is a laggy crapfest where you play experience depends on the connection of random people, and more often then not those random people are hosting from 6 miles inside the earth. The mortals are way way to powerful for the design of the game where the monsters are supposed to take on 3 of them in maze. Only power monsters can stand up to 3 mortals since the monsters have way too little health and they can just get bullied by borisov slows, evans flashlight, cybil’s heavy, ryan ult, heather with her ult which especially makes her teamates unkillable for 15 seconds. In this game if a character is “balanced” that makes them low tier, which is a massive problem. It basically forces people to play op and unbalanced characters, which makes up most of the cast. On the monster side you have ducky, whose’s ult kills every single mortal and everyone but powers on the monster side, and leaves powers with like 60 health and has them stunned for like 2 extra seconds so they can just heavy and insta kill them. And agatha who’s ult just kills anyone with less then 100 health unless they get lucky enough for the game to give them a health pack, and from across the map with no risk to herself. AND the portal boxes with give people primal fears, which stun people for about 7 seconds which allows basically any monster to kill most players, and items which steal the amount of shards for killing a balanced mortal for free. People will often camp these portal boxes and win singly handily without being good or having any form of skill at all. 90% of all people in world play abuse the games rng and just win with no trouble which just makes the game infuriating for everyone else since they keep getting stunned every 2 seconds and have like over 100 shards stolen with items.
– Real player with 288.8 hrs in game
Handy Harry’s Haunted House Services
This game is amazing. The community is small, but awesome, the gameplay is simple, but lots of fun, and the developer is extremely hardworking and listens to what the players have to say. I cannot wait to see how this game will improve in the future. I highly recommend this game to anyone who wants a casual multiplayer horror game to play with a few friends. Even those without friends can join the official discord server and there is always someone to play with. I give this game a 9.5/10 overall
– Real player with 35.4 hrs in game
Read More: Best Indie Psychological Horror Games.
Keeping in mind that this game is early access, it is nothing short of great.
It’s pixelated aesthetic and good use of sound makes the game extra spooky and fun to play with friends.
The gameplay can be quite monotonous, depending on your luck with level generation, but the overall simple mechanics mixed with intense moments and victories makes it very well worth the price if you have other people to play with.
Keep in mind that the game is still early access, and the gameplay changes drastically with each update, although most of the changes improve the overall game and bring many new things to the table.
– Real player with 34.1 hrs in game
The Ship: Murder Party
The Ship is definitely not your usual first-person shooter, where you just shoot anything that looks at you funny - although there is a game mode for that.
It feeds on your cleverness and paranoia. Each game round, you have to kill on specific person onboard one of several ocean liners - the titular Ships - and at the same time, someone is hunting you. Both you and your target - or ‘quarry’ - can take cover under the watchful eye of a Security Guard or Camera, but your hunter will likely be quite happy to bribe the Security to ignore their crimes while they bring that big ol' bat of theirs and beat your ass to death with it.
– Real player with 60.3 hrs in game
Turn Clue into a first-person shooter on 1920’s era luxury liners, sprinkle in bits of The Sims, and you’ve got The Ship. Instead of having to uncover a killer, The Ship makes you the killer. To be more specific and familiar to the gaming audience, The Ship is a very polished and creative take on the Assassin’s Creed Multiplayer experience (but also keep in mind that this game came before the Assassin’s Creed Multiplayer genre was released)….where the main gameplay mechanic revolves around finding your target, called your quarry, and breaking their face as stealthily as possible. To do so, there are plenty of lethal weapons and objects to wield, and even some environmental traps that you will find yourself potentially avoiding. To add flavor, everyone else on each map has a quarry as well. While pursuing your own target, you’ll need to stay alert and attempt to spot the passenger readying a knife for your back. The Sims element of the game, quells upon your daily needs to survive (food, drinks, toilet, sleep, etc). The ‘character’s needs’ element makes for a deeper gameplay experience, as your character is vulnerable to attack while you’re downing a bag of chips or snoring on a bed. And it is surely funny when your friend murders you on the toilet. The Ship is one of very few games that brings a large amount of enjoyment to my friends and I. Built on Valve’s Souce engine, a majority of gamers can experience a $20 title with basically 4 copies to gift away. A little too much? Ask four of your friends for $4 each, and your all set! Overall, The Ship is a very innovative, satisfying and humorous experience that a bunch of 5 friends can’t pass up. “Let us set sail!.”
– Real player with 14.3 hrs in game
Robo Puzzle Smash
Had this game for two years, but came back to it recently to remote play with a buddy that loves puzzle fighters like i do. It’s a fun game with an interesting balance system. combos are kinda broken, but it’s not exactly easy to set off a combo. it’s got a nice visual design, nice sound design, and the story is funny too. I’d say if you’re into puzzle fighting games, then this is a good choice.
– Real player with 15.2 hrs in game
This game has two great strengths about it.
1. The unique mechanics it brings to the Puzzle Fighter format make it a unique and enjoyable experience and really make you plan out your strategies.
2. The devs are on top of bug fixes, going so far as to fix a broken achievement the day before leaving for Too Many Games.
I do, however, have a minor complaint about its wild system. Teching deals damage (if minor), so if the AI ever gets a wild breaker, it ruins attempts at getting the Perfect achievement, and (as of writing this review) it’s possible for you and the AI to get into an infinite loop of using supers (replaces your current piece with a wild breaker) to the point where a double KO is possible, and a double KO softlocks the game.
– Real player with 8.4 hrs in game
A Druid’s Duel
A Druid’s Duel delivers what it promises: turn-based strategy. If you’re looking for a simple game with some strategy elements to play while taking a break from other tasks this is a good choice, but don’t expect overwhelming difficulty from it, as it won’t be there in most stages.
The campaign mode consists of several levels where you fight normal enemy druids(1-3 AI parties) and a couple boss fights where among the enemy units there will be one that has abilities of 2 different druid types and two extra lives. Overall the interaction between different units is good and for the most part balanced.
– Real player with 67.9 hrs in game
UPDATE: The developer, Kris, has been very active on the forums. He’s taken all the feedback we’ve given and in a short month, been able to add multiple features such as a tournament settings mode, a live mutliplayer mode (not async-only anymore), live chat, campaign changes etc. There’s more in the patch. Very surprised at the level of dedication and involvement from the developer. Check out the game!
Interesting tactical game. The gameplay mechanics and unit classes are very fun. There is a singleplayer campaign, but I bought it mainly for the multiplayer, because there are several game modes (1v1, 3-player 1v1v1 and even 4-players versus each other, with 20+ maps). Downside is that it is asynchronous unless your opponents are present and playing automatically. Developer has shown interest in improving and making quicker games, hope they add a live game mode option (or shorter time-to-take-turn). Nice little game to pass time. I would reccommend if: 1) you dont mind asynchronous game, 2) you enjoy and support tactical turn-based games. I mainly bought it bc I support this genre and these turn-based pvp games come too few and far between.
– Real player with 40.5 hrs in game
Cannon Brawl
Nearly 200 hours in this game and if you look through my steam games, that doesn’t happen too often.
This is a great game for competitive RTS, the down-side is the community is rather inactive but does have its moments when it can get really busy!
Basically, think a game like the Worms game in RTS form with “towers” that you can upgrade. Although there could be more of a selection of weapons to use, the limited amount keeps a good balance and still gives a good variety mixed with all the types of characters you can choose from.
– Real player with 271.3 hrs in game
Test your caliber! Cannon Brawl is a 2D battle between two airships for control over territory and resources and with the enemy’s castle as the final objective. Gameplay wise I would describe it as kind of like real-time worms, the player must balance tower cooldowns with expanding and rebuilding structures. The game features a good range of characters and towers, with a handful of towers being selected for use at the start of a match by each player. The graphics and sound are functional and the multiplayer works fairly well. I’m personally a big fan, I think it’s well balanced and frantic, with a broad range of strategies being available and lots of fun.
– Real player with 63.9 hrs in game
Coffence
Coffence is a cup fighting game where you fight for your coffee. Now just there is enough to get me excited 3 … everyone should always fight for a good cup of coffee :). The good thing about this is that anyone without skills can still have fun. Why more people did not buy this game yet, I have no clue. Give it a try and just do not take this game seriously!
Pros :
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Beautiful environments and there are already enough locations to play in
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Original Menu
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Fun to play with friends
Cons/Suggestions:
– Real player with 9.7 hrs in game
Game crashed for both my friend and I when we tried to join eachother’s game. Finding an online match with strangers doesn’t work either, as the game stops searching within few seconds and crashes.
UPDATE August 3, 2019
I’ve unlocked 4 cups out of 5, then quit the game. When I launched back in, it appeared as if I didn’t unlock any.
UPDATE October 10, 2019
I’ve unlocked all of the cups a second time few weeks ago, but they’ve disappeared again and simply don’t want to stay in my collection.
– Real player with 4.3 hrs in game
Crashnauts
This game brings me great joy! the gameplay is solid, with fantastic controls. There is an “easy” configuration that makes it so anyone can pick it up and do just fine, and more advanced controls to master with hours of play. Gameplay is fast and chaotic, with quick respawns that get you right back to shooting people up. The user interface is information packed without getting croweded, so you can clearly see the chaos of the game while still keeping track of amo health and kill count. I’ve played local and internet, and both modes had no issues (after fiddling with Port Forwarding in order to host over the internet). Network latency is real low, to the point that internet play feels just as tight as local multi player.
– Real player with 56.2 hrs in game
The whole core of the game is really good, the graphics are good,(too good for my pc) and I have heard a few of their plans for the game, and that made me excited.
Pros
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core game and mechanics (so far)
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Graphics are nice and cartoonist just as I like it.
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The amount of time and effort the developers are sacrificing to this game.
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The developers have a discord server and are listening to players feedback.
Cons
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A lot of major bugs are still to be tracked and smacked.
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The game doesn’t have that many gamemodes and maps yet. (they’re working on it though)
– Real player with 19.9 hrs in game
Cult of the Wind
The main idea is crazy, but, well, different. Players control the people, who… pretend to be planes. It’s exactly that - you’re running through the maps using your hands to imitate the wings and scream “Bang! Bang!” instead of actually shooting (yep, no projectiles, just sounds). Moreover, you can’t just stand and “shoot”, you need to run. The faster you run, the more damage you deal.
Sound like an interesting idea, but unfortunately, this “game” is yet another “Early Access” bait. Developers just took the money and then abandoned their product. They’ve added Steam Workshop in hope that somebody will finish their job for them, they gave away some free copies of the “game” in hope to get some attention, but no, nobody cares. There are like four maps in the main game and usually it’s only the four people playing on the only official server at best. And the reason is, of course, poor gameplay mechanics. The game looks and feels like pre-pre-pre alpha. It’s something to start with, an engine test (only Unity engine don’t need another one). It’s bad even as a free game. And since developers want us to pay for it, it’s even worse.
– Real player with 3.7 hrs in game
Before I begin I would like to point out I made this video on day one when it was very much early access with a very limited map and other features range.
At the bottom of the written review is a video which shows multiplayer gameplay of the main map some weapons and upgrades if you wanted to get a very quick glance that may be best for you!
So when I first saw this game I wasn’t quite sure what to expect from it; I thought the concept was very interesting and I liked the cult story behind it where these people basically worship old recked airplanes. If you want to find out a little more in regards to the features then you should check out this guide: http://www.northofearth.com/cultofthewind/guide/
– Real player with 2.0 hrs in game