10,000,000

10,000,000

10,000,000. An RPGish, Bejeweled-like game. Well… ok…

While the game does have an interesting concept it annoyingly relies on luck and what tiles the game decides to generate more than anything else, much like Bejeweled or similar puzzle games. If a monster is in your path, you’ll have to quickly match sword or staff tiles to do damage. A locked chest requires matching key tiles. And as tiles are random, one might find oneself stuck, matching any tiles at all, hoping to match enough of what is needed before time is up.

Real player with 31.8 hrs in game


Read More: Best Indie Puzzle Games.


Picked this up in a sale in a sale a while back. Looked like a nice casual match-3 with a retro twist. Well, the second part is certainly true, but I’m no longer so sure about the casual part.

In 10,000,000 the player character is controlled by matching 3 or more of the same tiles as he runs through dungeons. The actions range from attacking encountered monsters to collecting resources to opening doors and chests. So far it sounds simple, and perhaps still qualifies as a casual game. Now add to the whole mix some serious time pressure – the time limits for the dungeons are very tight, and the only way to add time is to keep matching large sets of tiles and scoring combos; on the other hand just about anything in the dungeon is hell-bent on reducing your remaining time! Enemy attacks drain your time, doors and chests block your way until opened, and all you have to rely on is a randomly-populated board of tiles. Yeah, not so casual anymore.

Real player with 18.7 hrs in game

10,000,000 on Steam

A Zone

A Zone

For a game based in black and white it does try your patience when you are sleepy. I do find that i am stepping away just to retrace my steps. Simple characters that don’t change as the game advances nor have new ones added. This really makes you think and think again. Better scores when I first wake then late at nite.

Real player with 9.0 hrs in game


Read More: Best Indie 2D Platformer Games.


You are very cool, I to like the little puzzle.

I have a stroke and it is a relaxing and fun.

– text-to-speech or speech-to-text

Real player with 4.5 hrs in game

A Zone on Steam

Kubble Star

Kubble Star

When I wishlisted this, the promo video appeared as though the spinning mechanic could be controlled by the player and I thought this was going to be a major improvement on the original title. If you’ve ever played Nintendo Puzzle Collection, think of the circular version of Panel de Pon but with a Kubble style rule. This is what I was expecting.

How wrong I was.

The playfield is now a circle and there is no backboard to stop/plant stray blocks. When you’re near the end of a non-spinning level and get a bad rng, you’re toast.

Real player with 45.7 hrs in game


Read More: Best Indie Puzzle Games.


An excellent killer time.

What else to say except that i love the game.

I also played the first game ant this one is really different. :) The difficulty inscreased for the best, this time you can’t just put the color you don’t want in another place. Or you place it or you have a penalty. So you need to think where is the best place.

You also have a rotating platform (maybe the best part of this game), when you send your cube, it rotate. And if you don’t match, the bar progress, and if it goes in the end, a circle reduce your playing area. That’s mean when you have 3 colors, it’s kinda easy, but when it grows to 4 colors and more… you need to be more careful :D

Real player with 6.4 hrs in game

Kubble Star on Steam

Pulses - Crystal Journeys

Pulses - Crystal Journeys

Great game!It has a match 3 base but done different in a good way.Like the music and good graphics well done developers.

Real player with 1.2 hrs in game

Again huge pity that the development team or author didn’t think and consult better when creating the game. It is bit difficult to understand why such mistakes must happen, but I guess it is human nature to be blind, overconfident and fail.

This game, on side, is a dream come true for all match-3-type games players. All the freedom you ever wanted is here and it is done with good programming and nice graphics. You can move tiles and create whatever shapes and big combinations and then with complete freedom choose when to “pulse” them away. But at the same time the freedom, given from beginning, is even killing the game. There is fun in being limited and having to fight something. I was even lost my first game, not knowing what to do. No no no, the tutorial IS there and teaches you what is different about the game. Perfect, simple, easily understandable. But it forgot to tell or emphasize, that the goal is to fill the scale in the bottom of the screen. Ans since the beginning levels are so easy, so I was even thinking what the hell is the goal I am to fulfill here! I didn’t see where it tells the task and how much of what to shoot off to succeed.

Real player with 1.1 hrs in game

Pulses - Crystal Journeys on Steam

Angry food

Angry food

No instructions… cluttered board… lots of unused space… one board that you play over and over until time runs out each run… just bad…

I am a fan of match 3 games and would not waste my time playing this one again!

Real player with 2.0 hrs in game

it is very fun

Real player with 0.4 hrs in game

Angry food on Steam

Berry mayhem

Berry mayhem

Berry Mayhem is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template or using a game construction kit, and changing a few things. In this case it was a game construction kit/template for doing a simple mobile app match-3 game.

This is deplorably low quality bundle trash. No professional effort was made in terms of game development, copying a template/using a game construction kit requires no talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.

Real player with 0.1 hrs in game

Ugly, with discordant graphics (nothing is the same style at all), and incredibly bare bones. Why anyone would spend money on this is beyond me.

Real player with 0.1 hrs in game

Berry mayhem on Steam

Candy Mandy

Candy Mandy

Level 24 at the end, make loop from falling bonbons. I quit, after 10 minutes.

Real player with 8.5 hrs in game

My Name is Andy and i Crush Candy with Mandy

Real player with 2.8 hrs in game

Candy Mandy on Steam

Dungeon Adventure

Dungeon Adventure

An twitch based action match-3 game? Not really a fan. Match three games are usually relaxing as turn-based strategy with a bit of RNG thrown in. Even worse is the game does nothing to explain its mechanics or systems. It seems that this is a game where the dev is learning the Unity engine and I wish them well. However I would suggest a tutorial in a future version, even if it is just some static screens explaining the basics of matching, attacking, powering up skills, healing your fighters, how enemies attack, etc.

Real player with 0.1 hrs in game

Dungeon Adventure on Steam

Fruit Arranger

Fruit Arranger

I personally purchased this game. I reviewed it for my 99 Cent Gaming series.

I love match 3 games. Premium, freemium, low budget…show me a match 3 game and I’ll show you someone willing to give it a go. As with my excitement of getting a chance to play my first SHMUP due to my love for it, I found myself not only disappointed with Fruit Arranger but outright upset over my experience.

Fruit Arranger has the player put down pieces of fruit on the board one at a time where the goal is to match 3 vertically or horizontally, resulting in a new fruit emerging from where the last of the 3 was placed. While this is just a reskin of other games of this type, that mechanics aren’t in itself bad. It’s when the other issues are put on top of such uninspired game play that make the overall package something to avoid (with an exception I’ll get to at the end).

Real player with 4.7 hrs in game

A basic ‘Connect 3’ game that we all had seen and play dozens of at this point.

Fruit Arranger’s goal is simple, and its playability is odd. Unlike most connect 3 games, the board starts out empty and whenever you connect 3 of the same fruit, (a random) one spawns on the 5x5 board. New fruits will be introduced as you progress in score, and eventually the board will be clustered with too many different fruits to connect with. This goal will naturally draw boredom, overtime. The only reason you would still playing is because a) You want the Trading cards, b) You want to get all the achievements, and that dreadful last “Score 1000” one, or c) Both.

Real player with 3.5 hrs in game

Fruit Arranger on Steam

Inca Blocks

Inca Blocks

A simple game where you need to click to remove the blocks that appear with time. The longer you play, the more blocks appear, the faster it happens. The idea is quite old, but I have not seen this kind of games here yet. Of the minuses, I would say that the time delay is too long, and sometimes just do not want to use it, although it is necessary. The game perfectly suits to pass a couple of hours, compete with friends (there is a table of points), and it contains achievements.

Real player with 2.4 hrs in game

Good fun, fast finger clicking. A bit easy to get most of the achievements, a bit hard to get the last 5 - 10 achievements. Click groups of 2 or more to make them disapear try to keep them from reaching the top as they rise faster and faster. Use power ups (Stop time, Blow away all that are the same colour as the bomb. and others) Very simple but fun for a quick game when you have 10 minutes to spare. Running ok on my Win10 pc, occasional temporary wait until game responds message but not very often.

Real player with 1.8 hrs in game

Inca Blocks on Steam