Sky Knights

Sky Knights

Sky Knights is definitely worth the $10 and investment in time. The game has a lot of spirit to it and the maneuver/stamina system hits the sweet spot of easy to learn, but hard to master. While only controlled with a single button, the maneuver system adds a whole new dimension to the dogfighting and interacts well with other flight mechanics. A confrontation between two planes doesn’t just come down to turning speeds and a well-played A-10 can get the advantage over a Su-27. The tutorials in-game, guides, and matches against bots allow for newer players to get the hang of flying their plane, while the actual matches can get intense and competitive. I’ve witnessed many games come down to a single bombing run on a base. Your contribution to your team’s success is also very noticeable and the result of the match doesn’t feel arbitrary or random. If you’re looking for a nice multiplayer game with both strategy and skill involved or are into fighter jets, Sky Knights is a wonderful game to pick up.

Real player with 984.6 hrs in game


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Sky Knights is a very fun top down fighter game that is easy to get into, with game mechanics that add depth and reward skill and good tactics. Your goal is to take out all of the enemy bases on the map, either by going in on bombing runs yourself, or by wiping out enemy ground vehicles to create a path for yours (Hint: if you can get your ground vehicles to an enemy base they will do good damage). That being said, maintaining air superiority is still the name of the game as you will not be able to do much if enemy figthers are constantly shooting you down. Dedicated fighter planes can also influence the ground troops by means of the morale mechanic. Scoring mulitple kills will raise your team’s morale and can add more ground support on your side. It’s perfectly viable to pick a role you like playing and stick with it, or change between different planes as you see fit.

Real player with 268.1 hrs in game

Sky Knights on Steam

CUCKOLD SIMULATOR: Life as a Beta Male Cuck

CUCKOLD SIMULATOR: Life as a Beta Male Cuck

I’ve been a cuckold for 50 years now. And after 60 hours this really does help the simple minded man understand the ways of a beta cuck. To be fair, you have to have a very high IQ to understand cuckolding. The kink is extremely subtle, and without a solid grasp of inter-sectional feminism most of the empowerment will go over a typical cuck’s head. There’s also the Bull’s aggressive outlook, which is deftly woven into his role - his personal mannerisms draw heavily from the mating habits of bovine animals, for instance. The cucks understand this stuff; they have the intellectual capacity to truly appreciate the depths of being cuckolded, to realize that it’s not just arousing - it says something deep about DIVERSITY. As a consequence people who dislike cuckolding truly ARE idiots - of course they wouldn’t appreciate, for instance, the power of when the woman says “leave the room Cuckold you’re breaking Tyrone’s concentration,” which itself is a cryptic reference to the plight of African-American males in the United States. I’m smugly grinning right now just imagining one of those addlepated simpletons scratching their heads in confusion as The Bull’s strong African seed ejaculates itself on my wife. What bigots… how I pity them. 😂 And yes by the way, I DO have a cuck tattoo. And no, you cannot see it. It’s for The Bull’s eyes only- And even they have to demonstrate that they’re within 7 inches above of my own (preferably higher) beforehand.

Real player with 231.1 hrs in game


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I couldn’t recommend a masterpiece more than this one. Within this game, you take hold of a cinematically structured character who’s actions and unique dialogues encase yourself in the game. With the riveting gameplay, plotlines, graphics, you would think you were playing a game made by Valve, Bethesda, Blizzard, Activision, and shit maybe even Bungie with a $50 Billion budget within 20 years in the making. The amount of connections and indepth character detail/development, you would think you were just living through the eyes of a real person. This mere review doesn’t serve this game justice, maybe one day the world will experience this game and war, hunger, poverty, racism with be abolished by the light of “Cuckold Simulator: Life as a Beta Male Cuck”.

Real player with 27.7 hrs in game

CUCKOLD SIMULATOR: Life as a Beta Male Cuck on Steam

Seen

Seen

Have you Seen those point shops items?

Seen is a simple and short platformer with some light puzzles.

I bought this after I got those beautiful backgrounds and avatar frames from the points shop during one of Steam’s major sales and thought why not, the game is dirty cheap, especially on sale.

The gameplay consists of mainly two parts.

Running and jumping to get past through obstacles and collecting orbs. Once you start running you can’t stop, you control the main character with up/down buttons and a jump button. Usually you have three lanes and must switch between them to avoid obstacles. Often you need to do that very quickly and in the air. It’s not the hardest game in the world but for someone not used to platformers or just slower people like me it’s very challenging.

Real player with 8.3 hrs in game


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Seen ★★★★☆ (4.3)

LONG REVIEW by jSM 2019

tl:dr Fun little platform puzzler, with a great feel and vibe to it. Fairly simplistic but has a nice art style and offers fun for achievement hunters. Would definitely recommend playing it!

First of all; I did not expect to like this game. To be completely honest, i thought this game would be quit bad and i only bought it for its artwork to put it in my showcase at first. But what i got completely suprised me. I fell in love with its art style, its concept and in the end even with its mechanics, finishing even the hardest currently available challenge.

Real player with 7.5 hrs in game

Seen on Steam

Audio Trip

Audio Trip

This game is the best feeling I’ve experienced on VR. It’s not just a very solid rhythm game, it’s the fact that nothing comes even close to the glorious and consistent feeling it gives you of ecstatic dancing.

Here are the main reasons I love it so much :

  • It’s been for 3 months now a big part of a daily physical routine that makes me feel a lot better ( mood, sleep, lost weight, feeling more dynamic in general) I just do 5 songs in the morning, then work out for 10 minutes, then repeat the process in the late afternoon.

Real player with 79.0 hrs in game

This is a VR rhythm game that gets everything right. I love rhythm games and I play every rhythm game I can get my hands on. When it comes to VR rhythm games and especially ones that claim to be dancing VR games Audio Trip is the best you can get even though no rhythm games currently track your feet. Audio Trip is the only VR Rhythm game I’ve played that I’d actually consider a dancing game and the reason is because the game is designed with every intention that the player wants to move their body.

Real player with 67.0 hrs in game

Audio Trip on Steam

Project Heartbeat

Project Heartbeat

I love this game. It’s just..it’s great.

Fun Stuff:

I played PPD before I got Project Heartbeat. And I have to say, if you are currently a PPD player considering getting this game. Do it. Now. The controls in this game are much less janky than they are in PPD, you aren’t punished for needing to use both sides of your controller to play (CSInput not allowing leaderboard entries :/). And getting charts made by the community is much less of a hassle in PH.

The F2nd play-style is so much better in PH in comparison to PPD too. Star notes (Heart notes), specifically, are handled way better here

Real player with 203.0 hrs in game

2021-07-01 edit: (negatives/feedback)

The song list needs an overhaul. The current source filters and sorting get more useless as songs pile up. A “missing media” filter would also be nice but there is at least an icon for it.

Have the in-game Workshop use more of the screen.

Random buttons. I’m here to play not scroll. One on the song list and the results/pause screen to save time. Let me never see the song list.

Improve menu controls. Better click targets, right click as back, and controllers in non-menus. Currently the mouse cannot leave the song list and only the mouse can close the PPD manager window (if stumbled into).

Real player with 136.7 hrs in game

Project Heartbeat on Steam

Mechanica

Mechanica

Still an amazing game!

I am editing this review to reflect how i feel after adding another 120 hours of play time in game and i can tell you that my feelings toward this game have only been reinforced. This game is awesome! The developer has been very vocal with the community and continuously given us updates (both content and where they are at with future updates). Still a very intuitive but complex programming system that is only limited by the player. Since my first review there have been massive updates! I.e Base building, new defenses, enemy types, and so much more! Absolutely worth the 20$

Real player with 223.4 hrs in game

This game brings THE single feature that would take every game that inspires it to the next level. I love it, I love what it could be if it were developed seriously with a full team. All these “learn to code” “psuedo-games (such as hour-of-code) are failing at the “GAME” part of this. Mechanica has NAILED this. I want this to be fully developed so badly because learning to code is so much easier when driven by necessity, by a problem the coder themselves understand. This game presents situations for the player to have a reason to want to code/program, and then provides a great framework for learning to implement their ideas. This game also brings that magic element that no other game like Satisfactory or Factorio has, the ability to determine how you want a group of machines to work together, and then to implement that idea, the player’s idea, not just putting together blocks of machines in some manner the dev wants you to.

Real player with 43.0 hrs in game

Mechanica on Steam

Irony Of Nightmare

Irony Of Nightmare

Irony Of Nightmare is an indie horror game.

Pros are great atmosphere, thats it!

At times, it’s hard to see around you and at some points it seems like it was intentional so people wouldn’t notice how lazy the developers were when they were creating this game.

In terms of graphics, Irony Of Nightmare is as basic as most of these indie horror games get.

This game had such a good premise, the atmosphere was great, but failed massively in gameplay.

You get bored if you invest 15 or so minutes into Irony Of Nightmare. It has a great concept but a terrible execution.

Real player with 6.8 hrs in game

Forget the silly title. This is a high-quality horror game for the price being asked.

Yes, it’s short. But it’s also as low a price as Steam will allow, shy of giving it away for free. And again: it’s quality. So quit complaining, already.

Taking its cues from spooky walking sims (a la Layers of Fear), Slender-style games, and the Welcome to the Game franchise, this product certainly knows what it’s doing. (I’ll have to check out the other Steppe Hair Studio games some time, even if they’re not horror. “Mother Simulator” indeed!)

Real player with 1.4 hrs in game

Irony Of Nightmare on Steam

Apex Aim Trainer

Apex Aim Trainer

This is worth a buy! I also use Kovaaks and AimLab but I find myself spending more time on this. I’ve spent a total of 16hrs on this so far and it’s drastically improved my game. I have 2 recommendations for the devs:

1. Having your scores from challenge mode save in a list so you can review them at the end of a session.

2. Have the option to automatically restart challenge mode once your health runs out. This will help incentivize the player to use cover more often and avoid developing bad habits of running out into the open just to get a high score.

Real player with 76.2 hrs in game

Great practice software.

This is perfect for practicing against enemies moving left and right.

The improvement is that there is no sound effect when a bullet is hit on the enemy.

It is better to have different sound effects for headshots and body shots.

It would also be better if there was a sound effect when the player defeated the enemy.

With sound effects, the auditory information will help players practice more effectively.

The other is that you can not select the toggle type or hold type for the sprint setting.

Real player with 32.5 hrs in game

Apex Aim Trainer on Steam

Ingnomia

Ingnomia

During the past year, I have spent over 600 hours playing this game. It is extremely addictive. Once you start the game and put the gnomes to work, you can then go about your day, doing your tasks and checking on their progress and occasionally giving them more instructions. So the 600 hours is the time the game was running, not the actual time I spent clicking on the screen.

I am running the game on Solus Linux with Plasma Desktop using Steam Play Compatibility on an AMD hex-core with 8GB RAM. Even with a 200x200 map, which is about ten times larger than we we need, performance is excellent. The old Gnomoria was a single threaded game which did not do well with large maps, this game is using every core of my processor and does not slow down.

Real player with 1092.0 hrs in game

As someone who immediately jumped onto Gnomoria at the time this is something I’ve secretly been yearning for. This title’s already being quite developed with several improvements implemented, and it shows the dedication of the developer. People sometimes dismiss RoboB0b’s great work on Gnomoria because he “abandoned” it, but let’s not forget these games are a long haul (see how long Toady & co have been at it with DF, Rimworld devs as well) so after he laid the excellent ground work it’s not for everyone to keep pumping development hours into a game like this. I’ve definitely not sank a couple hundred hours into a “shoddy” game, but it had more potential. And that’s where this comes in.

Real player with 95.5 hrs in game

Ingnomia on Steam

Daemonical

Daemonical

I recommend this game to anyone who wants to take a break from DBD or F13. Why? Lemme explain.

First off, Devs work their butt off to fix bugs as soon as possible, they poured their love and soul into this game and I can already see it paying off, not to say this is their first big game as this.

Second, the game is immensly fun to play, it takes a bit to learn how to play but once you learn all the stuff you need to the immersion is insane.

Third, even if you dont know how to play youll still have as much fun with scares and intense moments. (We tought a friend streamer how to play and he had insane fun, not to say frist game we went full on ruthless on him).

Real player with 116.3 hrs in game

What it is: An Asymetrical Survival Horror in early access.

What it isn’t: A large scale Horror from a AAA publisher.

What does that mean? It means it’s unfinished. It is developed by just a couple of people. Let me tell you a story.

I stream on twitch as MenaceINK. I had heard about the game from a friend in the streaming community. They said they were going to try it, so I bought a copy and went in cold. I love doing that with games. Within the first 10 minutes there was an update, so I restarted steam and went in to play again. The update broke the ability to click the play button. No more than 5 seconds after I said that aloud on my stream, I get a follow from Fearem Games, and a message in my chat that said “Yep, this update broke, hotfix incoming.” 3 minutes later, I was playing the game.

Real player with 45.8 hrs in game

Daemonical on Steam