Hollow Island
I heard about this game from Vindsvept, which is the person who does the music in the game, and I love his music in generally and the price for the game was very cheap so I figured I wanna support him at the same time attempt to play single player (Which I normally can’t do).
However I most say this game was very pleasing, Very relaxing and rewarding at the same time. It was the kinda game where you were given the easy option out but you didn’t want to take that road because it felt like the game would end to quickly. I normally take those easy options in a game but not in this one.
– Real player with 40.6 hrs in game
Read More: Best Indie Open World Games.
Hollow Island is an extraordinarily relaxing and straight forward experience. And well worth the price of admission.
People will drawn comparisons with Stardew Valley, and I agree up until a point - It has a really laid back atmosphere that’s felt down to the smallest sound effect, you’re the new kid on the block and your success is down to your own pursuits, you can farm or go mining, and good lord the soundtrack is incredible and perfect for the setting.
But there’s less of an emphasis on community relationships, and much more of an emphasis on exploration, dungeon delving and combat.
– Real player with 36.9 hrs in game
March of Industry: Very Capitalist Factory Simulator Entertainments
I agree with others that the game is too short for the price. I understand that the design choice was to allow each play through to be around an hour, focusing on replayability. My disapoitment was after the first play through I found myself doing the same thing over and over again.
Pros
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It’s an automation game
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Interesting Non-Grid/Non-Tiled approach
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Mod Support, but not really integrated into the game itself.
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Humor
Cons
- No Tutorial or information on how an object functions
– Real player with 21.4 hrs in game
Read More: Best Indie Simulation Games.
More Reviews @ TheVideogameBacklog.com
Once again I’m thrust into the world of making arms for money. Wait, what did I say again? Ignore that part. But here you are, making arms for the Motherland. It’s a simple premise of test and build and sell to expand and reset to be able to build better and faster… for funzies! Most of the time those types of games don’t interest me much at all. I’ve played a few games based on resetting to get a bonus and they just leave me with a bad taste. March of Industry is a great example of how to make that formula fun.
– Real player with 17.8 hrs in game
Blacksmith Village
Let’s pay off the debt by running the smithy left behind by my grandfather.
Healing game to grow a small forge.
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Collect recipes and make various equipment. Equipment can be crafted without a recipe.
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Let’s accept requests from customers visiting the forge and receive rewards. If intimacy increases, may something good happen?
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Send your pet to the dungeon to get the materials you need to make equipment. If you’re lucky, you might find a hidden treasure?
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Let’s enjoy a healing life while feeling the little happiness of decorating the smithy.
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When you pay off your grandfather’s debt, various events occur.
Read More: Best Indie Simulation Games.
Dark Gravity
Shoot, destroy, collect, craft and destroy even more! “Dark Gravity” is a fast-paced, low poly vertical shoot’em up game that features non-linear campaign mode with lots of enemies and bosses. Craft new weapons, upgrade your fighter and build an ultimate aerial war machine!
After the fifth world war, there was peace in the world. For over a decade, the Grand Alliance has been leading humanity towards a better tomorrow by stifling all dangers in the bud. For some time, however, there is suspicion of a new threat that cannot be ignored.
As a member of SAF forces, your mission is to take over the Shielton base, captured by unknown rebels. No one knows who they are and what they want. What’s worse, even IMC forces couldn’t drive them away from the base because of their advanced weaponry. Weaponry out of this world. But… are those rebels the main threat? Isn’t there anything bigger behind all this? No time for questions! You must stop them at all costs!
Gameplay mechanics are very simple - destroy all enemies and try to avoid every bullet… well, at least those which can be avoided. Your special maneuver allows you to dodge normal projectiles. Even if you get hit, you will only lose one extra weapon! However, watch out for powerful bosses! They can thorn you into pieces with their ultimate unavoidable attacks!
The story mode can be completed in a few various ways. Military operations are carried out on several fronts simultaneously. It’s up to you which path you will choose. From battles high in the sky, through military bases, underground factories, collapsed mines and abandoned laboratories, to secret Arctic research facilities and the interiors of unknown civilization artifacts - you must go through all of this several times to accomplish all missions.
Every difficulty level is different. Improving your skills and fighter will help you out at facing hard and insane mode bosses, as they don’t appear at easier levels. Enemy’s layouts will change as well as their shooting patterns. At higher difficulties, you will also meet enemies that you have not met before.
Collecting drop parts and blueprints throughout the missions will allow you to unlock and craft new fighters, weapons, and upgrades. However, remember that only playing at the highest levels of difficulty will allow you to achieve a pinnacle of technology. Uncover the crafting tree and develop unique power-ups!
e-River Cabin Journal
Once upon a time, I got fed up with city life and decided to move to Alaska, live in the middle of no where and get away from it all.
I didn’t know jack and froze to death the first night.
Twice upon a time, I got fed up with the city and left for a cabin in the middle of Alaska.
I still didn’t know jack, (and didn’t really know that I didn’t know jack) and died two days later.
Thrice upon a time, … yeah I got fed up with the city and bought a cabin in the middle of Denali National Park in Alaska.
– Real player with 1413.6 hrs in game
This game 100% is not for everyone.. The Devs have made this prettty ckear,, I did some homework on this one.. It’s not an easy game..At times I am left scratching my head.. Getting started (In my case in the Oct) is tougher then any game I’ve ever played…. you log into a cold cabin with no firewood.. you can’t even read as it’s just too cold.. meaning you have to go try to chop wood first.. I got hammered by a bear,,, managed to kill him then simply walked away from the tree I dropped…. (why not just go back and finis?) so you lose the energy.. have to try again and hope to God you can just manage to get enough wood to warm light the fire and get the cabin warm enough to read……
– Real player with 588.2 hrs in game
Darkout
I can’t seem to think how to write this review properly right now, so I’ll just go with an easy pro-con list.
Pros:
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The environments are quite pretty to look at and the lighting is nice (though the player character looks like a bad CGI creature from a 90’s music video)
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Has a lot of nice variety in terms of stuff to craft, mine or place
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Uhhhh… I really can’t think of any other points at the moment
Cons:
- The story in this game is forgettable and uninteresting.
– Real player with 157.4 hrs in game
There is quite a bit to say about Darkout. I’ll try to be as non-partisan as possible.
With the explosion of greenlight games and the large number of ‘Metroidvania’ sandbox style games on Steam, it’s hard to make one stand out from the rest. Darkout, like Terraria, or Starbound, takes yet another approach at these sandbox style games, but, of course, is still very much the same.
Indeed, Darkout is much the same old grind. Spending hour upon relentless hour, mining through piles of the same dirt, and rock, only to fill your inventory and discard, rinse and repeat. Just enough to get you the resources to build an elevator to reach the depths of the shaft you just dug. With the same old spotty mouse targeting as others, a horrible grouping system for mining, a terribly inaccurate crafting system, and a slew of other annoying bugs, it is tedious at best during these hours, searching for resources, and can often be a real chore, during these times, to play.
– Real player with 133.1 hrs in game
deer hunter II
Solid distillation of survival mechanics in an uncommon setting. Time-consuming endgame makes lack of saves a sore point.
If Goblet Cave was the cave-exploration aspect of Minecraft given its own game, Deer Hunter II is the survival aspect.
The variables all make sense (though the beginning is a little harsh), there’s a good variety of things to experience, and the sense of progression is satisfying. That said, given how time-consuming the ending is, the lack of save-game functionality is really irritating - especially given how Sleep serves little purpose, other than placing the game in an idle state.
– Real player with 2.9 hrs in game
Honestly, this game is pretty decent for what seems like the product of a couple days of work. Aesthetically, the game is cute and pretty fun to play and figure out. I really appreciate not having my hand held while playing. Although, the one thing that could use a change, is the aiming. It’s genuinely very difficult to even replicate the same shot twice. So perhaps an aiming reticle, let us look down the sight of the arrow shaft.
Ending Spoiler:
! Otherwise, I kind of liked not being told what to do at the end. It took me about ten minutes to figure out what to do with the orb and kind of got the idea to shoot it because of the boss fight.
– Real player with 2.8 hrs in game
Descending
This game is fun and challenging. Keep up the good work
– Real player with 12.1 hrs in game
Considering that this game is very early access, I have to admit its rather addictive, even though there’s not a lot to do. So far, I am enjoying the map, finding loot and evading the creatures of the night.
But honestly. I doubt this game will ever be finished!
Sorry OLDNAG, but you have not done anything in the last 8 months to validate that you are in fact still working on this project at all!
The guy couldn’t even release a hot fix in the last 8 months or so to rectify minor issues like gamma or brightness setting options!!
– Real player with 4.2 hrs in game
Elderine: Dreams to Destiny
So I’ve had my eye on this game for coming on a year from when it hit greenlight, and now its finally here whoop.
The game has alot to offer from puzzles to rogue like, personallity traits to dungeon crawling and even a survival element.
Its still within very early stages of development having said that it has massive potential im enjoying the first parts of the game and more is to come from the dev as time goes on.
Definitely one to watch!!
– Real player with 43.7 hrs in game
Is there a fix for a travel error im experiencing? data/map179.json
– Real player with 16.0 hrs in game
Industriworks
EA: Industriworks is currently a very rough Minecraft clone, without sound or any of the mechanics that made Minecraft fun. I don’t think it’s worth paying for right now, but it might improve. 2/10
https://www.youtube.com/watch?v=X8c0qyIuWvs
– Real player with 0.1 hrs in game