Jazzpunk: Director’s Cut

Jazzpunk: Director’s Cut

The 1960’s were a strange time, atomic paranoia fueled the cold war as the space race allowed mankind to make monumental leaps forward technologically. Global espionage was the tool with which the cold war was fought as agents from both of the world’s super powers battled for information and technology. Amidst all of this, counter culture exploded and use of psychedelics became a new past time. Jazzpunk uses this period of time as an aesthetic springboard for it’s comedic hijinx and in doing so plays out like an episode of Saturday Night Live with an overarching theme to it’s skits.

Real player with 6.0 hrs in game


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Jazzpunk is…well it’s…umm…hmm…

Sitting here having finished the game, I haven’t the least bit of an idea how I’m supposed to describe the bloody insanity that is Jazzpunk. I could say it’s a psychedelic love letter to obscure references; an outrageous consolidation of ridiculous moments and hilarious dialog, brought to life with a bizarre art style and deadpan delivery. But what is Jazzpunk really? Well I guess it’s all of these things and so much more; an barrage of creativity held together by forces beyond our understanding. It’s insane and absurd, and I love it so much.

Real player with 4.3 hrs in game

Jazzpunk: Director's Cut on Steam

Oh…Sir!! The Insult Simulator

Oh…Sir!! The Insult Simulator

The Insult Simulator has all the makings of a great game. It’s turn-based, two-player, competitive Cards Against Humanity. I spent over 100 hours on it and reached a spot in the top 30 players on the leaderboards legitimately. That’s why I should be recommending this game. Of course, that’s not what’s happening here.

The multiplayer component is this game’s main selling point, and also its most dealbreaking failure. In order to compose sentences longer than “Your face looks like a sad lemur” you need to pick up “and” from either the board that both players draw their words from, or from a randomly-generated set of words and phrases that only you can access (both players get those). Which means that if you can click every “and” on the board, even incorrectly, your opponent will most likely be unable to make large sentences. You can take all of the skill out of the game that way, reducing it to a mindless dice roll contest with no meaningful interactivity. And that’s exactly what the playerbase does now. Without exception. The devleopers don’t mind at all, though, because they’ve already got your money by the time you’ve drummed up a sample size of matches large enough to prove me right. Some of them have gone as far as to indicate that “and sniping” is a part of the overall strategic component of the game and kept in deliberately.

Real player with 149.3 hrs in game


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It’s finally here, Sirs. And possibly Ladies.

Dust off your bowler hats and make a cup of tea, because we are going to insult, British Style.

The prototype was already a blast, and what it lacked in features it made up for with a hilarious setting and a fantastic, fresh, original gameplay.

Now the real deal is here, and it has multiplayer, Human vs CPU battles, and more lines and characters - Pretty much everything the (I’m assuming very small) community wanted to see in a “proper” release.

So what is this about, you ask?

Real player with 14.5 hrs in game

Oh...Sir!! The Insult Simulator on Steam

Escape from Life Inc

Escape from Life Inc

Heard about this game a while back and have had it on my wishlist. Was super excited to try it today and I’m happy to say that I couldn’t stop playing! It was quite a lot of content too! Really good puzzles, a nice compelling story with funny dialogue and lots of little hidden things. Great work! :)

Real player with 8.4 hrs in game


Read More: Best Indie Adventure Games.


Negatives:

1. Had to rebind my controls twice when I first started (bound them, scene changed and they’d reverted to default), but once I’d quit and started the game back the controls stayed. Probably just an issue with when the gave saves your controls?

2. Walljumps frustrated me. (You have to hold toward the wall until you jump, and then immediately hold away; I believe most games cancel or delay your “toward” press as soon as you walljump which makes it easier to perform? Not sure, but something about the walljumps gave me trouble.)

Real player with 6.3 hrs in game

Escape from Life Inc on Steam

Faith of Fate

Faith of Fate

This game is very well done! It has so many different levels you can encounter each time you play. So you get a new experience each time you play. There are puzzles inside of each level with some that are really tricky and unique. It is still under development so there are a few bugs that are being worked out, but there is enough game play that is established to make it worth the purchase. You are able to literally decide at almost any given time whether you are fighting with love or hate. The game is adorably created! I got to sit in with the developer while he played this game, and in turn he sat in with me while I played his game. Such a passionate developer he really showcases his talents in this game, and his love for what he is working on. So, in all, if you like puzzles and dungeon crawler types then this game is for you!

Real player with 27.9 hrs in game

The game is good to be a beta, it can improve, I like it, it is entertaining.

Real player with 14.7 hrs in game

Faith of Fate on Steam

Keys

Keys

Awesome game, Once I started playing it I couldn’t stop until I had beaten it. Played it at a friends house and had to get it for myself until I beat it. Fun, exciting, frusterating, and challenging, this game makes you want to keep trying until you complete it, after you beat it it gives you satisfaction that you finally completed it. Would recommened this to anyone.

Real player with 1.3 hrs in game

Keys on Steam

Mindless Running

Mindless Running

Mindless Runner in a really hard and frustrating endless runner where most of the jumps has to be pixel perfect.

I am personnally a huge Endless Runner player, but this one was something else..

It took me around 2 hours to complete and it was a real pain in the arse.

The game is also filled with bugs of every kinds. For example: There’s a level in the endless run mode that transformed me into the pig character several times. Or that when I die, I somehow return to the character selection screen. There was also that weird thing that happened to me two times; when I select the story mode option, it asks me in which language I want to play the story mode, but at first I couldn’t choose the English language, I was forced to play the first chapters in Russian.

Real player with 13.2 hrs in game

EDIT: I GOT ALL THE FUCKING ACHIEVEMENTS

If you thought Geometry Dash was hard…..think again. This game is hard but satisfying. I nearly broke my controller on several occasions playing in free mode.

Thoughts.

The game for it’s price is well worth it, it gives you the choice of playing in free mode or in story mode.

In freemode you play for points in an endless level which is quite difficult, everytime you die you respawn in a different level, this gives freemode some variety.

In storymode you have to find the character’s grandma through different worlds. 5 levels(I think) which all have a unique “HARD” obstacle which will probably require a few tries to perfect.

Real player with 12.6 hrs in game

Mindless Running on Steam

Octodad: Dadliest Catch

Octodad: Dadliest Catch

This game was over hyped, over praised and given way too much exposure. It just barely lasts an hour and a half. You could probably boost an extra hour on to that if you want to find ties but that’s only if you really feel like you need to.

A lot of people say that this game is “laugh out loud hilarious” and while I understand that humor is subjective I didn’t find myself laughing like everyone else. Every now and then I’d crack a smile.

Something I hear being thrown around a lot by Octodad fans and journalists is that this game is just so “fresh”. The controls are “bad”. It’s hard to move Octodad, which of course as we all know it’s designed to be this way. Doing mundane tasks such as mowing the lawn or making coffee is now apparently “hilarious” because we can’t control our character. Don’t get me wrong, I like this idea too and it’s fun seeing Octodad flail all over the place but it gets stale fast. So, sure, Octodad is “fresh”, but that freshness lasts about as long as leaving a slice of bread on the counter (i.e not long).

Real player with 53.9 hrs in game

You are a family man, looking after your wife and kids, doing all sorts of every-day tasks such as mowing the lawn or going food shopping, and taking a trip to the aquarium. The only catch? you are an octopus. You can’t let anyone find out so you must act as human and casual as possible.

With fun and goofy controls to control Octodad’s tentacles to get by without anyone knowing is definitely great fun, and mixed with a fun storyline with some great dialog, it was a real treat to play. What makes this game even more fantastic is the ability to play co-op with 2 to 4 people with each person controlling a limb or two! This makes for a great couch co-op experience, and greatly adds to the challenge of the game. Hidden ties help you to constantly search and explore, and the wonderful achievements give some extra challenges along the way. A thoroughly enjoyable experience, especially with a partner.

Real player with 20.6 hrs in game

Octodad: Dadliest Catch on Steam

Pig Skater Simulator

Pig Skater Simulator

https://store.steampowered.com/app/1443980/Roman_Empire_Wars/

I don’t even know where to start this description. So, this pig just managed to escape from the lab. It seems that something activated in its brain in the face of danger and it became supe intelligent and it learnt to… skate? Yeah, it just grabbed a skateboard and started riding around like it’s this porky porks second nature. And, you know what? This pig got some sick moves, bruh. It can do flips, spins, ollies and all the wicked stuff! Some people say it was even seen in the skateshop buying new boards and stuff.

How does it pay for it’s stylish looks? I heard this pig just loves pearls. That’s why it destroys everything on it’s way! Of course it’s a common knowledge that when you smash stuff around, pearls start to fall out. You really didn’t know that? Oh, and when you observe the pig it feels like it’s doing all this stuff on a purpose and with some kind of a plan. Like it’s doing some kind of missions I’d say, you feel me? Maybe that’s why it trashed all of the tables in the restaurants around for example…

Besides the pearls it also gathers up points by doing those quote on quote “missions” and collecting pearls and crashing stuff. Yeah, I know the pigs don’t know how to count… usually. But it’s got a specialized app for that on it’s mobile phone. How does it even use mobile phone is beyond me, but believe me – it does.

Oh, no… oh no, it found a jetpack! This certainly won’t end well. Oh the mayhem, the destruction!

Game features:

  • You’re a pig

  • Pig on a skateboard

  • There’s a jetpack too

  • Make ruckus and be happy as a pig in a clover!

Pig Skater Simulator on Steam

Rock of Ages

Rock of Ages

Rock of Ages is a charming, humorous, and highly original game.

The basic premise is this: you control a boulder rolling across a twisted battlefield of ramps, obstacles, and enemy traps. Your aim is to destroy your opponent’s gate.

As you destroy your opponent’s defenses, you accumulate money to spend on building upgrades. These upgrades can be either single-use power-ups for your boulder to make it stronger or more deadly. Or, you can spend the money on defenses like elephants, dynamite, and catapults that can knock your opponent’s boulder off the map. You get to place these obstacles wherever you want on the map.

Real player with 84.3 hrs in game

Rock of ages is a game about rolling down a hill; to squish a little man, literally.

In Rock of Ages, there is a very minor story, hardly relating to the game. This isnt a bad thing because the game doesn’t need a story to be enjoyed, however the story is humorous.

The core gameplay aspect of Rock of Ages is rolling your rock down a slope riddled with defences in order to smash down an enemy gate. The opponents, are not only people from history, also attack your gate and the player must build their own defences in order to slow down or stop the other rock. You gain in game gold in order to pay for defences, and to upgrade your rock.

Real player with 14.5 hrs in game

Rock of Ages on Steam

Speaking Simulator

Speaking Simulator

I, like many humans, enjoy the process of moving facial muscles in order to make audible sounds of communication. I recommend this educational experience to any fellow biological human who wishes to inefficiently spend time having what is often called fun.

Also contains inspirational messages about the future which can help briefly dampen the crushing effects of the fragile human condition.

Real player with 5.6 hrs in game

It is difficult to convey how much of a struggle moving my mandible muscles in tandem with emoting my human eyebrows and lips while not making too much or too little eye contact in the same time period; however it provides me great solace that I can shake my human booty in a more sexually attractive and pleasing manner than Karen from HR and her robotic gyrations. After participating in this speech exercise program, I am well on my way to dominating the feeble minds of the weak humans inhabiting my town, then soon the world.

Real player with 3.1 hrs in game

Speaking Simulator on Steam