Impresja
Works also on Linux if you install Steam for Windows on Wine.
“Simply” Outstanding. This Game defines the term “computer game”. A non violent adventure in unique surroundings. Excellent atmosphere and design. I didn’t read too many reviews about it, wanting to experience the game on my own, and it really is worth it. Very calming and entertaining, as one tries to get anywhere really, but it’s not that easy😉😍🤩💖
– Real player with 18.4 hrs in game
Read More: Best Indie Puzzle Games.
I feel on the fence about this game. In the end, i can’t say i recommend this game. here is why :
movement speed = way too slow. many of the puzzles have you running from point A to B over and over. even figuring out what to do was made tedious by what became the slow casual walk.
if there was an option to make the move speed much faster the game would have been much better.
the level design and pace was all over the place.
almost as if the scaling for how hard the puzzles should be was out of order.
– Real player with 6.1 hrs in game
7 Grand Steps: What Ancients Begat
Ok, I’ve played this game over a period of years and I’ve stared guiltily at the ‘Mixed’ ratings for about as long.
Simply put, I love dynasty builders, so I’m gonna recommend this game. There are so few games that allow me to try to play through a bunch of historical family drama and this is one of them.
It’s a strange game, to be sure–but in gaming, strange is never a bad thing. But it does mean that this game is niche and just because I recommend doesn’t mean I have any illusions that everybody will enjoy this game. Either you’ll love it or you’ll hate having spent money on it. I don’t know if you’ll completely hate it outright: it’s too hard to categorize. It’s a weird, simple, arcade-style game about an ancient family trying to move up through the ranks. The mechanics have been explained well in other reviews, but the gist is you play out entire lifetimes, getting hitched (or not), giving birth to children that are a pain to feed and keep from hating each other, and you’ll be prompted with all sorts of story events. You’ll often go up and down. An entire arc (pushing through each age, last I checked I think there were about three) would take 15 hours. Plenty of replay value, simply based on choices in story events.
– Real player with 23.7 hrs in game
Read More: Best Indie Story Rich Games.
Towards the end of the Copper Age, things were finally looking up for my family. After many years of being bottom dwellers in the social caste system my family discovered the “alphabet” and the art of being a “physician”. This thrust us into the upper middleclass, and my only daughter, Senet, became the best child this family had ever seen. She was above the other children in the village with an absolute understanding of science and literature. When Senet left to discover herself she took a sizable inheritence with her.
– Real player with 20.7 hrs in game
ETHEREAL
ETHEREAL is a beautiful puzzle game where you have to move through an abstract maze of colorful geometrical shapes. The challenge is to get through the maze to collect all colored pairs of dots. All puzzles are carefully designed and it was great fun to solve each level. I recommend using a controller, not the keyboard.
My only gripe with the game is that although it introduces new game mechanics one by one, it was on several occasions completely unclear to me what the new mechanic was and I only stumbled upon the new mechanic by accident after much trial and error. Perhaps finding this out the hard way out is supposed to be part of the fun of solving the puzzles, but I would have appreciated it if each new mechanic was introduced in a clear manner at the start of each level, or alternatively if there was an optional introductory tutorial level. However, I still wholeheartedly recommend ETHERAL to anyone who likes puzzle games.
– Real player with 10.0 hrs in game
Read More: Best Indie Puzzle Games.
ETHEREAL 是一款极简风格的解谜游戏,颇具创意。听说是两个人的小作坊做出来的,也太强了叭,wsl。虽然目前可能关卡少了一点,但是依然非常推荐。
游戏简介
游戏的画面和操作都很简洁,虽然我刚开始玩的时候有点懵,因为完全没有任何说明或者提示,不过应该很容易摸索。玩家控制一个属螃蟹的只能水平移动的球,地图中横向的矩形条可以作为桥梁让球上下穿过,通过完成谜题,可以进入一个又一个不同的世界。
优秀的谜题和意境营造
如前面所说,游戏内的操作实际上是相当简单的,你只需要方向键和空格即可,但是每个关卡谜题的设计十分吸引人,不如说能够用这样简单的游戏方式创造出一个这样惊艳的谜题世界实属不易。关卡逐渐深入的过程中,还会有一些全新的具有特殊功能的区块出现,让简单的操作更加灵活多变,既增加了谜题的难度,又让人感到乐趣丛生。作为一个解谜游戏,它的加分项也不显逊色,无论是音效、气氛营造,还是美学设计,都堪称优秀,总而言之这是一款不可多得的优秀解谜游戏。
瑕疵
游戏才刚出不久,有一些问题难免。我觉得,现阶段主要的不足主要是以下两点。第一点就是关卡数偏少,可能需要后续的更新;第二点就是游戏中地图外有secret,我认为这是很好的设定,不过现在找到secret之后似乎并没有什么特殊的反应,就只有一个过场动画。
– Real player with 9.9 hrs in game
Find the Letter H
I believe I am quite capable at finding a specific letter in the alphabet.
– Real player with 1818.8 hrs in game
Have you ever wanted to find the letter H?
No?
Then, why are you here?
For everyone else, I highly recommend this game!
– Real player with 1.0 hrs in game
Frame Of Reference
I wasn’t sure what to think when I purchased this game, but I like puzzles, it sounded intriguing, and it was on sale, so I figured “Why not?”. The concept is one I hadn’t seen before, and while there are quirks with it, it works well. At first, I was put off by the small platforms and what seemed to be the overall method of solving the puzzles, but as I played more and learned how to use that methodology, I enjoyed it more. In the end, I found it very enjoyable and definitely recommend it.
About a week after I purchased this game, it transferred ownership to Walsh Technologies Corp, and the store page now says “Walsh Technologies has recently acquired this game. Updates and a roadmap will be coming soon”. I’m not sure what that means for the game, but when I played the game, the overall play time was roughly 1.5 to 2 hours (I’m not sure how many levels/tests there were because they aren’t numbered). My recorded time is much longer because I spent quite a while restarting the game, testing, taking notes, and creating a discussion thread while the game was still open.
– Real player with 4.6 hrs in game
This is a neat little puzzle game. This is an indie title, and it shows, but the content that it does have is original and well thought. The puzzle sequences reminded me of Portal, if portal had more interaction with the companion cubes lol.
It definitely has potential to become something much more if some of the visual and audio flaws are ironed out - simple fixes like say, a better skybox, or disabling the voiceover from restarting every time you reset a simulation would help a lot.
– Real player with 0.3 hrs in game
Induction
Induction is a mind bending puzzle game involving time travel, cooperation with instances of yourself accross timelines, causality and paradoxes. If you like abstract puzzle games and/or the movie Primer, you’ll probably love this game!
Induction is all about puzzles, no plot or action. Even the visual style is simple so as to not distract from the necessary information needed to solve this puzzle. This is necessary, since the puzzles are mind warping and demand a lot of mental faculty to comprehend.
– Real player with 14.6 hrs in game
### Great game!
A brilliant puzzle game that takes the concept of time travel puzzles and takes them a step further. With components that seemingly start off as the past and future influencing each other in several ways, but simply going back in time and changing one thing is only the surface of this game, it goes much deeper later on with mind breaking puzzles, the types of puzzles are extremely diverse and interesting to the point that they could ‘almost’ be separate games.
– Real player with 13.4 hrs in game
Over The Void
Giving this a positive vote because there is no neutral option and I don’t think it deserves a negative, despite its flaws.
Gameplay-wise, the premise is fairly straightforward. Each zone has a number of red buttons and a locked exit door. Navigate yourself close enough to the red buttons to activate them (causing them to change color). Once the buttons have all been pressed, the door is unlocked and you can move to the next zone.
Movement is fairly typical: 4 directions + jump (though for some reason the default keys are QZSD?? I had to exit the game to change them). Most of the zones have no floor and if you fall through the bottom you will respawn at the beginning of the stage. You have the ability to place temporary platforms in front of you (or whichever direction the camera is pointing). The standard platforms are green, but you can also place blue platforms which act as a trampoline. Cool idea, but the most efficient way to move around is to point your camera down and keep dropping trampolines directly under your feet until you get where you need to go.
– Real player with 5.9 hrs in game
Basic Information
Title: Over The Void
Developer: Marie Ronnaux Games
Publisher: Strategy First
Genre: 3D Platformer
General Impression
Over The Void fits the psychedelic subgenre even though I simply prefer to call it “abstract”. Steam has a well formed niche for this type of games and the one I’m reviewing today is a platformer. Right off the bat you’re introduced to beautifully crafted and ever shifting structures, while the chromatic and aural diversity set the game apart from most platform games you played in a long time. Sure, it might seem just a pretentious excuse for an arthouse title but Over The Void doesn’t feel forced and even if it’s short, it is definitely worth its asking price and offers Trading Cards as well. Seeing as the game was released in 2014 as the dev’s debut onto Steam and no other game in their portofolio, I do hope I may get to play a sequel to this title or in any case, a game similar to it and a bit longer. Far too few indie games break the norms and go for the purely abstract aesthetic style.
– Real player with 2.6 hrs in game
Color Assembler
It might be just me, but I really struggled to finish most of this game except through trial and error. It doesn’t provide that “ahah!” moment of satisfaction - you pretty much just have to rule out the obvious “this won’t work” options, then try different combinations of what’s left at random until you get close enough to the solution that you can spot the last connection needed. It isn’t very much fun, is what I’m getting at.
– Real player with 9.2 hrs in game
The game isn’t bad but i never had the sensation to really play with colors. It’s more about making a combination of red, blue and green dots using different transformations to get the right amount of each…
– Real player with 7.5 hrs in game
Engare
Beautiful Graphics, Inspiring music, Calming patterns, but exciting when you finally “get” one. This game brings natural graphics to life. I had worse than bad experiences with cheap plastic spirographs “made for kids” as a child, so I am astounded at what it COULD look like with the right tools. I didn’t realize so many awesome shapes come from such simple movements.
This game seems like it could be frustrating, but the music is so nice it distracts from any “mistakes”. But even the mistakes are impressive, so why not keep trying. There is no negative feedback if you don’t get it correct, but you get a nice PING and the completed drawing when you do. The music ebbs and flows in such a way as to sometimes create pregnant pauses as you hold your breath and see if you finally got it. The music is a loop but so long that it does not seem repetitive at all. I could listen to it for hours, but I don’t want to bias my game clock, LOL. I think this game is good for all ages, and a good problem solving experience. I’ve even thought about how I could maybe make some of these moving planks and things to try to draw these patterns on paper perhaps.
– Real player with 25.8 hrs in game
By way of introduction, let me say that I’m a college mathematics professor. I played through the game in a few hours, and enjoyed almost every minute of it even though I knew almost immediately how to solve many of the puzzles. If you’ve never done parametric/polar coordinate math, some of the shapes or how to make them will be genuinely surprising.
The game is in my opinion a great way to intuitively learn how compound motions can produce a variety of interesting figures. I enjoyed it so much that I plan to use it in a math class this very semester, along side traditional Mathematica-based computations. An “education mode” or “education edition” would be a very welcome expansion of the game, where completed puzzles could also show you some of the mathematics behind them…but I wouldn’t want that to in any way distract a player who wants to play it as-is.
– Real player with 9.8 hrs in game
FOTONICA
FOTONICA is an adrenaline rush, at the very least. A high speed running game with one button as the sum total of a player’s control. Don’t think of that as a limitation. Quite the opposite. Since this is first and foremost a sensory experience type of game, deriving much from little, it would be unfortunate if even the smallest part of a player’s attention were taken from the screen.
The player, as “runner”, travels very minimalistic landscapes. Some are vaguely identifiable, such as rooms in a sort of building. (The more identifiable the terrain, the faster landscapes seem to go by as the eye/brain connection struggles for context.) The runner also jumps, but I hesitate to call this a platformer. It does have platformer characteristics, such as the pink dots one attempts to acquire by contact. And the varying size and levels of platforms. Some game levels, in fact, are almost entirely platforms. These are generally the more difficult; as players struggle to attain the secondary goal, SPEED.
– Real player with 24.1 hrs in game
FOTONICA is a first-person platforming/running game developed by Santa Ragione. Become one with the speed of sound while you try to survive each level on every difficulty and try to beat your previous highscore.
| | Poor | Bad | Average | Good | Superb | Explanation |
| Design & Visuals | | | |
X
| | Minimalistic graphics for a minimalistic game, uniquely designed levels |
– Real player with 23.7 hrs in game