Vamp Night
It’s an interesting idea. Sort of a stripped down Vampire the Masquerade Bloodlines. There aren’t many quests and little interaction/dialogue with the NPCs. The developer is adding new content and improving the game, so it’s a work in progress. You basically wander the city sandbox and try to balance feeding and avoiding sunrise as well as hunters while picking up money. You can also acquire a haven and decorate it.
The game is a little dark and it can be a little difficult to see in some areas (even with the games brightness turned all the way up). The hunters literally come out of nowhere, but it keeps you on your toes. You can’t fight them melee, but you can shoot them (and anyone else who attacks you) using a gun you pick up.
– Real player with 26.4 hrs in game
Read More: Best Immersive Sim Life Sim Games.
The best Steam vampire simulator!
– Real player with 8.3 hrs in game
Red Embrace: Paradisus
1999—Las Vegas, NV.
When you wake up on an unfamiliar couch, your skin cold and your heart silent in your chest, everything feels like a dream.
It’s all a blur. You remember an invitation, a strange figure, the sharp teeth sinking into your throat…and a blinding flash of light. Blood splattering against the walls.
What happened? Who turned you? What strange powers did they awaken inside your body?
Dive into the underworld of Sin City as a newly reborn vampire—and reveal a sinister truth beneath the glittering neon lights.
Red Embrace: Paradisus is an immersive vampire sim/narrative RPG. Inspired by Vampire: The Masquerade - Bloodlines, Disco Elysium, and the Shadowrun series, RE:P seeks to create a dark, fully story-driven (no combat) vampire experience with branching narrative and multiple endings.
We also aim to present a world with diverse characters and identities, as well as implementing inclusive options to make RE:P enjoyable for as many players as possible.
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Design your character
Customize your name, pronouns, appearance, and vampire house
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Choose your personality traits and skills
Become a shy hacker, a ripped pacifist, a seductive empath, or anything in between
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Explore Las Vegas
Prowl the lurid depths of Sin City, including casinos, clubs, skyscrapers, and your very own rat-occupied motel room
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Uncover terrible secrets
Rescue vampires from a horrifying psychoplague or submit to higher machinations
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Dark romance
Find (optional, potentially doomed) love beyond death
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Earn a reputation
Learn the stories of your fellow nightstalkers, make friends and enemies, and ally with a faction (or go at it alone)
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The classic CRPG experience
Gather experience, money, and pick up everything that isn’t nailed down
Planned Accessibility Features: Closed Captions, OpenDyslexic font option, screen reader, font resizing
Writing, Design, GUI: Adrian L. (Dovah)
Programming, Management: Nikita H. (Gamma)
Portrait and CG Art: sh0d03
Read More: Best Immersive Sim RPG Games.
Slayer Shock
First, I owe the developer an apology.
I’ve wanted Slayer Shock for a long time, but the $20 pricetag and the very mixed reviews kept me away. Then it went on sale for $9 and I bought it. I didn’t like it very much, mostly for the reasons listed in other reviews (Does the stealth even work? The spawning). After an hour of playing, I decided it wasn’t worth a $9 bitching from the wife and I refunded it. I’ve never refunded a Steam game before, and I think I’ve been on Steam for around 15 years.
– Real player with 28.3 hrs in game
Read More: Best Immersive Sim RPG Games.
So this review is likely to be long. But before I begin I want you to do something. Type the word “vampire” into the search engine for Steam and see how many games come up. Now, assuming you’re a hardcore turbonerd like me, count how many -good- games there are that don’t start with the words “Vampire the Masquerade: Bloodlines”. Unless something changes in the near future the number of games is likely to be close to maybe either one or zero.
Now that you’ve done that, try counting how many games are basically a procedurally generated Buffy the Vampire simulator. Betcha you’re only going to see one! Seriously, that alone makes the game worth it’s weight in gold. The concept is unique enough that the nostalgia factor might be worth it to some people.
– Real player with 11.1 hrs in game
Lovengrad
Lovengrad is a VR ONLY Title focused on a scary and immersive Hunting experience. You are a Hunter in the deep dark Forest of Lovengrad, your enemies are lurking out of the Dark. The Lycans have as well the same Objective as you to Hunt the Werewolf, find their Camps in the big open Forest, and prevent them to settle.
EXPLORE A OPEN FOREST ON YOUR OWN
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Find Treasures and Secrets and use them as a currency for Ammo and special Items in the Store under your Forest house.
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Find special Places like the House of the Witch to get unique Information to make your Hunt possible against the Werewolf.
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Side missions to find other Hunters to receive special Equipment
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NO LOADINGBREAKS the whole Forest offers an open-world experience
COOP
Hunt together the Werewolf, you and you’re Friend can take the Task together. But this won’t make it less Difficult…
MULTIPLAYER
A new way of online Multiplayer. Soon the next Trailer will reveal the Gameplay.
BE AWARE HUNTERS!
The Werewolf is not an easy Prey, be prepared that he can ambush you anytime and anywhere!
Keep an eye on your Health, every Encounter with any Enemies can be your last. You just have this one Life.
FREE UPCOMING UPDATES
This Year Lovengrad will get the following updates with the Unreal Engine 5 :
The Ashforest
CHECK ALSO HUNTFEAST FOR PC OUT
Spooky Speakeasy
I just played this game once for my Twitch live stream (twitch.tv/draycosdragon) and I am honestly surprised at the wonderful work the game devs have done with this game. I even started to get kinda emotional at 1 part of the game near the end. But I won’t spoil it for those who might still be interested in trying the game for themselves. I do hope there will be a sequel to this game (maybe like a continuation or maybe another type of drink combos/items or maybe a new set of stories/storylines). Only thing I’d suggest if there’s another game like this is… maybe add a drink menu to help those who have a harder time remembering drink mix combos. As for the characters, I think you might need more creatures to use seeing as most of them are just slime cubes just of different colors. But all and all… WONDERFUL game. If there were a rating system on Steam, I’d totally give this game and the game devs a perfect 10/10
– Real player with 3.4 hrs in game
I enjoyed the game and I feel like if there were more character diversity and gameplay diversity it would be even better. Some features to include would be special effects, like a setting drinks on fire, pumpkin straws, or Yokai umbrellas these could be unmixable toppers. The gameplay needs more direction when allowing the character to make a drink. Maybe implement an alcohol book(witch spell book) that would serve as a guide the player should look through constantly and would fill it’s self out as the player progresses (like blank pages filling out). A notebook that the character keeps to the side would be helpful if the character would write down the ingredients already added so when mixing occurs, it would be easy to keep ahold of what’s been added. I’d say focus on the gameplay, most of all, due to it becoming repetitive really fast(good gameplay formula but needs for detail and things to do), and one way to make it a little more complex is to add specific measurements required for the drinks. Once the specifics were discovered, the spellbook should include itself, so the player doesn’t have to remember. For the colors used, I would like to see them more vibrant as possible along with making them even more appealing to look at(like maybe if you added eyes to a drink, you could see them floating throughout the drink after shaken). I also think a follow up game should include store customization. This customization should include chairs, tables, signs, door bells, jukebox that would rotate music, and many other things of the sort. I felt a little detached from the story which was okay for me because I found it more fun to just mix drinks. I liked the dialogs of hanging out with people after you close, but I felt it was a little pointless due to no rewards or interesting interactions coming of it. Also it didn’t make too much sense considering that it would be the first time I met someone and they were just fine with staying until close time just so I could talk with them. I feel that the conversations would work better as little conversations while you are making the drinks, after you served them the drink, or maybe quick time event interactions which would build up to staying till closing time. I would like to suggest a repeat customer progress bar that would fill up the more conversations you would have with a customer, and when filled to the max you could venture out of the shop to see more of the world you are living in. (cut scenes, or different locations for a dialog to be had) A cool detail if possible would be slightly changing the perspective in order to see our character actually reaching for the items we are using or at least adding animations for doing each action like hands and arms wrapping around reach object. After clicking an item it wouldn’t just be free moving but stay stationary while the cursor has a ghost version in it until clicked on pitcher(please add more interesting cups to the game).I feel the game could also use events that change up the gameplay like having to serve drinks during a storm, earthquake, flood, blackhole, raid, or anything to those extremes. Overall, this was a great game and I can see the potential.
– Real player with 2.7 hrs in game
Priest Simulator: Heavy Duty
Only played the game for a while and stopped when I finished the early access content. As a playable demo essentially, Priest Simulator: Heavy Duty is surprisingly a lot of fun.
The core concept- without going into too many details, is enjoyable. You play as a vulgar-Polish-vampire-priest that kills Shatanists with baseball bats, gun fists, and gravity gloves. You can even slow time by chugging beer.
So far. my favorite weapon in-game is the gravity glove. In function, it’s pretty much the Gravity Gun from Half-Life, but as a glove. Like the Gravity Gun, you can pick up select items from the environment and fling them at high speeds. Items flung do considerable damage to npcs, and when struck, makes them ragdoll with the blow. Another bonus is that when an npc is dead, you can pick up and throw their bodies around with the glove. Unlimited ammunition!
– Real player with 4.1 hrs in game
I liked the polish postal like humor, the absurdity of some mechanics and themes, the original presentation in the form of “documentary” with characters being interviewed. It is surprisingly fun to play. Even though it is called Priest simulator I wouldn’t really put it into the simulator bucket - instead its more like its own weird game with a story and sandbox-ish mechanics to play around without restricting you like most games do nowadays.
I think that priest sim can be a great game if some minor concerns get addressed and tweaks happen. It is sometimes unclear when my melee attack will hit and whats the range, during exorcism it is hard to navigate the house - especially drunk, some doors get stuck so you need to improvise - destroying all doors there seems like the best solution because opening them is a problem. I want to play around and see a lot cool weapons and other ways to obliterate enemies as well as more complicated enemies and bosses as content.
– Real player with 3.5 hrs in game