Underworld Ascendant

Underworld Ascendant

I realize that this game has drawn a lot of criticism, much of it justified. However, I would still recommend this game to anyone who enjoys games such as Thief or the Deus Ex series. In order to explain why I am recommending this game I will be going through some pros and cons of the game before giving what I feel is a good example of the game at its best.

The Pros

-The game grants the player an amazing amount of freedom in how you can go about accomplishing mission objectives. You can basically build your own character via the skill system and each character build feels shockingly unique. In fact, you can often accomplish objectives even without the use of specific skills so long as you are willing to get creative with what the environment provides.

Real player with 159.0 hrs in game


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I have been playing the game quite a bit so far and and it doesn’t feel like an Ultima Underworld successor at all. When I backed the game in the early stages, Otherside promised a very diffent sort of game, they grasped the interest of the old fans of UU and many backed/kickstarted this game in hopes to get an elaborate Underworld 3 with lovable new Characters and a persistent interconnected world.

Here is the kickstarter-link if anyone is interested: www.kickstarter.com/projects/othersidegames/underworld-ascendant

Real player with 23.9 hrs in game

Underworld Ascendant on Steam

HEXCRAFT: Harlequin Fair

HEXCRAFT: Harlequin Fair

Haven’t got very far into it yet. As a fan of Oleander Garden’s other games: The Pagan trilogy, and Hexcraft: Eventide Sigil, I can say with certainty that this is exactly what I expected in the best ways. It feels a bit jank, the graphics are muddy and dated, and it is very frustrating dying with very little warning over and over. It’s part of the experience, however. The game is one big immersive-sim-esque puzzle about working out how to get anything done. Leave your morals at the door, rob some people, and acquire black metal shirts to fight off the horrors lurking in dungeons hidden behind shopping malls and alleyways. It’s a lo-fi game for sure, but the experience is well worth the 13 dollars.

Real player with 17.5 hrs in game


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Immersively simulate a nightmare. I instigated a gang war in Chinatown so I could plunder tarot cards from those caught in the crossfire. The victims had recited poetry to me moments before. They knew me by name.

Oleander Garden’s work is consistently haunting, enigmatic, beautiful, infuriating. It’s genuinely fun to bang my head against its walls in an attempt to uncover its secrets. I loved this game.

Given how unfairly obscure it is, you’re lucky enough to have stumbled upon this page, so don’t let the opportunity go to waste. Buy it already.

Real player with 13.1 hrs in game

HEXCRAFT: Harlequin Fair on Steam

Peripeteia

Peripeteia

Peripeteia is an upcoming first-and-third-person game, mixing shooter, stealth and RPG mechanics. Heavily inspired by immersive sims made by Ion Storm and Looking Glass Studios; Peripeteia expands upon the formula with original ideas and an unexplored setting.

In an alternate history cyberpunk Poland, a young cybernetic supersoldier named Marie must make her way as a Mercenary in a post-Soviet city full of corruption and opportunity; where nations, powerful factions and ideologies clash.

You will be forced to use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning will win you the day in an interactive and highly adaptive world. When that fails, a loaded gun and the ability to create your own climbing routes virtually anywhere, will suffice.

Have you found yourself hungering for a sense of survival, accomplishment, and player choice long absent from this dark and belied industry? Then consider joining us in the lights of the Eastern Night with Peripeteia.

“Jank/10”

- Dave Oshry


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Peripeteia on Steam

CONSORTIUM: The Tower

CONSORTIUM: The Tower

There’s no game quite like Consortium. The original was this weird mixture of a Star Trek episode, Counter-Strike, and the original Deus Ex. While set on the Skyship Zenlil instead of the Starship Enterprise, the Captain, Pilot, Engineer, and Doctor joined with the player character: the overpowered redshirt.

As the OP Redshirt, hacked in some sort of metaplot, you go around schmoozing with your new crew, then discover a murder mystery, fight some Cling-Ons (Aggressive mercs who board your ship via a boarding carrier), and solve that murder mystery by fighting a traitor, whether you discover their identity or not.

Real player with 100.9 hrs in game

It’s not done, not by a longshot

I loved that first game because it was unique and it actually held enjoyment for me

This game wants to be that first game, but on a much larger scale with much more freedom for the player.

TL;DR at bottom

PRO

-Voice actors

-Satisfying combat and stealth

-It’s mostly stable

-I feel like a fucking badass as the bishop.

-I can do what I want and it’s not even on rails or in an airplane.

  • I just discovered and played with the upgrades. Ho lee shit

CON

-The voices not acted

Real player with 40.3 hrs in game

CONSORTIUM: The Tower on Steam

Karaski: What Goes Up…

Karaski: What Goes Up…

It’s October 1923, my name is Jan Kowalski and I am honored to be one of the first passengers onboard the airship A. A. Karaski. When I joined this miracle of technology, I was excited with curiosity, how it works and what I’ll experience during the flight. I actually thought that I would spend the entire journey in a bar on the upper deck sipping fancy whiskey with casual conversation. After boarding, I picked up a boarding pass, introduced myself to a guide of the airship and headed to my cabin. Well, was just going to, because just around the corner I somehow fainted and my plan was screwed a little. A lot.

Real player with 21.6 hrs in game

Take to the skies in this whodunit mystery. You will take on the role of a passenger on this one of a kind airship, but something has gone wrong. The airship has been sabotage, but who has done it. Was it you? Will you be able to uncover who did it? Will you be caught snooping around and have everyone expect you of doing this heinous act?

In Karaski: What Goes Up… this is exactly what you’ll be doing. You will be playing through the game with your main mission being to get to the bottom of the mystery of the sabotage, but there are other quests that you can take on to perhaps pry information from other passengers. In this game you will have the chance to bribe guards to look the other way, entice passengers with the promise of alcohol, and of course gain tools that will allow you access to different areas of the ship.

Real player with 8.6 hrs in game

Karaski: What Goes Up... on Steam

Starship Saboteur Prototype

Starship Saboteur Prototype

Nice prototype… worth playing. Some things I would change, tho:

1 - The models keep squirming after you killed them, even after you try to hide them inside a box

2 - I would make the pistol sound also noticeable to those who are close

Overall, there’s a lot of potential ;), imho

Real player with 0.7 hrs in game

Rad.

Real player with 0.3 hrs in game

Starship Saboteur Prototype on Steam

System Shock: Enhanced Edition

System Shock: Enhanced Edition

System Shock: Enhanced Edition is a first-person science-fiction exploration-based action-adventure game developed by Looking Glass Studios for the unnamed System Shock engine, and re-released by Night Dive Studios via the KEX Engine. Set in the year 2072, the player takes control of an unnamed hacker who awakes from a six-month long medical coma on board a desolate space-station overrun by the biomechanical creations of the AI SHODAN.

Few games in 1994 were as forward-looking as Looking Glass Studios' System Shock, with regards to both its cyberpunk narrative and its game design sensibilities. Playing through the 10-14 hour long campaign, now easier than ever, unleashes an unprecedented presentation of considered design, creative scenarios and thoughtful storytelling. The techniques and technical details almost feel anachronistic with their modern standards for guiding and challenging the player. The moody worldbuilding of Citadel (System Shock’s space station) is still captivating, still authentically lived-in and narratively grounded as the end result of the engagingly told backstory. Amidst vocal email messages and scattered audiologs, the title features genuinely compelling vocal performances, with a pace of storytelling and presentation which gradually reveals an engaging, complex and startlingly fluid and confident story which sticks the landing by the end. The level design, while dense and mazelike, is kept navigable through aesthetic variety and recognizable landmarks. Meanwhile, the gradual escalation of stakes in both the gameplay and plot is masterful; SHODAN, who’s menacing personality and imposing power wouldn’t be replicated again, presents a dungeon-master-like sadism, and the cat-and-mouse progression of the player’s rivalry with her is a real delight.

Real player with 52.2 hrs in game

I am a huge fan of System Shock 2 and consider it to be one of my personal favourite games ever. So you can imagine my delight when I was finally able to get my hands on and play the original System Shock here on steam. And whilst I still think SS2 is a much better game, I sincerely enjoyed playing this.

System Shock is an oldschool FPS in which you play as a hacker who must stop a rogue AI who has taken over the Citadel space station from taking over/destroying the Earth. Seems straightforward enough, but what I really like about the story is how it always feels like it’s moving forward. You wake up and find everything’s gone to hell. You desperately try and figure out what’s going on and how to stop it. And every time it seems like you’ve foiled SHODAN’s plans, she’s still one step ahead of you, so it’s up to you to keep up and try and save the Earth. I really like this as it seriously draws you in. You want to keep playing to find out what happens next and to get the last laugh in. Even though the graphics and controls haven’t aged well, I find System Shock to be a deeply immersive game.

Real player with 47.9 hrs in game

System Shock: Enhanced Edition on Steam

Deadeye Deepfake Simulacrum

Deadeye Deepfake Simulacrum

D E A D E Y E (╬ Ò﹏Ó)

Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and “befriend” every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.

D E E P F A K E (˵◡_◡˵)

Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.

S I M U L A C R U M (✿◕‿◕)

Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent’s specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.

Deadeye Deepfake Simulacrum on Steam

Fireworks Simulator: Realistic

Fireworks Simulator: Realistic

i would not recommend this game its not more than a concept currently.

the game didnt got any updates or informations since about mai. you have 6 fireworks ingame but only 5 of them actually work. a dame dev should be able to recreate the current state of this game in less than 1 week i guess.

Fireworks Mania and Pyroworks are much more advanced have tons more fireworks and a lot more replay value than this game it gets boring after not even 20 min and i have about 380h in Fireworks Mania and about 120h in Pyroworks dont waist your time and money on this game at least in the current state maybe in 1 or 2 years but not right now.

Real player with 3.8 hrs in game

This is well done. It’s a beautiful, park-like setting where you can place and set off fireworks and enjoy the sights and sounds. I’m hoping more will be added later, such as ways to save configurations and place entire saved shows out to watch. Would also be nice to have the ability to plan out a show with timed releases, etc.

But, just as it is it is enjoyable and beautiful to watch. The sounds are well done. It’s a relaxing way to kill some time and could be fun to play with while listening to a podcast or the like.

Real player with 2.3 hrs in game

Fireworks Simulator: Realistic on Steam

Pizza Shop Manager

Pizza Shop Manager

Played it for a little over an hour and am quite disappointed.. I realize the game just released today but it is extremely frustrating from the start. Expectations are set high as the customers want they’re food fast and the machines work slow and they’re is no way to build up an inventory of pre-made dough which takes the longest. I might play it in the future with some updates.

Real player with 1.2 hrs in game

Gameplay is slowburn and passive but sometimes it gets overwhelming.I would’ve love if there is more in depth tutorial. There is a bit of a learning curve to this game. I like this game because I like games which give me entreprenurial rush. Game is just release today I hope developer will keep improving game.

PS: Please add an option to go to main menu from setting panel.

Real player with 0.8 hrs in game

Pizza Shop Manager on Steam