Puzzle Cafe VR
‘Puzzle Cafe VR’ is pretty much what its title suggests it is. This is a jigsaw puzzle game set in a small Jigsaw Puzzle Cafe (and yes, that is a real thing). So you start off with just one puzzle and I started to put the bits together. I then realised that the timer had started the moment I loaded the game, but that was not the worst thing here. Having paid the £3.99 for the full game I was then “timed out” for the demo being only able to play for 3 minutes and that was it! I couldn’t do anything and I couldn’t finish the puzzle. Until this major issue is fixed I suggest no-one else downloads it.
– Real player with 0.5 hrs in game
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Artemis
Review at: https://www.youtube.com/watch?v=ZmZKPozT1Hk
I’m sorry to say that this game is very unimpressive, regardless it being free. The instructions are on the steam page if you wish to find out how to play, therefore it jumps you right into the game. There is sooooo much wasted empty space. The matching eggs and so forth can easily be put into a simple smaller grid. The description describes like you can compete against someone, but If you can, I have no idea.
– Real player with 0.6 hrs in game
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SUBARACITY
I was always interested in this game when I saw it on the 3DS a long time ago but never went and bought it. It was lost in my memory until I saw it a few months back on sale and here I am reviewing it.
Subracity (I prefer the original, punny Japanese title of “Subarashi”) is a puzzle game that mashes match-3 and Tetris gameplay together into something that feels brand new. It’s harder than match-3 but easier than Tetris, I would say. By clicking on blocks with the same colour in the same vicinity, they stack into bigger buildings that can be combined with others to maximize your points. You have to be careful of running out of matchable blocks, because destroying blocks costs Mayor Points and you have a very limited supply of them. It’s easy-to-learn, hard-to-master game play as getting to the higher scores and cheevos takes practice and strategy.
– Real player with 60.8 hrs in game
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Fun for what it is, but very limited. So limited, in fact, that I already wrote a guide which I expect to need no upgrading, based on less than two hours of play.
The core of the game is falling blocks of four types (three in casual play) which are defined by the type of base. Each has something on it, a person, a tree, or a building, and as they merge they level up to level nine.
At level ten they all change from their original type to a white base, and can only merge with (any) other ten. Clusters of ten can merge into higher numbers, but those are locked, creating a definite end to the game eventually. (NOTE: I attempted selling them to open up the map, but you lose the points for the building, so that’s not a viable strategy.)
– Real player with 5.0 hrs in game