KartKraft™

KartKraft™

It’s been in development hell for the last 11 years but was released as a Steam Early Access title three weeks ago. It currently has one class of kart (but 9 chassis to choose from) and three tracks. There’s a free run mode and a leaderboard mode (you race the ghost of the person ahead of you until you beat them. Then you do it all over again). Leaderboard is addictive. Very, very addictive.

I’m utterly hooked on this at the moment. It’s a little rough here and there - the kerbs are a little unpredictable at best, but it looks stunning and the sound is absolutely spot-on for a little two-stroke (especially when you go under the bridge at PFI). It also handles (mostly) really nicely. A bit understeery, which the devs are working on, and there’s lots of stuff missing like tyre temps, brake temp etc.

Real player with 57.1 hrs in game


Read More: Best Immersive Sim Automation Games.


First thing i want to say is, What an amazing accomplishment for a small team. I do a lot of karting here in Ireland for fun, and KarkKraft is as close as you can get in a game. I have my own rig including vr and this game brings racing to a new level. The Tracks in early access are great, my personal fav is PFI. Really looking forward to more tracks. The AI are fairly good, can be a small bit unaware of your position on the track at times but all round very good, I think the game needs an aggression and strength control bar for the AI, And there hardest setting at the moment is a bit weak, hopefully in the full game we will have an option to add more than 8 AI karts. The Karts themselves are very good, physics and handling 9/10 only one small prob with them, they flip over a bit to easy at times, specially if u touch a curb, which is not life like. In FFB settings i think you need to add a collision control bar, i have ffb up high for that real feel, but if i have a collision on hit a wall my wheel shakes a bit on the violent side! I hoping track building is included, very important for the modders. and as for track ideas i think Spa should be looked at. I personally never maid a review before for any game, But this is worth every letter, Hope the feedback helps, Thanks again Team.

Real player with 43.7 hrs in game

KartKraft™ on Steam

City Game Studio: a tycoon about game dev

City Game Studio: a tycoon about game dev

City Game Studio

I joined the open beta for City Game Studio a little while ago. Ever since I have seen it grow substantially. The game has been improved so much in a short amount of time and I can only see it getting better and better from here on out. The developer is very active and takes all the feedback and criticism he gets very seriously. Many of my own suggestions have already made it into the game and whenever an issue arises he is quick to fix it.

The game takes place in a city where you can rent, buy and even build your own studios and exhibitor centers. When your company is doing good you obviously want to expand and get even larger teams working on even bigger titles. The result of that can be very satisfying.

Real player with 198.3 hrs in game


Read More: Best Immersive Sim Management Games.


Overview

First off, on advice from this author’s attorney Frankie “Fine Print” Lymann, copycat games are not a crime. (See Data East USA v. Epyx for proof that copycats do not constitute copyright infringement.) Remember Game Dev Tycoon? Take the awesomeness of the aforementioned game, add interior decorating, an outside world where buildings can be rented, bought, and even constructed, and then add in some nice new ideas (along with a bad idea) and you have City Game Studio. In case the reader doesn’t know, the game is a management sim in which the player starts a game company starting in the year of the player’s choosing, and goes from rags to riches through developing and publishing video games.

Real player with 43.6 hrs in game

City Game Studio: a tycoon about game dev on Steam

Villa’s Blinds

Villa’s Blinds

Kinda fun game. Problem aside from having to walk everywhere is that they don’t seem to be doing anything else with it. Why not? It sort of feels unfinished. I do enjoy it though. Some aspects of it are really cool (stats on the walls)

It has so much potential to be one of the best. Got mine on sale. Love Sales. Please read the other reviews. Thanks ^.^

https://steamcommunity.com/sharedfiles/filedetails/?id=2583598387

https://steamcommunity.com/sharedfiles/filedetails/?id=2645208537

EDIT: For those new, I tried to put something together to give a feel for what the game is like. I’m not a good Guide creator but there’s something since there was nothing there before. There’s a lot of Screenshots and some tips. :)

Real player with 25.3 hrs in game


Read More: Best Immersive Sim Adventure Games.


Villa’s Blinds is a game development tycoon style game where you can live in the game world. It is a little bare right now but there are some fun twists that you don’t get in any other similar games. You start out in a shabby garage with old hardware so the UI may look ugly at first but if you keep playing, that will improve.

It is interesting they chose 2005 as a time period. You don’t see a lot of games set in this era and I like that

There are things to do besides making games like cleaning, eating, drinking, decorating your space. some fun little mini games. Once you move out of the garage you can join a crew. I particularly liked just chilling out by the fire with them even though they dont say much yet. Very impressive for a fledgling Turkish studio making their first game.

Real player with 16.4 hrs in game

Villa's Blinds on Steam

MOENTO - Modular Environment Toolkit

MOENTO - Modular Environment Toolkit

Let me start by saying that this is one of my favorite games at the moment. 

I think we all have times when we just don’t know what to play, or you just want to relax and not play CS:GO against spinbotter… This is the game that fills this gap. 

I randomly saw this game and instantly fell in love with the assets. 

In the beginning it was a little hard to get an overview of all the buttons, but they were all pretty self understanding. After I played a little around I started working on a house. And let me tell… it is SO SATISFYING to do build anything in this game… the animations are on spot 3 I posted it on the Discord of bblessed Gamestudios and the Developer loved it… so sweet.

Real player with 32.1 hrs in game

This is really, really awesome. Once you get used to the controls and how to work things, you can throw together pretty much anything. I give this game a 10/10

Real player with 17.7 hrs in game

MOENTO - Modular Environment Toolkit on Steam

Game Dev Masters

Game Dev Masters

TLDR: Worth the price (even if I didn’t pay for it, I would’ve) and then some. Super cool Developer that has listened to feedback and implemented suggested changes.

So you’ll see from my account I rarely review games, mainly because I don’t feel that my opinion matters much when people are choosing games as I tend to play differently from most players so I just don’t bother. However, in this instance, I’ve had first hand experience of speaking 1 on 1 with a small games developer and I know the work they have put into this game deserves any help any player of their game could do to help boost its visibility and or sales.

Real player with 56.9 hrs in game

This game is addicting. I know nothing about developing games and I’m honestly a little confused in this game BUT I am learning and having fun in the process! Played the Demo for free for a few hours and purchased the EA version a few nights ago. Making each game is, for me, a fun process.. learning how to “train” myself to make games, figuring out how to make a hit (not quite there yet at master level), trying not to bankrupt my own company… love the challenges! Failed my company a few times but starting over each time has taught me how to progress in this game farther, faster!

Real player with 50.5 hrs in game

Game Dev Masters on Steam

ToyPark - physics-based social VR platform

ToyPark - physics-based social VR platform

ToyPark is a social VR platform where you can easily create games and experiences using our SDK and in-game tools or play what others have created.

How is ToyPark different from other social platforms like VRchat or Rec Room?

1. Cutting-edge VR physics in multiplayer

Awesome Boneworks-like physics is built-in ToyPark’s DNA from the start. And it all works flawlessly whether it’s PvP or PvE.

2. Focus on games and experiences

We are going way beyond avatars and worlds. In ToyPark creators can upload whole games of any genre and style. Who knows maybe the next Half-Life: Alyx will come out of one of the ToyPark’s creators?

3. Intuitive in-game VR tools

You don’t have to learn new made-up programming languages to create new levels or maps inside ToyPark. All the world creation tools are on the tips of your fingers.

4. SDK contains everything needed to build awesome games

Advanced creators won’t have to code basic stuff like guns, enemies, or props from scratch. All of that is covered in the SDK and works beautifully with Unreal Engine’s native Blueprint scripting.

For players: endless worlds of fun and mayhem

Jump into the action right away: drive cars, shoot enemies, solve puzzles, and discover new worlds with your friends. Or make friends with other ToyPark players!

And if you are feeling creative grab our in-game tools and create your own dream games or experiences. All the content that has ever been uploaded to ToyPark is at your disposal. Create a game you always wanted to play, no coding skills needed.

For creators: a x10 faster way to build and test your game ideas

We provide creators with an SDK based on Unreal Engine where you can find all the classes/components/functions needed to build immersive multiplayer experiences. No need to dive into complex networking or IK code - it all works behind the scenes via the SDK.

Little to none Unreal Blueprint visual scripting experience is needed to build a multiplayer version of Blade and Sorcery, for example. But that’s not all. You can upload any scripts or levels and it will work. The possibilities are endless.

Let’s kickstart new era of incredible VR games together!

ToyPark - physics-based social VR platform on Steam

Modiverse

Modiverse

The beta key for the final Modiverse update that includes unfinished cars is “kjmodbetatesters”

This game was dead on arrival. Let me get this out of the way, Modiverse wasn’t meant to be a scam, it was abandoned likely from fear.

The origins of this game (at least according to the creator, KillerJim) was that there was a dispute between KillerJim and the creator of Pavlov VR. What the dispute was about was never revealed, but it ended with Jim deciding to create a VR game being a direct competitor to Pavlov VR. Over the course of development, people were offered access to a closed beta for modders, but the majority of them didn’t have VR setups so the game’s direction was changed to be similar to both Pavlov and Garry’s Mod.

Real player with 437.1 hrs in game

Still rather early on, but it has great potential with open source mods made by the developers to get creators a head start if they want to contribute to the workshop and the community.

There is still more to come and more support from the developers, now yes it seems rather empty and small now, but with growth and numbers this game can really take off.

We just need people to believe in the project and show support if they can.

Real player with 318.5 hrs in game

Modiverse on Steam

My Neighborhood Arcade

My Neighborhood Arcade

⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ play it

⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ It’s good

⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮

⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀

⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸

⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀

⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾

⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿

⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿

Real player with 2.1 hrs in game

Quick bite sized games that run really well and I constantly go back to the same games.

Real player with 0.4 hrs in game

My Neighborhood Arcade on Steam

Artemis

Artemis

Review at: https://www.youtube.com/watch?v=ZmZKPozT1Hk

I’m sorry to say that this game is very unimpressive, regardless it being free. The instructions are on the steam page if you wish to find out how to play, therefore it jumps you right into the game. There is sooooo much wasted empty space. The matching eggs and so forth can easily be put into a simple smaller grid. The description describes like you can compete against someone, but If you can, I have no idea.

Real player with 0.6 hrs in game

Artemis on Steam

Legend of Homebody

Legend of Homebody

Game is addictive. Simple interface, but the game itself is challenging on some modes (Shen has a mental breakdown every time. I’ve gotten close to beating it, maybe another 20 hours…) If you enjoy having to actually pay attention to what you are doing and work for a win then this is a great game. I wish there were more characters, because I can honestly see myself playing this game on and off for years.

Real player with 182.5 hrs in game

The game is more challenging than any other life sims I have played. Each character have their own story and 2 years of game play. The hardest to play was the female. Always died cause of pressure.

Could have options when interacting with the others and different scenarios…

Real player with 18.3 hrs in game

Legend of Homebody on Steam