Quarantine: Global Pandemic
A good game to pass the time.
The game is very realistic.
And the game has several ways to win against the so-called Covid-19. Unfortunately, the game bugs from the standpoint of 2024, the numbers jump around wildly and you can hardly continue playing the game! But as I said, it’s fun!
But you can also freely choose whether you want Christmas / Easter / Thanksgiving / Mother’s Day / Father’s Day / Halloween
whether you let it fail or not.
– Real player with 10.7 hrs in game
Read More: Best Immersive Sim Political Sim Games.
Nice game, it needs some polishing and rebalancing but still worth it if you like political games.
– Real player with 6.4 hrs in game
PRINCIPIA: Master of Science
Summary
A rather simple game with a huge potential. Overall, it is great now, but if the devs are able to improve on the concept by introducing more scientists, fields of science, and perhaps more locations/academies, it can become truly amazing.
What works
1. You can pick one of about a dozen scientists from the era of enlightenment, and guide him throughout his career. You choose what to concentrate on, you can study, attend lectures, conduct experiments, compose scientific papers and much more.
– Real player with 24.7 hrs in game
Read More: Best Immersive Sim Political Sim Games.
You can’t tell this is a outstanding game, but it is amazing. BGM, graphic, system especially this theme is rather KOEI than Paradox. It reminds me about my PSP and the mighty Daikoukai Jidai IV.
I really want to see dlc for this game like more scientists, more theory, more universities. I think there still be a lot of system improvement and details can be developed. Such as more countries can have different budgets to invite scientist or build better universities and labs; a interdisciplinary research systems; relationship between professors and students etc.
– Real player with 21.1 hrs in game
Shutterbug Stud
Shutterbug Stud is a fun, character driven, scavenger hunt, where the player is commissioned to take pictures of local girls for a calendar. As such, the player must roam the town and countryside looking for willing girls to photograph, and fulfilling tasks for ~almost~ willing girls. For every (quality) picture you deliver you are paid, and are one step closer to the goal of a finished calendar and, hopefully, a fat wallet.
An RPG Maker game, enjoy exploring the town, seeing the sights (and the girls) and maybe finding some hidden secrets to discover.
The core game is filled with characters and pictures that range from cute to a little suggestive. A planned expansion has pictures ranging from suggestive to very suggestive, but still fairly tame. Further expansions (or third party art) may push these limits even further.
FEATURING:
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• 12 Major Characters
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• 24 Reward Pictures
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• Scenic Morlock Lake (Town and Environs) to Explore
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• Standard RPG Maker Controller Support
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• Art package free (found in core game files)
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• DLC Coming Soon!
Read More: Best Immersive Sim Adventure Games.
Computer Tycoon
This is the first review I’ve ever written, even though I have nearly 100 games in my library, so that should tell you something just there. Computer Tycoon is easily one of the greatest tycoon games I have ever tried, right up there with Game Dev Tycoon and Automation (might’ve got the name wrong). It is addictive, and my first 10 minutes of playing it turned into hours upon hours of doing so. For sure worth the price! You get a WHOLE lot of gameplay, and I haven’t even tried hard mode yet. Everything is nearly completely customizable and it is just overall amazing. Some aspects could use some work, though, such as a slow lategame. When you get near 2010, and really 2000s in general, the game really takes a hit. Demand is FAR more than you could ever produce (I mean, you could, but repeating the same process of buying sites, upgrading factories, upgrading recreation, repeat, gets REALLY boring and almost made me stop playing), research gets really slow as in you don’t really have anything to research lategame. For me, it just ran out for a while. Which REALLY made the research department useless, so that is a definite con. Competitors seem to research everything much quicker, and receive an unfair advantage even though you have the best computer on the market PLUS its cheap, and yet they still have the entire world in their color. If there was a way to mass-buy land or mass-produce sites, or to add more factory upgrades, it would make things much better. Again, competitors obviously don’t face this issue and complete everything instantly. At least, that is how it is currently working for me.
– Real player with 712.2 hrs in game
After playing it for hours and as a tycoon-games fan, I think this review would be usefull for both the players and the developer(s).
A good, well-balanced Computer Business tycoon game. It’s main focus is computer parts and models, rather than Sims-style city building, which is what many Comp-tycoon players look for.
There are several pros and cons of this game and it is still in alpha-stage; which I hope will result in a batter, near flawless game.
Pros: Vast range of computer parts from memory units to mother boards. Rather than popping computer products, in this game you built your own computer to sell on the market. That way, there are endless possibilities from selling high-end computers to Celeron-type low-end ones; and maintaining classic Home Computer series. During the game, you’d have many available components to choose from. I named my graphic cards as Burnout 100, 109, 330 etc. Quite fun.
– Real player with 51.3 hrs in game
Girls' civilization 2
Before the game launched I had it on my wish-list since it was announced, When the game first launched I tried the Demo, the game used to drop you in the ocean with a chest and it was hard to pick everything up. it was very frustrating that it put me off from buying the game. I tried the Demo again today after it updated, now you start the game locked up. I like the game now and It finally got my interest to buy it. some of the things you can do in the game is better then I hoped for when I first heard about the game.
– Real player with 9.3 hrs in game
Fun but optimised by drunk monkeys.
the game itself can be pretty fun, funny a times too when you forget the button to interact and end up punching someone, only to end up on the receiving end of a musket volley.
stuff like having to manage your ammo supplies by adding bullets to magazines or trying not to starve to death gave it a surprising bit of difficulty.
but all this is under one big issue, performance, more specifically the morphing blurs when you move. it isnt at all bad when playing desktop mode but it makes playing in VR a bit of a challenge.
– Real player with 2.5 hrs in game
The Advisor - Episode 1: Royal Pain
My secret word is ‘Blessing’.
I knew to expect quality and a fun time. This surpassed expectations! It got me really thinking about what I know in terms of army logistics and self-sufficiency. I know, that may seem redundant these days but, in my humble opinion, striving for self-sufficiency and knowing how to work together as a group is always good idea. Growing food, purifying water, basic medicine and basic repairs on everyday objects, all that can be very useful. I still need to know more but that only means I’m excited to replay this in a few years and see how my ideas and capabilities have grown!
– Real player with 2.0 hrs in game
My Secret Word: Bard
My apparent skill as an adviser: Magnificent
Overall, I found this to be a very intriguing game. Like all other games by this developer I found myself having to face very difficult ethical questions. However, unlike the others there was also a lot of questions regarding leadership and tactics (personal interests of mine). Overall, I loved the opportunity the story provided me and the story itself. As for the main character, I find him to be painfully pragmatic somewhat in contrast to my values. However, not as much as I would like to admit. Aside from his quick leaps to pyromania I do not think Magnus is an entirely evil person. Perhaps this is due to my own propensity for witticism that endears him to me. In addition, I am sure he is smart enough to recognize benevolent leadership is better for the leader and their people as well. I like to think of it as enlightened self interest that benefits others. Along with the previously mentioned shared traits Magnus and I both have a nigh obsessive love of magic. Regarding the choice of kingdom, I find myself conflicted. I value loyalty above all else, yet know too little of this magical staff to be certain of the value. Gun to my head, I say stay with the current king. Given how well I turned things around I see no reason that the king and the Magnus can’t barter for the staff from a position of increased strength.
– Real player with 1.6 hrs in game
Ancient Worlds: Egypt
This is a well done game like the old Pharaoh and Zeus type games. It is still being worked on but fun to play and mess around with!
– Real player with 5.2 hrs in game
Looks like a nice easy to learn game. Thought it might be a smoother version of those ‘Impressions’ games. But it’s not. !!
The tutorial is impossible. You need to prevent disease spread with an apothecary……..But it’s missing !!…So all your buildings collapse every minute. You rebuild them and they collapse again… Totally ridiculous.
A HUGE thumbs down from me. Waste of money.
If it gets fixed i may review again. For now….Avoid at all costs.
– Real player with 1.5 hrs in game
Castle Manager
https://store.steampowered.com/app/1730240/Cruise_Ship_Manager
https://store.steampowered.com/app/1349300/Yakuza_Empire/
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deploy the chambers, armoury, dungeons, throne room, and other rooms
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take care of the castle expansion
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repair damage on an ongoing basis
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extinguish fires
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build a moat
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ensure that the blacksmith forges swords and the armourer makes the armour
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see to the butcher slaughter the pig
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make sure that the farmer sows the field, harvests the crop and the baker bakes the bread
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ensure that the winemaker delivered the wine…
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…and that the tables are laden with food
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resolve conflicts
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punish criminals
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take care of the spiritual development of your people
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suss out intrigues
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plan sieges
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negotiate with other kingdoms
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take control of plagues
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fight against epidemics
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deal with natural disasters
Remember that your king must be satisfied with your work! Do your best to keep the castle alive, the people happy and the army ready for battle!
Space Wreck
Inspired by classic western isometric RPGs (Fallout, Fallout 2, Arcanum), this is hardcore role playing game set in space 20 years post major conflict over asteroid mining.
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Built on classic RPG fundaments
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Post-apocalyptic space exploration.
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Focus on role-playing (…sometimes to the extreme!).
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It’s ok to fail - because there are many ways to solve every problem.
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Completely optional combat.
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker, sneaky hacker or brawling bully; or something else - it’s your choice: distribute the points in character creation and make decisions when playing.
But once the character has been created, be ready for not only abilities but also limitations.
For example, characters with low CHARM value will find that often NPCs won’t even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialog yourself. Lacking computer skills (scitec)? You accidentally crash terminals when trying to use them. Low tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will signifcantly affect your gameplay style.
Multiple solutions
There are always multiple ways to solve problems (quests), usually tied to your character skills and abilities - play to your character’s strengths, work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.
Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in near future or lead to a different ending in the end slides.
Choice & Consequence
Your actions, your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. And in the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have an objective but how you approach it - it’s up to you; the game map is as open to you as reasonably possible (it’s a stranded spaceship after all) and there is no single true path to the end. If you know where to go, what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you’ve got freedom to spare.
Optional but unlimited violence
You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or “essential” NPCs - everyone everywhere has finite amount of HP and is fair game.
Turn-based combat
Game features old-school tactical turn-based combat with grid based movement, action points and dice rolls.
Eloquence
Learn a fully functional symbol language by interacting with villagers that settled on an active volcano! Collect and apply phrases and words you may not immediately understand and discover that language is an expression of humanity.
Eloquence is a point-and-click language puzzle game. You learn to understand and eventually express yourself in a symbol language. The languages found in Eloquence are living and are used by the characters inhabiting the world. Test collected phrases and words on villagers and study their response, to find out what the symbols mean.