NASCAR Heat 5
Give this game a chance guys. At a glance it looks like a copy/paste of Heat 4. But try playing this for an hour or two then go back to Heat 4. You will see and feel a significant difference. Several tracks were improved both visually and on how they drive. On top of that, the AI have been improved a bit, providing the most fun single-player racing I’ve seen in a heat game. I honestly barely played single player in Heat 4, but i’m enjoying it a lot more now. Another great thing is the new custom car options. Sure it’s no paint booth but to me it’s satisfactory for the most part and they will be adding more templates via DLC. Custom seasons in championship mode are also awesome, though sadly you can’t put tracks that series doesn’t normally go to such as Cup at Road America, though this might change.
– Real player with 538.3 hrs in game
Read More: Best Immersive Sim PvE Games.
First off let me say, I’ve been sim racing for 3 decades (which yes, makes me old!). I started with Indianapolis 500: The Simulation and have played each and every Papyrus game since. I have also run iRacing and I have been a HUGE fan of each and every one of those games.
This year, during the pandemic, NASCAR Heat 4 was on sale and I thought, what the heck, I have time on my hands, lets give this thing a try. I set out wanting to not like it to be very honest. My expectations were low, quite low in fact. After running my first few races I felt I was liking it just enough to try running a career. A few days in I realized something. I was having fun. More fun than I expected. I kept playing, and my fun level continued to rise. I continued to play NR2003 for my weekly races but kept coming back to NH4. It was a damn fun game. Was it perfect, absolutely not. But, the racing was very good, the setups fun to build and I was moving on up in my career.
– Real player with 203.8 hrs in game
Fata Deum
With the power of a god, who will you become?
A god game where you not only build settlements, but compete with other gods for influence. In Fata Deum, the more followers you have, the more power you wield.
Manage your mana to manipulate your settlements, devotees and the fabric of reality itself. As you amass more power, you’ll be able to pick more unearthly feats to wield.
Convince or conquer
During the day, use your influence on the mortals. Will you bless and inspire them onto good work, or strike fear into their hearts with terrifying visions? But be wary, the townsfolk have their own free will.
At night, you can manipulate settlements. Instruct the mortals to build you mighty temples for worship, farms and lumber mills so that they may prosper, or even to ruin other villages.
Frighten or foster
Perhaps you’d like to be a tyrant, ruling over a kingdom of debauchery and blood. Raise an army and sacrifice your mortals to summon terrifying demons. Your choice.
Or maybe you do believe in fun, festivities and spreading the love, but have no qualms weakening your enemies by spreading fear - or just hitting them with a Thunderstrike.
Shape a living world
As your influence grows, the living world will shape around it, getting ever more vast. Each god manifests their kingdom differently.
Will yours be a kingdom of crops and light, or twisted trees and glowering darkness? You’ll battle gods of Violence, Deceit, Fertility and Pleasure.
Experience your story
Play a young god rising to glory in campaign mode, which is full of curious and revealing challenges set to an engaging narrative.
Read More: Best Immersive Sim Real Time Tactics Games.
KartKraft™
It’s been in development hell for the last 11 years but was released as a Steam Early Access title three weeks ago. It currently has one class of kart (but 9 chassis to choose from) and three tracks. There’s a free run mode and a leaderboard mode (you race the ghost of the person ahead of you until you beat them. Then you do it all over again). Leaderboard is addictive. Very, very addictive.
I’m utterly hooked on this at the moment. It’s a little rough here and there - the kerbs are a little unpredictable at best, but it looks stunning and the sound is absolutely spot-on for a little two-stroke (especially when you go under the bridge at PFI). It also handles (mostly) really nicely. A bit understeery, which the devs are working on, and there’s lots of stuff missing like tyre temps, brake temp etc.
– Real player with 57.1 hrs in game
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First thing i want to say is, What an amazing accomplishment for a small team. I do a lot of karting here in Ireland for fun, and KarkKraft is as close as you can get in a game. I have my own rig including vr and this game brings racing to a new level. The Tracks in early access are great, my personal fav is PFI. Really looking forward to more tracks. The AI are fairly good, can be a small bit unaware of your position on the track at times but all round very good, I think the game needs an aggression and strength control bar for the AI, And there hardest setting at the moment is a bit weak, hopefully in the full game we will have an option to add more than 8 AI karts. The Karts themselves are very good, physics and handling 9/10 only one small prob with them, they flip over a bit to easy at times, specially if u touch a curb, which is not life like. In FFB settings i think you need to add a collision control bar, i have ffb up high for that real feel, but if i have a collision on hit a wall my wheel shakes a bit on the violent side! I hoping track building is included, very important for the modders. and as for track ideas i think Spa should be looked at. I personally never maid a review before for any game, But this is worth every letter, Hope the feedback helps, Thanks again Team.
– Real player with 43.7 hrs in game
orbit.industries
Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?
There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
orbit.Industries offers two graphically separate views while working on your station:
The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.
The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.
Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.
orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.
Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.
orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.
Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.
Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:
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Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.
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Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!
orbit.industries key features:
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Full 3D Orbital Station shown in two different visual perspectives
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Setup and management of production pipelines and cycles
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Research and Development of new production-related technologies
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Procurement and reward systems to keep players constantly engaged
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Contracts players can accept for one of two reasons:
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Earn money for the space station in form of a reward
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Research and unlock new technologies, in the form of a new module required for building
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54 extension modules you may build and expand your station
Hardwork Simulator
That didn’t work for me. I got caught and got fired for it. They put a younger, prettier assistant in my place. But I doubt she types as fast as I do. They were the ones who lost
– Real player with 3.7 hrs in game
On the one hand, I really want to give the game a thumbs up for a creative and somewhat neat idea for a really cheap price.
On the other hand, though, I really must give it a thumbs down for not offering much at all, even at this price level plus thirty percent off; because in the end, cheap does just not justify bland.
I do enjoy any just semi-rewarding grinding game for a while, but looking at the short time invested here, I had rather counted cars drive by my window - even if the game had been for free. Where the game mechanics in any way challenging or rewarding, it would be a different story. However, it is random key bashing in it’s dullest form.
– Real player with 0.9 hrs in game
JUNKPUNK
Very fun finished it a bit fast but it’s early access so that’s understandable (Suggestion) need tools upgrade, a way to block the weather from blowing through structures walls, Lighting types, more building shapes, large ceiling and floor tiles placement, double stairs for a 2nd floor access, better placement snapping for building, rotation & raising/lowering of foundation tiles, keybinding access, body upgrades like a bigger backpack & foot jets, a items list for tracking builds, a auto-reset camera position to move cam freely, and a way to repair and use the crashed spaceship, a upgrade to breakdown all of the giant metal structures laying around the region & more quest.
– Real player with 32.2 hrs in game
Junkpunk is a good game with a lot of future potential. At the current price it is easily a good value and a lot of fun. I have spent the last 8 hours playing and it is only day one. Yes, I am aware that means I have no life, lol. In this 8 hour play through, I have had zero crashes, 7 hours I had a buddy connected to me and I was the host with only 1 single disconnect. I have come across no bugs, glitches, or any major concerns.
With all the positives, there are a few things I would like to see but are mostly small complaints:
– Real player with 22.6 hrs in game
NASCAR 21: Ignition
HEY HEY WOWOWOW HEYHEYHEYHEY WOW LOOK HERE LOOK LISTEN! HEAR ME OUT, OK?!
pants ok..
(DOWNLOAD JOYTOKEY TO REMAP KEYBOARD KEYS TO YOUR WHEEL. SERIOUSLY)
First and foremost. This game has disappointed not only me but everyone who bought it.
This game is faaaaaar from what I both wanted and expected. But thats my fault for letting my imagination take hold instead of being realistic. Lets look at this package we have here. rFactor 2. What a sim… once you get over that steep learning curve that is the UI. Even with the updated UI s397 put on it, it is still a major pain in the rectum than it has any right to be. But the physics.. the PHYSICS are so good. Coming from Machines amazing NASCAR Mods, this game matches up to what I feel on rF2 with its own feel. The tracks on N21 are easily its best selling point, just feels so right even though there is so much wrong. This game is missing alot of key assets, such as Assignable Buttons for steering wheel, use of H-Pattern Shifters or a Practice only mode. I hate that so much is missing but I can understa.. WAIWAIWAIT HOLD ON HOLD ON PLEASE JUST LISTEN.
– Real player with 34.8 hrs in game
FIX THE GAME!! This is a joke!
PRO: Graphics
CONS: Everything else about the game.
To pay $90 for this is absurd. I have played several hours trying to not leave a negative comment, but this is a complete joke.
Don’t put out a game and then try to work out the bugs. That should be done first and foremost.
– Real player with 23.9 hrs in game
RoboWarehouse
RoboWarehouse is a business simulation game in which you take on the role of your companies CEO. They’re a genius and have invented fully autonomous Robots and now you’re tasked with utilising these Robots to take your company from the humble beginnings of a garage to a multi-national powerhouse; rising above all the competition!
Features
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Build your own factory
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Research new Robot types
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Put your robots to work in many different ways to create multiple revenue streams
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Upgrade your Robots to complete tasks quicker
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Utilise the research and development department to replace even more humans with autonomous Robot workers
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Invest your profits into the stock market to diversify further
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Buy out the competition and replace their human workforce with autonomous Robots
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Buy every company and have a complete monopoly on Human spending
CRASH EFFECTS Inc.
Founded in 2012, Crash Effects Inc. has specialized in helping vehicle manufactures design and test the vehicles of tomorrow! Now it’s your turn to take the seat of a Vehicle Crash Test Engineer and design the safe rides of tomorrow!
Build It!
Build your design from the wheels up sparing no detail untouched in the design dome. Meet the specifications required by the manufacturer’s mission or build your own crazy creations. With no details left to spare, everything from the type of vehicle frame used to the paint color of the tailgate is up to you! With over 150+ vehicle parts and many more to come the possibilities are endless!
Stage It!
Prepare for impact! Well not just yet. As an official Crash Test Engineer you will need to set the stage for your momentous event. Configure the crash floor with a variety of cement barriers, blockades, barrels and a few other wacky items. Maneuver the 750 ton portable barrier into its final resting position. Aim the high speed cameras placed throughout the facility to ensure every angle of impact is captured. There’s even a tunnel that can be moved into one of five possible angles of attack!
Load Em Up!
In the vehicle bay, configure the vehicle selections for impact. Place five different types of crash test equipment on your crash test subjects. To buckle or not to buckle is up to you, with four unique crash test dummies. You choose when and where our friend “Steve” the dummy gets seated. You can even bring his whole family along for the ride too!
5.4.3.2.1!
Right then, Let it rip! Flip the switch to engage the cinematic stage lighting. Press the start button and send your creations hurtling down the crash test halls at speeds over 60 MPH or 100 KPH! Let the carnage unfold at your own pace: in slow motion or high speed. Watch as the glass breaks, metal crumples, airbags deploy, and vehicle parts fly!
Grab the Data!
Once the lights come back on, it’s time to collect the critical impact data. Use the Measurement Master M2000 to record changes to your creation’s shape after the crash. Download the onboard crash data from the Data Logger and Crash Test Dummies to determine if your occupants survived. Finally compile your results and see how your vehicle creation’s ratings match up. Only then, will you see whether or not you have what it takes to be a Crash Effects Inc. Crash Test Engineer!
Happy Crash Testing!
Captain of Industry
Captain of Industry is a construction and management simulation game where you and your loyal crew escaped to an abandoned island to start a new colony after the world has spiraled into chaos. In order to survive, you will need to mine raw materials, harvest food, build factories, manufacture products, construct vehicles, research new technologies, and explore your surroundings. If you are successful, you can even start a space program, build rockets, and assemble your own space station! With all that power and technology, you might be even able to end the word chaos. It’s all in your hands.
Manufacture products
Start simple - smelt iron, mix concrete, create construction parts, and grow food. Soon you will be able to expand into crude oil processing, electronics, solar panels, datacenters, and even rocket parts. There are over 100 unique products to work with!
Build efficient factories
To build an industrial empire, you need to be clever. Place machines carefully to connect them more efficiently with conveyor belts. Refine raw resources close to their mining location to save fuel needed for transportation.
Shape fully dynamic terrain
No mountain is tall enough for your fleet of excavators! You can shape your island to your will - build natural bridges and ramps to access remote areas. Are you running out of space? How about dumping some rocks into the ocean to create new land!
Mine raw resources
Find the natural riches of your land and use them to expand your factories. Mine coal, iron, copper, gold, or pump underground water!
Farm your land
You need to feed your people. Start basic by growing some potatoes on farms. But this won’t be enough. Later, use fertilizers and advanced greenhouses to keep up with the food demands.
Research new technologies
Research is a must have! Unlock new buildings and materials and make your factory more efficient. New technologies will change the course of your future.
Construct new vehicles
Trucks, excavators, and tree harvesters! Upgrade your fleet to make the most of it but make sure you are producing enough fuel to run all of these heavy machines!
Explore the world
Repair and upgrade your ship with better engines, armor, and weapons. Explore your surroundings, find refugees, discover more resources, and be ready for naval battles!